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![[Post New]](/s/i/i.gif) 2016/02/22 18:15:02
Subject: Deathwatch Overkill
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Regular Dakkanaut
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The models look great, but I have a feeling this will have the same problem Assassinorum had: Once you put the models together, they don't fit back into the game box. Looking at it purely as a board game, storage and transport are quite difficult when the game pieces don't fit back in the box they came out of.
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Current Armies
3000 pts
2500pts (The Shining Helms)
XXXX pts (Restart in progress)
500pts
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![[Post New]](/s/i/i.gif) 2016/02/22 18:19:31
Subject: Deathwatch Overkill
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Haemonculi Flesh Apprentice
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Hulksmash wrote:Around 7ppm for the fearless, 4 attack on the charge, ws 4, st4, i4, rending and assault grenades is pretty dang sweet.
That was my take away as well. Add the patriarch and they gain stealth and hit and run as well plus the shot at invis or even shrouded. Seems like a sweet addition.
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![[Post New]](/s/i/i.gif) 2016/02/22 18:19:32
Subject: Deathwatch Overkill
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Longtime Dakkanaut
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![[Post New]](/s/i/i.gif) 2016/02/22 18:26:45
Subject: Deathwatch Overkill
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Deadshot Weapon Moderati
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Thx, I updated my post, it now has all english rules! Kind of sad that Rodricus Grytt doesn't get a special rule while the other 4 do, the Deathwatch fragcannon is pretty sick though. Also note that Cassius and the librarian are HQ choices, the biker is fast attack, the terminator and the 2 assault marines are elites and the squad donitus is troops. So the formation is not the only way to take them, and potentially, when a future codex with some additional stuff comes around we have more to go on.
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This message was edited 1 time. Last update was at 2016/02/22 18:27:33
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![[Post New]](/s/i/i.gif) 2016/02/22 18:31:43
Subject: Re:Deathwatch Overkill
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Longtime Dakkanaut
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Via War of Sigmar
Just a confirmation for what was obvious. Deathwatch are a faction of their own, and they are part of Armies of the Imperium on the ally matrix.
Also the DW rules are on "removable pages in the center of the magazine"
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This message was edited 2 times. Last update was at 2016/02/22 18:32:44
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![[Post New]](/s/i/i.gif) 2016/02/22 18:33:18
Subject: Deathwatch Overkill
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Rotting Sorcerer of Nurgle
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Which WD are the DW rules going to be in again?
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H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
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![[Post New]](/s/i/i.gif) 2016/02/22 18:37:03
Subject: Deathwatch Overkill
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Deadshot Weapon Moderati
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109 death watch (next week) 110 genestealer cult
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This message was edited 1 time. Last update was at 2016/02/22 18:37:45
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![[Post New]](/s/i/i.gif) 2016/02/22 18:37:27
Subject: Deathwatch Overkill
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Towering Hierophant Bio-Titan
Mexico
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Hulksmash wrote:Around 7ppm for the fearless, 4 attack on the charge, ws 4, st4, i4, rending and assault grenades is pretty dang sweet.
They could be our best melee unit, and there is so much wrong with that lol.
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![[Post New]](/s/i/i.gif) 2016/02/22 18:39:37
Subject: Deathwatch Overkill
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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M0ff3l wrote: Kanluwen wrote:I am going to have SO MUCH FUN using these guys as attachments to my squads. 
only cassius has independent character (librarian could also have it, havent seen his rules yet)
Have you seen the rest of them? Because I haven't.
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![[Post New]](/s/i/i.gif) 2016/02/22 18:40:48
Subject: Deathwatch Overkill
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Longtime Dakkanaut
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Edit: They also specifically call it Kill Team Cassius three times in that last pic - this is not a generic DW list yet (obviously)
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This message was edited 2 times. Last update was at 2016/02/22 18:41:46
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![[Post New]](/s/i/i.gif) 2016/02/22 18:44:42
Subject: Deathwatch Overkill
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Deadshot Weapon Moderati
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Kanluwen wrote: M0ff3l wrote: Kanluwen wrote:I am going to have SO MUCH FUN using these guys as attachments to my squads.  only cassius has independent character (librarian could also have it, havent seen his rules yet)
Have you seen the rest of them? Because I haven't. I have seen all of them except the librarian, check on page 42 where I translated all of their rules and page 41 for pictures (in german) Warhams-77 wrote:Edit: They also specifically call it Kill Team Cassius three times in that last pic - this is not a generic DW list yet (obviously) They have icons for FoC, cassius and the librarian are HQ, the biker is fast attack, the termi and 2 assault marines are elites and the squad is troops. So you could take an allied detachment of cassius + the squad + the terminator or something!
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This message was edited 2 times. Last update was at 2016/02/22 18:52:04
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![[Post New]](/s/i/i.gif) 2016/02/22 18:47:43
Subject: Deathwatch Overkill
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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I just really, really, really am questioning the lack of the Blood Angel, Raven Guard, White Scar, and Salamander having the IC rule--but there may be something we're not seeing allowing them to be taken as unit upgrades.
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![[Post New]](/s/i/i.gif) 2016/02/22 18:56:05
Subject: Deathwatch Overkill
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Deadshot Weapon Moderati
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Kanluwen wrote:I just really, really, really am questioning the lack of the Blood Angel, Raven Guard, White Scar, and Salamander having the IC rule--but there may be something we're not seeing allowing them to be taken as unit upgrades.
I agree, even though you can take them as an allied detachment, the 4 singleton guys that dont have IC are never worth it unless you take the formation.
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![[Post New]](/s/i/i.gif) 2016/02/22 18:57:11
Subject: Deathwatch Overkill
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Longtime Dakkanaut
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M0ff3l wrote:They have icons for FoC, cassius and the librarian are HQ, the biker is fast attack, the termi and 2 assault marines are elites and the squad is troops. So you could take an allied detachment of cassius + the squad + the terminator or something!
True
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This message was edited 1 time. Last update was at 2016/02/22 18:58:04
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![[Post New]](/s/i/i.gif) 2016/02/22 18:58:36
Subject: Deathwatch Overkill
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Grim Dark Angels Interrogator-Chaplain
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To be honest, you could just field the one specific to your Chapter as an IC or another character. I for one, think the Dark Angels guy would be excellent as a Company Master(with some tweaks) or, as is his DWO rank, Company Champion.
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![[Post New]](/s/i/i.gif) 2016/02/22 19:02:14
Subject: Deathwatch Overkill
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Decrepit Dakkanaut
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A single, one-wound biker running around is as useful as a single, one-wound terminator running around, regardless of their special rules. If you can't add them to another unit or upgrade an existing unit, WTF is the point?
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This message was edited 1 time. Last update was at 2016/02/22 19:02:29
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2016/02/22 19:04:43
Subject: Deathwatch Overkill
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Towering Hierophant Bio-Titan
Mexico
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kronk wrote:A single, one-wound biker running around is as useful as a single, one-wound terminator running around, regardless of their special rules. If you can't add them to another unit or upgrade an existing unit, WTF is the point?
Ultimate MSU?
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![[Post New]](/s/i/i.gif) 2016/02/22 19:06:24
Subject: Deathwatch Overkill
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Deadshot Weapon Moderati
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kronk wrote:A single, one-wound biker running around is as useful as a single, one-wound terminator running around, regardless of their special rules. If you can't add them to another unit or upgrade an existing unit, WTF is the point? Those 4 are (as far as we know) only good in the formation :( However I can't argue with a 270 point allied detachment of squad donatus and cassius (or the librarian, depending on which is better)
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This message was edited 1 time. Last update was at 2016/02/22 19:06:50
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![[Post New]](/s/i/i.gif) 2016/02/22 19:08:47
Subject: Deathwatch Overkill
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Ship's Officer
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Rainyday wrote:The models look great, but I have a feeling this will have the same problem Assassinorum had: Once you put the models together, they don't fit back into the game box. Looking at it purely as a board game, storage and transport are quite difficult when the game pieces don't fit back in the box they came out of.
Why the heck would you store these wonderful models back in the boxset? I bought a small new GW zigzag case for my assassinorum figure(to prevent breakage and paint chip since they seem fragile), these would fit in as well.
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![[Post New]](/s/i/i.gif) 2016/02/22 19:10:03
Subject: Re:Deathwatch Overkill
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Stubborn Dark Angels Veteran Sergeant
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I find it a bit weird that the terminator guy get's a heavy flamer and a meltagun but doesn't get the split fire rule, or ability to fire both in a turn, even if it's just once a game.
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My hobby instagram account: @the_shroud_of_vigilance
My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
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![[Post New]](/s/i/i.gif) 2016/02/22 19:11:20
Subject: Re:Deathwatch Overkill
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Regular Dakkanaut
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ShaneTB wrote: Bonespace wrote:Games Workshop wrote:.... they can be used straight in a regular Tyranids army
That answers the allies question; nice timing with the "Start Collecting!" box.
But, wait, a twist:
What's the other army?... They probably mean a detachment to a Tyranid army.
Perhaps they will be able to ally with Guard to simulate PDF. Seriously impressed with this release.
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![[Post New]](/s/i/i.gif) 2016/02/22 19:13:12
Subject: Re:Deathwatch Overkill
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Deadshot Weapon Moderati
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endlesswaltz123 wrote:I find it a bit weird that the terminator guy get's a heavy flamer and a meltagun but doesn't get the split fire rule, or ability to fire both in a turn, even if it's just once a game.
I find it weirder that his special rule isnt reroll to wound with the heavy flamer and reroll armor pen with the melta... its both on the heavy flamer :\
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![[Post New]](/s/i/i.gif) 2016/02/22 19:13:16
Subject: Re:Deathwatch Overkill
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Grim Dark Angels Interrogator-Chaplain
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endlesswaltz123 wrote:I find it a bit weird that the terminator guy get's a heavy flamer and a melta gun but doesn't get the split fire rule, or ability to fire both in a turn, even if it's just once a game. While that would be cool, a heavy flamer can do a lot of damage to a horde of poorly equipped cultists as is. Being able to fire both in the same turn would be a little unfair to the Genestealer player.
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This message was edited 1 time. Last update was at 2016/02/22 19:13:28
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![[Post New]](/s/i/i.gif) 2016/02/22 19:15:14
Subject: Re:Deathwatch Overkill
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Stubborn Dark Angels Veteran Sergeant
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angelofvengeance wrote:endlesswaltz123 wrote:I find it a bit weird that the terminator guy get's a heavy flamer and a melta gun but doesn't get the split fire rule, or ability to fire both in a turn, even if it's just once a game.
While that would be cool, a heavy flamer can do a lot of damage to a horde of poorly equipped cultists as is. Being able to fire both in the same turn would be a little unfair to the Genestealer player.
In deathwatch game yes, I meant in 40k though. He's only one guy, with one wound with near useless armour in the current gaming climate... If he's going to be 60pts and a 1 man unit, at least give him the chance to fire both when he teleports in as he won't last very long against anything. A unit of grots has a good chance of taking him out in one turn.
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My hobby instagram account: @the_shroud_of_vigilance
My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
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![[Post New]](/s/i/i.gif) 2016/02/22 19:27:24
Subject: Re:Deathwatch Overkill
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Grim Dark Angels Interrogator-Chaplain
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endlesswaltz123 wrote: angelofvengeance wrote:endlesswaltz123 wrote:I find it a bit weird that the terminator guy get's a heavy flamer and a melta gun but doesn't get the split fire rule, or ability to fire both in a turn, even if it's just once a game.
While that would be cool, a heavy flamer can do a lot of damage to a horde of poorly equipped cultists as is. Being able to fire both in the same turn would be a little unfair to the Genestealer player.
In deathwatch game yes, I meant in 40k though. He's only one guy, with one wound with near useless armour in the current gaming climate... If he's going to be 60pts and a 1 man unit, at least give him the chance to fire both when he teleports in as he won't last very long against anything. A unit of grots has a good chance of taking him out in one turn.
Again, bit silly because grots will get fething murdered by an AP4 template weapon. You only get one(admittedly pretty powerful) shot with a melta gun anyway. What good would that do against a mob? It would take very, very lucky dice rolls to kill the terminator with a grot gakky pistol.
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![[Post New]](/s/i/i.gif) 2016/02/22 19:33:38
Subject: Re:Deathwatch Overkill
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Stubborn Dark Angels Veteran Sergeant
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angelofvengeance wrote:endlesswaltz123 wrote: angelofvengeance wrote:endlesswaltz123 wrote:I find it a bit weird that the terminator guy get's a heavy flamer and a melta gun but doesn't get the split fire rule, or ability to fire both in a turn, even if it's just once a game.
While that would be cool, a heavy flamer can do a lot of damage to a horde of poorly equipped cultists as is. Being able to fire both in the same turn would be a little unfair to the Genestealer player.
In deathwatch game yes, I meant in 40k though. He's only one guy, with one wound with near useless armour in the current gaming climate... If he's going to be 60pts and a 1 man unit, at least give him the chance to fire both when he teleports in as he won't last very long against anything. A unit of grots has a good chance of taking him out in one turn.
Again, bit silly because grots will get fething murdered by an AP4 template weapon. You only get one(admittedly pretty powerful) shot with a melta gun anyway. What good would that do against a mob? It would take very, very lucky dice rolls to kill the terminator with a grot gakky pistol.
Look up, split fire rule was mentioned. I wouldn't fire it at an ork mob ideally.
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My hobby instagram account: @the_shroud_of_vigilance
My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
Blog |
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![[Post New]](/s/i/i.gif) 2016/02/22 19:39:03
Subject: Deathwatch Overkill
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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MajorTom11 wrote:By the layout of the boards, they really should have just made them space-hulk compatible. Shame to miss the opportunity imho.
GW's never found an opportunity they couldn't miss, especially when it comes to leveraging IP/cross-product promotion.
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![[Post New]](/s/i/i.gif) 2016/02/22 19:41:31
Subject: Deathwatch Overkill
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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M0ff3l wrote: Kanluwen wrote:I just really, really, really am questioning the lack of the Blood Angel, Raven Guard, White Scar, and Salamander having the IC rule--but there may be something we're not seeing allowing them to be taken as unit upgrades.
I agree, even though you can take them as an allied detachment, the 4 singleton guys that dont have IC are never worth it unless you take the formation.
And taking them as a formation makes them even more useless, since they lose their special abilities for their jump packs/bikes and the Terminator removes the unit's ability to run.
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![[Post New]](/s/i/i.gif) 2016/02/22 19:43:32
Subject: Deathwatch Overkill
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Death-Dealing Devastator
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To maximise efficiency, I'd say Cassius as Warlord, Lib as 2nd HQ and then have the Deathwatch Killteam.
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- 535pts
40K - 2000pts
HH - 3000pts
- 40 Wounds |
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![[Post New]](/s/i/i.gif) 2016/02/22 19:45:34
Subject: Deathwatch Overkill
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Deadshot Weapon Moderati
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TheCrusadeSmurf wrote:To maximise efficiency, I'd say Cassius as Warlord, Lib as 2nd HQ and then have the Deathwatch Killteam.
As what kind of formation? Unbound?
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