Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2016/02/18 18:44:06
Subject: Re:New Orks & Tau WD 108
|
 |
Stoic Grail Knight
|
TedNugent wrote: Quarterdime wrote: Kirasu wrote:Spend more money on books! I mean it's cool they got an update.. but damn, this seems to be GW's new strategy and people love throwing money at books for some odd reason.
Look, I know it looks like a cheap move, but really if this came from a place of passion then there's nothing to complain about. This is going to be one of two things: A free errata and/or expansion to the existing versions that you're getting for free, or that + the hardbacks on the shelves being updated with that information free, too. This really isn't a bad thing.
Doesn't look like it's coming from a place of passion. Most of the formations are already existing in other formats, Red Tide and Ghazghkull book. Most of those formations aren't very good, either.
I'd love to see an Ork product designed with passion, but it's not 5th edition any more, so I don't think I can use the Kelly book.
But if they have one good Ork boy formation (Orkurion?) in this book, I'll be happy.
A place of passion for easy cash!
|
This message was edited 1 time. Last update was at 2016/02/18 18:44:53
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/18 18:49:02
Subject: New Orks & Tau WD 108
|
 |
Longtime Dakkanaut
|
People tend to be excessively whining without seeing the updated supplement.
I can already see from the images provided that the waagh book was updated, that the 3 older Sanctus reach formations are updated and that the three new formations likely include a decorian.
For instance the two formations pictured are the gorkanaut crushing crew and gruks Goff kill mob. However gruks Goff kill mob has been renamed Goff killmob and has additional choices added and the grukk requirement removed. It will also make for a decent core choice for a decorian.
|
This message was edited 1 time. Last update was at 2016/02/18 18:52:39
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/18 18:53:36
Subject: New Orks & Tau WD 108
|
 |
Dakka Veteran
|
gungo wrote:People tend to be excessively whining without seeing the updated supplement.
I can already see from the images provided that the waagh book was updated, that the 3 older Sanctus reach formations are updated and that the three new formations likely include a decorian.
For instance the two formations pictured are the gorkanaut kill team and gruks Goff kill mob. However gruks Goff kill mob has been renamed Goff killmob and has additional choices added and the grukk requirement removed. It will also make for a decent core choice for a decorian.
I noticed that as well, and I am excited to see what other changes they made. I'm hoping, hoping , hoping, the kill mob drop the restriction of mobs being only Slugga Choppa boyz. I only have shoota boyz =)
|
- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one ! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/18 18:59:18
Subject: New Orks & Tau WD 108
|
 |
Fresh-Faced New User
|
gungo wrote:People tend to be excessively whining without seeing the updated supplement.
I can already see from the images provided that the waagh book was updated, that the 3 older Sanctus reach formations are updated and that the three new formations likely include a decorian.
For instance the two formations pictured are the gorkanaut crushing crew and gruks Goff kill mob. However gruks Goff kill mob has been renamed Goff killmob and has additional choices added and the grukk requirement removed. It will also make for a decent core choice for a decorian.
It's because of how soon it is. The first one wasn't out that long and already it's being replaced.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/18 19:04:51
Subject: New Orks & Tau WD 108
|
 |
Stoic Grail Knight
|
Fullork12 wrote:gungo wrote:People tend to be excessively whining without seeing the updated supplement.
I can already see from the images provided that the waagh book was updated, that the 3 older Sanctus reach formations are updated and that the three new formations likely include a decorian.
For instance the two formations pictured are the gorkanaut crushing crew and gruks Goff kill mob. However gruks Goff kill mob has been renamed Goff killmob and has additional choices added and the grukk requirement removed. It will also make for a decent core choice for a decorian.
It's because of how soon it is. The first one wasn't out that long and already it's being replaced.
Makes me think about how they came out with a new Imperial Knight codex one year after the first one came out, just with the addition of one extra knight (which basically amounted to rules for different weapons). Havent seen people defending *that* very much
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/18 20:13:05
Subject: New Orks & Tau WD 108
|
 |
Fresh-Faced New User
|
Accolade wrote:Fullork12 wrote:gungo wrote:People tend to be excessively whining without seeing the updated supplement.
I can already see from the images provided that the waagh book was updated, that the 3 older Sanctus reach formations are updated and that the three new formations likely include a decorian.
For instance the two formations pictured are the gorkanaut crushing crew and gruks Goff kill mob. However gruks Goff kill mob has been renamed Goff killmob and has additional choices added and the grukk requirement removed. It will also make for a decent core choice for a decorian.
It's because of how soon it is. The first one wasn't out that long and already it's being replaced.
Makes me think about how they came out with a new Imperial Knight codex one year after the first one came out, just with the addition of one extra knight (which basically amounted to rules for different weapons). Havent seen people defending *that* very much 
If I were an imperial knights player I'd have hated that.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/18 20:57:26
Subject: New Orks & Tau WD 108
|
 |
Loyal Necron Lychguard
|
Accolade wrote:Fullork12 wrote:gungo wrote:People tend to be excessively whining without seeing the updated supplement.
I can already see from the images provided that the waagh book was updated, that the 3 older Sanctus reach formations are updated and that the three new formations likely include a decorian.
For instance the two formations pictured are the gorkanaut crushing crew and gruks Goff kill mob. However gruks Goff kill mob has been renamed Goff killmob and has additional choices added and the grukk requirement removed. It will also make for a decent core choice for a decorian.
It's because of how soon it is. The first one wasn't out that long and already it's being replaced.
Makes me think about how they came out with a new Imperial Knight codex one year after the first one came out, just with the addition of one extra knight (which basically amounted to rules for different weapons). Havent seen people defending *that* very much 
There were 3 extra Knights added, a detachment, and a bunch of formations.
The first one shouldn't have been a codex in the first place, it should have just been some dataslates or a cheap ebook. The second one was a legit codex.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/18 21:10:33
Subject: New Orks & Tau WD 108
|
 |
The New Miss Macross!
|
Requizen wrote: There were 3 extra Knights added, a detachment, and a bunch of formations. The first one shouldn't have been a codex in the first place, it should have just been some dataslates or a cheap ebook. The second one was a legit codex. It was my understanding that the new entries were just weapon swaps with maybe a special rule thrown in once in a while; is that correct? I didn't buy it so I'm actually asking with no sarcasm intended. If so, there were no more new knights than a space marine devastator with a heavy bolter is a new marine compared with a space marine devastator with a multimelta. Was the Black Knight in the codex or was that a White Dwarf thing? One model kit with a separate entry for each weapon swap is no more a codex than if they took the single entry for devastators and split it up into a separate page for each weapon swap and added formations that allow you to field multiple devastators in one formation (i.e. a squad).
|
This message was edited 1 time. Last update was at 2016/02/18 21:13:15
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/18 21:34:29
Subject: New Orks & Tau WD 108
|
 |
Loyal Necron Lychguard
|
warboss wrote:Requizen wrote:
There were 3 extra Knights added, a detachment, and a bunch of formations.
The first one shouldn't have been a codex in the first place, it should have just been some dataslates or a cheap ebook. The second one was a legit codex.
It was my understanding that the new entries were just weapon swaps with maybe a special rule thrown in once in a while; is that correct? I didn't buy it so I'm actually asking with no sarcasm intended. If so, there were no more new knights than a space marine devastator with a heavy bolter is a new marine compared with a space marine devastator with a multimelta. Was the Black Knight in the codex or was that a White Dwarf thing? One model kit with a separate entry for each weapon swap is no more a codex than if they took the single entry for devastators and split it up into a separate page for each weapon swap and added formations that allow you to field multiple devastators in one formation (i.e. a squad).
Well yeah, all the Knights are just the same chassis with different weapon options and base prices. But they play completely differently, it's like saying Space Marine Devestators are the same as Necron Immortals because they're both T4 3+ Infantry, just with different guns.
Oh, and it also has Warlord Traits and Heirlooms, for what that's worth.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/18 22:23:29
Subject: New Orks & Tau WD 108
|
 |
The New Miss Macross!
|
Requizen wrote:
Well yeah, all the Knights are just the same chassis with different weapon options and base prices. But they play completely differently, it's like saying Space Marine Devestators are the same as Necron Immortals because they're both T4 3+ Infantry, just with different guns.
Oh, and it also has Warlord Traits and Heirlooms, for what that's worth.
And if Gw had made a $40 codex devastator, they'd have added the same/equivalents. There is nothing inherent about the knight kit and rules that justified a separate dex let alone two in as many years. The admech, skitarri, and knight books added together into a single book have the rules content of an average codex but GW preferred to charge 4x the money separately instead.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/18 23:02:53
Subject: New Orks & Tau WD 108
|
 |
Mutilatin' Mad Dok
|
Ragnar69 wrote: the Signless wrote:Even if an ork decurion is introduced in the new book, what formations do we have that can be used for it? We lack good, cheap core formations from which to build an army. Except for the green tide,and the ork warband, none of our current formations makes extensive use of our troop choices. We also lack command formations with the only potential one that I can think of being Council of the Waaagh!
I fear that unless the three new formations deliver some good, cheap core choices, a decurion will be useless for non-greentide players.
Haha! Good cheap core choices....haha! Did you look at the SW cores? The better ones need 10+ powerarmored units to fulfill....good look squezing in one thr better auxiliaries in there at 1850 points. If there is an orkurion, it probablly will have an insane body count similiar to the Cadia formation. Somehow I think GW wants us to play 3000 points as default
Really Necrons are th only Decurion-style formation that has a core that you actually want to take, and thats cuz its solid. At minimum its 5 units (ones an IC) and its units that dont suck. The problem with later ones (especially the Guard ones) is that the Core choice is 900+ points. I think KDK are the other one to escape this.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/18 23:06:53
Subject: New Orks & Tau WD 108
|
 |
Loyal Necron Lychguard
|
Grimmor wrote:Ragnar69 wrote: the Signless wrote:Even if an ork decurion is introduced in the new book, what formations do we have that can be used for it? We lack good, cheap core formations from which to build an army. Except for the green tide,and the ork warband, none of our current formations makes extensive use of our troop choices. We also lack command formations with the only potential one that I can think of being Council of the Waaagh!
I fear that unless the three new formations deliver some good, cheap core choices, a decurion will be useless for non-greentide players.
Haha! Good cheap core choices....haha! Did you look at the SW cores? The better ones need 10+ powerarmored units to fulfill....good look squezing in one thr better auxiliaries in there at 1850 points. If there is an orkurion, it probablly will have an insane body count similiar to the Cadia formation. Somehow I think GW wants us to play 3000 points as default
Really Necrons are th only Decurion-style formation that has a core that you actually want to take, and thats cuz its solid. At minimum its 5 units (ones an IC) and its units that dont suck. The problem with later ones (especially the Guard ones) is that the Core choice is 900+ points. I think KDK are the other one to escape this.
*cough*Space Marine Demi Company with mass ObSec and possible free vehicles*cough*
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/19 02:29:06
Subject: New Orks & Tau WD 108
|
 |
Longtime Dakkanaut
|
Fullork12 wrote:gungo wrote:People tend to be excessively whining without seeing the updated supplement.
I can already see from the images provided that the waagh book was updated, that the 3 older Sanctus reach formations are updated and that the three new formations likely include a decorian.
For instance the two formations pictured are the gorkanaut crushing crew and gruks Goff kill mob. However gruks Goff kill mob has been renamed Goff killmob and has additional choices added and the grukk requirement removed. It will also make for a decent core choice for a decorian.
It's because of how soon it is. The first one wasn't out that long and already it's being replaced.
The ork codex/supplement released in May 2014 and was the first official 7th codex.
This supplement redo is releasing in March 2016 nearly 2 years after its release and extremely needed as Orks are one of the few full codexs without a decorian.
Along with Astra Militarum, dark eldar, chaos marines, grey knights.. which are all past due for a 7th update.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/19 08:04:31
Subject: New Orks & Tau WD 108
|
 |
Fresh-Faced New User
|
That's still pretty soon from each other. If they made a brand new supplement instead of remaking a fairly new one with few changes, it would be celebrated.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/19 08:31:15
Subject: New Orks & Tau WD 108
|
 |
Battlefortress Driver with Krusha Wheel
|
Decursion type formations are good because the armies that have them have a good base to go off. Without a codex revamp, its a bandaid on a decapitated head. I cant imagine any reasonable formation that would suddenly not make me auto lose to a necron CC dedicated army. Or a tau army decently optamized. And nothing is going to save me from 30 warp spiders.
|
warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/19 08:34:59
Subject: New Orks & Tau WD 108
|
 |
Fresh-Faced New User
|
I know people are doubtful that it is going to be an Ork'turion but I think there will end up being one.
It just doesn't make sense that they would release a repackaged semi-update without one..
But anything is possible I guess.
|
This message was edited 1 time. Last update was at 2016/02/19 08:54:28
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/19 08:45:59
Subject: New Orks & Tau WD 108
|
 |
Liche Priest Hierophant
|
If there does turn out to be an Orkcurion, just watch the only Core Formation be the Ork Warband Formation from the Codex.
And watch it require 2 Cores by default.
And require 5 to unlock the super-special Detachment bonus.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/19 12:05:32
Subject: New Orks & Tau WD 108
|
 |
Longtime Dakkanaut
|
Matt.Kingsley wrote:If there does turn out to be an Orkcurion, just watch the only Core Formation be the Ork Warband Formation from the Codex.
And watch it require 2 Cores by default.
And require 5 to unlock the super-special Detachment bonus.
Except we already know they are adding the Goff kill mob which is already a perfect core choice. The ork warband is already a full codex formation which they have never used before in a decorian.
The Goff kill mob includes
60 boys
5 nobs
Warboss
3 killakans
1 gorkanaut
2 deff dreads
I expect something more like that. However I don't except Orks to be super competitve unless they beef up units such as bikers or mega armour Orks to be much more survivalble.
|
This message was edited 1 time. Last update was at 2016/02/19 12:07:03
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/19 16:41:24
Subject: New Orks & Tau WD 108
|
 |
Battlewagon Driver with Charged Engine
|
gungo wrote:Except we already know they are adding the Goff kill mob which is already a perfect core choice. The ork warband is already a full codex formation which they have never used before in a decorian.
The Goff kill mob includes
60 boys
5 nobs
Warboss
3 killakans
1 gorkanaut
2 deff dreads
This doesn't look like a core choice to me...unless they re-write it to have 0-2 deff dreads, 0-3 kans, etc.
If there are no optional units, I'm going to have to buy some models...My army has a grand total of 1 walker.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/19 16:52:49
Subject: New Orks & Tau WD 108
|
 |
Krazed Killa Kan
|
Jury's still out on the ghaz book update being useful, even with it just around the corner?
If it had some kind of orkcurioun, assuming it didn't suck, that would be a welcome update.
If it's just a rerelease of the same book with a couple formations that no one cared about (i.e. gorknaut krushin' krew), it's going to be a pretty big disappointment.
Then again, even if there is an orkcurioun, it'll probably require you to take something like burnas or kommandos and give you like +1 to mob rule for doing so.
As much as I'd love to see a useful orkcurioun, at this point I'll believe it when I see it.
|
"Hope is the first step on the road to disappointment." Words to live by. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/19 17:03:18
Subject: New Orks & Tau WD 108
|
 |
Longtime Dakkanaut
|
Most ork formations tend to have walkers in them. Including the newly released get started formation.
Any ork decorian will likely include walkers.
The only other possible formation option for a core choice is green tide. Bullyboys would be a nice option but unlikely a core choice.
Walkers are not bad per say the dread mob is a decent formation and does well because of AV spam. But I agree walkers need some type of save to make them competitive even cheap iwnd options don't tend to help much. However certain fw walkers do have 5+ invul saves which do help out walkers.
If I could have a formation bonus that I think would be the most useful it would be free eavy armour for all boyz/nobs. A 4+ may not seem like much but it significantly reduces losses from trukk explosions, mob rule, and many other mass infantry weapons. I doubt we get something as strong as that.
Out of the 3 new formations I hope for a decorian, a bike formation, and artillery formation.
We already have
bully boys
Mogroks boss boys
Greentide
Air armada
Flash git
Storm boyz
And kommando formations
Most codex units alraady have a formation centered on them
|
This message was edited 1 time. Last update was at 2016/02/19 17:12:53
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/19 17:07:04
Subject: Re:New Orks & Tau WD 108
|
 |
Battlewagon Driver with Charged Engine
|
I'm confused about the $33 price. Why would GW drop the price from $49 to $33? Are we just assuming it is softback? Or has GW realized that without an Orkurion nobody is likely to buy it?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/19 17:12:29
Subject: New Orks & Tau WD 108
|
 |
Norn Queen
|
Its not a codex though? Hence 33 instead of 49?
Its more a collection of formations with a few extras thrown in.
|
Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/19 17:13:29
Subject: New Orks & Tau WD 108
|
 |
Longtime Dakkanaut
|
It's also softback
The real question is since I already own the digital codex and the band is exactly the Same will my digital codex get a free update? Doubt it... It will likely just have a v2 stamp on it somewhere.
|
This message was edited 1 time. Last update was at 2016/02/19 17:15:20
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/19 17:19:31
Subject: New Orks & Tau WD 108
|
 |
Battlewagon Driver with Charged Engine
|
I'm just going to wait until it spills...no point in buying a list of useless formations.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/19 17:22:31
Subject: Re:New Orks & Tau WD 108
|
 |
Bonkers Buggy Driver with Rockets
|
One problem I see is the lack of unit variety of ork formations. There is yet any formation that includes the majority of the fast attack slot (just a Dakkajet and stormboy formation). Hopefully one of the "new" formations cover that and we can have speadfreaks in our possible orkurian.
Speaking of which, wasn't it weird a biker formation wasn't in the original ghaz supliment? A cording to fluff ghaz made huge use of warbiker armies on armegeddon.
Maybe gw wants to distance themselves from FW biker boss...which doesn't make any sense because they made their own version of the dreddmob...and FW already covered that.
|
"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/19 17:33:53
Subject: New Orks & Tau WD 108
|
 |
Dakka Veteran
|
I hope the new formations are not static like our current ork ones. Most of our formatione have very specific unit sizes and number of models in each unit. Other armies get 1+ of X unit, 0-2 of Y, etc
Orks got
1 unit of X with exactly X number of models. We get no options to chose the amount.
The dredd mob is the big one that comes to mind it has to be 3 dredds, 9 kanz and 2 naughts , no more no less. The amount of points you are required to take is ridiculous. Hope they change it to makeep it more flexible.
|
- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one ! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/19 17:53:44
Subject: New Orks & Tau WD 108
|
 |
Bonkers Buggy Driver with Rockets
|
Dakkafang Dreggrim wrote:I hope the new formations are not static like our current ork ones. Most of our formatione have very specific unit sizes and number of models in each unit. Other armies get 1+ of X unit, 0-2 of Y, etc
Orks got
1 unit of X with exactly X number of models. We get no options to chose the amount.
The dredd mob is the big one that comes to mind it has to be 3 dredds, 9 kanz and 2 naughts , no more no less. The amount of points you are required to take is ridiculous. Hope they change it to makeep it more flexible.
If they don't change them then just to have an orkurian would require a 3000 and plus game...most tournaments are obsessed with the 1850 pt limit...so if there is an orkurian, there will never be one used in a tournamnet.
Let's hope they update the formation...buts it's a fools hope.
|
"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/19 18:16:02
Subject: New Orks & Tau WD 108
|
 |
Battlewagon Driver with Charged Engine
|
Dakkafang Dreggrim wrote:I hope the new formations are not static like our current ork ones. Most of our formatione have very specific unit sizes and number of models in each unit. Other armies get 1+ of X unit, 0-2 of Y, etc
Orks got
1 unit of X with exactly X number of models. We get no options to chose the amount.
The dredd mob is the big one that comes to mind it has to be 3 dredds, 9 kanz and 2 naughts , no more no less. The amount of points you are required to take is ridiculous. Hope they change it to makeep it more flexible.
Which is why I don't think we get an Orkurion.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2016/02/19 18:19:51
Subject: New Orks & Tau WD 108
|
 |
Regular Dakkanaut
|
Hopefully the orks fare better than the Space Wolves as far as formations and the decurion go. I would suspect they will as our benefits (fear and furious charge) are about as unspectacular as you can get.
|
|
 |
 |
|