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Necrons walk into and out of hyperphasic dimensions on a whim.
At least 1 Necron has the ability to travel backwards and forwards in time, on a whim, making adjustments to the continuity of the galaxy as he does so.
The Necrons walked into the Warp, unprotected, kicked ass, took names, and then walked right back out... and then proceeded to kick the ass of their own gods. Orks have demonstrated no ability to do this, and are just as subject to the predations of the Warp as any other species is.
The vast majority of the Necron population exist as near-mindless automatons. It is speculated that any number of copies of a given Warrior may be active at any given time, simply by inloading copies of what passes for its personality engram into new Necrodermis bodies, which is something the Necrons seem to have no shortage of.
As hardy as Orks are, Necrons can live in a far greater variety of environments, including most of those that would kill Orks outright (like airless voids). There is a comparatively-narrow band of worlds on which Orks could be found... there is no such practical limitation for Necrons.
Necrons can snipe targets from the next galaxy over, or even farther, should they desire it. The Tachyon Arrow, for example, is one such weapon. According to its lore. "Such a weapon has near-infinite range, and is able to penetrate almost any form of armour, including that of Titans." This weapon, by the way, is carried on a forearm-mounted gauntlet.
It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised.
Pretre: OOOOHHHHH snap. That's like driving away from hitting a pedestrian.
Pacific:First person to Photoshop a GW store into the streets of Kabul wins the thread.
Selym: "Be true to thyself, play Chaos" - Jesus, Daemon Prince of Cegorach.
H.B.M.C: You can't lobotomise someone twice.
It's still pretty clear cut. United Orks would wipe the entire galaxy of all oppositon. Imperium of Man, Mechanicus, Astartes, Eldar, Dark Eldar, Tau, Chaos, Necrons, Tyranids... everyone. That feat alone outweighs facing just one other faction, united or not. The only one that could give united Orks a run for their money would be all the combined Tyranid Hive Fleets, but they'd still lose to the green tide eventually.
I am not sure where you get this from. It is said that united they would defeat all opposition... are you sure it does not refer to all current opposition rather than all potential opposition? The current opposition is not only infighting, but the factions that are infighting are themselves scattered.
Pain4Pleasure wrote: Negative ghost rider, their in a league above. It's been said this even has dire affects on the necrons. And can only be done very few times. Good try though. Next.
I do not believe the quotes I gave mentioned the Celestial Orrery.
Also, condescension does not aid your side of the argument.
This message was edited 1 time. Last update was at 2015/07/01 22:44:49
Psienesis wrote: The Necrons walked into the Warp, unprotected, kicked ass, took names, and then walked right back out... and then proceeded to kick the ass of their own gods. Orks have demonstrated no ability to do this, and are just as subject to the predations of the Warp as any other species is.
You can repeat how awesome, invincible and unstoppable the Necron empire was at its peak, millions of years ago, until the space cows come home. Guess what? Does nothing to change the fact that the Necrons still went under, despite all their vast amounts of ungodly might and magicks. Nor does it change the fact that old Necron empire at their peak =/= the current broken, husked and declining leftovers in today's setting.
The vast majority of the Necron population exist as near-mindless automatons. It is speculated that any number of copies of a given Warrior may be active at any given time, simply by inloading copies of what passes for its personality engram into new Necrodermis bodies, which is something the Necrons seem to have no shortage of.
Their automatons pale to the greenskin numbers, and each time the data is "copied and burned", as it were, to a new body, the quality of that data declines. The Orks would re-bury them in their tombs through sheer weight of numbers, and have thrived and grown over the millenia.
As hardy as Orks are, Necrons can live in a far greater variety of environments, including most of those that would kill Orks outright (like airless voids). There is a comparatively-narrow band of worlds on which Orks could be found... there is no such practical limitation for Necrons.
Er, nope. Orks are either infested or present in more zones of the known galaxy (and evidence suggests they're also present beyond the Milky Way) than any other known lifeform. They've shown no difficulty whatsoever in being able to migrate around the stars. Either way; it's superfluous to the hypothetical battle. Once gathered, they would control enough planets and air space to not ever worry about airless voids and otherwise "Necron-only" zones. They'd either be rooted out and destroyed eventually, or the Orks would simply laugh at their cowardice, and be on their way stomping around the galaxy looking for better fights.
Necrons can snipe targets from the next galaxy over, or even farther, should they desire it. The Tachyon Arrow, for example, is one such weapon. According to its lore. "Such a weapon has near-infinite range, and is able to penetrate almost any form of armour, including that of Titans." This weapon, by the way, is carried on a forearm-mounted gauntlet.
Right. Snipe all the grains of sand you want. It won't stop the sandstorm from hitting. Unless you're going to try and argue that the Necrons have enough Tachyon Arrows to take out the entire galaxy's worth of Orks? In which case one has to ask why everyone and everything other than the Necrons aren't dead by now...
Ashiraya wrote: I am not sure where you get this from. It is said that united they would defeat all opposition... are you sure it does not refer to all current opposition rather than all potential opposition? The current opposition is not only infighting, but the factions that are infighting are themselves scattered.
I don't think you understand the premis of the thread, or the quotes from the fluff. The hypothetical situation is that all of the Orks in the entire galaxy are united into one army. That means not scattered, not infighting, but all focused onto another enemy - in this case the Necrons. As for the fluff, "all opposition" means exactly that; all opposition. You're confusing the situation with "current" vs "potential" yadda yadda... they're Orks, opposition is opposition - it's everyone else in the galaxy, whether they're united or not, the Orks will fight them. The fact that we know the united Orks would crush all the other "current" factions, as they are now, means that it's pretty straightforward to know that they could handle just one of them united. Again, pretty clear cut, the former feat outweighs the latter one... several times over.
This message was edited 1 time. Last update was at 2015/07/01 23:01:49
Homebrew Imperial Guard: 1222nd Etrurian Lancers (Winged); Special Air-Assault Brigade (SAAB)
Homebrew Chaos: The Black Suns; A Medrengard Militia (think Iron Warriors-centric Blood Pact/Sons of Sek)
You can repeat how awesome, invincible and unstoppable the Necron empire was at its peak, millions of years ago, until the space cows come home. Guess what? Does nothing to change the fact that the Necrons still went under, despite all their vast amounts of ungodly might and magicks. Nor does it change the fact that old Necron empire at their peak =/= the current broken, husked and declining leftovers in today's setting.
Go under? They chose to go under. It wasn't like they got knocked the feth out, they were like, "You know what? We just fought two wars against 2 different sets of gods, on a scale this galaxy has never before seen and never will see again. It's fethin' Miller time."
The Eldar self-destructed and the Orks appear to have devolved. As for their technology? The difference between the Necrons of 40K and the Necrons of -60000K is availability and production time. Most of the weapons the Necrons had in the War of Heaven are still in their hands, unlike the wonders of Mankind from the DAoT. That the Necrons themselves are fewer now than they were then... so what? There's still an unknown number of Tomb Worlds and, as we've seen in their fluff, almost any world in the galaxy might be a Necron Tomb World.
It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised.
Heard it said more eloquently by many others before, yet still unable to comprehend that Games Workshop have stated categorically that Orks win.
Fact, end of discussion. No rules lawyering or whining about phasing in and out of reality or super tachyon star destoyer pistol gubbinz.
Necrons lose because they are frankly a bit naff, robo zombie gak bolted onto 40k to give people who can't play with space marines, and win, something easy to paint and feel smug about when they cake walk yet another game.
Customer: "I'm tired of all the ork players beating me up on the table with my Marines, and all this fiddly painting business is sooooo boooooring, have you got something that's a bit easier?"
GW: "Hmmmm, what about indestructible terminator type thingies. Even if you utterly feth up and get your army shot to ribbons, they can reanimate and let you have another go"
Customer: "That sounds ok, are they hard to play with?"
GW: "Well, you still have to turn up and deploy, but you'll win."
Customer: "I dunno, sounds hard"
GW: "You can paint them with a spray can of leadbelcher"
Customer: "Sold!"
"All their ferocity was turned outwards, against enemies of the State, foreigners, traitors, saboteurs, thought-criminals" - Orwell, 1984
Ashiraya wrote: Forge World's official website entry for Orks says this.
Orks occupy more of the galaxy than any other single race and were they unified they would soon crush all opposition. However, the Ork's passion for violence is so unquenchable that they spend most of their time warring amongst themselves.
Aside from the obvious meaning of the passage, consider another factor. Orks, if united, would crush all opposition... Wouldn't this mean all current opposition? The Necron race is extremely fragmented, and while they do not infight as much as the Orks, they are nonetheless far from a united empire and various dynasties - ranging from large to tiny - form the Necron race. If the Orks united right now and faced the fragmented Necron empire, victory for the Orks is entire plausible as the passage says. However, if the Necrons too are united, then it radically changes the odds.
It's still pretty clear cut. United Orks would wipe the entire galaxy of all oppositon. Imperium of Man, Mechanicus, Astartes, Eldar, Dark Eldar, Tau, Chaos, Necrons, Tyranids... everyone. That feat alone outweighs facing just one other faction, united or not. The only one that could give united Orks a run for their money would be all the combined Tyranid Hive Fleets, but they'd still lose to the green tide eventually.
You remind me of Jon Snow...
If Orks united, yes, they would sweep all opposition under the rug - but so would Necrons. If worst came to worst, the Necrons would just go back in time repeatedly until they had finally defeated the Orks completely. On top of this is the fact that if all of the Necrons united, they would wield an army the size of hundreds of WAAAAAAGHS!!! with ten times the technological acumen, far more discipline, far more skill, far superior weaponry, and far more intelligent leadership. Also NECRON SPACE SUPERIORITY. If you have the best fleets in existence, you don't need to send forces down to planets; you just bomb the gak out of them. Every Ork fleet would be swept away like wheat before a scythe, and their planets would be covered in enough plasma or bioweapons to render any Ork planet-side resistence moot.
I would like to refer you to the quote from Wyzilla in my signature
This message was edited 3 times. Last update was at 2015/07/01 23:23:55
To quote a fictional character... "Let's make this fun!"
Tactical_Spam wrote: There was a story in the SM omnibus where a single kroot killed 2-3 marines then ate their gene seed and became a Kroot-startes.
Heard it said more eloquently by many others before, yet still unable to comprehend that Games Workshop have stated categorically that Orks win.
Fact, end of discussion. No rules lawyering or whining about phasing in and out of reality or super tachyon star destoyer pistol gubbinz.
Necrons lose because they are frankly a bit naff, robo zombie gak bolted onto 40k to give people who can't play with space marines, and win, something easy to paint and feel smug about when they cake walk yet another game.
Customer: "I'm tired of all the ork players beating me up on the table with my Marines, and all this fiddly painting business is sooooo boooooring, have you got something that's a bit easier?"
GW: "Hmmmm, what about indestructible terminator type thingies. Even if you utterly feth up and get your army shot to ribbons, they can reanimate and let you have another go"
Customer: "That sounds ok, are they hard to play with?"
GW: "Well, you still have to turn up and deploy, but you'll win."
Customer: "I dunno, sounds hard"
GW: "You can paint them with a spray can of leadbelcher"
Customer: "Sold!"
We know you're an Ork fanboy, based on your posting-tag, but some people actually just like fluff for armies they don't play.
After all, Orks are the army for people who can't win with Space Marines because they can't field enough of them to survive walking face-first into a gunline across an open table
Customer: "I'm tired of all the Sisters players beating me up on the table with my Marines, and all this fiddly painting business is sooooo boooooring, have you got something that's a bit easier?"
GW: "Hmmmm, what about a Mad Max horde of drunken English soccer hooligans? Even if you utterly feth up and get your army shot to ribbons, they have so many models on the table that some are eventually going to get into range"
Customer: "That sounds ok, are they hard to play with?"
GW: "Well, you still have to turn up and deploy, but you'll win."
Customer: "I dunno, sounds hard"
GW: "You can paint them with a spray can of grass green"
Customer: "Sold!"
It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised.
I'll help clarify some mistakes you made which might elevate the Orks in your opinion.
Gork and Mork are already warp gods. Unlike other races with all their complicated ambitions and fears, the Orks are united heart and soul in their simplistic belief of Gork and Mork. The Ork race doesn't suffer from rampant individualism, petty ambitions, or philosophical schisms. Because of this the fluff states that Gork and Mork are sheer powerhouses in the Warp that shrug off hits from the other chaos lords with a laugh and simply continue on doing their thing. It's only recently that they seem to be showing an interest in the events happening in real space. Currently Ghazzy is their puppet and they have him moving from one Waaagh! to the next Waaaagh! to boost up the beacon and drive the conflict to perpetual levels like he has going at Armegeddon. Their intentions were recently made clear to Ghazzy. They want him to raise the Waaaagh! energy high enough for both Gork and Mork to rip themselves out of the Warp and enter real space so that they can unite the Orks and begin Ragnarork. The Galaxy is saturated with enough Orks that they don't need to be united for there to be enough Waaagh! energy for Gork and Mork to appear and from there they will unite the rest. So a united Ork race, which this thread theorizes, would already have Gork and Mork out in realspace.
Psienesis wrote: We know you're an Ork fanboy, based on your posting-tag, but some people actually just like fluff for armies they don't play.
After all, Orks are the army for people who can't win with Space Marines because they can't field enough of them to survive walking face-first into a gunline across an open table
Customer: "I'm tired of all the Sisters players beating me up on the table with my Marines, and all this fiddly painting business is sooooo boooooring, have you got something that's a bit easier?"
GW: "Hmmmm, what about a Mad Max horde of drunken English soccer hooligans? Even if you utterly feth up and get your army shot to ribbons, they have so many models on the table that some are eventually going to get into range"
Customer: "That sounds ok, are they hard to play with?"
GW: "Well, you still have to turn up and deploy, but you'll win."
Customer: "I dunno, sounds hard"
GW: "You can paint them with a spray can of grass green"
Customer: "Sold!"
That doesn't even make sense.
Necrons are widely known for being the army for people, who don't like other people. But do like to get a secret semi when they win in a FLGS.
This message was edited 1 time. Last update was at 2015/07/01 23:42:11
"All their ferocity was turned outwards, against enemies of the State, foreigners, traitors, saboteurs, thought-criminals" - Orwell, 1984
Ok I see your point but it's all narrowed down to just the two. The other races have some strong collective ideals and beliefs that have created very solid Chaos Gods but they are also so fractious and individualistic with their ambitions and fears that these races all gives constant rise to all manner of smaller daemons. The Chaos gods don't enjoy the same level of sheer unification in their belief on the scale Orks provide to their two gods.
This message was edited 1 time. Last update was at 2015/07/01 23:43:42
I'll help clarify some mistakes you made which might elevate the Orks in your opinion.
Gork and Mork are already warp gods. Unlike other races with all their complicated ambitions and fears, the Orks are united heart and soul in their simplistic belief of Gork and Mork. The Ork race doesn't suffer from rampant individualism, petty ambitions, or philosophical schisms. Because of this the fluff states that Gork and Mork are sheer powerhouses in the Warp that shrug off hits from the other chaos lords with a laugh and simply continue on doing their thing. It's only recently that they seem to be showing an interest in the events happening in real space. Currently Ghazzy is their puppet and they have him moving from one Waaagh! to the next Waaaagh! to boost up the beacon and drive the conflict to perpetual levels like he has going at Armegeddon. Their intentions were recently made clear to Ghazzy. They want him to raise the Waaaagh! energy high enough for both Gork and Mork to rip themselves out of the Warp and enter real space so that they can unite the Orks and begin Ragnarork. The Galaxy is saturated with enough Orks that they don't need to be united for there to be enough Waaagh! energy for Gork and Mork to appear and from there they will unite the rest. So a united Ork race, which this thread theorizes, would already have Gork and Mork out in realspace.
Okay, so what you're saying is that Orks basically have really big C'tan on their side in the scenario we're debating. The only Necron counter for this would be if the Necrons decided to use those pesky little Gods they have, what are they called, again? Oh, yes, C'tan Shards! Necrons have boatloads of 'em, even if they are risky to deploy. And, if the C'tan get beaten, the 'Crons can just go back in time to stop the Orks from uniting in the first place.
Also, thanks for that little bit of fluff, I'd never heard that before. It's good to know that the Chaos Gods aren't the only Warp Gods out there that aren't complete pushovers.
To quote a fictional character... "Let's make this fun!"
Tactical_Spam wrote: There was a story in the SM omnibus where a single kroot killed 2-3 marines then ate their gene seed and became a Kroot-startes.
Yeah I too have conceded that should the Necrons decide to unshackle the C'tan, they would be the counter to Gork and Mork and could send em back to the Warp but it would be a pretty awesome sight with clashes and hits equaling the power of multiple supernovas on each impact. A heavy price for the Necrons to pay and not a light decision but we know if faced with annihalation the Necrons would make the decision.
And yes, killing Ghazzy today would stop The Great Waaaagh!. It's not easy though because he really is being watched over by Gork and Mork. So far each time someone or something has gotten close to killing Ghazzy he just suddenly dissappears in a green flash of energy and whisked off through the Warp to safety Deus Ex Machina style....the lucky git... But Yarrick is the one and only living organism atm who seems to understand how serious of a threat Ghazzy is (he spent time as Ghazzy's prisoner sometime after the first invasion and came to understand the gist of what Ghazzy is).
ProwlerPC wrote: Yeah I too have conceded that should the Necrons decide to unshackle the C'tan, they would be the counter to Gork and Mork and could send em back to the Warp but it would be a pretty awesome sight with clashes and hits equaling the power of multiple supernovas on each impact. A heavy price for the Necrons to pay and not a light decision but we know if faced with annihalation the Necrons would make the decision.
And yes, killing Ghazzy today would stop The Great Waaaagh!. It's not easy though because he really is being watched over by Gork and Mork. So far each time someone or something has gotten close to killing Ghazzy he just suddenly dissappears in a green flash of energy and whisked off through the Warp to safety Deus Ex Machina style....the lucky git... But Yarrick is the one and only living organism atm who seems to understand how serious of a threat Ghazzy is (he spent time as Ghazzy's prisoner sometime after the first invasion and came to understand the gist of what Ghazzy is).
I'm guessing that the Necrons would just have to go back in time to when Ghazzy wasn't even a Warlord yet, and off him then.
Also, wouldn't the Eldar be trying desperately to stop Ghazzy (Farseers, and all that)?
Also, sorry about the condescending voice in my last post. I just re-read it, and I came off as a total prick.
To quote a fictional character... "Let's make this fun!"
Tactical_Spam wrote: There was a story in the SM omnibus where a single kroot killed 2-3 marines then ate their gene seed and became a Kroot-startes.
Messing with Ghazzy's mind won't help anything. He stopped being himself waaaaay back on Urk when he was just a normal Boy who got his head shot to pulp from a heavy bolter and 'fixed' back up by Mad Dok Grot. From that day forward he was the puppet of Gork and Mork with massive headaches as they bellow their will into his brain. It drives him mad with pain when this happens running back and forth banging his head on walls no longer able to perceive his surroundings as Gork and Mork force their will on him. And again if threatened in such a way they snatch him from real space and away from the danger. 'Prophet of Gork and Mork' isn't just a title used for effect, it's the real thing.
Getting him on Urk while he was just a Boy and unnoticed by the Gork and Mork would do it. Or also killing Mad Dok Grotsnik back on Urk before he can 'fix' Ghazzy would also do it. It'll take some investigating to find it since Urk no longer exists. It's star and the system are gone, Ghazzy and the Urk Orks got off the planet just in time thanks to a huge Space Hulk Gork and Mork sent them and whisked them away in.
This message was edited 2 times. Last update was at 2015/07/02 00:08:25
ProwlerPC wrote: Messing with Ghazzy's mind won't help anything. He stopped being himself waaaaay back on Urk when he was just a normal Boy who got his head shot to pulp from a heavy bolter and 'fixed' back up by Mad Dok Grot. From that day forward he was the puppet of Gork and Mork with massive headaches as they bellow their will into his brain. It drives him mad with pain when this happens running back and forth banging his head on walls no longer able to perceive his surroundings as Gork and Mork force their will on him. And again if threatened in such a way they snatch him from real space and away from the danger. 'Prophet of Gork and Mork' isn't just a title used for effect, it's the real thing.
Then go back in time and just start exterminating Ork Clanz, it would weaken the WAAAAGH!!! energy, and thereby weaken Gork and Mork, allowing for C'tan to have more of a fighting chance.
Also, there is a possibility for more C'tan to be out there, as only one group was discovered by the Necrontyr, so, hypothetically, the Necrons could just seek these bad boys out, and use them on top of their C'tan Shards without allowing themselves to be enslaved again.
This message was edited 1 time. Last update was at 2015/07/02 00:05:26
To quote a fictional character... "Let's make this fun!"
Tactical_Spam wrote: There was a story in the SM omnibus where a single kroot killed 2-3 marines then ate their gene seed and became a Kroot-startes.
Not saying this would happen but; if Orks ever manage to loot that tech they would figure it out in their Orky way and appropriately name the entire thing to "Da Red Buttin".
All this time travel hooey is total squig flops. If they could do it, they would have done it already, (in the future or somefing) therefore Ghazgkull doesn't exist, or the ork race is already annihilated and the Galaxy is a tomb.
Seeing as it's not, the Necrons didn't do it, therefore Orks win.
Iz Logikal know wots.
"All their ferocity was turned outwards, against enemies of the State, foreigners, traitors, saboteurs, thought-criminals" - Orwell, 1984
All this time travel hooey is total squig flops. If they could do it, they would have done it already, (in the future or somefing) therefore Ghazgkull doesn't exist, or the ork race is already annihilated and the Galaxy is a tomb.
Seeing as it's not, the Necrons didn't do it, therefore Orks win.
Iz Logikal know wots.
Not at all. It is possible the Necrons will never actually unite successfully. The premise is that both factions are united. The Necron who holds the timetravel tech currently has no interest in sharing it, but I have never seen any Ork arguments be influenced by whether the Ork who holds the technology (say, Ghazghkull's friends with the tellyportas) wants to share it.
Spoiler:
PhillyT wrote: This is a cool thought experiment, but one that has so many things that obstruct real discussion. It will come down to personal bias.
With the benefit of hindsight, I can say you hit the spot pretty neatly...
This message was edited 3 times. Last update was at 2015/07/02 08:47:44
All this time travel hooey is total squig flops. If they could do it, they would have done it already, (in the future or somefing) therefore Ghazgkull doesn't exist, or the ork race is already annihilated and the Galaxy is a tomb.
Seeing as it's not, the Necrons didn't do it, therefore Orks win.
Iz Logikal know wots.
Okay, now a few problems.
1.) Orks will never actually unite, it will always be a bunch of disparate WAAAAGHS!!! and Empires. Gork and Mork are just surmounting this through Gazzy jumping all over the Galaxy creating new WAAAGHS!!!, this is basically an alternate dimension we're talking about here
2.) Necrons will never unite, they will always be too deeply divided, with different Dynasties holding power, but never working together for long periods of time.
This whole discussion is basically in an alternate-universe of 40k, wherein prerequisites are met for each of these species to unite wholesale (somehow), and (somehow) come into a total war style conflict. And, seeing as how the Necrons have Fleets that are ten times the might of Ork Fleets (friggin' seriously, even the Tau fleets are far superior to Ork Fleets), the Necrons would win through Void Superiority, which, for necrodermis death machines, is all that really matters.
To quote a fictional character... "Let's make this fun!"
Tactical_Spam wrote: There was a story in the SM omnibus where a single kroot killed 2-3 marines then ate their gene seed and became a Kroot-startes.
I recall there was a story where even the Orks seemed to agree that the Tau ships were incredibly killy. Particularly the local fleet's flagship. So instead of taking it head on they go after a smaller Tau ship, somehow figure out the docking codes and dock with the fleet's supply station. Once the flagship ran out of supplies they went after it and took possession of it after killing everything inside. It got renamed Tau Killa. I truly don't think the Orks mind if their opponants are more tech advanced then they are, in fact I think they are thrilled by it.
@ashiriya - Yes lol, Orky mishaps with such a device might lead to interesting results. 4 out of 6 chance it'll work as intended, 1 out of 6 chance it'll mishap not only send the whole Ork race back to their ancestor's time but also blow them all up ridding the glalaxy of Orks almost as soon as they are created (wouldn't that be a mind feth for the Old Ones!), and a 1 in 6 chance in a crit yay, sends the whole Ork race into the future to reinforce the uncountable number of Orks there and tipping the scales in their favour to take over the galaxy. The present day races think they won and finally got rid of Orks for good never realizing that in the future a galaxy overfilled with Orks is waiting for them to " 'ave anuver go".
This message was edited 1 time. Last update was at 2015/07/02 12:35:07
You're still at it, so more than three pages. Idk what you're attempting to prove with necrons that hasn't already been debunked several times.
You're still at it, so more than three pages. I don't know what you're attempting to prove with Orks that hasn't already been debunked several times.
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.
ProwlerPC wrote: I can't refute that point. I have to agree that passage only puts the Orks in a theoretical position while the others are assumed to be in current state. I don't want to fall into the logical fallacy of 'the lack of evidence equals evidence' but I kind of want to assume that the authors would state in some way that 'should the Necron dynasties ever unite they would clean the galaxy of squatters' or something to that effect. I'll be the first to say that this wouldn't hold ground in a strict court of law but like a shrewd lawyer before a jury I figure I'd toss that bit on the table for the audience nonetheless.
Ashiraya wrote: Given the sheer power they were throwing around in the War in Heaven, I do not think they need to actually state it.
They do.
Ask and you shall receive.
Codex Necrons wrote:Only one hope can now preserve the other races from the Necrons' implacable advance, from the endless legions of silent and deathless warriors rising from long-forgotten tombs. If the Necrons can be prevented from waking to their full glory, if the scattered Tomb Worlds can be prevented from unifying, then there is a chance of survival. If not, then the great powers of the galaxy will surely fall, and the Necrons shall rule supreme for eternity.