| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2015/08/31 15:31:28
Subject: Multi laser HW teams
|
 |
Regular Dakkanaut
|
I've always wanted the option to take multi lasers in heavy weapon squads. Fluff wise it makes sense that they should be able to use them and I think it would a fairly competitive unit (assuming it's priced reasonably)
On that thread I'd also like to be able to take the option of plasma cannons. It's an expensive squishy unit but might work quite well in blob squads.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/08/31 15:45:23
Subject: Multi laser HW teams
|
 |
Loyal Necron Lychguard
|
I don't think it would be very competitive at all, considering the amount of S6/7 the rest of the game can spam.
|
40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/08/31 15:52:41
Subject: Multi laser HW teams
|
 |
Ultramarine Master with Gauntlets of Macragge
|
I think they'd both be cool ideas, I just wish heavy weapons teams weren't by their nature so damn squishy.
|
Check out my Youtube channel!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/08/31 17:25:26
Subject: Multi laser HW teams
|
 |
Storm Trooper with Maglight
|
Sadly, they would not be very good. ML is already not that great, and HWT are really bad either :-(
Models would be great for sure...
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/08/31 17:37:54
Subject: Multi laser HW teams
|
 |
Longtime Dakkanaut
|
krodarklorr wrote:I don't think it would be very competitive at all, considering the amount of S6/7 the rest of the game can spam.
This. They would cost 25 points each (same as a Heavy Bolter or Autocannon HWT). That's 2 less points than a Scatterbike. For those extra 2 points and -1 wound, the Scatterbike gets T4, much better armor, the ability to jink, insanely better mobility, can be taken in units of up to 10, occupies a Troops slot by itself, and gets an extra shot. The difference is totally laughable.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/08/31 17:46:23
Subject: Multi laser HW teams
|
 |
Humorless Arbite
|
I would want multilaser HWT's if only as an option.
I also believe there should be Plasma Cannon HWT's.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/08/31 18:23:51
Subject: Multi laser HW teams
|
 |
Regular Dakkanaut
|
While we are talking about Heavy weapons teams, I think it would be an interesting option for them to have a "dug in" special rule, where if they do not move for the entire game, they get a 4+ invul or something, it would make their survivability much better and would make sense fluff wise, one the model moves at any point in the game they lose the cover save.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/01 00:45:15
Subject: Multi laser HW teams
|
 |
Sinewy Scourge
|
ya. its an upgrade, you cannot move but get like a 4+ invuln.
thats cool. Kudos
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/01 02:08:19
Subject: Multi laser HW teams
|
 |
Ultramarine Master with Gauntlets of Macragge
What's left of Cadia
|
I would love some more heavy weapons squad options. Might give me a reason to bring my guard back out and use them
|
TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/01 03:11:39
Subject: Multi laser HW teams
|
 |
Sinewy Scourge
|
they really also need new kits, their current ones are crap
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/01 04:21:31
Subject: Multi laser HW teams
|
 |
Missionary On A Mission
Australia
|
Multi lasers should be Heavy 6 imo. Considering the only places you can really take then en-mass are on Chimeras and Sentinels, I can't see how it would a be a problem. Especially not compared to Codex: Scatter Laser.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/01 04:51:12
Subject: Multi laser HW teams
|
 |
Boom! Leman Russ Commander
New Zealand
|
What?
They come with enough weapons to make 3 teams of any of 5 different weapons, and a ton of spares such as entrenching tools, backpacks, spare ammo/lasguns. IMO it's probably one of the best kits for guard infantry around.
|
5000 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/01 19:41:14
Subject: Multi laser HW teams
|
 |
Ultramarine Master with Gauntlets of Macragge
|
The hell are you talking about? They've got tons of options, they're reasonably well detailed, and they're fully interchangeable with the rest of the IG range. They're really solid models.
|
Check out my Youtube channel!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/01 19:50:23
Subject: Multi laser HW teams
|
 |
Rogue Daemonhunter fueled by Chaos
|
IG don't need more heavy weapon options, they need the ones they have to be playable.
Multilasers are a tradeoff weapon, which IG infantry don't need. they have the numbers to bring the real thing, whatever they need. (This is one reason the ML has always been a middling option).
A price cut and/or a bump to survibability would be required. Or, make heavy weapon squads three teams, three lasgunners, and a sarge.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/02 07:39:56
Subject: Multi laser HW teams
|
 |
Xeno-Hating Inquisitorial Excruciator
|
Multi laser weapon teams? Calm down there Goto, not everything revolves around those things you know. I see much more use from heavy bolters with a decent ap value. The only reason I keep multi lasers on my chimera is that it looks better than the other choices.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/02 07:45:44
Subject: Multi laser HW teams
|
 |
Ultramarine Librarian with Freaky Familiar
|
Unless you are Solar Auxilia. Then you can jam Multilasers on just about everything.
|
Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/09/02 08:43:43
Subject: Multi laser HW teams
|
 |
Decrepit Dakkanaut
|
HANZERtank wrote:Multi laser weapon teams? Calm down there Goto, not everything revolves around those things you know. I see much more use from heavy bolters with a decent ap value. The only reason I keep multi lasers on my chimera is that it looks better than the other choices.
AP4 is largely useless due to how easy you can get cover. The S6 is completely worth the trade off.
|
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
|
|
 |
 |
|
|