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![[Post New]](/s/i/i.gif) 2016/03/03 18:43:38
Subject: For the greater good! Tau 7th edition tactica.
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Shas'ui with Bonding Knife
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Vineheart01 wrote:i wish that was the case but doesnt it make him ignore terrain only? I mean, if it gave him Jetpack movements i would TOTALLY kitbash an ethereal on a hoverboard and paint him all surfer cliche-like lol edit: yeah, unless his disk is different it just makes him completely ignore terrain even when charging. Which is pretty damn pointless considering it doesnt increase any mobility of his unit (not even by autopassing terrain tests) or enable assault moves so he can join suits and not slow them down. Also i had an idea about Hazard Suits. Their main issue to me is their durability vs the cost is a little steep...how about slapping Shadowsun in there? Theyre not MCs so she can join them for T5 protection, grant them stealth/shroud, option for the command drone, 3D6 jetpack movements, and both of them have 18" guns that for the most part want the same targets. Shame.. that would have been money.. As per shadowsun.. is she not still limited on joining stealth suits because of the last FAQ concerning the "infiltrate" special rule. That aside, i think the base hazards with the two twinlinked burst cannons are exactly what they should cost. T5, defensive grenades, a hit & run ability, essentially 6 hard points.. (4 for the guns already + 2 open ones) all for 75 pts is not that bad... granted you HAVE to buy atleast one optional hardpoint so your checking in at ~80-100 points a model... but still that is not so bad. The problem starts arising when you go to upgrade their weapons... the cost just gets way out of hand... which is unfortunate. Automatically Appended Next Post: Still though, as a personal fluff I always run a fusion blade commander, and with the new relic update, he just got so amazing.
That said, I would really enjoy running him with a hazard team. Imagine a fusion commander running around with fusion cascade suits.... WOW what an expensive unit..
My commander:
- Iridium
- Fusion Blades
- Talismon
- Puretide Chip
- Refactor field
- Neuroweb Jammer
- Stim
- Vector Thrusters
- 2 Shield drones
* Most likely I will take a warscaper drone
This guy checks out at a hefty ~280 points but is a boss... he was good before he was t5.. well worth the extra points, and access to the TE stuff.
But joined with a squad of 3 Fusion cascade troops your getting Tank/Monster hunter, plus good survivability and CC threat. unit runs around 600 points depending on loadout..
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This message was edited 2 times. Last update was at 2016/03/03 19:19:04
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![[Post New]](/s/i/i.gif) 2016/03/03 21:00:04
Subject: For the greater good! Tau 7th edition tactica.
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Big Mek in Kustom Dragster with Soopa-Gun
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Only weapons i'd ever put on the hazards is the phased ion guns. +10pts isnt that bad for 4 S4 AP4 rending shots at all. And yeah i agree theyre a bit pricy but im not super competitive anyway. Shadowsun is only restricted from deploying with noninfiltrating units. General opinion is that if they deepstrike or outflank the FAQ means nothing, only the act of infiltrating. Either way, not a problem since nothing prevents you from infiltrating into the hazard team and joining them that way. She can join them normally, just cant deploy with them. The fusion cascade is just a damn joke. 12" D3 S6 meltas...dafuq? The only thing thats good against is 2+ armor targets, which tau do not need a ~140pt model to deal with 2+ armor. The third weapon is technically good but not for 20pts each on top of the 75pt base. Firing a ton of large blasts is always awesome but again, not for that insane cost. I wish these two guns got revamped or heavy price cut. The 10pt one feels way way stronger to me and its the cheapest....? makes no sense. As for the base cost, i wish they were either 15-20pts cheaper or had 3 wounds. Not sure why they dont have 3 wounds since Tau suits all have an unusual amount of wounds for what they are.
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This message was edited 2 times. Last update was at 2016/03/03 21:15:46
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2016/03/04 12:03:50
Subject: For the greater good! Tau 7th edition tactica.
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Shas'ui with Bonding Knife
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Vineheart01 wrote: The fusion cascade is just a damn joke. 12" D3 S6 meltas...dafuq? The only thing thats good against is 2+ armor targets, which tau do not need a ~140pt model to deal with 2+ armor. The third weapon is technically good but not for 20pts each on top of the 75pt base. Firing a ton of large blasts is always awesome but again, not for that insane cost. My opinion used to match this exact logic, but I have come to appreciate the concept of the cascades. Are they too expensive.. yeah they definitely are, should they be 18" .. yeah probably should.. but people have had success with them. Average roll is glancing armor 13 which is not that bad. Your not hunting landraiders but you can pretty much delete any TEQ or <AV13 very reliably. Vineheart01 wrote: I wish these two guns got revamped or heavy price cut. The 10pt one feels way way stronger to me and its the cheapest....? makes no sense. The 3 hazard suits I own are the phased ion loadout. It is definitely a solid choice! Vineheart01 wrote: As for the base cost, i wish they were either 15-20pts cheaper or had 3 wounds. Not sure why they dont have 3 wounds since Tau suits all have an unusual amount of wounds for what they are. Yeah I definitely agree.. I can rationalize how they might be ok as is (like i did above), but to use them regularly, they need to be about 15-20pts cheaper as you said.. that would offset the cost of some of the weapons. The issue I see is the broadside being a comparable platform in terms of points. A loaded out broadside is going to be around 75 points, so I think that is where they were coming from; Probably rationalizing similarly as I did. I find it funny they have that blast weapon option yet they don't even sell a model varient with that weapon option. I think O'Ralai is the only one that comes with what probably is that weapon bit.>
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This message was edited 1 time. Last update was at 2016/03/04 12:09:53
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![[Post New]](/s/i/i.gif) 2016/03/04 15:37:22
Subject: Re:For the greater good! Tau 7th edition tactica.
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Grim Dark Angels Interrogator-Chaplain
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I've faced Hazard Suits before, so I know they're pretty good. I'd love to get some for my army, but 33 GBP (which I think comes to around $50) per suit is just a little outrageous. If I'm gonna drop 50 bucks on some single models like that, I'll be getting Broadsides instead. The Hazard suits are cool models, though.
Now, one thing I've heard in different places is that Tetras are not very good anymore. Is that true? If they are decent, I might just get some when I get my tax return (they will be my first FW models), as they are very cool and they come in a 2-pack for barely more than a single Hazard suit.
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![[Post New]](/s/i/i.gif) 2016/03/04 15:52:34
Subject: Re:For the greater good! Tau 7th edition tactica.
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Shas'ui with Bonding Knife
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ZergSmasher wrote:
Now, one thing I've heard in different places is that Tetras are not very good anymore. Is that true? If they are decent, I might just get some when I get my tax return (they will be my first FW models), as they are very cool and they come in a 2-pack for barely more than a single Hazard suit.
The only thing against tetras right now, is you can't take forgeworld units in the new formations.. so your "taxed" if you will, in bringing a CAD to include any that you want (tetras, hazards, riptides, etc).
But in terms of price.. I think they are probably the most comparable to normal 40k. I think a piranha is around 25-30 each.. tetras are only slightly smaller.
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![[Post New]](/s/i/i.gif) 2016/03/04 15:59:46
Subject: For the greater good! Tau 7th edition tactica.
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Dakka Veteran
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Regarding the forgeworld suits, which is better the r'varna or y'ahra.
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![[Post New]](/s/i/i.gif) 2016/03/04 16:44:33
Subject: For the greater good! Tau 7th edition tactica.
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Shas'ui with Bonding Knife
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I think the Y'ahra or whatever it is called is the better one right now. The R'varna is still fun to play and i use one occasionally, but it got hit with the nerf bat a while ago.
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![[Post New]](/s/i/i.gif) 2016/03/04 19:11:07
Subject: For the greater good! Tau 7th edition tactica.
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Big Mek in Kustom Dragster with Soopa-Gun
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R'varna is durable as hell table-long bombardment. I'd place it a little above the stock Riptide in terms of effectiveness for the cost, since its AP4 even though its causing a ton of damage.
Y'vahra is straight up OP lol. That thing looks at a vehicle and it goes away. Every other turn leap across the table is insane too.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2016/03/04 19:13:19
Subject: For the greater good! Tau 7th edition tactica.
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Shas'ui with Bonding Knife
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Vineheart01 wrote:R'varna is durable as hell table-long bombardment. I'd place it a little above the stock Riptide in terms of effectiveness for the cost, since its AP4 even though its causing a ton of damage.
Y'vahra is straight up OP lol. That thing looks at a vehicle and it goes away. Every other turn leap across the table is insane too.
Not to mention the.. i have an ap2 flamer if you considering charging me...
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![[Post New]](/s/i/i.gif) 2016/03/04 19:37:04
Subject: For the greater good! Tau 7th edition tactica.
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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I've been using a Fusion Blade Commander with Farsight and Bodyguard Crisis in a Ret Cadre based DBC for a few weeks now, all pre-FSE update (so no TE sigs), and I have to say, its a pleasant change to be actively seeking assault with my Tau. No scatter DS on turn 2 (Ret Cadre Commander + Farsight), auto-LOS! from the Bodyguards, and VRT to leave assault when I want to is like playing a real melee Deathstar. Can't recommend it enough!
Makes me feel like a whole person.
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2016/03/04 19:50:49
Subject: For the greater good! Tau 7th edition tactica.
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Shas'ui with Bonding Knife
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jeffersonian000 wrote:I've been using a Fusion Blade Commander with Farsight and Bodyguard Crisis in a Ret Cadre based DBC for a few weeks now, all pre-FSE update (so no TE sigs), and I have to say, its a pleasant change to be actively seeking assault with my Tau. No scatter DS on turn 2 (Ret Cadre Commander + Farsight), auto- LOS! from the Bodyguards, and VRT to leave assault when I want to is like playing a real melee Deathstar. Can't recommend it enough!
Makes me feel like a whole person.
SJ
Just having the puretide chip on a fusion blade commander is money.. that relic isn't even expensive by any means. Furious Charge, stubborn, MC/Tank hunter..... so much flexibility.
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![[Post New]](/s/i/i.gif) 2016/03/04 19:55:00
Subject: For the greater good! Tau 7th edition tactica.
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Big Mek in Kustom Dragster with Soopa-Gun
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Grizzyzz wrote: Vineheart01 wrote:R'varna is durable as hell table-long bombardment. I'd place it a little above the stock Riptide in terms of effectiveness for the cost, since its AP4 even though its causing a ton of damage. Y'vahra is straight up OP lol. That thing looks at a vehicle and it goes away. Every other turn leap across the table is insane too. Not to mention the.. i have an ap2 flamer if you considering charging me... That too. When he first came out i proxied him in against a couple friends. 3 games total, and all 3 games he single-handedly ravaged more than twice his points with minimal if any marker support. Turn1: jumped across the table and popped a Monolith. Turn2: walked over and popped the 2nd monolith. Turn3: jumped across the table and torched some Destroyers hiding in a building. Turn4: it finally took a wound, but then it just walked over and torched a warrior blob. Turn5: bounced across the board to deal with some warriors getting too close for comfort, denying the assault. Hes insane. Unfortunately hes terrible at high toughness, just like our entire codex for the most part. Our best answer to WKs is still mass Fusion spam or getting lucky on D tables. Is there any differences in the updated Farsight Enclaves other than they can take signature systems from the main codex now? Kinda feel like running an all suit list.
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This message was edited 1 time. Last update was at 2016/03/04 23:50:02
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2016/03/04 23:52:51
Subject: For the greater good! Tau 7th edition tactica.
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Shas'la with Pulse Carbine
San Diego, CA
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Vineheart01 wrote: Grizzyzz wrote: Vineheart01 wrote:R'varna is durable as hell table-long bombardment. I'd place it a little above the stock Riptide in terms of effectiveness for the cost, since its AP4 even though its causing a ton of damage.
Y'vahra is straight up OP lol. That thing looks at a vehicle and it goes away. Every other turn leap across the table is insane too.
Not to mention the.. i have an ap2 flamer if you considering charging me...
That too.
When he first came out i proxied him in against a couple friends. 3 games total, and all 3 games he single-handedly ravaged more than twice his points with minimal if any marker support.
Turn1: jumped across the table and popped a Monolith. Turn2: walked over and popped the 2nd monolith. Turn3: jumped across the table and torched some Destroyers hiding in a building. Turn4: it finally took a wound, but then it just walked over and torched a warrior blob. Turn5: bounced across the board to deal with some warriors getting too close for comfort, denying the assault.
Hes insane. Unfortunately hes terrible at high toughness, just like our entire codex for the most part. Our best answer to WKs is still mass Fusion spam or getting lucky on D tables.
I've had similar success with my Y'Vahra in my games, that AP 2 Flamer just ruins people's day. The beautiful thing about the model is due to his native BS 4 and the potency of his shots, he rarely needs Markerlights. SOMETIMES I will use two to ensure his two shot AP 2 flamer doesn't suffer a Gets Hot! result. And don't forget the other added bonuses for Flamers, D3 (per shot) hits in Overwatch and d6 (per shot) hits against units within open topped vehicles/buildings.
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![[Post New]](/s/i/i.gif) 2016/03/05 03:06:17
Subject: For the greater good! Tau 7th edition tactica.
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Tunneling Trygon
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DirtyDeeds wrote: Vineheart01 wrote: Grizzyzz wrote: Vineheart01 wrote:R'varna is durable as hell table-long bombardment. I'd place it a little above the stock Riptide in terms of effectiveness for the cost, since its AP4 even though its causing a ton of damage.
Y'vahra is straight up OP lol. That thing looks at a vehicle and it goes away. Every other turn leap across the table is insane too.
Not to mention the.. i have an ap2 flamer if you considering charging me...
That too.
When he first came out i proxied him in against a couple friends. 3 games total, and all 3 games he single-handedly ravaged more than twice his points with minimal if any marker support.
Turn1: jumped across the table and popped a Monolith. Turn2: walked over and popped the 2nd monolith. Turn3: jumped across the table and torched some Destroyers hiding in a building. Turn4: it finally took a wound, but then it just walked over and torched a warrior blob. Turn5: bounced across the board to deal with some warriors getting too close for comfort, denying the assault.
Hes insane. Unfortunately hes terrible at high toughness, just like our entire codex for the most part. Our best answer to WKs is still mass Fusion spam or getting lucky on D tables.
I've had similar success with my Y'Vahra in my games, that AP 2 Flamer just ruins people's day. The beautiful thing about the model is due to his native BS 4 and the potency of his shots, he rarely needs Markerlights. SOMETIMES I will use two to ensure his two shot AP 2 flamer doesn't suffer a Gets Hot! result. And don't forget the other added bonuses for Flamers, D3 (per shot) hits in Overwatch and d6 (per shot) hits against units within open topped vehicles/buildings.
Do you find that they are better with stimulant injectors? I feel like with only 4 wounds this is a pretty good bet for them (although TBH the nova is nice but not always necessary)
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![[Post New]](/s/i/i.gif) 2016/03/05 03:41:43
Subject: For the greater good! Tau 7th edition tactica.
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Big Mek in Kustom Dragster with Soopa-Gun
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Stims on a y'vahra is along the lines of the shields on a stormsurge. You're already investing a lot in a model that isnt immortally durable, spend the points to make him survive.
Y'vahra's only problem is his range. 12" range on his guns means if he doesnt kill what hes shooting at and/or gets a lousy jet movement, he's getting charged. That, and the main weapons that can reliably wound/pen their armor are less than 24", so even if he gets a good jump hes in danger range of them.
Thats why i was hesitant at first about using him. Weapons were undoubtedly crazy, but that range coupled with 1 less wound and still having nova dangers made me worry he was goin to die to mass plasma, melta, or some other AP2 weapon. Stims kinda kept him alive for me so he could absolutely wreck face.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2016/03/05 03:49:04
Subject: For the greater good! Tau 7th edition tactica.
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Tunneling Trygon
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I'm going to use my ghostkeels as two Y'vahras next week. Double Y'vahra. Double stormsurge. Drone net and drone controller commander with some obsec crisis suits. Feels right
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![[Post New]](/s/i/i.gif) 2016/03/05 03:54:51
Subject: For the greater good! Tau 7th edition tactica.
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Big Mek in Kustom Dragster with Soopa-Gun
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Y'vahra is a riptide variant, if you have riptides i'd proxy them in not the ghostkeels. Different base size and not as tall.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2016/03/05 04:01:50
Subject: Re:For the greater good! Tau 7th edition tactica.
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Shas'la with Pulse Carbine
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I don't post on here a whole lot but I would like to get other tau players thoughts on my list idea for an upcoming GT.
FSE CAD
Commander
2 MP, DC, TL, Iridium, 2 marker drones
2 x 2 crisis suits with dual ion
2 x 2 crisis suits with dual plasma
monat with dual fusion
4 marker drones
y'vahra with stims
2 x 1 missilesides
VSG with 1 additional shield (2 total)
OSC
2 x 3 stealths
vre. ML&TL
3 ghostkeels
3 ion, 3 fusion, 3 EWO, 2 TL
I know most GT lists we see are riptide wing or double stormsurge but I think I can win games with this list. The crisis suits give me fairly mobile ob sec that also packs some punch while the y'vahra and OSC put out a lot of hurt. I put the VSG in to help against some alpha strike lists but I would need to keep the crisis suits on the table to fill the bubble so pods can't land within the 12" zone. I don't know the specifics for missions yet but it is modified ITC faq and same style of missions with 4 having objectives as primary and 2 with kill points as primary. I do have a fair amount of easy kill points but with my firepower I think I could keep even.
So what does everyone think? Are crisis suits not worth it anymore how can I improve this while keeping the style? (as a note I only have 1 riptide and the y'vahra and no stormsurges so even if I wanted to they are not options for me)
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![[Post New]](/s/i/i.gif) 2016/03/05 05:22:13
Subject: For the greater good! Tau 7th edition tactica.
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Shas'la with Pulse Carbine
San Diego, CA
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luke1705 wrote:DirtyDeeds wrote: Vineheart01 wrote: Grizzyzz wrote: Vineheart01 wrote:R'varna is durable as hell table-long bombardment. I'd place it a little above the stock Riptide in terms of effectiveness for the cost, since its AP4 even though its causing a ton of damage.
Y'vahra is straight up OP lol. That thing looks at a vehicle and it goes away. Every other turn leap across the table is insane too.
Not to mention the.. i have an ap2 flamer if you considering charging me...
That too.
When he first came out i proxied him in against a couple friends. 3 games total, and all 3 games he single-handedly ravaged more than twice his points with minimal if any marker support.
Turn1: jumped across the table and popped a Monolith. Turn2: walked over and popped the 2nd monolith. Turn3: jumped across the table and torched some Destroyers hiding in a building. Turn4: it finally took a wound, but then it just walked over and torched a warrior blob. Turn5: bounced across the board to deal with some warriors getting too close for comfort, denying the assault.
Hes insane. Unfortunately hes terrible at high toughness, just like our entire codex for the most part. Our best answer to WKs is still mass Fusion spam or getting lucky on D tables.
I've had similar success with my Y'Vahra in my games, that AP 2 Flamer just ruins people's day. The beautiful thing about the model is due to his native BS 4 and the potency of his shots, he rarely needs Markerlights. SOMETIMES I will use two to ensure his two shot AP 2 flamer doesn't suffer a Gets Hot! result. And don't forget the other added bonuses for Flamers, D3 (per shot) hits in Overwatch and d6 (per shot) hits against units within open topped vehicles/buildings.
Do you find that they are better with stimulant injectors? I feel like with only 4 wounds this is a pretty good bet for them (although TBH the nova is nice but not always necessary)
It's the only way I take my big suits in any competitive game anymore. The Y'Vahra can, and will take a seriously beating at his range.
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![[Post New]](/s/i/i.gif) 2016/03/05 11:29:38
Subject: For the greater good! Tau 7th edition tactica.
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Longtime Dakkanaut
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luke1705 wrote:Do you find that they are better with stimulant injectors? I feel like with only 4 wounds this is a pretty good bet for them (although TBH the nova is nice but not always necessary)
I always give my Riptides whatever variant Stimulant Injectors if I ever have the points to, making an already durable unit even stronger and this in particular goes for the Y'Varha for as mentioned it has to get up close and personal in order to use its weapons.
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19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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![[Post New]](/s/i/i.gif) 2016/03/05 15:36:59
Subject: For the greater good! Tau 7th edition tactica.
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Big Mek in Kustom Dragster with Soopa-Gun
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Ghostkeels are the only unit that really doesnt need stims. It still helps them, but ghostkeels are usually ran in pairs or trios if ran at all so the points rack up quick, and since they have a walking 2+ cover and holophoton defenses its not often they get wounded anyway. That, and said defenses make people not even want to bother shooting them.
Riptides, Stormsurge, Y'vahra, or even the R'varna take constant damage so stims (or shields in SS case) are very very well spent points.
I'd run them on Hazards too if they didnt cost 25pts for some god awful reason. Why would i pay equal points for FNP instead of a 4++?
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2016/03/05 17:10:06
Subject: For the greater good! Tau 7th edition tactica.
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Warplord Titan Princeps of Tzeentch
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My problems with stims for ghosts-they can be ID with their T5.
So, a chance for that pricey 35 point upgrade to do nothing at all.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2016/03/05 18:36:56
Subject: For the greater good! Tau 7th edition tactica.
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Big Mek in Kustom Dragster with Soopa-Gun
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ive actually yet to have that happen. Things in melee that can splat them are pretty obvious and usually easy to avoid, and i havent faced any S10 shooting except WK cheese that i wasnt able to remove from the the table before running out of Holophotons.
Always a threat nontheless though
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2016/03/05 18:42:43
Subject: For the greater good! Tau 7th edition tactica.
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Warplord Titan Princeps of Tzeentch
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Am I the only one still having railguns running around!?
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2016/03/05 19:13:39
Subject: For the greater good! Tau 7th edition tactica.
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Tunneling Trygon
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Pretty much sadly. Although I did witness a game yesterday where I watched an imperial knight charge a pair of railsides, who proceeded to take 4 hull points off the thing in overwatch, thus killing it (as it only had 4 HP left)
They had a single 4 man pathfinder squad helping out. 1 markerlight hit
They use the markerlight to become BS 2. Twin-linked nets 3 hits out of 4 dice
For the armor pen rolls, they get a 5 and a 6 (glance and a pen)
Knight shield saves the glance but the pen goes through.
For the pen roll, it's a 6, netting d3 additional hull points (3 in this case)
Buh bye
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![[Post New]](/s/i/i.gif) 2016/03/05 19:33:46
Subject: For the greater good! Tau 7th edition tactica.
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Purposeful Hammerhead Pilot
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Personally I do not run stim injectors. I use 2 riptides with IA and they are usually far enough back that they survive without them. Rather spend that 70 points on more marker lights
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![[Post New]](/s/i/i.gif) 2016/03/05 20:31:44
Subject: For the greater good! Tau 7th edition tactica.
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Fireknife Shas'el
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Hi guys, could someone please tell me what size base the new plastic ethereal on the hover drone is on.
Thanks!
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![[Post New]](/s/i/i.gif) 2016/03/05 21:35:59
Subject: For the greater good! Tau 7th edition tactica.
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Trustworthy Shas'vre
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wyomingfox wrote:Hi guys, could someone please tell me what size base the new plastic ethereal on the hover drone is on.
Thanks!
40mm, like the old crisis suits.
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'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
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![[Post New]](/s/i/i.gif) 2016/03/06 00:23:19
Subject: For the greater good! Tau 7th edition tactica.
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Shas'ui with Bonding Knife
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carldooley wrote: wyomingfox wrote:Hi guys, could someone please tell me what size base the new plastic ethereal on the hover drone is on.
Thanks!
40mm, like the old crisis suits.
I just built this model and it is awesome..
Really wish the drone did more for them. On that note I wish our ethereal council let the guys join units.. would be 100% better
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![[Post New]](/s/i/i.gif) 2016/03/06 02:13:04
Subject: For the greater good! Tau 7th edition tactica.
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Big Mek in Kustom Dragster with Soopa-Gun
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i use hammerheads fairly often. Course i dont play competitively lol
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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