Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2016/02/22 07:12:35
Subject: Deathwatch Overkill
|
 |
Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
|
I've got a plastic Hybrid with the old plastic Chaos Autocannon, and another with an old plastic Conversion Beamer.
Which reminds me, I've got about 20-odd plastic Hybrids that are either missing arms or weapons. I should finish them.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/22 07:47:06
Subject: Re:Deathwatch Overkill
|
 |
Fixture of Dakka
|
Dealer wrote:Some people have criticized the Deathwatch models for being too blingy, but researching images I've always found them to carry a lot of their chapter's iconography. Truth is most images come from Fantasy Flight Games but I imagine GW gives the ok to all of them or perhaps even supplies the art itself.
Example is the Tigers Ardent below.
There's plenty of images that support both takes on them, the heraldry laden nascar pimp-queen take on them and the more toned down monochrome "a chapter shoulder pad is enough" take on them.
My problem with the super friends aspect to them is it always overshadows the men in black alien hunter ordos xenos stuff with pointless fish out of water horse gak. The fluff is basically keeping at least some remnants of the chapter heraldry to appease the power armour;s machine spirit. Which basically took the form of the other shoulder pad staying the same while painting the armour black and wearing the deathwatch shoulder pad on the left.
The bad ass death watch basically looked like black shields. It's not really just as simple too much or not enough bling, For me the pimp queen ones just look like nascar, too much colour, too many chapter symbols, to the point where there's barely any black on the model.
|
This message was edited 7 times. Last update was at 2016/02/22 08:43:35
Do you play 30k? It'd be a lot cooler if you did. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/22 08:07:50
Subject: Deathwatch Overkill
|
 |
Grim Dark Angels Interrogator-Chaplain
|
I guess we've moved on to the nit pick at everything stage of the discussion. Hmm and everyone was so positive about the new minis...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/22 08:27:34
Subject: Deathwatch Overkill
|
 |
Fixture of Dakka
|
angelofvengeance wrote:I guess we've moved on to the nit pick at everything stage of the discussion. Hmm and everyone was so positive about the new minis...
I've earned my nitpicking. Believe.
|
This message was edited 1 time. Last update was at 2016/02/22 08:28:13
Do you play 30k? It'd be a lot cooler if you did. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/22 08:28:48
Subject: Deathwatch Overkill
|
 |
Longtime Dakkanaut
|
I'm curious how they will add DW into 40k.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/22 08:34:37
Subject: Deathwatch Overkill
|
 |
Fixture of Dakka
|
My guess would be badly. Possibly formation/detachment nonsense. That or a bunch of special characters, but that would require more effort than the formation/detachment route. Here's hoping the cult rules are decent.
|
This message was edited 3 times. Last update was at 2016/02/22 08:44:24
Do you play 30k? It'd be a lot cooler if you did. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/22 08:49:47
Subject: Deathwatch Overkill
|
 |
Regular Dakkanaut
|
Crablezworth wrote:
My guess would be badly. Possibly formation/detachment nonsense. That or a bunch of special characters, but that would require more effort than the formation/detachment route.
You're just a ball of sunshine, aren't you?
It seems to me that they made the DW ornate individuals most likely due to the nature of the board game. Easily identifiable characters, with distinguishable silhouettes, are beneficial to horde-based games. Gameplay could easily get bogged down if you have to inspect shoulder pads to determine who can and can't do something. Also, 11 copy+paste marines is a tough sell for a new game, when anyone can already go buy a box of tac marines.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/22 08:50:24
Subject: Deathwatch Overkill
|
 |
Veteran Inquisitor with Xenos Alliances
|
Crablezworth wrote:
My guess would be badly. Possibly formation/detachment nonsense. That or a bunch of special characters, but that would require more effort than the formation/detachment route. Here's hoping the cult rules are decent.
It'll be interesting... it'd be a departure from the norm but squads built of characters or just an army of a lot of characters with nothing like squads at all is almost what you have to imagine given how different they all are to each other.
|
This message was edited 1 time. Last update was at 2016/02/22 08:50:43
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/22 09:04:10
Subject: Deathwatch Overkill
|
 |
Veteran Inquisitorial Tyranid Xenokiller
Down Under
|
I could see it go well.
You have each DW Marine as the IC of their Base unit (DW Dev can go with 0-9 of Dev Marines, White Scar Biker can be acompanied by 2-4 Bikers whatever etc) and they all get a special rule or choice ammo.
I would love to have the Frag Cannon Marine as a Sgt running along with a few other Devs picking off bigger targets, while Lightning McRaven-Claws running his Assault Marines under some cover (smoke launchers = cover save in my mind).
This could work as a detachment of infantry only (no real big tanks or flyers, just pods and rhinos) that could assist other forces since that is the way to go now, or you could just have an army of gosh-darned heroes.
|
Glory is fleeting. Obscurity is forever.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/22 09:05:24
Subject: Deathwatch Overkill
|
 |
Witch Hunter in the Shadows
Aachen
|
aka_mythos wrote: Crablezworth wrote:
My guess would be badly. Possibly formation/detachment nonsense. That or a bunch of special characters, but that would require more effort than the formation/detachment route. Here's hoping the cult rules are decent.
It'll be interesting... it'd be a departure from the norm but squads built of characters or just an army of a lot of characters with nothing like squads at all is almost what you have to imagine given how different they all are to each other.
I'd assume they're either straight-up ICs or they do something inbetween individual ICs and a unit, maybe allow them to break up similar to combat squads, but allow you to split in whatever way you like.
Or just make them a "Deathwatch" unit of 5-10 Veterans, similar to VV/ SG Vets, but with additional options. While that wouldn't work well for having a WYSIWYG army with sensible equipment, I'm not sure that's something GW would refrain from doing just for that.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/22 09:32:02
Subject: Deathwatch Overkill
|
 |
Veteran Inquisitor with Xenos Alliances
|
nekooni wrote: aka_mythos wrote: Crablezworth wrote:
My guess would be badly. Possibly formation/detachment nonsense. That or a bunch of special characters, but that would require more effort than the formation/detachment route. Here's hoping the cult rules are decent.
It'll be interesting... it'd be a departure from the norm but squads built of characters or just an army of a lot of characters with nothing like squads at all is almost what you have to imagine given how different they all are to each other.
I'd assume they're either straight-up ICs or they do something inbetween individual ICs and a unit, maybe allow them to break up similar to combat squads, but allow you to split in whatever way you like.
Or just make them a "Deathwatch" unit of 5-10 Veterans, similar to VV/ SG Vets, but with additional options. While that wouldn't work well for having a WYSIWYG army with sensible equipment, I'm not sure that's something GW would refrain from doing just for that.
The rules are just going to create a lot of problems with different model types... it doesn't really work having jump packs or bikes mixed into a standard infantry squad. This is only to say, unless they're either taken as advisor characters that can just be added into normal marine units or they're independent characters, GW will have to change how these 11 DW minis are presented and sold for 40k.
I think you might be onto something... GW could do a couple of generic DW squads and sell these guys as special characters or Sergeant upgrade to those different squads.
Thematically it'd seem appropriate if the DW mini-codex was just different character that plug into your army's squads and then just a single DW squads with choices like jump packs or terminator armor branching out into the options restricted by that choice. Given the nature of the Deathwatch a conventional FOC doesn't really make sense... they probably have more in common with the Inquisition or Legion of the Damned in that regard.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/22 09:52:13
Subject: Deathwatch Overkill
|
 |
Jealous that Horus is Warmaster
|
I'm hoping for a formation with all the special characters, or the ability to pick and choose among them. The ability to give them transports like drop pods would also be great.
A whole stand-alone codex for DW would be overkill (lol) in my opinion. A small detachment could work though, giving you the ability to build your own Kill Team, and these could be special characters that you can include in that team.
So a formation or small detachment is what I'm hoping for. The DW rarely (basically never) deploy in large enough numbers for a whole codex allowing large games anyway.
|
Alpharius? Never heard of him. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/22 10:15:34
Subject: Deathwatch Overkill
|
 |
Resolute Ultramarine Honor Guard
|
We've been inundated with Chaplains lately. Or at least I have. First I got the Cassius Model, then the one from the Command Squad/Razorback box set, then three from Betrayal at Calth, and now Cassius the Younger.
Well, at least I'll have plenty for my Battle Companies, I suppose!
|
warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/22 10:18:45
Subject: Deathwatch Overkill
|
 |
Infiltrating Broodlord
|
I am hoping for a mini-Dex that allows pure GSC armies in 40k! If the WD has that I will be very pleased!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/22 10:39:49
Subject: Re:Deathwatch Overkill
|
 |
[DCM]
Et In Arcadia Ego
|
It's great to see some of the old models, memories and images this release is bringing up.
|
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king, |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/22 10:41:27
Subject: Deathwatch Overkill
|
 |
Stubborn Dark Angels Veteran Sergeant
|
10 foot marines, 1 bike, 1 jump pack? If so, it'd be pretty easy for the 40K rules to be basically one 10-man unit (combat squaddable at will) and two ICs.
I am loving the stealer cult. Still have my Genestealer rules for Space Hulk 1st Edn somewhere, along with a few of the plastic hybrids. The marines are gorgeous, but probably wouldn't be a "must buy" if they didn't come with the boardgame, which I am anticipating will be pretty good.
Does anyone who knows White Dwarf better than I do know which two UK issues I need to buy (i.e. issue numbers)? I will just add them to my Darksphere order when I buy the game.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/22 10:45:00
Subject: Deathwatch Overkill
|
 |
Smokin' Skorcha Driver
|
You got me GW. I managed to resist BaC, but the chance to start a Genestealer cult, with these great minis.
My uncle Stu, who knows I collect minis but is unaware that I havent collected GW in years, got me £30 of GW vouchers for my Christmas. I had no idea what to do with them, thought Id probably just get paint....now I know what to do with them.
Well played GW and Uncle Stu, well played.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/22 11:00:16
Subject: Deathwatch Overkill
|
 |
Grim Dark Angels Interrogator-Chaplain
|
I will have to buy two boxes and hide them. Then finish my Stealerfex and Uberstealer conversions so I can field one epic army.
|
Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/22 11:06:54
Subject: Deathwatch Overkill
|
 |
Frightening Flamer of Tzeentch
|
angelofvengeance wrote:I guess we've moved on to the nit pick at everything stage of the discussion. Hmm and everyone was so positive about the new minis...
You should know by now we can't have nice things like happiness on Dakka
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/22 11:11:45
Subject: Deathwatch Overkill
|
 |
Dakka Veteran
|
Ian Sturrock wrote:10 foot marines, 1 bike, 1 jump pack? If so, it'd be pretty easy for the 40K rules to be basically one 10-man unit (combat squaddable at will) and two ICs.
Make that two jump packs ... Raven Guard and Blood Angels.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/22 11:13:42
Subject: Deathwatch Overkill
|
 |
Is 'Eavy Metal Calling?
|
Rules-wise, I'd love to see them take a Big Damn Heroes route with the DW kill team, make them all mid-level ICs in the region of 60-100 points each, the option to join them to each other even though that's not normally permitted, souped up weapons, nifty rules. If the whole thing comes to around 400 points that can then be plugged into another army, awesome!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/22 11:14:24
Subject: Re:Deathwatch Overkill
|
 |
Steadfast Ultramarine Sergeant
|
Has anybody counted how many 'stealer cult minis are in the set?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/22 11:20:41
Subject: Re:Deathwatch Overkill
|
 |
Youth wracked by nightmarish visions
|
Games Workshop wrote:Games Workshop is proud to introduce you to Deathwatch: Overkill – Suffer not the alien to live! A brand new game in a box. Deathwatch: Overkill tells the story of the discovery of the Warhammer 40.000 Genestealer Cult (Tyranids) by the elite Deathwatch Space Marine kill squad on the mining world of Ghosar Quintus.
Deathwatch: Overkill is a standalone game with lots of new Space Marine and Genestealers Cult (Tyranid) miniatures that can also be used in a regular Warhammer 40.000 game. The miniatures can be used for this game, or they can be used straight in a regular Tyranids army or one of the many Space Marine chapters (without having to convert them). The rules for the Space Marines will be in White Dwarf 109 and for the Tyranids in White Dwarf 110. In addition the datasheets will be available from our website.
DEATHWATCH: OVERKILL – WHAT’S IN THE BOX?
A brand new game in a box, telling the story of the discovery of the Warhammer 40.000 Genestealers Cult (Tyranids). The box contains:
50x brand new highly detailed plastic miniatures, with lots of little details depicting character background information.
The miniatures have a dynamic single pose and will require glue and assembly (they are not push fit). The miniatures can be divided into two camps:
The Genestealer Cult
These veteran Space Marines will make great champions for any Space Marine army!
11x individual Space Marine Veteran Champions (equivalent to approximately £ 215 / € 275 retail normally)
The Deathwatch Kill team
A brand new Warhammer 40.000 fraction! The below list of miniatures make for addition to an original Tyranid army, an allied detachment to another army, or a great start for a brand new Tyranids army! This box contains the following Genestealers Cult miniatures
· 12 Acolyte Hybrids (1st and 2nd generation Tyranids)
· 16 Neophyte Cultists (3rd generation Tyranids)
· 2x Purestrain Genestealers
· 2x Familiars
· 4x Aberrants
· 1x Patriarch
· 1x Magus
· 1x Primus
· A 48-page rulebook with all the rules (just 3 pages, so it will be easy and quick game), character explanation, the background story, and 9x different missions. (Each scenario acts out one of the stages of the storyline. Each scenario will last between 30mins to 2 hours and will give a lot of playability)
· 8x double sided board tiles with different landscapes.
· A deck of 12x reference character cards and 30x Broodmind ambush and mission cards, to offer even more variation to the game so that each game will be different.
· A booklet with assembly instructions
· Gaming accessories such as markers, templates and 6 dice.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/22 11:33:21
Subject: Re:Deathwatch Overkill
|
 |
Longtime Dakkanaut
|
"In addition the datasheets will be available from our website. "
Marvellous news! Automatically Appended Next Post: Oh, and simple (3 page) rules also sounds good for a boardgame to me.
|
This message was edited 1 time. Last update was at 2016/02/22 11:34:28
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/22 11:34:35
Subject: Deathwatch Overkill
|
 |
Longtime Dakkanaut
|
How much will this be CAD? I was considering splitting its cost with my friend who is a nids player.
Edit
Ugh about 227 CAD. NOPE. NOPE. He can grab it on his own if he wants the cult. I'm not paying half just for the 11 DW minis. I'll chip in 60 maybe 70 but he can pay the rest of the box set if he wants them that badly since I would be getting the short end of the stick.
|
This message was edited 3 times. Last update was at 2016/02/22 11:52:03
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/22 11:47:43
Subject: Deathwatch Overkill
|
 |
Inquisitorial Keeper of the Xenobanks
|
Do you think the Praedis Zeta rules for the cult hybrids will be the same/close to the actual rules ?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/22 12:16:22
Subject: Re:Deathwatch Overkill
|
 |
Steadfast Grey Hunter
Seminole, Florida
|
Didn't have to count them, multiple scans had the numbers listed for the models and what was included.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/22 12:50:27
Subject: Deathwatch Overkill
|
 |
Longtime Dakkanaut
|
So the genestealer cult army has 4 units; hybrids, cultists, aberrants, and purestrains, and 3 hq or elites; patriarch, Magus, and Primus. When they release the codex later this this year, do you think they will add vehicles? A limo does not fit with the mining theme. I thought something more rugged like a suitably converted Taurox might work well. Thoughts?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/22 13:00:56
Subject: Deathwatch Overkill
|
 |
Fixture of Dakka
|
A suitably pimped out Imperial vehicle would be ok if a limo was not possible I guess.
"Yo dawg, we put clothes hampers in your Taurox so your Genestealers can be jean stealers. Then we replaced the gas tank with a flexifuel system and batteries so your Hybrids can ride in a hybrid."
|
"The Omnissiah is my Moderati" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/22 13:08:12
Subject: Re:Deathwatch Overkill
|
 |
Repentia Mistress
|
Bonespace wrote:Games Workshop wrote:.... they can be used straight in a regular Tyranids army
That answers the allies question; nice timing with the "Start Collecting!" box.
But, wait, a twist:
What's the other army?... They probably mean a detachment to a Tyranid army.
|
This message was edited 3 times. Last update was at 2016/02/22 13:11:16
|
|
 |
 |
|