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![[Post New]](/s/i/i.gif) 2016/02/29 21:50:03
Subject: For the greater good! Tau 7th edition tactica.
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Big Mek in Kustom Dragster with Soopa-Gun
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i got a friend that plays a lot of ITC tournies i usually dont hold back against. For some reason he wants me to bring the riptidewing AND the stormsurge one of these days lol.
Personally i dont get how the hell people make that work in 1850pts. Triptide + stormsurge = 1103pts (assuming youre abusing the reroll nova with 2 bursttides so youre also taking VT/Stims on them). That leaves 747pts for walling units and markerlights. Not enough points to me, since if you dont have 1-2 units designed to roadblock fast assaulty units you WILL get assaulted turn2 and probably die.
That and the Stormsurge alone devours markerlights. Destroyer missiles = 5 markers to guarantee it works (1 for D profile, 2 for ignore cover, 2 for BS5 because its NOT a seeker missile sadly)
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2016/02/29 22:31:31
Subject: For the greater good! Tau 7th edition tactica.
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Shas'la with Pulse Carbine
San Diego, CA
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Vineheart01 wrote:i got a friend that plays a lot of ITC tournies i usually dont hold back against. For some reason he wants me to bring the riptidewing AND the stormsurge one of these days lol.
Personally i dont get how the hell people make that work in 1850pts. Triptide + stormsurge = 1103pts (assuming youre abusing the reroll nova with 2 bursttides so youre also taking VT/Stims on them). That leaves 747pts for walling units and markerlights. Not enough points to me, since if you dont have 1-2 units designed to roadblock fast assaulty units you WILL get assaulted turn2 and probably die.
That and the Stormsurge alone devours markerlights. Destroyer missiles = 5 markers to guarantee it works (1 for D profile, 2 for ignore cover, 2 for BS5 because its NOT a seeker missile sadly)
You could offset that with the Drone Net. I actually did that at a local tournament and my Riptide Wing and my Stormsurge absolutely melted the faces off of everything. I lost my last game at top table not due to shooting or assault... I lost it to a Seer counsel with Horrify and Terrify.... First game I lost all five (I also use an Y'Vahra) of my Rock'em Sock'em robots. I feel iffy about that many drones though since they can't score. My recent list has a Riptide Wing, a Tau CAD with the Y'Vahra, Dronemander, and some Strikers, and I have an Eldar CAD with a single Windrider Farseer, 9 total Scatter Bikes, and a Sword and Board Wraithknight. Pretty lethal if you ask me.
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![[Post New]](/s/i/i.gif) 2016/03/01 03:19:49
Subject: For the greater good! Tau 7th edition tactica.
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Tunneling Trygon
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DirtyDeeds wrote: Vineheart01 wrote:i got a friend that plays a lot of ITC tournies i usually dont hold back against. For some reason he wants me to bring the riptidewing AND the stormsurge one of these days lol.
Personally i dont get how the hell people make that work in 1850pts. Triptide + stormsurge = 1103pts (assuming youre abusing the reroll nova with 2 bursttides so youre also taking VT/Stims on them). That leaves 747pts for walling units and markerlights. Not enough points to me, since if you dont have 1-2 units designed to roadblock fast assaulty units you WILL get assaulted turn2 and probably die.
That and the Stormsurge alone devours markerlights. Destroyer missiles = 5 markers to guarantee it works (1 for D profile, 2 for ignore cover, 2 for BS5 because its NOT a seeker missile sadly)
You could offset that with the Drone Net. I actually did that at a local tournament and my Riptide Wing and my Stormsurge absolutely melted the faces off of everything. I lost my last game at top table not due to shooting or assault... I lost it to a Seer counsel with Horrify and Terrify.... First game I lost all five (I also use an Y'Vahra) of my Rock'em Sock'em robots. I feel iffy about that many drones though since they can't score. My recent list has a Riptide Wing, a Tau CAD with the Y'Vahra, Dronemander, and some Strikers, and I have an Eldar CAD with a single Windrider Farseer, 9 total Scatter Bikes, and a Sword and Board Wraithknight. Pretty lethal if you ask me.
I've been thinking about trying something like that. I like the firepower but we are seriously missing a counter-assault threat
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![[Post New]](/s/i/i.gif) 2016/03/01 03:22:27
Subject: For the greater good! Tau 7th edition tactica.
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Big Mek in Kustom Dragster with Soopa-Gun
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Thats my fear with it.
My usual go-to for anti-charge is a piranha squad. 200pts nets you 5 piranhas and 10 gun drones. Ive literally never had them fail to stall the enemy till turn 3-4.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2016/03/01 05:03:35
Subject: For the greater good! Tau 7th edition tactica.
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Piranhas are indeed a great wall. The ITC says we cant have nice things like a Gunfort (screw them, I am playing with a Gunfort) and Piranhas are lke the next best thing. Not as cool but useful for some similar reasons.
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This message was edited 1 time. Last update was at 2016/03/01 20:43:33
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2016/03/01 14:35:57
Subject: For the greater good! Tau 7th edition tactica.
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Shas'la with Pulse Carbine
San Diego, CA
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luke1705 wrote:DirtyDeeds wrote: Vineheart01 wrote:i got a friend that plays a lot of ITC tournies i usually dont hold back against. For some reason he wants me to bring the riptidewing AND the stormsurge one of these days lol.
Personally i dont get how the hell people make that work in 1850pts. Triptide + stormsurge = 1103pts (assuming youre abusing the reroll nova with 2 bursttides so youre also taking VT/Stims on them). That leaves 747pts for walling units and markerlights. Not enough points to me, since if you dont have 1-2 units designed to roadblock fast assaulty units you WILL get assaulted turn2 and probably die.
That and the Stormsurge alone devours markerlights. Destroyer missiles = 5 markers to guarantee it works (1 for D profile, 2 for ignore cover, 2 for BS5 because its NOT a seeker missile sadly)
You could offset that with the Drone Net. I actually did that at a local tournament and my Riptide Wing and my Stormsurge absolutely melted the faces off of everything. I lost my last game at top table not due to shooting or assault... I lost it to a Seer counsel with Horrify and Terrify.... First game I lost all five (I also use an Y'Vahra) of my Rock'em Sock'em robots. I feel iffy about that many drones though since they can't score. My recent list has a Riptide Wing, a Tau CAD with the Y'Vahra, Dronemander, and some Strikers, and I have an Eldar CAD with a single Windrider Farseer, 9 total Scatter Bikes, and a Sword and Board Wraithknight. Pretty lethal if you ask me.
I've been thinking about trying something like that. I like the firepower but we are seriously missing a counter-assault threat
That's why I started taking an Eldar CAD. It worked out well in the last game I played; I hid everything inside my void shield and my opponent dropped an invisible grav cent squad and a skyhammer in my face. I was able to assault his centurions with the wraithknight and eventually killed them once invisibility dropped.
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This message was edited 1 time. Last update was at 2016/03/01 14:36:35
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![[Post New]](/s/i/i.gif) 2016/03/02 14:11:58
Subject: For the greater good! Tau 7th edition tactica.
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Shas'ui with Bonding Knife
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Give me some advice guys... I am playing the new Blackmanes Space Wolves decurian on Saturday. I am guessing he will have around 6-9 drop pods and they all are free and come in turn 1. I have been null deploying which i think is an effective tactic in this case, but with so much coming in I would definitely be fearful of getting wiped out if I do so. I most likely will be taking a Dawn Blade Contigent, and my commander will most likely be as follows because no matter what this is my own personal fluff build. Commander: - Iridium Armor - Fusion Blades (TL fusion blaster) - Neuroweb Jammer - Puretide Chip - Stim or Shield (???) - Vector Thrusters * I am debating Talismon for the Deny and 5++ as i can then stack the stim on here as well. The stim Talismon build checks in around 230 points of beefy awesomeness! Anyway though, aside from that I am open to suggestions! Oh and no riptide wing.. because I am not trying to be really mean to a fresh formation off the block. Oh and 2000 points. Cheers!
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This message was edited 1 time. Last update was at 2016/03/02 14:12:42
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![[Post New]](/s/i/i.gif) 2016/03/02 16:34:13
Subject: For the greater good! Tau 7th edition tactica.
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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Throw in an allied Scalpel Squadron from the Dark Eldar. Hehehe.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2016/03/02 16:56:05
Subject: For the greater good! Tau 7th edition tactica.
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Regular Dakkanaut
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Love the commander  I would go for the talisman, and no stimm or shield. I think your tatic will work, maybe flyier formations And huge amount of crisis with buff'vre lots of ap2?
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This message was edited 1 time. Last update was at 2016/03/02 16:57:18
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![[Post New]](/s/i/i.gif) 2016/03/02 17:53:23
Subject: For the greater good! Tau 7th edition tactica.
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Shas'ui with Bonding Knife
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My usual list being, DBC Retaliation, Air superiority + OSC will probably be fine.
I wish it was easier to include forgeworld in formations =/ If i can finish building my tetras it would be great to finally field them haha.
I also like the idea of a Fusion blade commander running around with some Fusion Cascade xv9s. Automatically Appended Next Post: As a side note, I don't recall. Are Tau and FSE relics unique to detachment or Army ?
Thanks!
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This message was edited 1 time. Last update was at 2016/03/02 18:41:25
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![[Post New]](/s/i/i.gif) 2016/03/02 19:40:18
Subject: Re:For the greater good! Tau 7th edition tactica.
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Regular Dakkanaut
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Forgive my ignorance, but I thought you couldn't bring iridium and such (Codex Tau) signature systems in a Dawnblade since it's required to be a Farsight Enclaves detachment?
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![[Post New]](/s/i/i.gif) 2016/03/02 19:46:53
Subject: Re:For the greater good! Tau 7th edition tactica.
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Purposeful Hammerhead Pilot
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pleasantnoodles wrote:Forgive my ignorance, but I thought you couldn't bring iridium and such (Codex Tau) signature systems in a Dawnblade since it's required to be a Farsight Enclaves detachment?
New update to FSE says you can take both now in a FSE detachment
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![[Post New]](/s/i/i.gif) 2016/03/03 12:05:14
Subject: For the greater good! Tau 7th edition tactica.
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Shas'ui with Bonding Knife
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Yep exactly. Which makes some freaking amazing things available!
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![[Post New]](/s/i/i.gif) 2016/03/03 14:52:26
Subject: For the greater good! Tau 7th edition tactica.
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Dakka Veteran
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Not wanting to go through 65 pages, is the storm surge or tri-tide required to be competitive.
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![[Post New]](/s/i/i.gif) 2016/03/03 15:06:57
Subject: For the greater good! Tau 7th edition tactica.
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Trustworthy Shas'vre
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oz of the north wrote:Not wanting to go through 65 pages, is the storm surge or tri-tide required to be competitive.
no.
dang, can't have a 3 character answer.
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'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
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![[Post New]](/s/i/i.gif) 2016/03/03 15:28:31
Subject: For the greater good! Tau 7th edition tactica.
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Dakka Veteran
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Is the farsight bomb still competitve, I am a fan of it, just wish you could get farsight in either the dawn blade or hunter without the other 7.
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![[Post New]](/s/i/i.gif) 2016/03/03 15:35:35
Subject: For the greater good! Tau 7th edition tactica.
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Trustworthy Shas'vre
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you don't actually need farsight for his bomb now, as any crisis unit can include up to 10 models.
in Mont'ka or FSE you can run Farsight with the formations. just take a Contingent Headquarters.
in Kau'yon & the Tau Empire Codex, the Contingent Headquarters unlocks Shadowsun instead. Automatically Appended Next Post: if you don't want to scatter when you com in though, yes, you still need farsight.
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This message was edited 1 time. Last update was at 2016/03/03 15:39:23
'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
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![[Post New]](/s/i/i.gif) 2016/03/03 15:40:31
Subject: For the greater good! Tau 7th edition tactica.
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Dakka Veteran
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The only I bring farsight is for guaranteed no scattered, since I am prone to mishap and that is a lot of points to either be useless or die immediately.
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![[Post New]](/s/i/i.gif) 2016/03/03 15:46:40
Subject: For the greater good! Tau 7th edition tactica.
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Trustworthy Shas'vre
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personally, I would rather use shadowsun. Shrouded & Stealth as well as a 3d6 thrust move a turn, on an eleven man unit.
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'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
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![[Post New]](/s/i/i.gif) 2016/03/03 15:50:23
Subject: For the greater good! Tau 7th edition tactica.
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Big Mek in Kustom Dragster with Soopa-Gun
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heh i wouldnt ever deepstrike more than 3 crisis suits w/o farsight. Their footprint is massive not only to high numbers but also thanks to the larger base theyre on.
Unless you are playing with sparce terrain, which you arent suppose to do, there shouldnt be any open grounds wide enough to allow any scatter and still safely land.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2016/03/03 15:54:38
Subject: For the greater good! Tau 7th edition tactica.
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Assassin with Black Lotus Poison
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Vineheart01 wrote:heh i wouldnt ever deepstrike more than 3 crisis suits w/o farsight. Their footprint is massive not only to high numbers but also thanks to the larger base theyre on.
Unless you are playing with sparce terrain, which you arent suppose to do, there shouldnt be any open grounds wide enough to allow any scatter and still safely land.
Isn't it only if you land in impassable terrain, off the board or on enemy units that you mishap? If we land in terrain then we just take a dangerous terrain test which isn't too bad.
And we can always use minimum squads of stealth suits with homing beacons to get safe landing bubbles.
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The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me. |
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![[Post New]](/s/i/i.gif) 2016/03/03 16:00:22
Subject: For the greater good! Tau 7th edition tactica.
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Big Mek in Kustom Dragster with Soopa-Gun
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Yes you can land on general terrain IF you can place the model. If you land on say the edge of a tall building you cant place the unit, so you mishap. Its more about can i place the model, not does the terrain make me mishap. If you can place it on say a forest its just a danger test but not a mishap. They have to be base-to-base, anything preventing that = mishap. Which i completely didnt think about until i ran the Retal Cadre with a maxed out broadside squad....and deepstriked them lol. Yeah...they never landed rofl Which is why i have such hate for droppods. They completely ignore the danger of deepstrike for pennies.
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This message was edited 1 time. Last update was at 2016/03/03 16:01:19
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2016/03/03 16:35:40
Subject: For the greater good! Tau 7th edition tactica.
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Shas'ui with Bonding Knife
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Vineheart01 wrote:Yes you can land on general terrain IF you can place the model. If you land on say the edge of a tall building you cant place the unit, so you mishap.
Its more about can i place the model, not does the terrain make me mishap. If you can place it on say a forest its just a danger test but not a mishap. They have to be base-to-base, anything preventing that = mishap.
Which i completely didnt think about until i ran the Retal Cadre with a maxed out broadside squad....and deepstriked them lol. Yeah...they never landed rofl
Which is why i have such hate for droppods. They completely ignore the danger of deepstrike for pennies.
Yep I always have a source for no scatter, whether it be farsight or homing beacons.
When i run Retalliation + Counterstrike Cadre my pathfinders carry the homing beacon for me. They are fairly survivable for the most part, the devilfish is a little beefier with the av12 front and 3+ jinks Automatically Appended Next Post: A quick add... I also run a warscaper drone with my commander, always.. move through cover is excellent and the difficult -> dangerous bubble is really nice when you hop into terrain.
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This message was edited 1 time. Last update was at 2016/03/03 16:36:39
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![[Post New]](/s/i/i.gif) 2016/03/03 17:24:21
Subject: Re:For the greater good! Tau 7th edition tactica.
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Pete Haines
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Any reason not to include an inquisitor with 3 servo skulls and a void shield generator as a Tau player? For 134 points combined they seem to solve allot of potential headaches.
Regarding crisis suits, you could take an fse commander with buffmander gear now and a 9 man crisis unit as a troop slot in a cad. I'm going to take Aun'do to make my big crisis suit unit fearless. Run them with missile pods and some marker drones rather then try to deliver them as a "bomb".
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This message was edited 1 time. Last update was at 2016/03/03 17:25:17
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![[Post New]](/s/i/i.gif) 2016/03/03 17:31:33
Subject: Re:For the greater good! Tau 7th edition tactica.
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Shas'ui with Bonding Knife
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Bryan01 wrote:Any reason not to include an inquisitor with 3 servo skulls and a void shield generator as a Tau player? For 134 points combined they seem to solve allot of potential headaches.
Not Battle Brothers... I would say that is pretty much the only reason. The skulls scatter perks will not be granted to Tau. Void shields however, I know people use a lot.
Bryan01 wrote:I'm going to take Aun'do to make my big crisis suit unit fearless.
Hey what is Aun'Do's rule that makes them fearless?
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![[Post New]](/s/i/i.gif) 2016/03/03 17:39:18
Subject: For the greater good! Tau 7th edition tactica.
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Pete Haines
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Just hide the inquisitor in reserves and walk him on to some corner far far away
Aun'do is fearless rather then the usual ethereal stubborn. Comes with the Tau warlord trait that allows you to hit the ground and get back up as well without any negative effects. 5 melts bombs more expensive then your regular ethereal, comes stock with a bunch of gear you'd prefer not to buy (hover drone, recon armour, honour blade)..
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This message was edited 1 time. Last update was at 2016/03/03 17:40:19
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![[Post New]](/s/i/i.gif) 2016/03/03 17:49:38
Subject: For the greater good! Tau 7th edition tactica.
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Trustworthy Shas'vre
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If you want an inqisitorial ally, I'll always take a Culexus.
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'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
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![[Post New]](/s/i/i.gif) 2016/03/03 18:06:47
Subject: For the greater good! Tau 7th edition tactica.
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Shas'ui with Bonding Knife
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Bryan01 wrote:Just hide the inquisitor in reserves and walk him on to some corner far far away
Aun'do is fearless rather then the usual ethereal stubborn. Comes with the Tau warlord trait that allows you to hit the ground and get back up as well without any negative effects. 5 melts bombs more expensive then your regular ethereal, comes stock with a bunch of gear you'd prefer not to buy (hover drone, recon armour, honour blade)..
Am I correct in thinking that an ethereal on a hover drone gains "assault jump move" and "deep strike" cause that would be awesome..
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![[Post New]](/s/i/i.gif) 2016/03/03 18:19:58
Subject: For the greater good! Tau 7th edition tactica.
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Big Mek in Kustom Dragster with Soopa-Gun
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i wish that was the case but doesnt it make him ignore terrain only? I mean, if it gave him Jetpack movements i would TOTALLY kitbash an ethereal on a hoverboard and paint him all surfer cliche-like lol edit: yeah, unless his disk is different it just makes him completely ignore terrain even when charging. Which is pretty damn pointless considering it doesnt increase any mobility of his unit (not even by autopassing terrain tests) or enable assault moves so he can join suits and not slow them down. Also i had an idea about Hazard Suits. Their main issue to me is their durability vs the cost is a little steep...how about slapping Shadowsun in there? Theyre not MCs so she can join them for T5 protection, grant them stealth/shroud, option for the command drone, 3D6 jetpack movements, and both of them have 18" guns that for the most part want the same targets.
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This message was edited 2 times. Last update was at 2016/03/03 18:24:59
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2016/03/03 18:42:45
Subject: For the greater good! Tau 7th edition tactica.
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Pete Haines
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Yeah, no dice on the hover drone, it ain't that hot. But if you're investing a couple of hundred points into a crisis star, fearless is a handy thing to have I figure.
And a tanky buffmander. And a void shield Gen. And a Ghostkeel wing...
Never used shadownsun or hazard suits so can't add much to that topic, exceot that i'd be cautious about relying upon stealth+shrouding with all the ignore cover floating about these days :(
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