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Made in us
Shas'ui with Bonding Knife






I need to figure out my 1850 list. However I have had success so far in a few games with the following 2000 list

DBC
Retaliation Cadre
Fusion Blade Commander, warscaper drone
Riptide, Ion, Fusion, Stim
x3 Crisis, 6 plasma rifles
2x3 Crisis, 6 burst cannons
x3 Broadsides, 2 HYMP, 1 Rail, 3 plasma, 2 target locks

Air Superiority
3x Razersharks, misslepods

Allies
OSC
x2 Ghostkeel, CIR, Fusion, EWO
2x3 stealth suits, 'vre, homing beacon

Believe it or not, the d3 markerlights is really all that I need. Having BS4 on deepstrike essentially grants me 4 free markerlight hits. The OSC getting +1 and ignore cover is another possible 9 markerlights used. I realize Tau flyers are not the best, but I have to say, when 3 come flying on at the same time get bs4 against other flyers they can really do some damage. Combo'd with DBC Doom, I have taken out SH flyers with ease, usually only needing 2/3 flyers to do so.

All in all, my turn 2 reserve strike usually takes out about 5-6 enemy units, really putting the hurt down on them by crippling their backbone.

This message was edited 1 time. Last update was at 2015/12/15 13:27:36


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Nebraska, USA

Ive always had issues fielding 1850pt lists. It always feels like i got ~100pts of random crap because i dont quite have enough for a legit purchase lol.

And i have to admit im tempted to get some razorsharks because of that formation. The codex one is trash, basically all it does is give them a free pointless upgrade nobody ever looks at anyway, but the DBC one is pretty mean sounding.

The razorshark statline never bugged me technically, its the cost for said statline. That formation feels like they gave them just enough to justify the cost.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Shas'ui with Bonding Knife






 Vineheart01 wrote:
Ive always had issues fielding 1850pt lists. It always feels like i got ~100pts of random crap because i dont quite have enough for a legit purchase lol.

And i have to admit im tempted to get some razorsharks because of that formation. The codex one is trash, basically all it does is give them a free pointless upgrade nobody ever looks at anyway, but the DBC one is pretty mean sounding.

The razorshark statline never bugged me technically, its the cost for said statline. That formation feels like they gave them just enough to justify the cost.


Pretty much every flyer in the game is roughly ~150 points. (stormtalon being stupidly cheap for what it is, and ravens/wolfy's being higher priced)

That said, I never hated the tau fighter. Its not something that is gonna change the game like the crimson hunter, but there are some really strong things it can do that most other flyers cannot. First and foremost being its turret mounted guns. There are very few flyers in the game that can fire from any position, and this makes Tau flyers great. You can position your flyer in a safer fly zone and still be able to target what you need. Against ground targets with some markerlight support your seeker missiles don't need to be in your firing arc which also adds to this.

The one downside of the tau flyers was their weaker BS. But the formation helps you with that allowing them to clear airspace a little easier. The d3 markerlights I personally would use first on whatever flyers I want dead that turn, that way you can get some much needed seeker missiles firing at BS5 and/or ignore cover. Six s7 shots is enough to take out the majority of flyers in the game and adding two s8 missiles pretty much ensures that.

I am a fan! I am going to keep using it. Plus you have that total look on your opponents face when he knew he was playing tau and didn't bring any AA because Tau's flyers were never that good!

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Shas'o Commanding the Hunter Kadre




Olympia, WA

notredameguy10 wrote:
 Jancoran wrote:
No because you must end the piranhas movement... then disembark. Cant move flat out when you embark OR disembark,. So the Piranha has to drop, then move. Then it moves, then drops.

So effectively you're on the board every other round. And in rounds you are on, you obviously don't generate new drones.



Yeah sorry you are wrong again. The piranhas can come on the board, drop off their drones, and exit the same turn they arrived. This has been discussed many times and you 100% cannot argue against it.


How are you leaving the "same round you came on" plus disembarking without moving flat out? You cant. That's not even allowed by rule. You dont disembark in the middle of your move (unless you're a Tau Bomber or have Grav cute insertion that specifies it).

It's absurd. I know what you're trying to argue for, but just no. I play Tau Empire and I want them to be cool as much as the next guy but... You're definitely stretching it.


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
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Nebraska, USA

Rofl yeah there is that bit. I get that response when i field the Coldstar Commander. He has yet to die because nobody brings AA against me, and the few times hes grounded he passes his 4+ invul and just takes off again. Hes not amazing but hes hilariously annoying to the opponent, especially if they got AV10 rear armor vehicles around.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Shas'ui with Bonding Knife






 Jancoran wrote:
notredameguy10 wrote:
 Jancoran wrote:
No because you must end the piranhas movement... then disembark. Cant move flat out when you embark OR disembark,. So the Piranha has to drop, then move. Then it moves, then drops.

So effectively you're on the board every other round. And in rounds you are on, you obviously don't generate new drones.



Yeah sorry you are wrong again. The piranhas can come on the board, drop off their drones, and exit the same turn they arrived. This has been discussed many times and you 100% cannot argue against it.


How are you leaving the "same round you came on" plus disembarking without moving flat out? You cant. That's not even allowed by rule. You dont disembark in the middle of your move (unless you're a Tau Bomber or have Grav cute insertion that specifies it).

It's absurd. I know what you're trying to argue for, but just no. I play Tau Empire and I want them to be cool as much as the next guy but... You're definitely stretching it.



There are about 3 threads in the "you make the call" section talking about this, so I would refer you to give them a read.

TLDR: Formation says at the end of movement phase (different from end of movement), ANY remaining piranha within 6" of the table edge may enter ongoing reserves. Effectively, you drop your drones, and end your movement phase within 6" and you just *poof* into reserves. There is no restriction from the BRB except for flyers in regards to entering reserves on the same turn they come in. Also, ongoing reserves do not reroll to come back they just do.

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 Jancoran wrote:
notredameguy10 wrote:
 Jancoran wrote:
No because you must end the piranhas movement... then disembark. Cant move flat out when you embark OR disembark,. So the Piranha has to drop, then move. Then it moves, then drops.

So effectively you're on the board every other round. And in rounds you are on, you obviously don't generate new drones.



Yeah sorry you are wrong again. The piranhas can come on the board, drop off their drones, and exit the same turn they arrived. This has been discussed many times and you 100% cannot argue against it.


How are you leaving the "same round you came on" plus disembarking without moving flat out? You cant. That's not even allowed by rule. You dont disembark in the middle of your move (unless you're a Tau Bomber or have Grav cute insertion that specifies it).

It's absurd. I know what you're trying to argue for, but just no. I play Tau Empire and I want them to be cool as much as the next guy but... You're definitely stretching it.



Please read the actual rules or other threads on this topic before you start saying random stuff lol

2500 2500 2200  
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

I will read most carefully tonight when its in front of me.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Purposeful Hammerhead Pilot






 Jancoran wrote:
I will read most carefully tonight when its in front of me.


There is nothing about moving flat out so I do not know why you keep brining it up. One of the extra rules for the formation is if all of the piranhas are withing 6" of the board edge at the end of the movement phase, they can simply leave the board and enter ongoing reserves. That means they auto come in next turn within 6" of the table edge at the beginning of the movement phase. They can then release their drones during the movement phase, and re-exit the board at the end of the movement phase into ongoing reserves. Rinse and Repeat.

This message was edited 1 time. Last update was at 2015/12/15 23:14:02


2500 2500 2200  
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

I will read most carefully tonight when it's in front of me.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Drone without a Controller





 Jancoran wrote:
I will read most carefully tonight when it's in front of me.


That sounds like it would have been the thing to do before arguing about it, right?

: Because I'm sure as hell not going all the way over there to kill you.

 
   
Made in us
Tunneling Trygon





NJ

 redthirst wrote:
 Jancoran wrote:
I will read most carefully tonight when it's in front of me.


That sounds like it would have been the thing to do before arguing about it, right?



It's not the first time that someone has read a rule one way and thought they understood it. Seems to be a common theme with this Tau codex and the associated formations.

I think CAD with one stormsurge plus drone net and OSC is going to be the way I go. Riptide wing is really nice and all, and TBH if I wanted to win a GT I would probably take an OSC plus drone net plus 4 or 5 riptides. But as fun as mega tau robots are....pass. Seriously also considering a hunter cadre with two OSCs and a drone net
   
Made in us
Shas'ui with Bonding Knife






I think in general people really are underestimating the strength of the DBC. a free doom is simply amazing..

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Towering Hierophant Bio-Titan



UK

 Grizzyzz wrote:
I think in general people really are underestimating the strength of the DBC. a free doom is simply amazing..
What is the DBC and free doom, as in the psychic power?

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Shas'ui with Bonding Knife






Razerous wrote:
 Grizzyzz wrote:
I think in general people really are underestimating the strength of the DBC. a free doom is simply amazing..
What is the DBC and free doom, as in the psychic power?


Dawn Blade Contingent out of Mont'ka, Detachment bonus is "on your opponents turn secretely select a unit, then on your turn gain reroll wounds/pens on that selected unit". Its extremely fluffy in that it only works turn 1 if you go 2nd, but overall i find it extremely useful.

Essentially it is the same as Eldar "doom" psychic power.

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Towering Hierophant Bio-Titan



UK

I would posit that improved to-hit *beats (I don't like the T word anymore...) improved to-wound.

Granted, it is a straight re-roll. However it is only vs. a single unit. Other formations directly improve BS, which isn't as good as a re-roll but still potent?

This message was edited 1 time. Last update was at 2015/12/16 13:38:50


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Its designed to take out priority units. Yes it loses value compared to flat out +1BS over time but until that deathstar is dead its vastly VASTLY more powerful than +1BS. Which once the star is dead, it has already outweighed any +1BS you could compare it to.

Unless you face someone that manages to never have a unit be higher value than another, the "Doom" will beat any +1BS rule.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Longtime Dakkanaut





 Grizzyzz wrote:
I think in general people really are underestimating the strength of the DBC. a free doom is simply amazing..
I really like the DBC and will play it most likely. That being said why does your Broadside unit have two target locks on the HYMP ones instead of one on the Rail Rifle?

I'll pluck you like a flower.

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Phoenix, AZ, USA

 Tinkrr wrote:
 Grizzyzz wrote:
I think in general people really are underestimating the strength of the DBC. a free doom is simply amazing..
I really like the DBC and will play it most likely. That being said why does your Broadside unit have two target locks on the HYMP ones instead of one on the Rail Rifle?

So all three can shoot different targets, I would imagine. No need for a third Target Lock.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Some people like to fire their broadsides at three different units. Personally i'd rather dump it all on one unit, since majority of the time im not penning armor or i need high results to glance vehicles to death.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Longtime Dakkanaut





Eh, it just feels like you can run more Crisis Suits with double Missile Pods if you want that level of split fire, since even with a Target lock they're a bit cheaper.

Yes, you lose the Smart Missile Systems, but ultimately it just doesn't seems like you want that level of split fire. I get trying to work in a Railside for extra killing power on tanks, but it just feels like you're diluting the Missile Sides too much once you fire each one at a different target.

I'll pluck you like a flower.

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Made in us
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Tinkrr wrote: I really like the DBC and will play it most likely. That being said why does your Broadside unit have two target locks on the HYMP ones instead of one on the Rail Rifle?


Doesn't matter really which ones I have it on, in this case I want 2 TL so that I can possibly shoot 3 targets.

Tinkrr wrote:Eh, it just feels like you can run more Crisis Suits with double Missile Pods if you want that level of split fire, since even with a Target lock they're a bit cheaper.

Yes, you lose the Smart Missile Systems, but ultimately it just doesn't seems like you want that level of split fire. I get trying to work in a Railside for extra killing power on tanks, but it just feels like you're diluting the Missile Sides too much once you fire each one at a different target.


Me personally, I don't run the smart missiles on this squad, I run plasma rifles. Since your deepstriking your in close enough anyway.


Commenting to both.... I realize that splitting targets can dilute fire, but your twin linked BS4 on deepstrike... your gonna get most of your hits, and with proper placement your hitting rear armor on vehicles. Only bad luck dice will hurt you.

I run a fusion blade commander also with TL. If I get lucky and roll for tank hunter, this squad is devastating, splitfire or no.

For example.. one game against chaos... snapfired markerlights at a helldrake and scored 2 hits.

Missleside 1 shot at rear of defiler 1
Missleside 2 shot at rear of defiler 2
commander and rail shot at helldrake

wrecked all 3. Devastating blow to the chaos player. And in this situation, my plasma was not even in range for one of the defilers.



Automatically Appended Next Post:
In that same turn I used Doom on his bloodthirster and a squad of 3 dual plasma suits was able to deepstrike in and blow him away with ease. Same turn as the other kills, because my whole reserves comes in turn 2.

This message was edited 1 time. Last update was at 2015/12/17 13:40:35


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Hyperspace

So what do you guys think of this list?
Farsight - Comp 1850 (1850pts)
Tau Empire: Codex (2015) (Tau Hunter Contingent)
Core

Hunter Cadre
Command
Commander
Drone Controller

Elite
1x XV104 Riptide Battlesuits
Early Warning Override, Ion Accelerator, Stimulant Injector, Twin-linked Fusion Blaster

XV8 Crisis Battlesuits
Crisis Shas'ui
Fusion Blaster, Twin-linked Fusion Blaster
Crisis Shas'ui
Fusion Blaster, Twin-linked Fusion Blaster
Crisis Shas'ui
Fusion Blaster, Twin-linked Fusion Blaster

Fast Attack
Drones
6x MV7 Marker Drone

Pathfinder Team
5x Pathfinder

Heavy Support
KV128 Stormsurges
Early Warning Override, Pulse Driver Cannon, Shield Generator, Twin-linked Flamer

TX7 Hammerhead Gunships
Ion Cannon, Longstrike, Twin-linked Smart Missile System

XV88 Broadside Battlesuits
2x MV8 Missile Drone
Early Warning Override, Seeker Missile, Twin-linked High-Yield Missile Pod, Twin-linked Smart Missile System

Troops
Strike Team
5x Fire Warrior with Pulse Rifle

Strike Team
5x Fire Warrior with Pulse Rifle

Strike Team
5x Fire Warrior with Pulse Rifle

Auxiliary
Optimized Stealth Cadre

XV25 Stealth Battlesuits
Stealth Shas'ui with Burst Cannon, Stealth Shas'ui with Burst Cannon
Stealth Shas'vre
Burst Cannon, Homing beacon

XV25 Stealth Battlesuits
Stealth Shas'ui with Burst Cannon, Stealth Shas'ui with Burst Cannon
Stealth Shas'vre
Burst Cannon, Homing beacon

XV95 Ghostkeel Battlesuits
Ghostkeel Shas'vre
Cyclic Ion Raker, Early Warning Override, Twin-linked Fusion Blaster, Velocity Tracker



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in us
Tunneling Trygon





NJ

I might consider turning the pathfinders into a drone squad and dropping the second drone squad for a drone net formation from the Mont'ka book. Makes every drone so much better and I think you'll be a little light on markerlights once the pathfinders or drones die, even with the BS buff. You'd probably have to drop a crisis suit and an upgrade or two, but I think it's worth it to have your stormsurge have the markerlights it needs for the entire game (not to mention the Riptides and the rest of the army)
   
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Orlando

Correct me if I am wrong but isn't a Storm Surge a LoW not a heavy support?

If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM! 
   
Made in us
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Verviedi wrote:So what do you guys think of this list?
Farsight - Comp 1850 (1850pts)
Tau Empire: Codex (2015) (Tau Hunter Contingent)
Core

Hunter Cadre
Command
Commander
Drone Controller

Elite
1x XV104 Riptide Battlesuits
Early Warning Override, Ion Accelerator, Stimulant Injector, Twin-linked Fusion Blaster

XV8 Crisis Battlesuits
Crisis Shas'ui
Fusion Blaster, Twin-linked Fusion Blaster
Crisis Shas'ui
Fusion Blaster, Twin-linked Fusion Blaster
Crisis Shas'ui
Fusion Blaster, Twin-linked Fusion Blaster

Fast Attack
Drones
6x MV7 Marker Drone

Pathfinder Team
5x Pathfinder

Heavy Support
KV128 Stormsurges
Early Warning Override, Pulse Driver Cannon, Shield Generator, Twin-linked Flamer

TX7 Hammerhead Gunships
Ion Cannon, Longstrike, Twin-linked Smart Missile System

XV88 Broadside Battlesuits
2x MV8 Missile Drone
Early Warning Override, Seeker Missile, Twin-linked High-Yield Missile Pod, Twin-linked Smart Missile System

Troops
Strike Team
5x Fire Warrior with Pulse Rifle

Strike Team
5x Fire Warrior with Pulse Rifle

Strike Team
5x Fire Warrior with Pulse Rifle

Auxiliary
Optimized Stealth Cadre

XV25 Stealth Battlesuits
Stealth Shas'ui with Burst Cannon, Stealth Shas'ui with Burst Cannon
Stealth Shas'vre
Burst Cannon, Homing beacon

XV25 Stealth Battlesuits
Stealth Shas'ui with Burst Cannon, Stealth Shas'ui with Burst Cannon
Stealth Shas'vre
Burst Cannon, Homing beacon

XV95 Ghostkeel Battlesuits
Ghostkeel Shas'vre
Cyclic Ion Raker, Early Warning Override, Twin-linked Fusion Blaster, Velocity Tracker



So how restricted are you model wise? I see many areas where you could save points and rearrange.

  • Crisis Team. Totally reasonable to go with dual fusion setup. However, keep in mind you have a stormsurge and OSC. That is a lot already to pop vehicles, oh and a riptide to boot. Maybe consider dual plasma rifle for an elite killing unit instead.

  • Crisis Team. If you must keep the dual fusion, save the points, just equip two fusion blasters. (rather then one TL and one not)

  • Broadside/Hammerhead. I like them, but what are you trying to do here? Mainly I think your list doesn't have a tactical focus. I wouldn't run 1 broadside and 1 hammerhead. Drop the hammer, and run a full missleside team, or since you have the surge already.. maybe get a 2nd ionhead instead.

  • Broadside. if you must keep a single broadside, I would drop the seeker missle. Its meh and doesn't add anything to your list you don't already have. Saves you points too.

  • Fast attack. Maybe run 3 squads of 4 marker drones so you can split them up more. Or run multiple pathfinder squads instead.

  • Fast attack. If your running Mark'O which I am lead to believe. Save the points and don't run the other pathfinder unit. Your going to be combining fire anyway.


  • If Col. dash is correct and you cannot run a storm surge.. then you have another 400 points to work with. I might grab another 3 units of fire warriors. Or maybe some outflanking kroot for objectives... breachers in devilfish are nasty too with move>run>shoot in the hunter cadre.


    Col. Dash wrote:Correct me if I am wrong but isn't a Storm Surge a LoW not a heavy support?


    I believe you are correct. I do not remember if it is an option to have it in the hunter contingent though.



    Automatically Appended Next Post:
    ALSO... you said "Farsight" in the title.. but it looks like your running the Hunter Contingent. Are you actually running the DBC? If you are then your not running any axillaries for it. Just wanted to clarify.

    This message was edited 1 time. Last update was at 2015/12/18 13:16:52


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    Nebraska, USA

    Stormsurge is a LoW but its listed under the same unit options that hammerheads, broadsides, and sniper drone are within the Hunter Contingent for some reason

    An ork with an idea tends to end with a bang.

    14000pts Big 'n Bad Orkz
    6000pts Admech/Knights
    7500pts Necron Goldboys 
       
    Made in us
    Decrepit Dakkanaut





    Hyperspace

    Farsight because my army is painted in the Farsight scheme, and super Battlesuit heavy, not because I'm actually using the Farsight rules.
    I'll revise the list and post it later today.


    Automatically Appended Next Post:
    So how's this? Revised it.
    Farsight - Comp 1850 (1848pts)
    Tau Empire: Codex (2015) (Tau Hunter Contingent)
    Core
    Hunter Cadre
    Command
    Commander
    XV8 Commander Crisis Suit
    Drone Controller

    Elite
    XV104 Riptide Battlesuits
    Riptide Shas'vre
    Early Warning Override, Ion Accelerator, Stimulant Injector, Twin-linked Fusion Blaster

    XV8 Crisis Battlesuits
    Crisis Shas'ui
    2x Plasma Rifle
    Crisis Shas'ui
    2x Plasma Rifle
    Crisis Shas'ui
    2x Plasma Rifle

    XV8 Crisis Battlesuits
    Crisis Shas'ui
    2x Fusion Blaster
    Crisis Shas'ui
    2x Fusion Blaster
    Crisis Shas'ui
    2x Fusion Blaster

    Fast Attack
    Pathfinder Team
    4x Pathfinder

    Heavy Support
    KV128 Stormsurges
    KV128 Stormsurge
    Early Warning Override, Pulse Driver Cannon, Shield Generator, Twin-linked Flamer

    Troops
    Strike Team
    5x Fire Warrior with Pulse Rifle
    Strike Team
    5x Fire Warrior with Pulse Rifle
    Strike Team
    5x Fire Warrior with Pulse Rifle

    Auxiliary
    Optimized Stealth Cadre
    XV25 Stealth Battlesuits
    Stealth Shas'ui with Burst Cannon, Stealth Shas'ui with Burst Cannon
    Stealth Shas'vre
    Burst Cannon, Homing beacon

    XV25 Stealth Battlesuits
    Stealth Shas'ui with Burst Cannon, Stealth Shas'ui with Burst Cannon
    Stealth Shas'vre
    Burst Cannon, Homing beacon

    XV95 Ghostkeel Battlesuits
    Ghostkeel Shas'vre
    Cyclic Ion Raker, Early Warning Override, Twin-linked Fusion Blaster, Velocity Tracker

    Tau Empire: Codex (2015) (Formation Detachment)
    Formation
    Drone-Net VX1-0
    Drones
    4x MV7 Marker Drone
    Drones
    4x MV7 Marker Drone
    Drones
    4x MV7 Marker Drone
    Drones
    4x MV7 Marker Drone

    This message was edited 1 time. Last update was at 2015/12/18 17:51:09




    Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
     
       
    Made in us
    Longtime Dakkanaut





    Sorry, returning to the Driver vs. Blast on the Stormsurge, one thing I noticed while watching an ITC game video Bat Rep, is that with the EWO the Driver is also better as it let's you blast a squad across the entire board if you haven't charged in it with much more efficiency than the Blast.

    This makes even more sense if you're planning to Stomp since all of a sudden you don't care about your shooting on the target you'll be charging, which means it's even less viable to double down on the Blast over the Driver.

    I'll pluck you like a flower.

    Tau Painting Blog [Updated: 12/27/15 Happy Dronecember!] : http://www.dakkadakka.com/dakkaforum/posts/list/662024.page#8088404

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    Made in gb
    Towering Hierophant Bio-Titan



    UK

    After reading a few reviews, I've come to realise that by trying to squeeze stuff into a Hunter Contingent I've missed out on skyrays, tetras etc & all the mandatory fields do add up.

    That issue will become less punishing @ higher pt games (I'm on 1500).

    The main benefit of +1BS & markerlights sharing.. I've instead got more intrinsically powerful units. Food for thought.

     H.B.M.C. wrote:
    Friend of mine just sent me this:

    "The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
    Too be fair.. it's all worked out quite well!

    Heh.  
       
     
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