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 Vineheart01 wrote:
well the DC isnt that important on the buffvre because hes only BS3. Big deal, i'd rather have my third support on any crisis suit than BS3 drones. The main drawback to me is you cant make him remotely a tankmander so he is strictly T4 3+ armor. If any S8 weapons hit him, no invul save or T5. Also if the rest of the unit dies, thats an expensive as hell model that cant do anything since he cant join another unit (ok 87pts which is about the cost of a naked commander but still, the wargear becomes wasted at this point)


That isn't accurately comparing the 2. Buffmander would have BS5 drones. You can't have that with a buffed sha'vre

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notredameguy10 wrote:
 Vineheart01 wrote:
well the DC isnt that important on the buffvre because hes only BS3. Big deal, i'd rather have my third support on any crisis suit than BS3 drones. The main drawback to me is you cant make him remotely a tankmander so he is strictly T4 3+ armor. If any S8 weapons hit him, no invul save or T5. Also if the rest of the unit dies, thats an expensive as hell model that cant do anything since he cant join another unit (ok 87pts which is about the cost of a naked commander but still, the wargear becomes wasted at this point)


That isn't accurately comparing the 2. Buffmander would have BS5 drones. You can't have that with a buffed sha'vre


And he's saying that you could give a commander suit the drone controller and attach him to the unit with the buff'vre.

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I have the idea it requires atleast a squad of 6 suits+ commander and gak of load of drones
   
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notredameguy10 wrote:
 jeffersonian000 wrote:
I've been liking a Buff-Shas'vre (Buff'vre?) rather than a Buffmander, as the buffing on its own seems to be a waste on a Commander platform since its not like I'll be moving the Buffer from unit to unit. Best use is on a max squad of Missile Pod Crisis suits, for me, anyway.

SJ


Only problem is you won't be able to have all 4 parts (PEN, C&CN, DC, MSS) of the "buffmander" on a sha'vre, who can only take 3.


You can have all of them on a Crisis Bodyguard, though. Who is identical to a Shas'vre in cost and stats. Or spread them out through a small unit of bodyguards.


Automatically Appended Next Post:
They can also take iridum armour.

This message was edited 1 time. Last update was at 2016/01/27 10:26:21


 
   
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Cobleskill

if you are taking a hunter cadre, spread the buffmander's gear - C&C Node, MSS, & PEN Chip across the Crisis Shas'vres. Then, when you CFP, you can still combine them ala the buffmander.

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Racerguy180 wrote:
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notredameguy10 wrote:
 jeffersonian000 wrote:
I've been liking a Buff-Shas'vre (Buff'vre?) rather than a Buffmander, as the buffing on its own seems to be a waste on a Commander platform since its not like I'll be moving the Buffer from unit to unit. Best use is on a max squad of Missile Pod Crisis suits, for me, anyway.

SJ


Only problem is you won't be able to have all 4 parts (PEN, C&CN, DC, MSS) of the "buffmander" on a sha'vre, who can only take 3.

Drone Controller is not necessary, especially if running with a Drone-Net which would already boost any Drones to BS3. The ability to get 32 twin-linked cover ignoring Missiles in a single salvo is worth the minor expense, and save my Missile Pod Commander for other functions such as controling Broadside Missile Drones for even more Missiles, only this time at BS5. If I'm going to go anime Mech, might as well go full Robotech.

SJ

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 jeffersonian000 wrote:
notredameguy10 wrote:
 jeffersonian000 wrote:
I've been liking a Buff-Shas'vre (Buff'vre?) rather than a Buffmander, as the buffing on its own seems to be a waste on a Commander platform since its not like I'll be moving the Buffer from unit to unit. Best use is on a max squad of Missile Pod Crisis suits, for me, anyway.

SJ


Only problem is you won't be able to have all 4 parts (PEN, C&CN, DC, MSS) of the "buffmander" on a sha'vre, who can only take 3.

Drone Controller is not necessary, especially if running with a Drone-Net which would already boost any Drones to BS3. The ability to get 32 twin-linked cover ignoring Missiles in a single salvo is worth the minor expense, and save my Missile Pod Commander for other functions such as controling Broadside Missile Drones for even more Missiles, only this time at BS5. If I'm going to go anime Mech, might as well go full Robotech.

SJ


Missile Drones are not affected by the Drone Controller.

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 A Town Called Malus wrote:
 jeffersonian000 wrote:
notredameguy10 wrote:
 jeffersonian000 wrote:
I've been liking a Buff-Shas'vre (Buff'vre?) rather than a Buffmander, as the buffing on its own seems to be a waste on a Commander platform since its not like I'll be moving the Buffer from unit to unit. Best use is on a max squad of Missile Pod Crisis suits, for me, anyway.

SJ


Only problem is you won't be able to have all 4 parts (PEN, C&CN, DC, MSS) of the "buffmander" on a sha'vre, who can only take 3.

Drone Controller is not necessary, especially if running with a Drone-Net which would already boost any Drones to BS3. The ability to get 32 twin-linked cover ignoring Missiles in a single salvo is worth the minor expense, and save my Missile Pod Commander for other functions such as controling Broadside Missile Drones for even more Missiles, only this time at BS5. If I'm going to go anime Mech, might as well go full Robotech.

SJ


Missile Drones are not affected by the Drone Controller.

Yeah, I know that, not sure why I said it. Meant to say that Commander's Marker Drones are BS5.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
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So one thing I'd like to try at some point is a Shadow-Star with a Buff'vre. She provides the unit with some rather powerful over saves, potentially better shield drones, and her weapons are pretty solid if you're running Plasma goons. Then the Buff'vre buffs her and the others, while she just makes them zoom around the field with her Warlord trait.

The only bad thing is you can't really work in an Iridium Armour anywhere without taking the bodyguard, for extra good look out ma'am saves.

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Given the extra risk of ID with Shadowsun (S6 is fairly prevalent), do you think investing the extra points for XV8 Bodyguards is worthwhile? Comes with the extra benefit of Sig. Systems not taking weapon/support system slots.
   
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shadowsun wont ever get hit with STR 6. Ever. Until shes the last model. Put her right in front.

This message was edited 1 time. Last update was at 2016/01/28 05:33:28


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Participating in a campaign, and there are 1k and 2k point battles. I'm having trouble getting a really competitive 1k list made though! The missions will be Maelstrom of War missions. I prefer lots of suits. What do you guys suggest? Is a Hunter Cadre or Dawn Blade Contingent doable at this point level or should I just stick to a CAD?


: Dawn Blade Contingent (Primary Detachment)
1 Retaliation Cadre

1 Commander, Plasma Rifle x2

1 XV8 Crisis Battlesuits
1 Crisis Shas'ui, Plasma Rifle x2
1 Crisis Shas'ui, Fusion Blaster x2 Target Lock
1 Crisis Shas'ui, Fusion Blaster x2 Target Lock

1 XV8 Crisis Battlesuits
1 Crisis Shas'ui, Fusion Blaster x2

1 XV8 Crisis Battlesuits
1 Crisis Shas'ui, Fusion Blaster x2

1 XV88 Broadside Battlesuits
1 Broadside Shas'ui, HYMP
1 Broadside Shas'ui, HYMP
1 Broadside Shas'ui, HYMP

1 XV104 Riptide Battlesuits
1 Riptide Shas'vre, Ion Accelerator Fusion Blasters

1 Drone-Net VX1-0
1 Drones
4 MV7 Marker Drones
1 Drones
4 MV7 Marker Drones
1 Drones
4 MV7 Marker Drones
1 Drones
4 MV7 Marker Drones



Automatically Appended Next Post:
Also, here's the CAD Farsight list I had made:

: Combined Arms Detachment (Primary Detachment)

1 Commander,Plasma Rifle x2, Talisman of Arthas Moloch, Vectored Retro-thrusters, Drone Controller
1 MV1 Gun Drone
1 MV1 Gun Drone

1 XV8 Crisis Battlesuits
1 Crisis Shas'ui, Plasma Rifle x2, Bonding Knife Ritual
1 MV1 Gun Drone
1 MV1 Gun Drone
1 Crisis Shas'ui, Fusion Blaster x2, Bonding Knife Ritual, Target Lock
1 MV1 Gun Drone
1 MV1 Gun Drone
1 Crisis Shas'ui, Fusion Blaster x2, Bonding Knife Ritual, Target Lock
1 MV1 Gun Drone
1 MV1 Gun Drone

1 XV8 Crisis Battlesuits
1 Crisis Shas'ui, Fusion Blaster x2, Bonding Knife Ritual

1 XV8 Crisis Battlesuits
1 Crisis Shas'ui, Fusion Blaster x2, Bonding Knife Ritual

1 XV104 Riptide Battlesuits
1 Riptide Shas'vre, Ion Accelerator, Fusion Blasters, Bonding Knife Ritual

1 XV88 Broadside Battlesuits
1 Broadside Shas'ui, HYMP, Bonding Knife Ritual

Formation: Drone-Net VX1-0
1 Drone-Net VX1-0
1 Drones
4 MV7 Marker Drones
1 Drones
4 MV7 Marker Drones
1 Drones
4 MV7 Marker Drones
1 Drones
4 MV7 Marker Drones

This message was edited 2 times. Last update was at 2016/01/28 06:33:02


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That's a lot of Fusion Blasters, do you really plan on playing against that many vehicles? I would probably take some Missile Pods in some places instead.

Also, both lists have too many Marker Drones in my opinion. I use that many in my 1850/2k list, 16 markerlight drones in 1k (especially with only 5 units who can benefit from them) will leave you with too many markerlights on certain units.

This message was edited 3 times. Last update was at 2016/01/28 07:22:32


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Hmm true, I could change 1 of the Crisis in the group to be missiles or more plasma.

I hadn't thought about that being too many markers but you're right. Should I use two of the drone groups as gun drones instead?

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Yes you should take more gun drones maybe even airburst for inftra, or cib since you are going to deep strike.

Your question is in the wrong area here. Your thread should be in army lists
   
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Well as this is the tactics thread, I was asking about overall tactics for a 1k list, not just looking at the two lists I made as examples. I guess I'll make one in army lists as well titled 1000 but need help creating a list lol

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Noctem wrote:
Well as this is the tactics thread, I was asking about overall tactics for a 1k list, not just looking at the two lists I made as examples. I guess I'll make one in army lists as well titled 1000 but need help creating a list lol

That's what the army list forum is for. : )

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
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I've been playing around with Monats a bit given formation requirements to take a lot of independent Crisis units.

AFB seems the best version for it, though the old Drop Melta unit standby can be handy.

Most of my suits are modeled as plasma, but their damage output seems a little low without marker support.
   
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Alright back to taking tactics, now that ITC has allowed experimental rules, had anyone tried the R'Varna or the Y'Vahra in any of their events? I used the Y'Vahra against Reece on his stream this Tuesday and I'll take it to a local LVO prep tournament this weekend. That guy is a beast and I don't think I'll ever take it off my list unless the next Imperial Armour nerfs it into extinction. I'm even considering purchasing another one of these bad boys.

This message was edited 1 time. Last update was at 2016/01/28 17:53:53


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DirtyDeeds wrote:
Alright back to taking tactics, now that ITC has allowed experimental rules, had anyone tried the R'Varna or the Y'Vahra in any of their events? I used the Y'Vahra against Reece on his stream this Tuesday and I'll take it to a local LVO prep tournament this weekend. That guy is a beast and I don't think I'll ever take it off my list unless the next Imperial Armour nerfs it into extinction. I'm even considering purchasing another one of these bad boys.


Not in ITC, but I've got two Y'vahras. They're pretty amazing. When they can hit invisible units too, holy crap.

The next IA can be bad, but then again, Y'vahra wings? Could also be ridiculous.

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Love the model can be usedy in like fse cad, with killing blow? Or what kind of list would you field it?
   
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I would be interested in revisiting the issue of the Tidewall Rampart. that is a whole new thing for The Tau Empire and i get the distinct impression that the Tidewall and its component possibilities are getting somewhat overlooked and not experimented with. I'd be interedt in how people have tried it and kinds of a detailed look at what al the positieves and negatives were

Hold out bait to entice the enemy. Feign disorder, and then crush him.
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arthorn wrote:
Love the model can be usedy in like fse cad, with killing blow? Or what kind of list would you field it?


As of right now, the Forgeworld models cannot be taken in any GW formation, so you can only take those models in a standard CAD.

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DirtyDeeds wrote:
As of right now, the Forgeworld models cannot be taken in any GW formation, so you can only take those models in a standard CAD.
It would be exceptional if the next FW Tau update followed in the Doom's footprint. Mixing Auxiliary formations of FW units and choosing new detachment options in a "Create Your Own Sept/Enclave" way. The idea of losing my Tetras has made it hard to commit to the the Contingents for more than a game or two.
   
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 Jancoran wrote:
I would be interested in revisiting the issue of the Tidewall Rampart. that is a whole new thing for The Tau Empire and i get the distinct impression that the Tidewall and its component possibilities are getting somewhat overlooked and not experimented with. I'd be interedt in how people have tried it and kinds of a detailed look at what al the positieves and negatives were


Having bought the rampart box and played around with it a bit, it is a godsend to Broadsides and Pathfinders. Being able to move 6" while counting has having been stationary in the movement phase is huge for both of them, plus having a constant 4+ cover save and being able to reflect shots on the shieldlines. Broadsides (at least the new 60mm base ones) will only fit on a shieldline as the platforms are too small to hold multiple of them, but they rest/balance very easily on the shieldlines so that's no issue. The 4 drones you get with the droneport are great, 4 extra marker drones doesn't hurt. The gunrig is a TL railgun with submunitions, nothing to complain about there at all. As has been discussed in the past, putting Darkstrider on the gunrig makes it scary good. S10 AP1/S6 AP4 large blast at -1T? A lot of things are scared of that. Even without Darkstrider, throw a Cadre Fireblade on it, being BS5 and TL on a railgun is quite fun.


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I think the problem with trying to use the shield line is that it can't touch terrain and it must maintain the same shape as when it was originally deployed, severely reducing the scope of the fortification.

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Y'vahra might have to be my first ever FW purchase. i love the sound of its current rules, and love the idea of a speedy-face Tau model that intentionally chooses to engage at medium range.

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 GI_Redshirt wrote:
 Jancoran wrote:
I would be interested in revisiting the issue of the Tidewall Rampart. that is a whole new thing for The Tau Empire and i get the distinct impression that the Tidewall and its component possibilities are getting somewhat overlooked and not experimented with. I'd be interedt in how people have tried it and kinds of a detailed look at what al the positieves and negatives were


Having bought the rampart box and played around with it a bit, it is a godsend to Broadsides and Pathfinders. Being able to move 6" while counting has having been stationary in the movement phase is huge for both of them, plus having a constant 4+ cover save and being able to reflect shots on the shieldlines. Broadsides (at least the new 60mm base ones) will only fit on a shieldline as the platforms are too small to hold multiple of them, but they rest/balance very easily on the shieldlines so that's no issue. The 4 drones you get with the droneport are great, 4 extra marker drones doesn't hurt. The gunrig is a TL railgun with submunitions, nothing to complain about there at all. As has been discussed in the past, putting Darkstrider on the gunrig makes it scary good. S10 AP1/S6 AP4 large blast at -1T? A lot of things are scared of that. Even without Darkstrider, throw a Cadre Fireblade on it, being BS5 and TL on a railgun is quite fun.



So do you use the Rampart AS the rampart? Have you tried the other variations as well? Any stories to tell on that?

I went ahead and invested so I can have three gunrigs. This seemed like a very impressive if expensive amount of firepower to field and they are not a unit so they can fire at three targets or combine fire.

Heres a question: if they combine fire with DarkStrider... is it as good as that implies? Seems like it would work...

Hold out bait to entice the enemy. Feign disorder, and then crush him.
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 Jancoran wrote:
 GI_Redshirt wrote:
 Jancoran wrote:
I would be interested in revisiting the issue of the Tidewall Rampart. that is a whole new thing for The Tau Empire and i get the distinct impression that the Tidewall and its component possibilities are getting somewhat overlooked and not experimented with. I'd be interedt in how people have tried it and kinds of a detailed look at what al the positieves and negatives were


Having bought the rampart box and played around with it a bit, it is a godsend to Broadsides and Pathfinders. Being able to move 6" while counting has having been stationary in the movement phase is huge for both of them, plus having a constant 4+ cover save and being able to reflect shots on the shieldlines. Broadsides (at least the new 60mm base ones) will only fit on a shieldline as the platforms are too small to hold multiple of them, but they rest/balance very easily on the shieldlines so that's no issue. The 4 drones you get with the droneport are great, 4 extra marker drones doesn't hurt. The gunrig is a TL railgun with submunitions, nothing to complain about there at all. As has been discussed in the past, putting Darkstrider on the gunrig makes it scary good. S10 AP1/S6 AP4 large blast at -1T? A lot of things are scared of that. Even without Darkstrider, throw a Cadre Fireblade on it, being BS5 and TL on a railgun is quite fun.



So do you use the Rampart AS the rampart? Have you tried the other variations as well? Any stories to tell on that?

I went ahead and invested so I can have three gunrigs. This seemed like a very impressive if expensive amount of firepower to field and they are not a unit so they can fire at three targets or combine fire.

Heres a question: if they combine fire with DarkStrider... is it as good as that implies? Seems like it would work...


I did use it as the Rampart and only the Rampart thus far. I don't have the rules for the other fortifications and I'm pretty sure I don't have the proper amount of models for the other set ups at this point anyway. So unfortunately I can't comment on those. Involving Darkstrider with the gunrig is just as good as it implies. BS5 and -1T to the target means a TL Railgun suddenly becomes a VERY scary prospect for anything that's not T6+ or AV14 all around. 3 Gunrigs seems to me like it would be pretty good, more reliable firepower than 3 Hammerheads being TL, but overall less survivable as gun emplacements rather than 13/12/10 skimmers. Thinking about it now, not knowing the points cost of that off the top of my head, 3 gunrigs could potentially be a very potent addition to an army list. The main problem would be the risk of the model manning the gun being taken out and of course that dedicated heavy firepower would take them out fairly early on once they show their strength.

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85 points for the gunrig. i plan to put Sniper Drones in it, as they are BS 5

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