Switch Theme:

The Mantic's "The Walking Dead Miniatures Game - All Out War" Kickstarter Thread  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fixture of Dakka





CL VI Store in at the Cyber Center of Excellence

The inclusion of kid figures is not the issue in my mind, it is making it a Good Thing for the owning player to get those kids killed that is the issue.

"Hey, I got Sophie killed! Now I get a bonus!"

That just doesn't sit well with me.

Every time a terrorist dies a Paratrooper gets his wings. 
   
Made in gb
RogueSangre



West Sussex, UK

 CptJake wrote:
overtyrant wrote:
But it's cool incentivizing players to kill women and men?


Honestly? In a skirmish game it is cool to incentivize players to keep as many of their figures alive as possible.

But that may just be me.

When ever you are incentivized to get any members of your own team killed, especially the weakest/most vulnerable, there is a problem in my opinion.

And again, it seems contrary to the source material.


I don't think there is an incentive to get a member of your own team killed, I see it as more a deterrent to kill them for your opponent. I think this fits with the source material as any aggression towards children is usually the last resort.


Automatically Appended Next Post:
 CptJake wrote:
The inclusion of kid figures is not the issue in my mind, it is making it a Good Thing for the owning player to get those kids killed that is the issue.

"Hey, I got Sophie killed! Now I get a bonus!"

That just doesn't sit well with me.


I think any bonus you get would not make up for the loss of a character able to take objectives.

This message was edited 1 time. Last update was at 2016/02/09 18:29:05


 
   
Made in us
Thermo-Optical Tuareg





California

The funny thing is that in the comic, Carl is actually one of the group's more competent fighters. Considering he also survives multiple shootings, Carl should be one of the game's better characters. There's also the fact that Sophia managed to be one of the last few people in tge original Atlanta group to survive. She doesn't die in the comic. If they manage to throw in Clementine, the kids really ought to have better stats than most of the adults considering what they go through in their respective stories and manage to survive.

   
Made in us
Legendary Master of the Chapter





SoCal

Albino Squirrel wrote:
Who wants to play a game where most of the characters you are playing look like helpless people in the process of dying? And you also get to try to murder children, so there's that.


That's a child? I though Warwick Davis was pulling an Eddie Redmayne.

   
Made in gb
RogueSangre



West Sussex, UK

The only 2 sculpts I actually dislike are Liam and Donna as they are clearly one moment away from death. The other unarmed characters look on edge but still seem acceptable as scavengers.
   
Made in gb
Mighty Vampire Count






UK

 Barzam wrote:
The funny thing is that in the comic, Carl is actually one of the group's more competent fighters. Considering he also survives multiple shootings, Carl should be one of the game's better characters. There's also the fact that Sophia managed to be one of the last few people in tge original Atlanta group to survive. She doesn't die in the comic. If they manage to throw in Clementine, the kids really ought to have better stats than most of the adults considering what they go through in their respective stories and manage to survive.


Indeed Carl should kick ass - Sophia should be good at just not dying

but they are very chubby - or is it just me?

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Fixture of Dakka





CL VI Store in at the Cyber Center of Excellence

Aeneades wrote:
 CptJake wrote:
overtyrant wrote:
But it's cool incentivizing players to kill women and men?


Honestly? In a skirmish game it is cool to incentivize players to keep as many of their figures alive as possible.

But that may just be me.

When ever you are incentivized to get any members of your own team killed, especially the weakest/most vulnerable, there is a problem in my opinion.

And again, it seems contrary to the source material.


I don't think there is an incentive to get a member of your own team killed, I see it as more a deterrent to kill them for your opponent. I think this fits with the source material as any aggression towards children is usually the last resort.


When the zombies are run by an AI, the other player isn't going to stop you from running Sophie into a rotter so that Carol gets her bonus to cap an opponent. I don't think that fits with the source material. I guess we need to just agree to disagree.

Every time a terrorist dies a Paratrooper gets his wings. 
   
Made in au
Incorporating Wet-Blending






Australia

 CptJake wrote:
The inclusion of kid figures is not the issue in my mind, it is making it a Good Thing for the owning player to get those kids killed that is the issue.

"Hey, I got Sophie killed! Now I get a bonus!"

That just doesn't sit well with me.

I agree. Not because it's immoral, but because the rules of any game should reward strategies that make sense either by real life logic or according to genre conventions, and should punish strategies that do not make sense according to either. Deliberately allowing your children to be eaten by zombies is stupid both by real life logic and by zombie movie logic, and so it should be equally stupid by zombie game logic.

"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis 
   
Made in us
Fixture of Dakka





Runnin up on ya.

bound for glory wrote:
 agnosto wrote:
Albino Squirrel wrote:
Who wants to play a game where most of the characters you are playing look like helpless people in the process of dying? And you also get to try to murder children, so there's that.


Yeah, not crazy about Sophia and Carl being in a wargame. Yes, war is hell and all of that but that doesn't mean I want to pay money to, in essence, kill kids. Alternatively, I suppose that you could choose not to play with the kid models.

Still not up on how you can play with unarmed survivors. I generally like my fighters to look like they're at least able to fight.


You do understand you are playing a game, right?


Sure but I, personally, find some subject matter distasteful to one extent or another. I don't play games where women are raped either but I also don't cast judgement on those who enjoy such things.

As CptJake already pointed out, the rules as they stand actually encourage the death of innocent children so, yeah, not interested but there will be people who are happy to do so.


Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in gb
Longtime Dakkanaut






UK

Surely the loss of one of your team is going to more that offset a minor boost to one of your other characters?

Just seems like a fluffy rule to represent that the other character does place a high value on the child to me...

   
Made in at
Tail-spinning Tomb Blade Pilot





Actually, I think (as someone who didnt watch the show or read the comics) that having the kids confer bonuses upon death is a great way to implement some meta rules: BAsically, your opponent doesnt want to kill children needlessly (the actual player because itd confer a bonus, in-game because your guys might not want to kill children). You want your kid to get killed (this would represent children taking stupid risks because they dont know any better). So its a pretty nifty way to model *two* things thatd be hard to do any other way (apart from taking away player control entirely).

So yeah. Good idea, imo.
   
Made in us
Infiltrating Broodlord




Lake County, Illinois

 BobtheInquisitor wrote:
Albino Squirrel wrote:
Who wants to play a game where most of the characters you are playing look like helpless people in the process of dying? And you also get to try to murder children, so there's that.


That's a child? I though Warwick Davis was pulling an Eddie Redmayne.


I had to google Eddie Redmayne. And I still have no idea who he is. Are you trying to be obscure?

Now a Willow game is I'd be interested in. When is someone going to do that one? Then we can get a Warwick Davis miniature.
   
Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

 AlexHolker wrote:
 CptJake wrote:
The inclusion of kid figures is not the issue in my mind, it is making it a Good Thing for the owning player to get those kids killed that is the issue.

"Hey, I got Sophie killed! Now I get a bonus!"

That just doesn't sit well with me.

I agree. Not because it's immoral, but because the rules of any game should reward strategies that make sense either by real life logic or according to genre conventions, and should punish strategies that do not make sense according to either. Deliberately allowing your children to be eaten by zombies is stupid both by real life logic and by zombie movie logic, and so it should be equally stupid by zombie game logic.


Well there goes my tournament strategy . Carol with as many kids as I can take. I was going to have her tooling around in the Oscar Meyers Hot dog van ringing the bell for all the Zombies and tossing kids out the door like a clearance sale.

But seriously, if there ever became a tournament for this game that rule would have to get fixed or she would lose the model for this game and all subsequent games to stop abuse......Child abuse

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in us
Fixture of Dakka





CL VI Store in at the Cyber Center of Excellence

 Tyr13 wrote:
Actually, I think (as someone who didnt watch the show or read the comics) that having the kids confer bonuses upon death is a great way to implement some meta rules: BAsically, your opponent doesnt want to kill children needlessly (the actual player because itd confer a bonus, in-game because your guys might not want to kill children). You want your kid to get killed (this would represent children taking stupid risks because they dont know any better). So its a pretty nifty way to model *two* things thatd be hard to do any other way (apart from taking away player control entirely).

So yeah. Good idea, imo.


Except you do not need to rely on your opponent to cap the kid. You run it into an AI controlled zombie.

Hence, your 'meta rules' break down.


Every time a terrorist dies a Paratrooper gets his wings. 
   
Made in at
Tail-spinning Tomb Blade Pilot





Nope, thats the "stupid kid" part. Obviously, youd want to have some sort of rule that *also* encourages you to keep them alive. Maybe itd be enough to make every model valuable, maybe a victory points thing could work. Its all about balancing things.
   
Made in au
Longtime Dakkanaut





Melbourne, Australia

So, those rules, eh?

The galaxy is littered with the single-planet graveyards of civilisations which made the economically sensible decision not to explore space. 
   
Made in us
[DCM]
.







Doesn't seem to be inspiring much confidence and/or backer pledging...




I've got an Early Bird, but I can't see myself hanging on until the end.

And since the pace on this one is rather tame, it isn't spamming my inbox with updates, so I'm not in a rush to drop it...yet!
   
Made in us
Legendary Master of the Chapter





SoCal

Man, it really makes me wish I could think of a metaphor for something that, you know, doesn't function any more yet keeps up the pretense by shambling on. Something that keeps going long after it should have stopped. Anyone got any ideas?

   
Made in se
Executing Exarch






Jesus, those are some horrendous numbers. Compare them to Dungeon Saga, another relatively small project that had a similarly slow start:





Looks like they were banking on the license alone drawing in some good numbers, and didn't think they'd need truckloads of free stuff...

This message was edited 1 time. Last update was at 2016/02/09 21:20:12


 
   
Made in us
Fixture of Dakka





CL VI Store in at the Cyber Center of Excellence

Did Dungeon Saga have add ons to help it along?

Every time a terrorist dies a Paratrooper gets his wings. 
   
Made in us
Incorporating Wet-Blending






Yep. I also *think* it didn't have any competition at the time, and/or was the first non-deformed generic fantasy dungeoncrawler boardgame for awhile. Some publicity from BGG, Jake Thorton's credentials, and that DS was based on an existing Mantic game, which wasn't too bad. Mantic wargamers, of course, were also picking up models for their KoW armies.

As for kids... Well, go look up what happened to Dale and Donna's two boys and what Carl had to do.

This message was edited 2 times. Last update was at 2016/02/09 21:57:46


Crimson Scales and Wildspire Miniatures thread on Reaper! : https://forum.reapermini.com/index.php?/topic/103935-wildspire-miniatures-thread/ 
   
Made in gb
Pious Warrior Priest




UK

Dungeon Saga hooked the board game KS crowd with over 60 unique scenarios to play, rules for co-op, solo or pvp, and around 70 minis for $100 along with tiles and really good 3D terrain. It's a really solid game. Only went in for $100 during the KS and regretted it, will be buying all the expansions at retail now that I've played it a bunch. Got a cheap copy of SDE recently, and while its cute and fun, it has more complex rules and less depth than Dungeon Saga.

TWD is PvP, wargamers-only with a higher price point, and based around a specific IP, although not in its most valuable form (TV show licence).

It's hard to quantify, but there was a "buzz" around the DS KS, lots of facebook chatter about custom dungeon builds, people playtesting the demo scenario etc. Hasn't happened here, the timing for the crucial boardgame KS backer to take a look at it has passed (day 1-2). The next opportunity for the bulk of people to take a look will be in the last 3 days if it looks like a good deal by then.

The show coming back on air next week will give a small boost to the backer numbers too.

This message was edited 5 times. Last update was at 2016/02/09 22:05:30


 
   
Made in us
Fixture of Dakka





CL VI Store in at the Cyber Center of Excellence

ced1106 wrote:


As for kids... Well, go look up what happened to Dale and Donna's two boys and what Carl had to do.


Did Dale and/or Donna send them into a zombie horde to sacrifice them for their own benefit?

If not, it does not negate the point I attempted to make above.

Every time a terrorist dies a Paratrooper gets his wings. 
   
Made in gb
RogueSangre



West Sussex, UK

For those saying players will want to kill off their own child gang members, the playtest rules have stat cards for Rick and Carl. The bonus you get for the death of Carl is minimal compared to the benefit of having Carl alive - death of Carl gives Rick a rookie die added to his melee dice pool where as a living Carl has a rookie die for melee and ranged combat. Carl also has a decent sized health pool and defence (matches 3 of the 4 members of opposing gang) so he wont be easy to sacrifice.
   
Made in us
Fixture of Dakka





CL VI Store in at the Cyber Center of Excellence

Paper RV which may be of use to some folks:

http://www.paperdiorama.com/paper-models/trucks/winnebago-motorhome-model-f17-1969/

Every time a terrorist dies a Paratrooper gets his wings. 
   
Made in us
Incorporating Wet-Blending






 CptJake wrote:
Did Dale and/or Donna send them into a zombie horde to sacrifice them for their own benefit?


NO. What I *AM* saying is that the comics didn't pull any punches with the kids, either.

If you don't like kids getting hurt in a game, there are plenty of skirmish games that don't have kids in it. I *think* you can play TWD without using the kid miniatures, but, who knows, maybe a scenario will have them as an objective.

I'm too lazy to read the update. Rick's card uses the word, "casualty" and, in the TWD comics, you didn't have to die to be a casualty. Carl was shot in the comics, and he didn't die or became a "sacrifice". He *certainly* was a casualty, unable to fight, afterwards.

Frankly, I think you're overreacting. We don't (yet) have gameplay involving the children figures. Once we do, THEN you can flame all you want.

Crimson Scales and Wildspire Miniatures thread on Reaper! : https://forum.reapermini.com/index.php?/topic/103935-wildspire-miniatures-thread/ 
   
Made in us
Rogue Daemonhunter fueled by Chaos






Toledo, OH

ced1106 wrote:
Frankly, I think you're overreacting. We don't (yet) have gameplay involving the children figures. Once we do, THEN you can flame all you want.


You were doing fine until this. The word "overreact" is a very judgmental word, and it's one that will trigger a defense. I would avoid using it, especially since you really don't mean over reacting, but rather reacting too quickly.

I think that given that children's cards have rules, including rules for when they die, it's pretty likely they'll be an element of game play.
   
Made in gb
Fixture of Dakka







All this talk and all I can think of is...

"Look at the flowers...."
   
Made in us
Fixture of Dakka





Runnin up on ya.

I was told that there would be cake.

Six mistakes mankind keeps making century after century: Believing that personal gain is made by crushing others; Worrying about things that cannot be changed or corrected; Insisting that a thing is impossible because we cannot accomplish it; Refusing to set aside trivial preferences; Neglecting development and refinement of the mind; Attempting to compel others to believe and live as we do 
   
Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

 BobtheInquisitor wrote:
Man, it really makes me wish I could think of a metaphor for something that, you know, doesn't function any more yet keeps up the pretense by shambling on. Something that keeps going long after it should have stopped. Anyone got any ideas?


Id call it Bobtheinquisitor , just kidding.........or am I????

I think they'll drag it out till Sunday when the new season hits, but I too am holding an EB that will most likely get dropped. I'm more tempted by the TMNT Kickstarter, but those sculpts look sad.

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
 
Forum Index » News & Rumors
Go to: