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Made in au
Fresh-Faced New User




What do you guys wish the 40k team would do a better job of writing? Personally I hate warlord traits, making them random is just such a stupid idea. This is supposed to be a skill your warlord has learned over their career, so why on earth wouldn't you know about it until the start of a battle?

And ugh, the whole psychic dice pool thing is just so annoying, these days a lone psyker can barely cast his own powers without help from another.

So, people, discuss!
   
Made in fr
Storm Trooper with Maglight





France, Southwest Side

I got used to random warlords traits and psychic phase. The peoblem IMHO is not the randomness but the inequality between traits and powers. I mean, I play IG and there are very good things like D3 outflanking units and +1 order but you can also end up with your warlord and his CCS being.... relentless!
More balance between features should do the trick I guess.

I am more annoyed by:
- reserves that you can't really choose the turn they come.
- Snap shots weapons if a vehicle uses an Ordnance weapons
- Ridiculously low number of weapons fired at full BS after moving 6" for a vehicle. That is so true; if a tank of the 41th millenia moves more than 10m (quick maths) or so, its hyper sophisticated aiming systems are jammed. I really hate that.
- The fact you can't disembark if you have moved more than 6".

I gueds I have an issue with vehicles rules in general

This message was edited 1 time. Last update was at 2015/12/23 07:44:08


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Made in pl
Stalwart Space Marine




1 Any rule written to sell minis over be fun to play
2 Invisibility
3 Stuff that points you to check one different codex and brb just to know meaning
4 Contradiction

   
Made in at
Not as Good as a Minion





Austria

That the game designers don't know what the actually doing.

- random results for everything (reserve, traits, movement etc)
- no fraction balance
- poor mission design which favours mobile lists together with limited movement for some fractions

- no FAQ's/Errata (because the rules are perfect and don't need changes....)

- a lot more

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in de
Violent Space Marine Dedicated to Khorne






I hate randomness.

- Random Warlord traits (so glad we houseruled that you can choose your trait)
- Random Charge Distance... hello 2" charge. ffs atleast make it 6+W6
- Stealing the initiative.
- It´s not a rule but anyway. The first sentence in every FAQ (linky) really REALLY fills my heart with searing hate.

This message was edited 4 times. Last update was at 2015/12/23 08:35:33


 stealth992 wrote:
...
Or you can just keep buying chaos everything, and not play them. Just sit alone in your room for years, painting and detailing, and detailing some more. Then keep doing that for years until you own upwards of 10000 points of chaos. Keep shining their swords and sharpening their knives. Then some day, some wonderful day, when a new book comes out that will realize your armies' potential, come out from hiding. Everyone will have thought you had left warhammer 40k for good, but no, you had been training, preparing, and brooding for this moment. Return with such vengeance and hatred that you will not hold back, and you will destroy everything in your path. Like a true chaos crusade, wait for the right moment, then burst forth from the Eye of Terror and unleash your pain on the whole universe. And when they cry and complain that you are OP and that it's not fair. Reassure them that it's true. It isn't fair, but it's what they DESERVE. All of them, each and every one of them deserve to be obliterated into oblivion. And if they ask you to play with a fluffy army, tell them you will do so. But on game day bring the meanest nastiest, ugliest army you can. Give them no opportunity for victory, give them no opportunity for enjoyment. Your only goal is to inflict as much pain and suffering as possible. And when they cry, and they will cry, laugh at them, drink their salty tears, and bath in their sweet, sweet blood.

 
   
Made in us
Douglas Bader






It would be much shorter and more efficient to have a thread asking what rules people don't hate. Virtually the entire rulebook is full of awful game design that would drive most people to commit honorable suicide in shame.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in de
Regular Dakkanaut





Mass mechanisation is probably the cause of 90% of 40k's problems.

 
   
Made in us
Longtime Dakkanaut





Let's start with something simple like making rules clear and unambiguous, or at least putting out consistent and quick FAQs when there is confusion.

Just go to the Tau tactics thread an look at how every single discussion turns into a rule debate because of how poorly worded all of the special rules are.

I'll pluck you like a flower.

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Made in fr
Inquisitorial Keeper of the Xenobanks





France

Why is mass mechanization a problem ?

   
Made in br
Fireknife Shas'el




Lisbon, Portugal

How badly the rules are written.

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 Unit1126PLL wrote:
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"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in de
Regular Dakkanaut





 godardc wrote:
Why is mass mechanization a problem ?


1. 28mm scale does not suit mass mechanisation.
2. In 99% of the fluff, mass mechanisation is not a thing especially amongst Space Marines.
3. Mass mechanisation wasn't a thing until a few editions in, so the ruleset is obviously not designed for it.
4. It really takes away from bad arse dudes doing bad arse things.
5. It's the slippery slope to giant mechasuits fighting each other on a 28mm play area.

 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

1) No proof reading
2) Lack of internal and external balance
3) Beer and pretzels mentality
4) Rerollable 2+ saves
5) Poor flyer rules
6) The strange belief that random tables is a substitute for interesting game design. See - Knights Codex


Automatically Appended Next Post:
 Peregrine wrote:
It would be much shorter and more efficient to have a thread asking what rules people don't hate. Virtually the entire rulebook is full of awful game design that would drive most people to commit honorable suicide in shame.


Suicide? No. Being replaced by someone competant? Yes.
But this is games workshop; they only care about your attitude, not your skill. And by attitude I mean slavish loyalty to Kirby.

This message was edited 2 times. Last update was at 2015/12/23 11:27:13


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Shadowy Grot Kommittee Memba






1) No assault out of reserves/infiltrate/deep strike/outflank.

EITHER A) all those things should disallow shooting too, OR

B) you can admit that with random scatter and mishaps, interceptor, overwatch, reserve rolls, random charge distance, and not being able to come in T1, you take enough risks deep striking/reserving and your opponent has enough chance to play against you.

"But drop pods/WWP/some other specific thing will be broken!" So fix that. Make drop pods not assault vehicles. Disallow assault after WWP.

2) Roll assault move, move to base to base, then resolve overwatch before the first assault phase. No more shooting models to make the assault move harder.

3) consolidate as normal after assaulting a vehicle. This is just stupid and is just another unnecessary assault hamstring

4) change WS/WS table to be identical to S/T table. It's beyond ridiculous that there is in 99% of cases only a single die shift at stake between the skill of combatants.

4) and with all the buffs to assault: change sweep to cause the difference between the results as AP2 wounds rather than instantly removing the whole unit, and if a sweep is successful let the winner choose whether the enemy runs or they stay locked.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Guard Heavy Weapon Crewman




I'm fine with most of the rules except...the cover save system. Cover should be reduced or improved with modifiers and never simply ignored. Ignores Cover is a travesty that makes balance between shooting armies and assault armies simply impossible to acheive.

Nearly all weapons from IG, Spehss Mahreens, Tau, Eldar, etc. ignores Ork, 'Nid, etc armor. Add in Ignores Cover and all player interaction is gone. One player rolls dice, the other removes models.

If ignores cover is completly vital to some armies' playstyle then (they are poorly designed and hamstrung by over reliance on a single mechanic and) they should simply have enough methods to obtain modifiers that they functionally have ignores cover but are not guaranteed it.

Lastly if you don't like randomness you're playing the wrong game. The entire challenge of this game at all stages is discovering and mitigating sources of randomness through list efficiency, rerolls, and redundancy. I'm talking as bout the game now, not the fluff. I you love the fluff more power to you.

This message was edited 1 time. Last update was at 2015/12/23 14:59:22


 
   
Made in fi
Confessor Of Sins




The problem isn't any single unit or unit type as such (the mechanization gripe), it's the way GW designers just say "wouldn't it be cool" and include things without testing how it works or if it works at all.

Like the idiotic Challenges in melee, for example. To me it just looks like an extra bonus for melee guys - they get to single out and kill my sergeants first for free with characters that probably wouldn't care about the SGTs 1-2 extra attacks anyway. Apparently this is brave, honorable and in character, until the melee blender spots someone who could a) kill him or b) tank his blows in a challenge. Then it becomes a game of sacrificing sergeants so the big guy can kill softer targets instead! Well, someone who has an army with powerful melee characters might think it's a good thing...
   
Made in gb
Sword-Bearing Inquisitorial Crusader





London, England

How poorly written they are. I can't think of another ruleset that is as full of contradictions and loopholes as 40k, to the point of becoming unplayable according to the rules as written. You have to have an hour long discussion before the game just to make sure you're both playing the same game.

If they sorted out that mess, it would then be a whole lot easier for them to actually write some good rules.
   
Made in us
Terminator with Assault Cannon





Florida

How convoluted the entire system had become. Calling special rules 'special' is such a farce. How are they 'special' when literally every unit in the game has them. And then they keep adding units that negate all 'special' rules anyways.

Its a joke.

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My Youtube Channel
JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking.
= Epic First Post.
 
   
Made in ca
Buttons Should Be Brass, Not Gold!






Soviet Kanukistan

The game has too much bloat. There are far too many units types (usually all very similar) and too many USR exceptions. This is also a symptom of messy rules writing. USRs, if competently written should be able to approximate, or equal existing abilities. The entire ruleset very badly needs to be streamlined. IMHO, the best way to do this is by using an entire paradigm shift of the game:

1. Force organization needs to go out the window. The present state of the game and GW's unlocked "take everything" approach has really made the old Force Org a thing of the past. On the other hand: Formations are a great way of "keeping it in the faction". These are a part of the game now. I like the fact that they reward players for using fluffy combinations of units. I would propose that the new game is no force org, take anything you want (similar to AoS). Incentivize staying in faction with a faction bonus, and introduce potent formation bonuses for restricted choice formations within factions.

2. Collapse the unit entries. The game has too many unit entries. Using Space Marines as an example, one could easily collapse ALL THE ASTARTES infantry into the following categories:

(a) Scouts - one entry: +points for bike, weapon options covers all options.
(b) Marines - one entry: options for jump packs, bikes, attack bikes, pistol/ccw, multi-special/heavy weapons covers Devastators, Assaults and Tacticals and Bikes.
(c) Veterans - one entry: options for terminator armor, centurion armor, jump packs, bikes, attack bikes, pistol/ccw, multi-special/heavy weapons covers (Long Fang-like) Devastators, Vanguards, Sternguard and Bikes (Bike heavy chapters like Ravenwing, and White Scars), Terminators and Centurions.

HQs with the same statline could easily be compressed into one entry, with different options for wargear.

Each of the Astartes chapters could be given a faction bonus... BAM... Space Marines streamlined. You could easily do this with most factions where you have a lot of dudes sharing a statline... i.e. Firewarriors/Pathfinders/Stealth Teams, or Aspect Warriors (bonuses are wargear based).

3. I think Alternating unit activation might be something to consider.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Peregrine wrote:
It would be much shorter and more efficient to have a thread asking what rules people don't hate. Virtually the entire rulebook is full of awful game design that would drive most people to commit honorable suicide in shame.


This.

Also, the fact that I can't shoot a Super Heavy or Gargantuan creature, because it's engaged with a squad of infantry who barely reach its shins. Oh and to add to the enjoyment, it can stomp my unengaged units up to 15" away. There is no middle-finger big enough.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Shas'ui with Bonding Knife






I think the ultimate issue with 40k is the fact we have a BRB and army codex that combine to make the rule system. AoS for example, yes it has its own issues, but if you compare the size of its rules to 40k.. I would argue it plays a lot better in comparison.

The codex system is essentially designed as a way to make more money and introduce some modularity to add new forces at will without having to change the core system. however, I dislike how essentially every codex rewrites or alters the majority of the brb when it comes to ignoring general rules or adding new ones.

In general I think 40k has become a little fat and needs a little bit of a diet.


@the_scotsman. I am quoting essentially everything you posted, because I agree on most things, except for the first two points =)

the_scotsman wrote:1) No assault out of reserves/infiltrate/deep strike/outflank.

EITHER A) all those things should disallow shooting too, OR

B) you can admit that with random scatter and mishaps, interceptor, overwatch, reserve rolls, random charge distance, and not being able to come in T1, you take enough risks deep striking/reserving and your opponent has enough chance to play against you.

"But drop pods/WWP/some other specific thing will be broken!" So fix that. Make drop pods not assault vehicles. Disallow assault after WWP.



I think maybe.. if you walk on from reserves or come in on an assault transport from reserves. Anything deepstriking I think is fine as is. It would become too powerful. GKs deepstrike entire army, and get into combat on the same turn for example..

the_scotsman wrote:
2) Roll assault move, move to base to base, then resolve overwatch before the first assault phase. No more shooting models to make the assault move harder.


What would the point of overwatch be? You actively want to shoot your opponent out of range of assault, its the only viable strategy with overwatch. Generally speaking if a non melee unit gets into cc with a melee threat, you might as well just pick the unit off the table.

the_scotsman wrote:
3) consolidate as normal after assaulting a vehicle. This is just stupid and is just another unnecessary assault hamstring


100% agree with this. It has killed my units more times then I would like =(

the_scotsman wrote:
4) change WS/WS table to be identical to S/T table. It's beyond ridiculous that there is in 99% of cases only a single die shift at stake between the skill of combatants.


Again 100% agree the table needs rework. Maybe not exactly the same as S/T.. but something ws1 should not hit a ws10 unit on 5s, it should be EXTREMELY hard to hit at that extreme difference if not impossible.

the_scotsman wrote:
4) and with all the buffs to assault: change sweep to cause the difference between the results as AP2 wounds rather than instantly removing the whole unit, and if a sweep is successful let the winner choose whether the enemy runs or they stay locked.


As a tau player that usually loses units to nothing other then assault sweeps I wouldn't mind some change. But I am unsure with generally how lack luster cc is in 40k, that changing anything would make cc units useless.

bhollenb wrote:I'm fine with most of the rules except...the cover save system. Cover should be reduced or improved with modifiers and never simply ignored. Ignores Cover is a travesty that makes balance between shooting armies and assault armies simply impossible to acheive.


Cover used to be different in previous editions right? I started in 7e so my knowledge is a little weak on older ones. I thought though that cover used to effect the range on a units weapon or something like that ?

the_scotsman wrote:
Lastly if you don't like randomness you're playing the wrong game. The entire challenge of this game at all stages is discovering and mitigating sources of randomness through list efficiency, rerolls, and redundancy.


100% agree, its based on dice, its random, get over it =D

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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

That Cover saves are lumped in with Jink saves, and that "Ignores Cover" magically makes it so shots are blowing through solid walls.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Kanluwen wrote:
That Cover saves are lumped in with Jink saves, and that "Ignores Cover" magically makes it so shots are blowing through solid walls.


They were doing that before Jink even existed...

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Shas'ui with Bonding Knife






 vipoid wrote:
 Peregrine wrote:
It would be much shorter and more efficient to have a thread asking what rules people don't hate. Virtually the entire rulebook is full of awful game design that would drive most people to commit honorable suicide in shame.


This.

Also, the fact that I can't shoot a Super Heavy or Gargantuan creature, because it's engaged with a squad of infantry who barely reach its shins. Oh and to add to the enjoyment, it can stomp my unengaged units up to 15" away. There is no middle-finger big enough.


I am going to jump in here before anyone hopefully and say..

If you want to argue this (stompoing unengaged models etc) move to the YMDK thread discussing this.. it might even be on the first page of threads

@vipoid.. this is in no way directed at you.. but at anyone who wants to jack the thread and talk about this XD

cheers!

This message was edited 1 time. Last update was at 2015/12/23 15:14:00


Take a look at my painting blog! Always looking to improve, please feel free to comment with thoughts and advice!

Play TE or FSE, check out my useful guide for New players! 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 vipoid wrote:
 Kanluwen wrote:
That Cover saves are lumped in with Jink saves, and that "Ignores Cover" magically makes it so shots are blowing through solid walls.


They were doing that before Jink even existed...

True, but previously "Ignores Cover" was much more rare. It's become far more common with the prevalence of "Jink" saves.
   
Made in pl
Longtime Dakkanaut




The entire challenge of this game at all stages is discovering and mitigating sources of randomness through list efficiency, rerolls, and redundancy.

Which would be a great thing, if GW didn't forget to give those efficient options to some armies.

More or less this is the thing I hate the most. Changing my codex pre 7th to fit some JJ crazy streamline dream and then making 7th ed not about streamlining at all, to a point where the "OP" codex I had in 5th looks laughably weak and makes the whole new codex poinless. Unless of course GW goal was to make IG players miserable.

This message was edited 1 time. Last update was at 2015/12/23 15:19:25


 
   
Made in ca
Twisting Tzeentch Horror




Canada

Cover saves should be a to hit modifier for ranged attacks, and ignores cover should be a modifier of the ranged modifier. That way you can get some varience in cover saves.

Alternating unit activation is awesome and changes the game drastically, my friends and I play that way already and it makes the game fantastic.

Ranged attacks shouldn't have a max unless it's a las weapon, it should be to hit modifiers and strength / ap reductions.

Melee needs a lot of adjustments, many listed already are quite good.

3000 Points Tzeentch 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Kanluwen wrote:
True, but previously "Ignores Cover" was much more rare. It's become far more common with the prevalence of "Jink" saves.


True. There's also a lot more stacking cover saves these days (so that many units can easily get 2+ or 3+ cover even in the open).

It makes the game far too all-or-nothing for my tastes - with many units flipping between an amazing (possibly even rerollable) cover save, and no cover save at all.

I'd like to see fewer stacking cover saves, and also have Ignores Cover impose a penalty to cover saves - rather than just ignoring them outright.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Locked in the Tower of Amareo




 nullBolt wrote:
Mass mechanisation is probably the cause of 90% of 40k's problems.



Nope.
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

-Pre-battle randomness should not exist. (WL traits, powers, gifts etc.) People should be able to have their army set up pre game the way they want, not in a "I'm hoping to roll up X trait/power" gambit.

-schizophrenic double standards between shooting and assault needs to be fixed. (Shooters can appear from reserves and murder units, powerful guns that can start doing work on turn 1 cost much less than an equally powerful melee weapon that can't do anything until a couple turns into the game, and most of the time you are told you "can't shoot," they really mean you still hit on 6's, as opposed to assault where "can't assault" means "you can't freaking assault.")

-Normal Vehicles being too easy to kill or make irrelevant even when you don't kill them. Stunning/immobilizing a melee dreadnought, shaking a whirlwind, and popping the weapon off a vindicator for example. The armor mechanic was somewhat decent a long time ago, but haywire, grav, D, lance, gauss, melta, armourbane, and tank hunter being widespread has removed all but the most efficient armour (like 0 point transports) from the game.

-Hilarious miscosts and bad balance in general. See invis, wraithknights, canoptek spyders and wraiths, grav cannons, riptides, the list goes on...

-New things are just made better, while old things remain the same. If you like an older army such as marines or tyranids, most of your old stuff sucks. Old Tyranid MC's are mostly all stuck at 4 wounds, because that USED TO BE about as many wounds as something outside apocalypse would ever have. Nowadays it's surprising to see a new MC with less than 5, and they just won't go back and update old things to be have the same power level. Similarly, marine gun profiles haven't changed in cost or power in a very long time. Using any of the "old" heavy weapons like lascannons is now very point-inefficient.

-no 2+ Save outside of normal armor should exist. Rerollable saves shouldn't exist or should be extremely limited. (Example, corbulo's 1 per game reroll.)

-formations with free bonuses. GW already sucks at balance. Adding on formations made it much worse. Some of them give you 500 free points, some of them let your terminators run before shooting the turn they deep strike.

The game is fun to play, but you really have to navigate a mine field nowadays to avoid shattering the game at the list-building stage.

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 Peregrine wrote:
It would be much shorter and more efficient to have a thread asking what rules people don't hate. Virtually the entire rulebook is full of awful game design that would drive most people to commit honorable suicide in shame.


EXALTED!
   
 
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