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Made in us
Regular Dakkanaut







So since picking up the Mon't Ka book I played a couple of games vs a marine Battle Company spamming Grav.

First game I used Tau Empire formations (Hunter + retal as aux and Drone thingy slapped on).
Second game I used FSE: Retaliation, Drone Net, Ranged Support.

Good Things: Retaliation broadsides + Drone Net.
Take the 12pt missle drones, little more risky scatter (But you can put a drone first and make the original scatter saver).

Your drones are now BS4 the turn they deep strike. (+1 from Drone net, +1 from Retal DS. ) Both Broadsides had target lock, felt like Deep Striking Centurions.

Retaliation Squadron turn 2 deploy. Even without any DS homers range on tau guns is enough to pick save scatter spots. VS. Battle company it means you are not going to get caught in a corner; you clear your drop zone and use superior range to destroy grav. Even managed to win Mael storm vs. 10 rhino's!)

In the Hunter Cadre I used the Storm Surge, Firepower is very good... but he's only in one place, 420 points... I think he's fair but I'd rather have more units.

Ranged Support Cadre was really nice, Used 2 HRR Broadsides in the rear, 2x1 HYMP, all with drones, (+1BS baby!). Gave 2 of the pathfinders Recon Drones to bring my tricked out Retal in in the right place, and one of the drone squadrons was gun drones outflanking. Opponent now really doesn't want to get close to the Pathfinders because anything within 18'' of them will die. Really like this formation.


The bad: Coldstar, used him as the Retaliation commander. I like the very flexible movement but the firepower..... really disappointing for 170ish points (Shield Generator). Maybe it was because I was playing vs. Marines but it was really underwhelming, Probably won't use him again despite loving the model.

My question to everyone; How do you equip the Retaliation Riptide? I want to use the Heavy Burst Cannon but it's so bad without nova charge.... Also if you use the Ion Accelerator do you still give it EWO? ( think must be yes for flexibility).

EDIT: Missing words.

This message was edited 1 time. Last update was at 2016/01/03 08:22:21


 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Fruzzle wrote:
So since picking up the Mon't Ka book I played a couple of games vs a marine Battle Company spamming Grav.

First game I used Tau Empire formations (Hunter + retal as aux and Drone thingy slapped on).
Second game I used FSE: Retaliation, Drone Net, Ranged Support.

Good Things: Retaliation broadsides + Drone Net.
Take the 12pt missle drones, little more risky scatter (But you can put a drone first and make the original scatter saver).

Your drones are now BS4 the turn they deep strike. (+1 from Drone net, +1 from Retal DS. ) Both Broadsides had target lock, felt like Deep Striking Centurions.

Retaliation Squadron turn 2 deploy. Even without any DS homers range on tau guns is enough to pick save scatter spots. VS. Battle company it means you are not going to get caught in a corner; you clear your drop zone and use superior range to destroy grav. Even managed to win Mael storm vs. 10 rhino's!)

In the Hunter Cadre I used the Storm Surge, Firepower is very good... but he's only in one place, 420 points... I think he's fair but I'd rather have more units.

Ranged Support Cadre was really nice, Used 2 HRR Broadsides in the rear, 2x1 HYMP, all with drones, (+1BS baby!). Gave 2 of the pathfinders Recon Drones to bring my tricked out Retal in in the right place, and one of the drone squadrons was gun drones outflanking. Opponent now really doesn't want to get close to the Pathfinders because anything within 18'' of them will die. Really like this formation.


The bad: Coldstar, used him as the Retaliation commander. I like the very flexible movement but the firepower..... really disappointing for 170ish points (Shield Generator). Maybe it was because I was playing vs. Marines but it was really underwhelming, Probably won't use him again despite loving the model.

My question to everyone; How do you equip the Retaliation Riptide? I want to use the Heavy Burst Cannon but it's so bad without nova charge.... Also if you use the Ion Accelerator do you still give it EWO? ( think must be yes for flexibility).

EDIT: Missing words.


Thanks for the reports from the front.

I personally use the Ion Accelerator because with Markerlights, I never miss. I also love Early Warning Override. Its cheap and it says to opponents: are you sure you really wanna' deep strike and shoot?

I get First blood a lot from that thing too. For the points... Even if you didnt use it once, it affects the enemy just by telling them you can.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Been Around the Block




how you equip riptide depends on how you equip the rest of the army. I use three riptides, 2 IA + tl sm and 1 HBC + tl plasma. So far HBC has been working really well for me. I always put EWO and target Lock on my riptides since i play hunter cadre with full CF. I always nova all my riptides every turn, drastically increase their firepower and mobility, which is often the game winning factor when i play largely static hunter cadre. I am in my final round in my local tournament with 4 wins and 0 lost on maelstrom games.
   
Made in us
Shas'ui with Bonding Knife






Thought I would chime in on these battle reports.

@2k ran DBC, retaliation and counter strike cadre (1 carbines, 2 breacher, pathfinders had recon drone)

Maelstrom against a 7 pod BA + skyhammer Annihilation formation.

First, skyhammer is gross.. 90% of my overwatch was stopped. Fortunately breachers are amazing in overwatch against marines and poor placement on some models.

As always I love the DBC and I forgot to use my Doom bonus. Still won turn 4 17-10 when he conceded.

Counter strike was amazing.... Fast skimmers got me major points turn 1, and twin linked really helped them. No need for markerlights aside from that one unit.

MVP was the carbine warriors who with emp assaulted and killed a death co dread after two rounds of CC lol

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 Fruzzle wrote:
The bad: Coldstar, used him as the Retaliation commander. I like the very flexible movement but the firepower..... really disappointing for 170ish points (Shield Generator). Maybe it was because I was playing vs. Marines but it was really underwhelming, Probably won't use him again despite loving the model.

Any thoughts on what to do with the Commander in a Dawn Blade if it isn't a Coldstar? Mr. Swoopysuit has been my default for sketching out builds in an FSE detachment both because I love the model but also because I can't figure out what the hell to do with him without TE Sig Systems. Every report I've heard of him in use has been extremely underwhelming and at this point I'm debating whether I'm even going to bother picking up an extra Commander to build him if he's so lackluster on the table. One idea I had was to give the Commander XV84 armor (the networked markerlight one from Taros) and a TL missile pod (since, presumably, the networked markerlight would count as firing a weapon leaving him with one other weapon) and stick him in with the broadsides. The list I was looking at was minimum squad size crisis suits so it wouldn't make much sense to put him in there. XV84 is legal in an FSE detachment, right? There's no ruling on it in the ITC FAQ last time I looked but I'm pretty sure I've seen it in an ITC FSE list before.

This message was edited 1 time. Last update was at 2016/01/03 18:28:34


 
   
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Coldstar mainly shines at picking off rear armor vehicles, especially fliers, since FMCs dont have facing requirements.

I wish i could exchange his weapons, but i can easily see him becoming broken as hell if we could slap duo fusions/plasmas on him. Ive used him in about 10-11 games so far, hes died once and hasnt at least been a major thorn in the side a couple of times. The other 7 times i brought him he took various fliers, pinged rear armor IG tanks, and really annoyed light vehicles if not rip them apart.

Sadly thats about all hes good for is vehicle kills, with rear 12 or higher problems (i wouldnt bank on 2 MP destroying rear 12 vehicles). Burst cannon usually hits all 6 shots and wounds reliably but doesnt pen anything. Usually kills a marine a turn if hes not hitting a vehicle.

An ork with an idea tends to end with a bang.

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Phoenix, AZ, USA

 Grizzyzz wrote:
Thought I would chime in on these battle reports.

@2k ran DBC, retaliation and counter strike cadre (1 carbines, 2 breacher, pathfinders had recon drone)

Maelstrom against a 7 pod BA + skyhammer Annihilation formation.

First, skyhammer is gross.. 90% of my overwatch was stopped. Fortunately breachers are amazing in overwatch against marines and poor placement on some models.

As always I love the DBC and I forgot to use my Doom bonus. Still won turn 4 17-10 when he conceded.

Counter strike was amazing.... Fast skimmers got me major points turn 1, and twin linked really helped them. No need for markerlights aside from that one unit.

MVP was the carbine warriors who with emp assaulted and killed a death co dread after two rounds of CC lol

One of the main reasons why I'm building my DBC around a Drone-Net is that all Drones will have Interceptor, which pretty much neuters Skyhammer if you also go heavy on EWO suits.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
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Shas'la with Pulse Carbine



San Diego, CA

Narfwak wrote:
 Fruzzle wrote:
The bad: Coldstar, used him as the Retaliation commander. I like the very flexible movement but the firepower..... really disappointing for 170ish points (Shield Generator). Maybe it was because I was playing vs. Marines but it was really underwhelming, Probably won't use him again despite loving the model.

Any thoughts on what to do with the Commander in a Dawn Blade if it isn't a Coldstar? Mr. Swoopysuit has been my default for sketching out builds in an FSE detachment both because I love the model but also because I can't figure out what the hell to do with him without TE Sig Systems. Every report I've heard of him in use has been extremely underwhelming and at this point I'm debating whether I'm even going to bother picking up an extra Commander to build him if he's so lackluster on the table. One idea I had was to give the Commander XV84 armor (the networked markerlight one from Taros) and a TL missile pod (since, presumably, the networked markerlight would count as firing a weapon leaving him with one other weapon) and stick him in with the broadsides. The list I was looking at was minimum squad size crisis suits so it wouldn't make much sense to put him in there. XV84 is legal in an FSE detachment, right? There's no ruling on it in the ITC FAQ last time I looked but I'm pretty sure I've seen it in an ITC FSE list before.


Give him two missile pods, drone controller, 3 MP suits with target lock, and 6 marker drones. Now you have a jsj marker unit hitting on 2s.

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DirtyDeeds wrote:
Narfwak wrote:
 Fruzzle wrote:
The bad: Coldstar, used him as the Retaliation commander. I like the very flexible movement but the firepower..... really disappointing for 170ish points (Shield Generator). Maybe it was because I was playing vs. Marines but it was really underwhelming, Probably won't use him again despite loving the model.

Any thoughts on what to do with the Commander in a Dawn Blade if it isn't a Coldstar? Mr. Swoopysuit has been my default for sketching out builds in an FSE detachment both because I love the model but also because I can't figure out what the hell to do with him without TE Sig Systems. Every report I've heard of him in use has been extremely underwhelming and at this point I'm debating whether I'm even going to bother picking up an extra Commander to build him if he's so lackluster on the table. One idea I had was to give the Commander XV84 armor (the networked markerlight one from Taros) and a TL missile pod (since, presumably, the networked markerlight would count as firing a weapon leaving him with one other weapon) and stick him in with the broadsides. The list I was looking at was minimum squad size crisis suits so it wouldn't make much sense to put him in there. XV84 is legal in an FSE detachment, right? There's no ruling on it in the ITC FAQ last time I looked but I'm pretty sure I've seen it in an ITC FSE list before.


Give him two missile pods, drone controller, 3 MP suits with target lock, and 6 marker drones. Now you have a jsj marker unit hitting on 2s.


Just keep in mind those marker drones won't help that unit

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notredameguy10 wrote:
DirtyDeeds wrote:
Narfwak wrote:
 Fruzzle wrote:
The bad: Coldstar, used him as the Retaliation commander. I like the very flexible movement but the firepower..... really disappointing for 170ish points (Shield Generator). Maybe it was because I was playing vs. Marines but it was really underwhelming, Probably won't use him again despite loving the model.

Any thoughts on what to do with the Commander in a Dawn Blade if it isn't a Coldstar? Mr. Swoopysuit has been my default for sketching out builds in an FSE detachment both because I love the model but also because I can't figure out what the hell to do with him without TE Sig Systems. Every report I've heard of him in use has been extremely underwhelming and at this point I'm debating whether I'm even going to bother picking up an extra Commander to build him if he's so lackluster on the table. One idea I had was to give the Commander XV84 armor (the networked markerlight one from Taros) and a TL missile pod (since, presumably, the networked markerlight would count as firing a weapon leaving him with one other weapon) and stick him in with the broadsides. The list I was looking at was minimum squad size crisis suits so it wouldn't make much sense to put him in there. XV84 is legal in an FSE detachment, right? There's no ruling on it in the ITC FAQ last time I looked but I'm pretty sure I've seen it in an ITC FSE list before.


Give him two missile pods, drone controller, 3 MP suits with target lock, and 6 marker drones. Now you have a jsj marker unit hitting on 2s.


Just keep in mind those marker drones won't help that unit


He means use a normal commander with 2x missle pod, target lock and drone controller.

The problem is that if you use the retaliation squadron as the core you don't want to start him on the table. You can still use the montka formation without being enclave right? My plan for next game is to make tank commander for 5 crisis suits and deepstrike together. Without TE I'd maybe give him fusion blades or the warscaper drone and deepstrike into cover.

It's this same problem that led to me trying out the cold star but.... I'd rather use like double plasma commander, cheaper and better.
   
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Phoenix, AZ, USA

I'm liking the Drone-Net with a Ret Cadre, for army wide buffed Drones. Let's me focus my Commander for supporting the Boardsides with even more Missiles Pods.

SJ

This message was edited 1 time. Last update was at 2016/01/04 04:43:09


“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in il
Warplord Titan Princeps of Tzeentch






 Vineheart01 wrote:
Coldstar mainly shines at picking off rear armor vehicles, especially fliers, since FMCs dont have facing requirements.

I wish i could exchange his weapons, but i can easily see him becoming broken as hell if we could slap duo fusions/plasmas on him. Ive used him in about 10-11 games so far, hes died once and hasnt at least been a major thorn in the side a couple of times. The other 7 times i brought him he took various fliers, pinged rear armor IG tanks, and really annoyed light vehicles if not rip them apart.

Sadly thats about all hes good for is vehicle kills, with rear 12 or higher problems (i wouldnt bank on 2 MP destroying rear 12 vehicles). Burst cannon usually hits all 6 shots and wounds reliably but doesnt pen anything. Usually kills a marine a turn if hes not hitting a vehicle.


Well, with the super burst cannon, he's also decent at clearing fodder. But then again, what in tau isn't?

The. Last thing he has going for him, is drone taxi. The fact he can get the drones he is with to do off board while he flies allows for some neat tricks, you deploy him in a large squad, and carry them to the front, bonus points for network drones.

can neither confirm nor deny I lost track of what I've got right now. 
   
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Shas'la with Pulse Carbine



San Diego, CA

 Fruzzle wrote:


The problem is that if you use the retaliation squadron as the core you don't want to start him on the table. You can still use the montka formation without being enclave right? My plan for next game is to make tank commander for 5 crisis suits and deepstrike together. Without TE I'd maybe give him fusion blades or the warscaper drone and deepstrike into cover.

It's this same problem that led to me trying out the cold star but.... I'd rather use like double plasma commander, cheaper and better.


Are you talking about the Dawnblade Detachment? That must be FSE.

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 Fruzzle wrote:
notredameguy10 wrote:
DirtyDeeds wrote:
Narfwak wrote:
 Fruzzle wrote:
The bad: Coldstar, used him as the Retaliation commander. I like the very flexible movement but the firepower..... really disappointing for 170ish points (Shield Generator). Maybe it was because I was playing vs. Marines but it was really underwhelming, Probably won't use him again despite loving the model.

Any thoughts on what to do with the Commander in a Dawn Blade if it isn't a Coldstar? Mr. Swoopysuit has been my default for sketching out builds in an FSE detachment both because I love the model but also because I can't figure out what the hell to do with him without TE Sig Systems. Every report I've heard of him in use has been extremely underwhelming and at this point I'm debating whether I'm even going to bother picking up an extra Commander to build him if he's so lackluster on the table. One idea I had was to give the Commander XV84 armor (the networked markerlight one from Taros) and a TL missile pod (since, presumably, the networked markerlight would count as firing a weapon leaving him with one other weapon) and stick him in with the broadsides. The list I was looking at was minimum squad size crisis suits so it wouldn't make much sense to put him in there. XV84 is legal in an FSE detachment, right? There's no ruling on it in the ITC FAQ last time I looked but I'm pretty sure I've seen it in an ITC FSE list before.


Give him two missile pods, drone controller, 3 MP suits with target lock, and 6 marker drones. Now you have a jsj marker unit hitting on 2s.


Just keep in mind those marker drones won't help that unit


No he specifically said also 3 crisis suits with 2 MP each. I was just making the comment as a reminder that those will not get to use the marker drones

He means use a normal commander with 2x missle pod, target lock and drone controller.

The problem is that if you use the retaliation squadron as the core you don't want to start him on the table. You can still use the montka formation without being enclave right? My plan for next game is to make tank commander for 5 crisis suits and deepstrike together. Without TE I'd maybe give him fusion blades or the warscaper drone and deepstrike into cover.

It's this same problem that led to me trying out the cold star but.... I'd rather use like double plasma commander, cheaper and better.

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Pyro Pilot of a Triach Stalker





The Eternity Gate

So I'm thinking of adding some Tau to my Necron army as the fire support component. I'm solid on the Necron side but I'm caught between two roughly same costed options. In a vacuum, which do you think is stronger?

Riptide wing:
3x riptide with IA and EWO

Or

2x retaliation cadre:
Riptide with IA and EWO
2x broadsides with HYMP, SMS

The two retaliation cadre option offers more diverse firepower but the single riptide wing has better bonuses. I'm no Tau expert so any thoughts are appreciated.

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Shas'o Commanding the Hunter Kadre




Olympia, WA

 buddha wrote:
So I'm thinking of adding some Tau to my Necron army as the fire support component. I'm solid on the Necron side but I'm caught between two roughly same costed options. In a vacuum, which do you think is stronger?

Riptide wing:
3x riptide with IA and EWO

Or

2x retaliation cadre:
Riptide with IA and EWO
2x broadsides with HYMP, SMS

The two retaliation cadre option offers more diverse firepower but the single riptide wing has better bonuses. I'm no Tau expert so any thoughts are appreciated.


2 Retaliation Cadres is probably the way to go.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
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Longtime Dakkanaut




Isn't 2 Retaliation Cadres maybe a bit of overkill as an allied force? Assuming you equip them resonably, that's at least ~1000 points of stuff. I think the Riptide wing is a better bet, in any event. Necrons aren't terribly short on high-strength, poor AP weapons, so a few ion accelerators are just what the doctor ordered. Riptides also fit the Necron theme of ridiculous durability nicely.
   
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Olympia, WA

MilkmanAl wrote:
Isn't 2 Retaliation Cadres maybe a bit of overkill as an allied force? Assuming you equip them resonably, that's at least ~1000 points of stuff. I think the Riptide wing is a better bet, in any event. Necrons aren't terribly short on high-strength, poor AP weapons, so a few ion accelerators are just what the doctor ordered. Riptides also fit the Necron theme of ridiculous durability nicely.


A third Riptide is overkill and the Broadsides can bring Markerlights the Riptides are going to appreciate.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
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 buddha wrote:
So I'm thinking of adding some Tau to my Necron army as the fire support component. I'm solid on the Necron side but I'm caught between two roughly same costed options. In a vacuum, which do you think is stronger?

Riptide wing:
3x riptide with IA and EWO

Or

2x retaliation cadre:
Riptide with IA and EWO
2x broadsides with HYMP, SMS

The two retaliation cadre option offers more diverse firepower but the single riptide wing has better bonuses. I'm no Tau expert so any thoughts are appreciated.


I agree.. Riptide wing is probably your best go. The retaliation cadre while very good is not that cheap. Don't forget you have 3x crisis suit squads as well, and fully equipped as stated, your paying ~1000 points. You can knock off some cost with single suits but your still talking ~800 points.

You could do some cool riptide conversions for crons too!

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Cobleskill

so. . . tactics.
anyone ever use Target Locks on solo suits? Thinking something like Target Lock on a riptide. Ignoring CFP, I say that the Riptide(unit) is targeting a unit within assault range, use the Target Lock to allow the Riptide(model) shoot at another target, then assault the first target that the unit shot at, but didn't actually fire any weapons at?

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
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Shas'o Commanding the Hunter Kadre




Olympia, WA

 carldooley wrote:
so. . . tactics.
anyone ever use Target Locks on solo suits? Thinking something like Target Lock on a riptide. Ignoring CFP, I say that the Riptide(unit) is targeting a unit within assault range, use the Target Lock to allow the Riptide(model) shoot at another target, then assault the first target that the unit shot at, but didn't actually fire any weapons at?


Target Locks only allow you to fire at a different target than the rest of the unit.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
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Cobleskill

 Jancoran wrote:
 carldooley wrote:
so. . . tactics.
anyone ever use Target Locks on solo suits? Thinking something like Target Lock on a riptide. Ignoring CFP, I say that the Riptide(unit) is targeting a unit within assault range, use the Target Lock to allow the Riptide(model) shoot at another target, then assault the first target that the unit shot at, but didn't actually fire any weapons at?


Target Locks only allow you to fire at a different target than the rest of the unit.


Exactly. Riptide with Target Lock. Unit fires at something within assault range. Target Lock allows the Riptide(model) to shoot at something else. Then the Riptide assaults the unit that its unit shot at. Unit=\=Model rules.

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
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Shas'o Commanding the Hunter Kadre




Olympia, WA

 carldooley wrote:
 Jancoran wrote:
 carldooley wrote:
so. . . tactics.
anyone ever use Target Locks on solo suits? Thinking something like Target Lock on a riptide. Ignoring CFP, I say that the Riptide(unit) is targeting a unit within assault range, use the Target Lock to allow the Riptide(model) shoot at another target, then assault the first target that the unit shot at, but didn't actually fire any weapons at?


Target Locks only allow you to fire at a different target than the rest of the unit.


Exactly. Riptide with Target Lock. Unit fires at something within assault range. Target Lock allows the Riptide(model) to shoot at something else. Then the Riptide assaults the unit that its unit shot at. Unit=\=Model rules.


I think Im misunderstanding you. You said SOLO suits. So a Solo suit gets nothing out of a Target Lock. A model can only fire at one target. if you have a target lock it allows the model with it to fire at a different target than the rest of its unit. So no. This does not work.

Shadowsun has a special exception. She actually has something that allows hr to split her meltas into two different targets, and Super heavies and such have such a rule. normal models do not.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
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 carldooley wrote:
 Jancoran wrote:
 carldooley wrote:
so. . . tactics.
anyone ever use Target Locks on solo suits? Thinking something like Target Lock on a riptide. Ignoring CFP, I say that the Riptide(unit) is targeting a unit within assault range, use the Target Lock to allow the Riptide(model) shoot at another target, then assault the first target that the unit shot at, but didn't actually fire any weapons at?


Target Locks only allow you to fire at a different target than the rest of the unit.


Exactly. Riptide with Target Lock. Unit fires at something within assault range. Target Lock allows the Riptide(model) to shoot at something else. Then the Riptide assaults the unit that its unit shot at. Unit=\=Model rules.


Essentially you could do that if you brought a drone with you. Unit (drone) fires at something you want to assault or otherwise, riptide target locks something else.

If you only have a riptide, the "unit" can't target anything because their are no models to target. since the targeting all happens simultaneously.

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If you go with the Riptide Wing, which I highly recommend, take Early Warning Override, Sms and at leat one heavy burst cannon.. 12 str 6 ap 4 rending shots is nothing you should ignore.

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If you take a Drone-Net, all Drones gain Split Fire, which allows solo suits with attached Drones to shot at a different target than their Drones eithout needing Target Lock. It's an unconsiderable expense, but all the freebies are well worth it.

This would also allow the above solo-Tide to split fire is it also takes a Shielded Missile Drone (or two), saving points for an EWO or VT.

SJ

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Sweden

 jeffersonian000 wrote:
If you take a Drone-Net, all Drones gain Split Fire, which allows solo suits with attached Drones to shot at a different target than their Drones eithout needing Target Lock. It's an unconsiderable expense, but all the freebies are well worth it.

This would also allow the above solo-Tide to split fire is it also takes a Shielded Missile Drone (or two), saving points for an EWO or VT.

SJ


Only Riptide that could join drones would be O'vesa i guess.


This message was edited 3 times. Last update was at 2016/01/04 19:31:10


 
   
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 carldooley wrote:
 Jancoran wrote:
 carldooley wrote:
so. . . tactics.
anyone ever use Target Locks on solo suits? Thinking something like Target Lock on a riptide. Ignoring CFP, I say that the Riptide(unit) is targeting a unit within assault range, use the Target Lock to allow the Riptide(model) shoot at another target, then assault the first target that the unit shot at, but didn't actually fire any weapons at?


Target Locks only allow you to fire at a different target than the rest of the unit.


Exactly. Riptide with Target Lock. Unit fires at something within assault range. Target Lock allows the Riptide(model) to shoot at something else. Then the Riptide assaults the unit that its unit shot at. Unit=\=Model rules.


Not a solo suit if youre using drones, remember drones count as models in all aspects (even though i recently had a DA friend comment that they should be fearless since theyre a damn robot, and it makes sense to me lol, just make them not make the rest of the unit fearless and they dont count towards total units for morale checks).

Also, thats still impossible to do. You can only assault your unit's target. Target Locks let you shoot "at a different unit than the rest of your unit" so you are still obligated to charge where the drones shot, since thats where the "unit" shot. Targetlocks just prevent you from not charging at all and allow you to divvy up shots so you dont overkill things.

Also remember guys, Split Fire is not Target Locks. The Drone Net getting Splitfire isnt that amazing, but thats really the only part of that formation im not that amazed by. Still a damn awesome formation. Look up Split Fire in the BRB if you dont know why i dont care about Splitfire. Its the source of a LOT of arguments involving multiple suits with targetlocks, since Splitfire is vastly VASTLY inferior.

This message was edited 2 times. Last update was at 2016/01/04 20:43:20


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Cobleskill

With the CFP argumentative threads someone brought up the argument that if you had a unit of 3 suits, and they all had target locks, you could effectively target 4 units. The 'Unit' could target A, the first suit could use its Target Lock to target B, the second could use its Target Lock to target C, and the last suit could target D with the use of its Target Lock. The Unit was targeting A, even if the models within were effectively shooting at B, C, & D.

The same argument could apply thusly to a single Suit, in my post a riptide. Its unit is targeting Unit A, which is in assault range, but it employs its Target Lock to actually shoot at target B, which is not. The fact that there are no other models in its unit are immaterial, as the Target Lock allows it to actually shoot at a different target, then it assaults the unit that the Riptide (unit) initially targeted with its shooting attack.

Same as above, but with a single suit, rather than 3 suits.

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Racerguy180 wrote:
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San Diego, CA

 carldooley wrote:
With the CFP argumentative threads someone brought up the argument that if you had a unit of 3 suits, and they all had target locks, you could effectively target 4 units. The 'Unit' could target A, the first suit could use its Target Lock to target B, the second could use its Target Lock to target C, and the last suit could target D with the use of its Target Lock. The Unit was targeting A, even if the models within were effectively shooting at B, C, & D.

The same argument could apply thusly to a single Suit, in my post a riptide. Its unit is targeting Unit A, which is in assault range, but it employs its Target Lock to actually shoot at target B, which is not. The fact that there are no other models in its unit are immaterial, as the Target Lock allows it to actually shoot at a different target, then it assaults the unit that the Riptide (unit) initially targeted with its shooting attack.

Same as above, but with a single suit, rather than 3 suits.


With the amount of Tau-hate floating around in my FLGS, don't be surprised if you get laughed out of the store when you try this "tactic". You're trying too hard to exploit a non-existent loophole and will not earn you many friends.

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