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![[Post New]](/s/i/i.gif) 2015/07/18 20:12:21
Subject: Drop Pod vs Rhino Rush
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Dakka Veteran
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Hey mates, while building my models yesterday, I observed a game where one player was running a Mechanized Space Marine list with Squads in Rhinos, going against Necrons. Throughout the game, the Necron player was going and on on how the SW player should swap out the Rhinos for Drop Pods, as he believes Drop Pods are far superior to Rhinos in every way, while the SW player kept countering that Rhinos are the more efficient choice. Granted I personally believe that Drop Pods are a more solid choice as it is a huge advantage having your army starting out in reserve, but it got me thinking that it would make a good debate, especially with the new SM Codex being released. Anyways, what are your thoughts on which you prefer and let's get this debate up and running.
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![[Post New]](/s/i/i.gif) 2015/07/18 20:23:13
Subject: Drop Pod vs Rhino Rush
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Decrepit Dakkanaut
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Drop Pods are a lot less likely to backfire. Sure you can counter deploy, but they'll be in your face regardless.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2015/07/18 20:27:46
Subject: Drop Pod vs Rhino Rush
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Blood-Drenched Death Company Marine
Little Rock, Arkansas
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Depends on a ton of factors. Against most crons pods would probably work better for the wolves so they could get stuck in melee and sweep some warriors in a hurry, which is pretty much the only way to ever get close to tabling them. But pods have their own issues. pod traffic jams start happening when you start dropping in more than 3 or so at a time usually. If you don't actually want to land near the enemy, such as a melee daemonkin army, then rhinos are far superior.
I think in the competitive meta pods are better more often than rhinos are, but they are definitely not "strictly" better.
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20000+ points
Tournament reports:
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![[Post New]](/s/i/i.gif) 2015/07/18 22:07:36
Subject: Re:Drop Pod vs Rhino Rush
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Boom! Leman Russ Commander
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You need a third option...with the Space Marine Battle COMpany formation, you get free transports. You can get around 10-12, or even more razorbacks with heavy bolters. For Free.
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.Only a fool believes there is such a thing as price gouging. Things have value determined by the creator or merchant. If you don't agree with that value, you are free not to purchase. |
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![[Post New]](/s/i/i.gif) 2015/07/18 22:23:46
Subject: Drop Pod vs Rhino Rush
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Resolute Ultramarine Honor Guard
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Well if I were you, I'd ask how the Drop Pods are better than Rhinos for a Turn 4 redeployment. They may overlap, and you may have to choose A or B for each unit, but A and B do not serve the same purpose.
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My WHFB armies were Bretonians and Tomb Kings. |
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![[Post New]](/s/i/i.gif) 2015/07/18 22:35:37
Subject: Re:Drop Pod vs Rhino Rush
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Dakka Veteran
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General Hobbs wrote:
You need a third option...with the Space Marine Battle COMpany formation, you get free transports. You can get around 10-12, or even more razorbacks with heavy bolters. For Free.
That's what the Other Option is for. If you feel that there is something better then Rhino or Drop Pods then just vote for the Other slot and explain your reasoning mate  .
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![[Post New]](/s/i/i.gif) 2015/07/18 23:01:10
Subject: Drop Pod vs Rhino Rush
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Committed Chaos Cult Marine
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I'm planning on running a mixture of both, so other!
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![[Post New]](/s/i/i.gif) 2015/07/18 23:04:36
Subject: Drop Pod vs Rhino Rush
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Ladies Love the Vibro-Cannon Operator
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Pods are more reliable. They can land where you want them.
On the other hand, Rhinos often get popped too early in the game.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2015/07/18 23:43:04
Subject: Drop Pod vs Rhino Rush
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Ork-Hunting Inquisitorial Xenokiller
Strike Cruiser Vladislav Volkov
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Pods are good at what they do, but Rhinos/Razorbacks offer mobile protection. Granted, AV11 isn't that hot, but it's better and faster than footslogging across the table after the pods come down. And you can't hide inside an already deployed pod.
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![[Post New]](/s/i/i.gif) 2015/07/19 01:38:47
Subject: Drop Pod vs Rhino Rush
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Locked in the Tower of Amareo
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Rhinos are excellent defense AGAINST pods, as well. I damn near tabled a Pedor alpha strike list once with BA jumpers leaping over all the wrecked Rhinos.
Rhinos, however, fall apart against most Eldar lists. However, I think most pod lists fall apart against Skyhammer Forces.
"but they'll be in your face regardless."
Yes, but some lists WANT you in their face. And podded units can't assault and are asking to have all kinds of horrible things done to them. Drop pods give you very limited options against those lists.
"s it is a huge advantage having your army starting out in reserve"
I think it's actually a huge disadvantage. You offer yourself up piecemealed or spend a ton of points on empty drop pods. Either way, I'm a happy opponent. I've cut many lists apart that I shouldn't have been able to because they reserved too much.
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This message was edited 4 times. Last update was at 2015/07/19 01:42:44
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![[Post New]](/s/i/i.gif) 2015/07/19 03:46:28
Subject: Drop Pod vs Rhino Rush
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Infiltrating Broodlord
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Martel732 wrote:Rhinos are excellent defense AGAINST pods, as well. I damn near tabled a Pedor alpha strike list once with BA jumpers leaping over all the wrecked Rhinos.
Rhinos, however, fall apart against most Eldar lists. However, I think most pod lists fall apart against Skyhammer Forces.
"but they'll be in your face regardless."
Yes, but some lists WANT you in their face. And podded units can't assault and are asking to have all kinds of horrible things done to them. Drop pods give you very limited options against those lists.
"s it is a huge advantage having your army starting out in reserve"
I think it's actually a huge disadvantage. You offer yourself up piecemealed or spend a ton of points on empty drop pods. Either way, I'm a happy opponent. I've cut many lists apart that I shouldn't have been able to because they reserved too much.
To be fair, there is a difference between a pod list and reserve shenanigans in general. The fact that some people can hide almost the entire army is a huge way to minimize casualties from alpha strikes.
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"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
Hive Fleet Grootslang 15000+
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![[Post New]](/s/i/i.gif) 2015/07/19 04:15:27
Subject: Drop Pod vs Rhino Rush
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Longtime Dakkanaut
St. George, UT
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Both have their uses. I know I'd have different loadouts on the units inside pods vs rhinos. It all depends on what sort of army your trying to run.
Pod lists try for a stronger alpha strike. Rhino lists plan for a more even and constant show of force.
It all depends on what kind of game your going to try and play.
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See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

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![[Post New]](/s/i/i.gif) 2015/07/19 04:22:37
Subject: Re:Drop Pod vs Rhino Rush
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Devestating Grey Knight Dreadknight
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You don't have to start your units in pods, nor do you have to drop right in front of a melee-based army. What you can do, however, is drop AV12 obsec on every objective on the table. They'll get shot at, but that draws fire off your marines. It's a great way to start the game ahead if you're playing a maelstrom mission.
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Hope is the first step on the road to disappointment. |
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![[Post New]](/s/i/i.gif) 2015/07/19 10:44:44
Subject: Re:Drop Pod vs Rhino Rush
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Locked in the Tower of Amareo
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greyknight12 wrote:You don't have to start your units in pods, nor do you have to drop right in front of a melee-based army. What you can do, however, is drop AV12 obsec on every objective on the table. They'll get shot at, but that draws fire off your marines. It's a great way to start the game ahead if you're playing a maelstrom mission.
This turns your list into footsloggers. I'm cool with that. Welcome to the turkey shoot.
"Pod lists try for a stronger alpha strike"
If they neuter your alpha strike, you are in for a long game. This is obviously much harder to do against Skyhammer, which is why it is amazeballs. But against things like Sternguard-combis, people have been doing this since 5th. 30+ ppm meqs are not very good, imo.
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This message was edited 1 time. Last update was at 2015/07/19 10:46:02
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![[Post New]](/s/i/i.gif) 2015/07/19 14:48:50
Subject: Re:Drop Pod vs Rhino Rush
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Devestating Grey Knight Dreadknight
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Martel732 wrote: greyknight12 wrote:You don't have to start your units in pods, nor do you have to drop right in front of a melee-based army. What you can do, however, is drop AV12 obsec on every objective on the table. They'll get shot at, but that draws fire off your marines. It's a great way to start the game ahead if you're playing a maelstrom mission.
This turns your list into footsloggers. I'm cool with that. Welcome to the turkey shoot.
I'm specifically referencing your comment about dropping in front of an army that "wants you in their face". Your footslogging marines can still grab backfield objectives for you. Sure against eldar you're probably hosed either way, but just pointing out that you don't HAVE to start in the pods.
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Hope is the first step on the road to disappointment. |
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![[Post New]](/s/i/i.gif) 2015/07/19 14:51:25
Subject: Re:Drop Pod vs Rhino Rush
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Locked in the Tower of Amareo
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greyknight12 wrote:Martel732 wrote: greyknight12 wrote:You don't have to start your units in pods, nor do you have to drop right in front of a melee-based army. What you can do, however, is drop AV12 obsec on every objective on the table. They'll get shot at, but that draws fire off your marines. It's a great way to start the game ahead if you're playing a maelstrom mission.
This turns your list into footsloggers. I'm cool with that. Welcome to the turkey shoot.
I'm specifically referencing your comment about dropping in front of an army that "wants you in their face". Your footslogging marines can still grab backfield objectives for you. Sure against eldar you're probably hosed either way, but just pointing out that you don't HAVE to start in the pods.
Right, I understand. I've just seen VERY few people actually do that. Most actually come in and try to alpha anyway. It's psychologically very interesting. It's really interesting with my BA, because nearly everyone outside my inner play group banks on the horrible reputation of BA and try the alpha and then act stunned when they start dying.
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This message was edited 1 time. Last update was at 2015/07/19 14:52:57
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![[Post New]](/s/i/i.gif) 2015/07/19 18:31:18
Subject: Drop Pod vs Rhino Rush
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Krazed Killa Kan
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STEEL REHN > METAL BAWKSES imo
Pods let you deploy on the board how you want to giving extremely good tactical advantage while also preventing the enemy from getting a round of shooting into your units before they get to shoot. Its a very powerful option to be able to null deploy to waste a turn of enemy shooting then dropping in to start bringing the pain. In a blind matchup I think the pods are going to be at least decent against anything while rhinos run the risk of getting torn apart by a strong alpha strike and your stuck with foot slogging through heavy gunfire (granted not every rhino will die horribly unless its something like a firebase cadre with split fire tank hunter broadsides).Rhinos do make good bullet shields for marines which is something the pod can't really do and Rhinos have the added benefit of being mobile after the turn they deploy while the pod just sits there.
For Space Wolves in particular its nice to drop into the thick of it, shoot with your 2x special weapons, and dare the enemy to charge you with your chainsword, pistol, bolter Grey Hunters with counter attack. (if that unit is still alive  ) Rhinos are good for shooting units but they aren't that great for CC units. A Rhino getting to a ranged focused army would move up turn 1, unload turn 2, be able to charge turn 3. A pod unit can unload turn 1, charge turn 2. Space wolves (outside blood claws) don't really care if they charge or get charged so unloading in charge range of even Orks isn't a bad thing if that means you can get some heavy duty rapid fire shooting in to soften them up (obviously don't drop next to a green tide and expect the unit to still be in one piece next turn).
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"Hold my shoota, I'm goin in"
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3000 Points "Bard's Booze Cruise" |
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![[Post New]](/s/i/i.gif) 2015/07/19 23:10:59
Subject: Drop Pod vs Rhino Rush
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Locked in the Tower of Amareo
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I still think that apart from Skyhammer, SW are THE drop pod list.
" run the risk of getting torn apart by a strong alpha strike"
I run Rhinos to block LOS and then have jumpers and bikes behind it. The whole point is that the alpha strike gets poured into Rhinos, and not anything I care about.
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![[Post New]](/s/i/i.gif) 2015/07/19 23:14:35
Subject: Re:Drop Pod vs Rhino Rush
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Commander of the Mysterious 2nd Legion
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I think the obvious answer is to air transport marines with stormravens and thunderhawks!
...... ok maybe not the obvious one but certinly the one that's gonna be remembered
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Opinions are not facts please don't confuse the two |
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![[Post New]](/s/i/i.gif) 2015/07/19 23:15:20
Subject: Re:Drop Pod vs Rhino Rush
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Locked in the Tower of Amareo
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BrianDavion wrote:I think the obvious answer is to air transport marines with stormravens and thunderhawks!
...... ok maybe not the obvious one but certinly the one that's gonna be remembered
I really wish this worked better. Conceptually it's so cool.
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![[Post New]](/s/i/i.gif) 2015/07/19 23:32:20
Subject: Re:Drop Pod vs Rhino Rush
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Pyromaniac Hellhound Pilot
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Pods will do damage if you don't have total bad luck with rolls. It can only be lessened slightly by positioning and again... lucky (or unlucky on your part) rolls.
Rhinos can be removed before they become a threat. Their cargo can be destroyed shortly after the metal bawkes is wrecked, if done correctly and with some luck the Rhino rush could in theory do no damage or very little.
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Regiment: 91st Schrott Experimental Regiment
Regiment Planet: Schrott
Specialization: Salvaged, Heavily Modified, and/or Experimental Mechanized Units.
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![[Post New]](/s/i/i.gif) 2015/07/19 23:33:46
Subject: Drop Pod vs Rhino Rush
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Fixture of Dakka
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Ironwolf45 wrote:Hey mates, while building my models yesterday, I observed a game where one player was running a Mechanized Space Marine list with Squads in Rhinos, going against Necrons. Throughout the game, the Necron player was going and on on how the SW player should swap out the Rhinos for Drop Pods, as he believes Drop Pods are far superior to Rhinos in every way, while the SW player kept countering that Rhinos are the more efficient choice. Granted I personally believe that Drop Pods are a more solid choice as it is a huge advantage having your army starting out in reserve, but it got me thinking that it would make a good debate, especially with the new SM Codex being released. Anyways, what are your thoughts on which you prefer and let's get this debate up and running.
Interesting story for me since I saw a pair of marine players prepping for a tournament running pods against a Necron army. The pods came on strong at first, but from turn three on the Necrons had managed to use vehicles and flyers to get on one end of the marine line and roll it up. The marines couldn't match the speed of the Necrons after the initial deployment.
How did the match you watch finish out?
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![[Post New]](/s/i/i.gif) 2015/07/19 23:34:56
Subject: Re:Drop Pod vs Rhino Rush
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Chaplain with Hate to Spare
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I like a mixture of both. I run my Tactical Squads in Rhinos and Sternguard in Drop Pods.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2015/07/19 23:36:16
Subject: Re:Drop Pod vs Rhino Rush
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Locked in the Tower of Amareo
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Engine of War wrote:Pods will do damage if you don't have total bad luck with rolls. It can only be lessened slightly by positioning and again... lucky (or unlucky on your part) rolls.
Rhinos can be removed before they become a threat. Their cargo can be destroyed shortly after the metal bawkes is wrecked, if done correctly and with some luck the Rhino rush could in theory do no damage or very little.
Rhinos aren't meant to be a threat in my lists. They are walls.
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![[Post New]](/s/i/i.gif) 2015/07/20 02:07:06
Subject: Re:Drop Pod vs Rhino Rush
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Chaplain with Hate to Spare
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Martel732 wrote: Engine of War wrote:Pods will do damage if you don't have total bad luck with rolls. It can only be lessened slightly by positioning and again... lucky (or unlucky on your part) rolls.
Rhinos can be removed before they become a threat. Their cargo can be destroyed shortly after the metal bawkes is wrecked, if done correctly and with some luck the Rhino rush could in theory do no damage or very little.
Rhinos aren't meant to be a threat in my lists. They are walls.
Yup. Disembark troops. Have troops shoot. Flat out rhino in front of them to stop return fire.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2015/07/20 02:12:35
Subject: Re:Drop Pod vs Rhino Rush
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Locked in the Tower of Amareo
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casvalremdeikun wrote:Martel732 wrote: Engine of War wrote:Pods will do damage if you don't have total bad luck with rolls. It can only be lessened slightly by positioning and again... lucky (or unlucky on your part) rolls.
Rhinos can be removed before they become a threat. Their cargo can be destroyed shortly after the metal bawkes is wrecked, if done correctly and with some luck the Rhino rush could in theory do no damage or very little.
Rhinos aren't meant to be a threat in my lists. They are walls.
Yup. Disembark troops. Have troops shoot. Flat out rhino in front of them to stop return fire.
Or cower in them to weather alpha strikes.
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![[Post New]](/s/i/i.gif) 0023/02/20 08:10:02
Subject: Drop Pod vs Rhino Rush
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Stalwart Tribune
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Pods supported with fast and heavy units.
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If you wish to grow wise, learn why brothers betray brothers. |
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![[Post New]](/s/i/i.gif) 2015/07/22 10:03:21
Subject: Drop Pod vs Rhino Rush
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Death-Dealing Devastator
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Well, scouting rhinos with Khan (although I don't like him because it's a fragile WL IMO) have their merits, they can bunker down midfield turn 1, can refuse flank or outflank.
In conjunction with bikes they work quite good.
I second Draco, a pod supporting the advance of scouting bikes isn't that bad.
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This message was edited 1 time. Last update was at 2015/07/22 10:04:55
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![[Post New]](/s/i/i.gif) 2015/07/22 12:04:48
Subject: Drop Pod vs Rhino Rush
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Ruthless Interrogator
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I personally find the idea of a 6 pod list supported by 6 razorbacks scouted up by Kahn in a Gladius to be the best option.
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![[Post New]](/s/i/i.gif) 2015/07/22 12:12:36
Subject: Drop Pod vs Rhino Rush
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Mysterious Techpriest
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Pods have their advantages. Rhinos have their advantages.
I usually play against Dual Heldrakes and a Sonic Dreadnought. So loads if S6+ Ap3 Ignore Cover.
Drop Pods let me alpha strike, but I'll be mopped up afterwards very, very quickly.
Rhinos provide the protection versus the mobility of the pods - so using both at the same time looks dandy to me.
My 5th Company will use about 8 pods and 4 Rhinos.
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