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![[Post New]](/s/i/i.gif) 2015/10/22 16:24:56
Subject: Best Devastator squad compositions?
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Rampaging Carnifex
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I think if you're running Imperial Fists, missile Launchers are a very viable option as Tank Hunters give them a good chance to hurt vehicles.
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![[Post New]](/s/i/i.gif) 2015/10/22 17:18:19
Subject: Best Devastator squad compositions?
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Locked in the Tower of Amareo
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creeping-deth87 wrote:I think if you're running Imperial Fists, missile Launchers are a very viable option as Tank Hunters give them a good chance to hurt vehicles.
Maybe. But I really hesitate to bring a heavy support unit that can neither a) engage hordes or b) crack 2+ armor.
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![[Post New]](/s/i/i.gif) 2015/10/22 18:05:07
Subject: Best Devastator squad compositions?
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Decrepit Dakkanaut
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creeping-deth87 wrote:I think if you're running Imperial Fists, missile Launchers are a very viable option as Tank Hunters give them a good chance to hurt vehicles.
He's not using Imperial Fists though.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2015/10/22 21:14:30
Subject: Re:Best Devastator squad compositions?
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Veteran Wolf Guard Squad Leader
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For hordes do you all prefer heavy bolters or plasma cannons?
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![[Post New]](/s/i/i.gif) 2015/10/22 22:16:05
Subject: Re:Best Devastator squad compositions?
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Locked in the Tower of Amareo
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Exalbaru wrote:For hordes do you all prefer heavy bolters or plasma cannons?
TFCs and Whirlwinds. Both have built-in ignores cover. The only devastators I'd even entertain are 4Xlascannon or 4Xgrav.
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This message was edited 1 time. Last update was at 2015/10/22 22:16:45
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![[Post New]](/s/i/i.gif) 2015/10/22 22:22:37
Subject: Best Devastator squad compositions?
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Wing Commander
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ColdSadHungry wrote:4x missile launchers. Give them flakk.
It's a massive headache for an opponent if they have flyers. Especially if you have a cheap prescience libby with them. Even if your opponent doesn't have flyers, missile launchers are so flexible being able to take out light to medium armour and hordes with their blasts.
I think missile launchers are hugely underrated. If your opponent does have flyers, watch him waste a turn of shooting trying to focus them down in turn 1. Keeping them in cover or behind an aegis defence line is crucial.
That set up all told costs more than a fire raptor, which could easily eat it in one turn, then pivot and start devouring the rest of your army Automatically Appended Next Post: Martel732 wrote:Exalbaru wrote:For hordes do you all prefer heavy bolters or plasma cannons?
TFCs and Whirlwinds. Both have built-in ignores cover. The only devastators I'd even entertain are 4Xlascannon or 4Xgrav.
What this guy said. Whirlwinds are crazy cheap, also. Like cheap as an unupgraded combat squad of tacs
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This message was edited 1 time. Last update was at 2015/10/22 22:23:58
Abadabadoobaddon wrote:Phoenix wrote:Well I don't think the battle company would do much to bolster the ranks of my eldar army  so no.
Nonsense. The Battle Company box is perfect for filling out your ranks of aspect warriors with a large contingent from the Screaming Baldies shrine.
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![[Post New]](/s/i/i.gif) 2015/10/26 14:10:56
Subject: Re:Best Devastator squad compositions?
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Adolescent Youth with Potential
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I run 3ML and 1LC, and run a libby near by. I'll typically confer the signum to the the LC.
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Sky Soldiers! |
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![[Post New]](/s/i/i.gif) 2015/10/26 14:59:38
Subject: Re:Best Devastator squad compositions?
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Veteran Wolf Guard Squad Leader
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Martel732 wrote:Exalbaru wrote:For hordes do you all prefer heavy bolters or plasma cannons?
TFCs and Whirlwinds. Both have built-in ignores cover. The only devastators I'd even entertain are 4Xlascannon or 4Xgrav.
Valid, I don't have access to TFC in any of my armies, but I really do love whirlwinds. Plus nobody ever is expecting you to pull one out.
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![[Post New]](/s/i/i.gif) 2015/10/26 15:03:27
Subject: Re:Best Devastator squad compositions?
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Ultramarine Master with Gauntlets of Macragge
What's left of Cadia
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I'm a fan of either 4x missile launchers or 4x lascannons
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TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
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![[Post New]](/s/i/i.gif) 2015/10/26 16:01:37
Subject: Re:Best Devastator squad compositions?
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The Marine Standing Behind Marneus Calgar
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Exalbaru wrote:For hordes do you all prefer heavy bolters or plasma cannons?
My PCs tend to disappoint me all the time. HBs, while overall a little lackluster, do have the duel advantages of costing peanuts and looking cool. So given the choice between them, the bolters win out.
But as others have pointed out, if you are using a HS slot and need anti-horde firepower, there are much better options. For the cost of a HB dev squad you can have a pair of WWs. WWs are basically HB’ing everything under a large blast, so a pair of them is going to do more damage for the most part.
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![[Post New]](/s/i/i.gif) 2015/10/26 16:50:32
Subject: Best Devastator squad compositions?
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Dark Angels Librarian with Book of Secrets
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Keeping the same guns in a Dev squad is primary. Really, any combinations will work but here's my thoughts: Plasma Cannons: good for anti-horde/Termie killers, but can get pricey and no snapshots. Missile Launchers: really good for anything. Lascannons: long range AP2 and tank hunters. Grav Cannons: can get pricey, but really good all around. Devs kind of get beat out by Grav Centurions/Grav Attack Bikes, but still good. Heavy Bolters: meh, not bad, but overcosted for their points. Really good if you have Iron Fists for re-rolling 1's. Multi Melta: best in Drop Pods and especially good in the Skyhammer formation.
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This message was edited 1 time. Last update was at 2015/10/26 17:21:22
~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
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![[Post New]](/s/i/i.gif) 2015/10/26 16:59:42
Subject: Best Devastator squad compositions?
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Longtime Dakkanaut
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Some chapter tactics can make some of the options better.
MM- are great in drop pods, esp. skyhammer [as many have said]
Heavy bolters- are not terrible, they are pretty much the worst option however. I wish they would make heavy bolters 36" salvo 4/6 or something..but that's a different matter.
Grav- Grav is amazing in every department except range. Devs don't have relentless normally or slow and purposeful so 24" salvo 3/5 is rough- although you can drop pod them in and get results where as most other things your snap shotting.
Missile launcher- I think this is the best all rounder for non skyhammer non drop pod devs. You can do anti infantry, you can do anti tank, you can do anti flyer from 48" Some people dislike missiles because AP3 and no melta, but with the ongoing shift away from armor save 2 models (most new MCs and GCs do not have armor save 2, few teq models are usually on a table) missiles are a lot better than people give credit for.
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![[Post New]](/s/i/i.gif) 2015/10/26 17:21:04
Subject: Best Devastator squad compositions?
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Dark Angels Librarian with Book of Secrets
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blaktoof wrote:Some chapter tactics can make some of the options better.
MM- are great in drop pods, esp. skyhammer [as many have said]
Heavy bolters- are not terrible, they are pretty much the worst option however. I wish they would make heavy bolters 36" salvo 4/6 or something..but that's a different matter.
Grav- Grav is amazing in every department except range. Devs don't have relentless normally or slow and purposeful so 24" salvo 3/5 is rough- although you can drop pod them in and get results where as most other things your snap shotting.
Missile launcher- I think this is the best all rounder for non skyhammer non drop pod devs. You can do anti infantry, you can do anti tank, you can do anti flyer from 48" Some people dislike missiles because AP3 and no melta, but with the ongoing shift away from armor save 2 models (most new MCs and GCs do not have armor save 2, few teq models are usually on a table) missiles are a lot better than people give credit for.
Agreed on all points. I also think Grav Centurions/Grav Attack bikes are better than Grav Devs by far.
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~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) |
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![[Post New]](/s/i/i.gif) 2015/10/26 20:29:40
Subject: Best Devastator squad compositions?
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Locked in the Tower of Amareo
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Why does anyone think the missile launcher is good at all? It fails at every task assigned to it.
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This message was edited 1 time. Last update was at 2015/10/26 20:29:59
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![[Post New]](/s/i/i.gif) 2015/10/26 20:57:55
Subject: Best Devastator squad compositions?
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Dark Angels Librarian with Book of Secrets
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Martel732 wrote:Why does anyone think the missile launcher is good at all? It fails at every task assigned to it.
How? It's 10 points for a S8 AP3 48" range or a S4 AP5 Blast at 48". Sure, it's not amazing, but that's a pretty damn good default weapon.
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~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) |
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![[Post New]](/s/i/i.gif) 2015/10/26 21:01:32
Subject: Best Devastator squad compositions?
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Ruthless Interrogator
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jreilly89 wrote:Martel732 wrote:Why does anyone think the missile launcher is good at all? It fails at every task assigned to it.
How? It's 10 points for a S8 AP3 48" range or a S4 AP5 Blast at 48". Sure, it's not amazing, but that's a pretty damn good default weapon.
It'd be good if it was 10pts, but at 15pts its subpar at best.
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/10/26 21:14:04
Subject: Best Devastator squad compositions?
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Dark Angels Librarian with Book of Secrets
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DoomShakaLaka wrote: jreilly89 wrote:Martel732 wrote:Why does anyone think the missile launcher is good at all? It fails at every task assigned to it.
How? It's 10 points for a S8 AP3 48" range or a S4 AP5 Blast at 48". Sure, it's not amazing, but that's a pretty damn good default weapon.
It'd be good if it was 10pts, but at 15pts its subpar at best.
Ah right, sorry, 15. Still, I think it's not bad for what it does (looking at you Heavy Bolter)
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~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) |
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![[Post New]](/s/i/i.gif) 2015/10/26 21:51:45
Subject: Best Devastator squad compositions?
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Locked in the Tower of Amareo
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It is bad, because it does very little. The AP 3 kills the versatility of the krak missile, and small blasts are awful in general. I wouldn't pay 5 pts for it, because it's still a wasted heavy slot and the cost to field the meq to carry it.
"Sure, it's not amazing, but that's a pretty damn good default weapon."
No, it's actually awful. Quit thinking like an Imperial. Compare this thing to a scatterlaser.
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This message was edited 2 times. Last update was at 2015/10/26 21:53:35
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![[Post New]](/s/i/i.gif) 2015/10/27 04:18:21
Subject: Best Devastator squad compositions?
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Longtime Dakkanaut
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Dev squads can't take scatter lasers.
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![[Post New]](/s/i/i.gif) 2015/10/27 06:03:32
Subject: Best Devastator squad compositions?
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Angelic Adepta Sororitas
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Plasma Cannons are the best weapon per point when you hit 2 models or more with the blast. Otherwise, take the meltas.
remember that 2 can shoot from a Rhino, so you can do a rhino, 5 guys, 2 of them with Plasma or melta for decently cheap. Or Grav, since 2 of them isn't as crazy of an investment as 4. 4Grav dev squads are worthless (unless skyhammer, but still, just no)
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![[Post New]](/s/i/i.gif) 2015/10/27 10:15:22
Subject: Best Devastator squad compositions?
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Fully-charged Electropriest
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Which is why you generally don't take dev squads.
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![[Post New]](/s/i/i.gif) 2015/10/27 11:14:48
Subject: Best Devastator squad compositions?
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Death-Dealing Devastator
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God, if I'm hearing the word "Scatterlaser" again I'm gonna puke.
Go play Eldar if you want those fething lasers.
No, marines don't have scatterlasers, 3+/4++/4+++, D weapons, 18"+ movement every turn or any shenanigan Tau will come up with.
Please, every thread i read degenerates in "But it's not scatterlaser!!11!!1!".
Yes, they are broken, no marines don't have it.
Not everyone plays cuttthroat games, someone plays under-efficient units (like devs) because -gasp- they like it!
Or maybe the meta is so different/casual they actually work.
Plus as specified in OT he wants a FUN AND CASUAL LIST. he won't (hopefully) play agains AdLance, GravStars, Superfriends, Decuricrons, 5 Flyrants, Scatterbike spam and other gak 40k is practically full of.
Don't try to "ruin" everyone's view of the game because not everyone plays at the top tables of a tournament. Some pro-tips are reeeeally good, i admit, but we should try to tone down all this OP-nonsense that's around.
After all we need at least a friend to play this game.
P.S.
For my Imperial Fists I go with 4 Lascannons, or 10 men with 4 LC to split them up.
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This message was edited 1 time. Last update was at 2015/10/27 11:24:30
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![[Post New]](/s/i/i.gif) 2015/10/27 11:55:58
Subject: Best Devastator squad compositions?
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Stubborn Dark Angels Veteran Sergeant
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I've definitely changed my mind on missile launchers now everyone has pointed out they are only AP3. After all, most armies I face these days are composed entirely of 2+ saves...
Wait.
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![[Post New]](/s/i/i.gif) 2015/10/27 11:57:13
Subject: Best Devastator squad compositions?
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Death-Dealing Devastator
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2+ COVER save :p Automatically Appended Next Post: Usually I play devs to do part of my anti tank, so lascannons, with their higher strength and lower ap they can 'splode something.
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This message was edited 1 time. Last update was at 2015/10/27 11:59:05
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![[Post New]](/s/i/i.gif) 2015/10/27 12:28:01
Subject: Best Devastator squad compositions?
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Longtime Dakkanaut
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Zodfrey wrote:Do you have any favorite compositions for a squad of Devastators?
The question is what to take on devs, not whether to take them.
If you (collectively) really must so strongly suggest scatter lasers, perhaps suggest just take regular bolt guns on the devastator squads and used the points spared from heavy weapons for some scatterbike allies, but I think we both know that isn't the kind of answer the OP is looking for!
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![[Post New]](/s/i/i.gif) 2015/10/27 14:22:00
Subject: Best Devastator squad compositions?
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Decrepit Dakkanaut
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3 missile launchers.
For gins, 10 man squad with 2 plasma cannons and 2 lascannons and combat squad them! Yay, expensive as hell unit!
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2015/10/27 14:52:10
Subject: Best Devastator squad compositions?
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Locked in the Tower of Amareo
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Irrelevant to the efficacy of the missile launcher compared to the field.
Automatically Appended Next Post:
WE HAVE A WINNER!!!!!
Automatically Appended Next Post:
mathaius90 wrote:God, if I'm hearing the word "Scatterlaser" again I'm gonna puke.
Go play Eldar if you want those fething lasers.
No, marines don't have scatterlasers, 3+/4++/4+++, D weapons, 18"+ movement every turn or any shenanigan Tau will come up with.
Please, every thread i read degenerates in "But it's not scatterlaser!!11!!1!".
Yes, they are broken, no marines don't have it.
Not everyone plays cuttthroat games, someone plays under-efficient units (like devs) because -gasp- they like it!
Or maybe the meta is so different/casual they actually work.
Plus as specified in OT he wants a FUN AND CASUAL LIST. he won't (hopefully) play agains AdLance, GravStars, Superfriends, Decuricrons, 5 Flyrants, Scatterbike spam and other gak 40k is practically full of.
Don't try to "ruin" everyone's view of the game because not everyone plays at the top tables of a tournament. Some pro-tips are reeeeally good, i admit, but we should try to tone down all this OP-nonsense that's around.
After all we need at least a friend to play this game.
P.S.
For my Imperial Fists I go with 4 Lascannons, or 10 men with 4 LC to split them up.
Pardon me for wanting a heavy weapon that actually is worth a feth. Imperial heavy weapons suck. Except grav.
"Please, every thread i read degenerates in "But it's not scatterlaser!!11!!1!". "
Because that weapon sets the bar for other weapons in the game. Whether casual players want to admit it or not. It's a mathematical reality.
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This message was edited 5 times. Last update was at 2015/10/27 14:55:13
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![[Post New]](/s/i/i.gif) 2015/10/27 15:09:29
Subject: Best Devastator squad compositions?
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Dark Angels Librarian with Book of Secrets
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Martel732 wrote:
Irrelevant to the efficacy of the missile launcher compared to the field.
Automatically Appended Next Post:
WE HAVE A WINNER!!!!!
Automatically Appended Next Post:
mathaius90 wrote:God, if I'm hearing the word "Scatterlaser" again I'm gonna puke.
Go play Eldar if you want those fething lasers.
No, marines don't have scatterlasers, 3+/4++/4+++, D weapons, 18"+ movement every turn or any shenanigan Tau will come up with.
Please, every thread i read degenerates in "But it's not scatterlaser!!11!!1!".
Yes, they are broken, no marines don't have it.
Not everyone plays cuttthroat games, someone plays under-efficient units (like devs) because -gasp- they like it!
Or maybe the meta is so different/casual they actually work.
Plus as specified in OT he wants a FUN AND CASUAL LIST. he won't (hopefully) play agains AdLance, GravStars, Superfriends, Decuricrons, 5 Flyrants, Scatterbike spam and other gak 40k is practically full of.
Don't try to "ruin" everyone's view of the game because not everyone plays at the top tables of a tournament. Some pro-tips are reeeeally good, i admit, but we should try to tone down all this OP-nonsense that's around.
After all we need at least a friend to play this game.
P.S.
For my Imperial Fists I go with 4 Lascannons, or 10 men with 4 LC to split them up.
Pardon me for wanting a heavy weapon that actually is worth a feth. Imperial heavy weapons suck. Except grav.
"Please, every thread i read degenerates in "But it's not scatterlaser!!11!!1!". "
Because that weapon sets the bar for other weapons in the game. Whether casual players want to admit it or not. It's a mathematical reality.
Martel, again, SM suck. Eldar are the only thing to play. Thank you very much. You say this in every thread.
Now how about some actual discussion relative to the OP?
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~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
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![[Post New]](/s/i/i.gif) 2015/10/27 15:19:18
Subject: Best Devastator squad compositions?
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Locked in the Tower of Amareo
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Actually, the marines have some advantages relative to Eldar. Vanilla marines, SW, and DA, of course, not BA. But non-grav heavy weapon selection is not one of them.
I already said 4 X grav or 4 X lascannon and nothing else. No ML. No HB. No PC. Those weapons are all awful. I'm just giving a reason why. Even the lascannon is pretty meh. But 48" S9 AP 2 does have its uses.
The scatterlaser sums up everything that is broken about Eldar nicely. It's cheaper and better than everyone else's guns.
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This message was edited 2 times. Last update was at 2015/10/27 15:19:59
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![[Post New]](/s/i/i.gif) 2015/10/27 15:26:17
Subject: Best Devastator squad compositions?
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Death-Dealing Devastator
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But will OP encounter them en masse?
Probably not, so your comparison does not have any sense to exist in this contest.
MTG example : if I play T2 i don't prepare (or for what matters compare other T2 cards) for Force Of Will or UWr Miracles deck, because those belong to another format, Legacy.
Bonus example:
Obviously I won't go to Motogp with a scooter.
Scatterlasers and eldar are Motogp.
Martel plays in Motogp.
OP runs in the local circuit with his friends, have beers after the race and pass an afternoon having fun.
OP DOES NOT NEED A MOTOGP BIKE.
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This message was edited 1 time. Last update was at 2015/10/27 15:27:15
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