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![[Post New]](/s/i/i.gif) 2016/03/01 16:14:43
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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EnTyme wrote: DarkStarSabre wrote:...Well, now that I've seen the snippets of the Ally matrix for the cults.
I'm kind of disappointed.
Same ally matrix as Tyranids (i.e. Come the Apocalyse for everything save Tyranids). Really disappointing when you consider all the fluff for the Stealer Cults and indeed fiction in the past few years has Tau, Guard and Orks and the original Cults could ally with Chaos or at the very least Lost and the Damned.
Great potential to have a mini-faction that would bridge gaps between one force and the other wasted. Seriously, you could've taken the Cult as the main force and had allied detachments of other things to bridge the gap. :(
I can understand non-tyranids being fooled enough to ally with 3rd-4th generations, but the rest of the models are pretty obviously Xenos of some sort. Unless I'm missing something from the fluff (which I admittedly don't know very well beyond the DW RPG and Space Hulk), the matrix seems spot-on to me.
Because they're not "allies", they're Brood Brothers; humans(or Tau, or Orks etc) who have been implanted and as such are driven to protect and nurture the Cult, even to the point they'll care for and defend the Aberrants. You'd not be adding a detachment of actual Imperial Guard to your Cult, you'd be using Imperial Guard via the Allies rules to represent all the various PDF units, hive gangs, docker guilds, household militias etc that the Cult has infiltrated, implanted, and taken over.
Really the Cult should at least have Battle Brothers with Tyranids, Allies of Convenience with Guard and Tau(well really all three should be the same, but in terms of game mechanics it needs to be BB so they can adequately mesh with 'nids and permitting full ally-shenanigans with Guard and Tau vehicles and specialist units might be a tad too much balance-wise). Maybe also Desperate Allies with Orks(because I imagine even implanted Orks would still be fractious and harder to control than other species).
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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![[Post New]](/s/i/i.gif) 2016/03/01 17:40:13
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Auspicious Aspiring Champion of Chaos
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Yodhrin wrote:
Because they're not "allies", they're Brood Brothers; humans(or Tau, or Orks etc) who have been implanted and as such are driven to protect and nurture the Cult, even to the point they'll care for and defend the Aberrants. You'd not be adding a detachment of actual Imperial Guard to your Cult, you'd be using Imperial Guard via the Allies rules to represent all the various PDF units, hive gangs, docker guilds, household militias etc that the Cult has infiltrated, implanted, and taken over.
Really the Cult should at least have Battle Brothers with Tyranids, Allies of Convenience with Guard and Tau(well really all three should be the same, but in terms of game mechanics it needs to be BB so they can adequately mesh with 'nids and permitting full ally-shenanigans with Guard and Tau vehicles and specialist units might be a tad too much balance-wise). Maybe also Desperate Allies with Orks(because I imagine even implanted Orks would still be fractious and harder to control than other species).
What you're talking about isn't "allies". You are talking about new units in the army that would be similar to the 3rd-4th gen hybrids with different stats. Wait for the codex and you'll probably get them.
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2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2016/03/01 20:25:23
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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EnTyme wrote: Yodhrin wrote:
Because they're not "allies", they're Brood Brothers; humans(or Tau, or Orks etc) who have been implanted and as such are driven to protect and nurture the Cult, even to the point they'll care for and defend the Aberrants. You'd not be adding a detachment of actual Imperial Guard to your Cult, you'd be using Imperial Guard via the Allies rules to represent all the various PDF units, hive gangs, docker guilds, household militias etc that the Cult has infiltrated, implanted, and taken over.
Really the Cult should at least have Battle Brothers with Tyranids, Allies of Convenience with Guard and Tau(well really all three should be the same, but in terms of game mechanics it needs to be BB so they can adequately mesh with 'nids and permitting full ally-shenanigans with Guard and Tau vehicles and specialist units might be a tad too much balance-wise). Maybe also Desperate Allies with Orks(because I imagine even implanted Orks would still be fractious and harder to control than other species).
What you're talking about isn't "allies". You are talking about new units in the army that would be similar to the 3rd-4th gen hybrids with different stats. Wait for the codex and you'll probably get them.
Eh? What would be the point of that? To properly represent the background, they need access to baseline human infantry squads with the standard variety of weapons & configurations and normal non- SM STC vehicle patterns. In order to allow them to properly represent the variety of forces a Cult might come to control as Brood Brothers, they would have to copy & paste practically every single unit from the Guard codex. It's a ludicrously inefficient way to go about it given they could just make the two armies Allies of Convenience and be done with it.
Besides which, I don't agree that GW will provide even a small selection of Guard-style units in the eventual Cult release, both because it will be too small to accommodate them("Harlequin sized" is the present rumour, which would be taken up almost entirely with 3 clampack characters and the two multipart Hybrid kits), and because GW aren't giving these wee new factions access to stuff from other codices even when by the fluff they should have them(AdMech should really have all the STC vehicles).
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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![[Post New]](/s/i/i.gif) 2016/03/01 20:36:33
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Leaping Khawarij
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If we get 2 Boxes one will probably be 1/2nd gen and Abhorrent
combi box this is IF we get two boxes
I'm aware they are coming however I have no clue on what they will get.
The second will probably be 3/4th gen with possibly 2 builds
id like if we got the odd Tau or Ork hybrid but i wouldn't hold my breath
it could be a 3 box 3 blister release ( magos, prime, and broodlord but that is quite big for a mini army ) and the boxes being 1/2 gen second 3/4/ abhorrent leaving a limo?
the GS being obviously usable for the GSC army and tyranids
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![[Post New]](/s/i/i.gif) 2016/03/01 20:48:01
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Legendary Master of the Chapter
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That is just Rick Priestly being a jerk.
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![[Post New]](/s/i/i.gif) 2016/03/01 21:29:25
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Tough Traitorous Guardsman
London, England
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well looking forward to this. had better not sell out in a fortnight or i will be unhappy.
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![[Post New]](/s/i/i.gif) 2016/03/01 22:07:15
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Fixture of Dakka
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It's not supposed to sell out at all.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2016/03/01 22:39:37
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Grim Dark Angels Interrogator-Chaplain
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daddyorchips wrote:well looking forward to this. had better not sell out in a fortnight or i will be unhappy.
It's apparently not going to go away anytime soon, so I think you'll be just fine!
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![[Post New]](/s/i/i.gif) 2016/03/01 23:13:10
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Longtime Dakkanaut
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I hope we don't have to wait too long for a full codex release.
Hell I hope there IS a full codex release.
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![[Post New]](/s/i/i.gif) 2016/03/01 23:28:20
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Fixture of Dakka
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migooo wrote:
it could be a 3 box 3 blister release ( magos, prime, and broodlord but that is quite big for a mini army ) and the boxes being 1/2 gen second 3/4/ abhorrent leaving limo
So about the same size release as harlequins?
Death watch could get by with a tac squad/veteran kit, an assault/vanguard box and maybe a terminator kit. Then a clampack chaplain Libbey and captain. Have multiple shoulder pad options.in the clampacks and a big mix in the sets.
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![[Post New]](/s/i/i.gif) 2016/03/01 23:47:12
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Regular Dakkanaut
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MajorWesJanson wrote:migooo wrote:
it could be a 3 box 3 blister release ( magos, prime, and broodlord but that is quite big for a mini army ) and the boxes being 1/2 gen second 3/4/ abhorrent leaving limo
So about the same size release as harlequins?
Death watch could get by with a tac squad/veteran kit, an assault/vanguard box and maybe a terminator kit. Then a clampack chaplain Libbey and captain. Have multiple shoulder pad options.in the clampacks and a big mix in the sets.
A DW biker box to go with the White Scar would be great too.
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![[Post New]](/s/i/i.gif) 2016/03/02 01:57:12
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Lone Wolf Sentinel Pilot
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Ork genestealer hybrids were featured in the Ciaphas Cain book I am reading atm, "The Emperor's Finest". It's not until the last half of the book though.
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This message was edited 1 time. Last update was at 2016/03/02 01:57:29
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![[Post New]](/s/i/i.gif) 2016/03/02 06:24:04
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Dakka Veteran
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If aberrants get a kit, they won't share with other generations. I would like to see them with more weapon options though.
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![[Post New]](/s/i/i.gif) 2016/03/02 07:26:26
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Unstoppable Bloodthirster of Khorne
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Got paid today. Ordered 4 boxes. Now Broke. Such is life!
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![[Post New]](/s/i/i.gif) 2016/03/02 07:40:13
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Arch Magos w/ 4 Meg of RAM
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4 boxes?? Crikey Az - you got some crackign conversion ideas on the cards?
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![[Post New]](/s/i/i.gif) 2016/03/02 07:40:35
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Longtime Dakkanaut
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You certainly don't seem to do anything by halves
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![[Post New]](/s/i/i.gif) 2016/03/02 07:48:39
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Unstoppable Bloodthirster of Khorne
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In for a penny, lads. I've got no concrete plans at this stage. I just find it easier to buy a bit more than I need, then never need to think about it again. The general thought so far is that a fair few of the DW will be farmed out to other marine projects for various heroes and such, which will leave me with 1 box for the game proper, and an extra box worth of guys (plus a few odd extras) will combine for a 40k force once the rules, etc come out.
Getting more than I sanely need also removes any trepidation when it comes to chopping up and converting using models like this, when I want to have a "proper" one for the game/display. I'm a little OCD like that.
I do have a whole bunch of Deathwatch parts in metal I bought a few years ago, so a Deathwatch force has been one of the (many) forces I've been thinking about for awhile - more or less like the Minotaurs I'm finally working on.
I've also got a bunch of the old original stealers and a few of the Goodwin cultists that I've kept in a little box all these years, and I think they might finally have their moment in the sun alongside the "purple" side of the box.
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![[Post New]](/s/i/i.gif) 2016/03/02 10:00:43
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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[MOD]
Otiose in a Niche
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Since it's somewhat relevant, Wargames Exclusive is working on a Denim Snatching Cult Armored Limo.
http://wargameexclusive.com/
Discussion here
http://www.dakkadakka.com/dakkaforum/posts/list/300/667988.page
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![[Post New]](/s/i/i.gif) 2016/03/02 13:16:37
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Wrathful Warlord Titan Commander
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Just had it confirmed I'll have my copy tonight. Can't Wait!
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How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " |
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![[Post New]](/s/i/i.gif) 2016/03/02 16:27:26
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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notprop wrote:Just had it confirmed I'll have my copy tonight. Can't Wait!
Sonofa, really? Mine doesn't even get shipped until Friday
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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![[Post New]](/s/i/i.gif) 2016/03/02 16:30:31
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Longtime Dakkanaut
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I never got why the Cults had limos for their transports.
Surely their whole thing is hiding in the shadows and trying to remain unnoticed until the time to strike?
Why would they call attention to themselves with big flashy vehicles?
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![[Post New]](/s/i/i.gif) 2016/03/02 16:33:35
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Dakka Veteran
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In the grim darkness of the far future, everyone has a limo.
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![[Post New]](/s/i/i.gif) 2016/03/02 16:36:50
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Fixture of Dakka
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dan2026 wrote:I never got why the Cults had limos for their transports.
Surely their whole thing is hiding in the shadows and trying to remain unnoticed until the time to strike?
Why would they call attention to themselves with big flashy vehicles?
I think the Magus only gets a limo once he has reached Joel Osteen levels of influence.
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"The Omnissiah is my Moderati" |
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![[Post New]](/s/i/i.gif) 2016/03/02 16:43:27
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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[MOD]
Otiose in a Niche
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dan2026 wrote:I never got why the Cults had limos for their transports.
Surely their whole thing is hiding in the shadows and trying to remain unnoticed until the time to strike?
Why would they call attention to themselves with big flashy vehicles?
In the Imperium people know better than to question their betters. if there's a fancy car with tinted windows driving around you don't look too closely.
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![[Post New]](/s/i/i.gif) 2016/03/02 16:48:19
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Towering Hierophant Bio-Titan
Mexico
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dan2026 wrote:I never got why the Cults had limos for their transports.
Surely their whole thing is hiding in the shadows and trying to remain unnoticed until the time to strike?
Why would they call attention to themselves with big flashy vehicles?
Because plenty of Genestealer Cults rule their respective planets or at least have infiltrated the government.
Genestealers Cults tend to have good PR.
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![[Post New]](/s/i/i.gif) 2016/03/02 16:57:15
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Stoic Grail Knight
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Nostromodamus wrote: dan2026 wrote:I never got why the Cults had limos for their transports.
Surely their whole thing is hiding in the shadows and trying to remain unnoticed until the time to strike?
Why would they call attention to themselves with big flashy vehicles?
I think the Magus only gets a limo once he has reached Joel Osteen levels of influence.
Maybe Joel Osteen IS a genestealer primarch.
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![[Post New]](/s/i/i.gif) 2016/03/02 17:12:01
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Fixture of Dakka
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dan2026 wrote:I never got why the Cults had limos for their transports.
Surely their whole thing is hiding in the shadows and trying to remain unnoticed until the time to strike?
Why would they call attention to themselves with big flashy vehicles?
Vehicles with blacked-out windows are handy for moving obviously non-human clan members about. I suppose a less-powerful clan would use Transit vans or the like instead, but once they've got to the point where they're the local bigshots, well, they'd be using big flashy limousines even if they weren't secretly aliens plotting the downfall of the planet.
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![[Post New]](/s/i/i.gif) 2016/03/02 17:12:09
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Unbalanced Fanatic
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Maybe?
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![[Post New]](/s/i/i.gif) 2016/03/02 17:15:52
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Auspicious Aspiring Champion of Chaos
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notprop wrote:Just had it confirmed I'll have my copy tonight. Can't Wait!
Companies like GW take street dates seriously. If your FLGS is handing them out before Friday, they probably don't appreciate you announcing it.
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2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2016/03/02 17:29:42
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Longtime Dakkanaut
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EnTyme wrote: notprop wrote:Just had it confirmed I'll have my copy tonight. Can't Wait!
Companies like GW take street dates seriously. If your FLGS is handing them out before Friday, they probably don't appreciate you announcing it.
Yup. I was in store a while back and some guy came in saying that some bookstore was selling a GW book that hadn't been released and that it was a good read. Guy left store and GW employe immediately phoned HQ to see whether it was allowed.
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YMDC = nightmare |
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