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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Mob Rule itself isnt bad, the Ghazzy Sup's version of Mob Rule is abysmal. Unless youre 10+ models, you might as well not have the rule because a 2+ requires 10 models. Thats why people are so pissed about it with these formations.
LD7 is a 50-50 pass at best, and heaven forbid something lowers it or forces a 3d6 test. I fail it all the time, but i usually take 1-2 wounds from mob rule afterwords which isnt a big deal. Non10+ mobs in these formations will never get mobrule unless you roll a 1, which is pathetic as hell. And its more painful too, as the average hits against the unit is now ~5 instead of ~3. I dont get how anybody could ever look at that rule Ghazzy sup has to deal with and think its a good tradeoff of more average hits vs +2 on the chart. +/-2 would be awesome, as you could 50-50 get Born to Fight in melee or get Breakin' Heads on a 2-5 purely on a whim, but sadly its not. I'd rather it be +2 on the chart not the die roll, so 1-3 is born to fight and 4+ requires a character.

And while yes formations technically shouldnt be in smaller games, the fact is they are and they are everywhere. Orks cannot bring them in standard games without gimping ourselves, how does bringing a formation GIMP you? The day necrons stop abusing their 4+ reanimation formations, eldar stop abusing mass WK formations, or tau stop abusing Optimized Stealth Cadres/Hunter Contingents in regular games is the day i wont complain i cant do that crap at all.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Hierarch





The WK thing actually isn't formation based, generally, but just multiple min cads, or a non-formation Aux which nobody takes because the eldar core choices have a good bit of tax.

 Tamereth wrote:

We'll take your Magnus leak and raise you plastic sisters, take that internet.
 
   
Made in us
Mutilatin' Mad Dok





Georgia

This really was the biggest letdown for me. I've thought for a long time that what orks need are a good decurion formation, and this absolutely does not deliver at all. Yes, the waaaghing on turn one is nice, and I don't give a crap about getting free S3 HoW attacks, but the +2 to the mob rule table is awful. Why give us that penalty? Hell, why give us a penalty at all for taking this awful decurion? The main issue is that we have so little options on this table that are actually good. At best we can get two painboys, but this requires we take a bunch of our worst walkers. We only have two core choices, and we either have to take more horrible walkers and a unit of plain nobz (which I've always seen as lackluster), or choose the other core and are forced to take a shitton of boyz. Once again, I cannot understand why it requires us to take six units of boyz.

And for people saying "yeah, but that's fluffy, so it's okay!", that is not an acceptable excuse- you can bring a bunch of boyz without bringing 6 units of them. With 6 units of boyz, people are going to be bringing 6 units of 10, which is only 60 boyz, but you could bring the exact same number of boyz in only 2 or 3 squads, making the formation infinitely better. Honestly, if the restriction was "2-3 units of at least 20 boyz" the formation would be fifteen times better, but no, we have to take 6 clunky, frail units of boyz that won't get anything done. I'm going to agree with the majority here and say this was a case of GW slapping together a formation without much thought or effort.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
Made in dk
Flashy Flashgitz




To me it's easy:

Do I want to Waaagh! every turn?
If yes -> Bring the Great Waaagh!-band
If no -> Bring 1+ CAD and/or Great Waaagh Detachment

Do I want to mix Gifts of Gork and Mork with Orkimedes Kustom Gubbinz in the same detachment?
Just mix and match CAD and Great Waaagh Detachment characters.

This leaves the question: Does the Great Waaagh Detachment still exists?

With love from Denmark

 
   
Made in us
Krazed Killa Kan






 Vitali Advenil wrote:

And for people saying "yeah, but that's fluffy, so it's okay!", that is not an acceptable excuse- you can bring a bunch of boyz without bringing 6 units of them. With 6 units of boyz, people are going to be bringing 6 units of 10, which is only 60 boyz, but you could bring the exact same number of boyz in only 2 or 3 squads, making the formation infinitely better. Honestly, if the restriction was "2-3 units of at least 20 boyz" the formation would be fifteen times better, but no, we have to take 6 clunky, frail units of boyz that won't get anything done. I'm going to agree with the majority here and say this was a case of GW slapping together a formation without much thought or effort.

Hear, hear.

Not to mention that, technically, Ghazghkull is a Goff, and Goffs aren't speed freaks - they rely on fewer, big mobs of foot Boyz instead of more Trukk mobs.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in us
Regular Dakkanaut




 hordrak wrote:
Ok, we have allredy seen the new orkurion. It's... not the best out there. However, it could be possible to put it into use. My oppinion is a Warband in Trukks with the WAAAAGH!-Council and a single Deffkopta or Warbuggy. It can be fit into 1850 pts, but it's best played at 2000 pts. Let the brainstorming begin!


I am not an Ork player, but this seems to be a fairly open formation regarding choices. You have 2 command choices and 2 cores. Atleast there is some variability.
   
Made in us
Hierarch





The problem is the cores are super rigid to in what you can take in them and in how many units you can field, while also being stupid exspensive. Also Da Boss iz Watching is fething terribad.

 Tamereth wrote:

We'll take your Magnus leak and raise you plastic sisters, take that internet.
 
   
Made in gb
Longtime Dakkanaut





UK

Yeah, the rule makes it so you need large mobs to function...I guess that means more money you'll be spending right?

Lool

YMDC = nightmare 
   
Made in il
Warplord Titan Princeps of Tzeentch






What if..."Da Boss iz Watchin" itself also got tweaked?
Not saying its even rumored, but its possible.

Also, given that the old ghaz faction rules are now the orkurion rules, are there not supposed to be new replacement ghaz faction rules? otherwise there is no difference between ghaz faction and vanilla orks.


There is a lot of information yet unknown.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in ru
!!Goffik Rocker!!






 General_K wrote:

Also, I don't really see sufficient evidence for the claims of "constant leadership issues". I don't typically have many issues passing at Ld7

That's cause you don't usually have +2 to mob rule.

This detachment needs either Ghazzz or max boyz. Ghazzy is only avaliable there via his bloated formation.
   
Made in de
Fresh-Faced New User




 BoomWolf wrote:
What if..."Da Boss iz Watchin" itself also got tweaked?
Not saying its even rumored, but its possible.

Also, given that the old ghaz faction rules are now the orkurion rules, are there not supposed to be new replacement ghaz faction rules? otherwise there is no difference between ghaz faction and vanilla orks.


There is a lot of information yet unknown.


Everything is known already. "Da Boss iz Watchin" stays the same.

Ghaz rules = Orcurion rules
   
Made in ru
!!Goffik Rocker!!






Seems to be a pointless release for 99% ork players.
   
Made in pl
Regular Dakkanaut





Blub wrote:
 BoomWolf wrote:
What if..."Da Boss iz Watchin" itself also got tweaked?
Not saying its even rumored, but its possible.

Also, given that the old ghaz faction rules are now the orkurion rules, are there not supposed to be new replacement ghaz faction rules? otherwise there is no difference between ghaz faction and vanilla orks.


There is a lot of information yet unknown.


Everything is known already. "Da Boss iz Watchin" stays the same.

Ghaz rules
= Orcurion rules

Then tell me waagh band ruled.
   
Made in il
Warplord Titan Princeps of Tzeentch






Blub wrote:
 BoomWolf wrote:
What if..."Da Boss iz Watchin" itself also got tweaked?
Not saying its even rumored, but its possible.

Also, given that the old ghaz faction rules are now the orkurion rules, are there not supposed to be new replacement ghaz faction rules? otherwise there is no difference between ghaz faction and vanilla orks.


There is a lot of information yet unknown.


Everything is known already. "Da Boss iz Watchin" stays the same.

Ghaz rules = Orcurion rules


Nothing is already known. I'm looking at rumor sites every 4 hours in average, and yet to have seen confirmation on the vast majority of rules and formations beyond looking at their old version.
Do you know the army variant rules? Because their old rules are now orkurion rules, so detachment rules undoubtedly changed.
Same with the band rules, they are now orkurion rules, so unless you suggest the band has no rules, they got something new and unknown.


Pretty much nothing aside of the orkurion rules has scans yet, and even they partly refer to other pages rather than list the rules. The unknown is far greater than the known.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in it
Fresh-Faced New User





 BoomWolf wrote:
Blub wrote:
 BoomWolf wrote:
What if..."Da Boss iz Watchin" itself also got tweaked?
Not saying its even rumored, but its possible.

Also, given that the old ghaz faction rules are now the orkurion rules, are there not supposed to be new replacement ghaz faction rules? otherwise there is no difference between ghaz faction and vanilla orks.


There is a lot of information yet unknown.


Everything is known already. "Da Boss iz Watchin" stays the same.

Ghaz rules = Orcurion rules


Nothing is already known. I'm looking at rumor sites every 4 hours in average, and yet to have seen confirmation on the vast majority of rules and formations beyond looking at their old version.
Do you know the army variant rules? Because their old rules are now orkurion rules, so detachment rules undoubtedly changed.
Same with the band rules, they are now orkurion rules, so unless you suggest the band has no rules, they got something new and unknown.


Pretty much nothing aside of the orkurion rules has scans yet, and even they partly refer to other pages rather than list the rules. The unknown is far greater than the known.


We already know the rules. The e-book version is out and people already posted in this and in the other thread the rules.
The waaagh band benefit is waagh every turn, yes, it's the same benefit of the detachment.

Edit: stupid autocorrect

This message was edited 1 time. Last update was at 2016/02/22 11:33:09


 
   
Made in pl
Regular Dakkanaut





Bardiel_03 wrote:
 BoomWolf wrote:
Blub wrote:
 BoomWolf wrote:
What if..."Da Boss iz Watchin" itself also got tweaked?
Not saying its even rumored, but its possible.

Also, given that the old ghaz faction rules are now the orkurion rules, are there not supposed to be new replacement ghaz faction rules? otherwise there is no difference between ghaz faction and vanilla orks.


There is a lot of information yet unknown.


Everything is known already. "Da Boss iz Watchin" stays the same.

Ghaz rules = Orcurion rules



Nothing is already known. I'm looking at rumor sites every 4 hours in average, and yet to have seen confirmation on the vast majority of rules and formations beyond looking at their old version.
Do you know the army variant rules? Because their old rules are now orkurion rules, so detachment rules undoubtedly changed.
Same with the band rules, they are now orkurion rules, so unless you suggest the band has no rules, they got something new and unknown.


Pretty much nothing aside of the orkurion rules has scans yet, and even they partly refer to other pages rather than list the rules. The unknown is far greater than the known.


We already know the rules. The e-book versione is out and people already posted in this and in the other thread the rules.
The waaagh band benefit is waagh every turn, yes, it's the same benefit of the detachment.
Paste then screens for cores

This message was edited 1 time. Last update was at 2016/02/22 12:11:02


 
   
Made in gb
Brainy Zoanthrope






Two builds leap out as fluffy and fun

Speed freaks
Waagh band with the boys in trucks, everyone else on bikes, (and the gretchin getting run over)
and 10 units of war bikes buggies and deffcoptas
(could add the battlewagons and bulk up the boys)

Moar Dakka

Waagh band with shoota boys
and 10 units of Lootas, Tankbustas, or mek gunz
   
Made in it
Fresh-Faced New User





 Mr.T wrote:
Spoiler:
Bardiel_03 wrote:
 BoomWolf wrote:
Blub wrote:
 BoomWolf wrote:
What if..."Da Boss iz Watchin" itself also got tweaked?
Not saying its even rumored, but its possible.

Also, given that the old ghaz faction rules are now the orkurion rules, are there not supposed to be new replacement ghaz faction rules? otherwise there is no difference between ghaz faction and vanilla orks.


There is a lot of information yet unknown.


Everything is known already. "Da Boss iz Watchin" stays the same.

Ghaz rules = Orcurion rules



Nothing is already known. I'm looking at rumor sites every 4 hours in average, and yet to have seen confirmation on the vast majority of rules and formations beyond looking at their old version.
Do you know the army variant rules? Because their old rules are now orkurion rules, so detachment rules undoubtedly changed.
Same with the band rules, they are now orkurion rules, so unless you suggest the band has no rules, they got something new and unknown.


Pretty much nothing aside of the orkurion rules has scans yet, and even they partly refer to other pages rather than list the rules. The unknown is far greater than the known.


We already know the rules. The e-book versione is out and people already posted in this and in the other thread the rules.
The waaagh band benefit is waagh every turn, yes, it's the same benefit of the detachment.
Paste then screens for cores


you are right, i was sure the rules for the core formations were posted in the other tread but i could not find them.

let's hope
   
Made in de
Fresh-Faced New User




I have downloaded the updated WG supplement from Black Library. There is really no need to post the core formations. Why?

Because they are the freaking same as before!

WAAAGH Band is the same as our codex formation
Killmob is the same except you take a vanilla waaaghboss instead of Grukk
Blitz Brigade now has S 10 ramming
Krushin Krew has rage instead of furious charge
Then we have the three crappy new fligher formations

EVERYTHING else stays the same.
   
Made in eu
Flashy Flashgitz






Blub wrote:
I have downloaded the updated WG supplement from Black Library. There is really no need to post the core formations. Why?

Because they are the freaking same as before!

WAAAGH Band is the same as our codex formation
Killmob is the same except you take a vanilla waaaghboss instead of Grukk
Blitz Brigade now has S 10 ramming
Krushin Krew has rage instead of furious charge
Then we have the three crappy new fligher formations

EVERYTHING else stays the same.

I don't get it. Why woyld the core give the same bonuses as the orcurion? There must be some mistake. There has to be. Otherwise that's just realy, realy stupid.
   
Made in de
Fresh-Faced New User




That's the point. It shows really really poor rule writting from GW and a real shocking "I don't give a ****" attitude.
   
Made in hk
Regular Dakkanaut




Hong Kong

Did you notice that the warlord of the "Orkurion" can reroll the warlord trait roll, and the rule actually doesn't specify any table trait or book or codex ?
Meaning that the Orkurion warlord can reroll on the Command or strategic trait for example (and not just that crappy Ork warlord trait...) .

As said in another post, I think I can achieve something pretty nice with Waaagh-Band + dreadmob, even under 1850...
   
Made in gb
Growlin' Guntrukk Driver with Killacannon




wolverhampton

Warboss: Da Lucky Stikk; power klaw; 'eavy armour 114
• Mek 15
Painboy 50

30 Boyz: Boss Nob (power klaw; bosspole) 220
30 Boyz: Boss Nob (power klaw; bosspole) 220
20 Boyz: shootas; Boss Nob (power klaw; bosspole) 180
20 Boyz: shootas; Boss Nob (big choppa; bosspole) 160
10 Boyz 60
10 Boyz 60
10 Gretchin: + 1 Runtherd 35

3 Meganobz: 2 killsaws 130
• Trukk: reinforced ram 35

30 Stormboyz: Boss Nob (power klaw; bosspole) 310
1 Deffkopta 30
1 Deffkopta 30

3 Mek Gunz: 3× kustom mega-kannon; ammo runt; + 6× Gretchin;
+ 6× additional Gretchin 111
5 Lootas 70
5 Lootas 70

Void Shield Generator: 2× additional projected void shield 100

2,000 points

Thoughts?

mean green fightin machine 
   
Made in de
Fresh-Faced New User




XC18 wrote:
Did you notice that the warlord of the "Orkurion" can reroll the warlord trait roll, and the rule actually doesn't specify any table trait or book or codex ?
Meaning that the Orkurion warlord can reroll on the Command or strategic trait for example (and not just that crappy Ork warlord trait...)


Sorry mate. WAAAGH Band only allows you to reroll traits from the codex or from W!G.
   
Made in hk
Regular Dakkanaut




Hong Kong

Blub wrote:
Sorry mate. WAAAGH Band only allows you to reroll traits from the codex or from W!G.


Only if the Waaagh!-Band Formation is Primary Detachment.
Which is not the case : here it is the "Great Waaagh!-band" which is the primary detachment, while the "Waaagh!-band" formation is just a Core choice.
   
Made in us
Krazed Killa Kan






Blitz Brigade has Str 10 ramming in addition to scout or in place of? Because if they lose scout then they just killed another semi viable tactic.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in hk
Regular Dakkanaut




Hong Kong

@ Vankraken : Blitz Brigade still has scout. The Str10 ram is in addition.

@ Ban : no fortification slot in the new detachment ;( So to get a VSG I guess we need an additional CAD (painboy - 2 unit of gretchin)
   
Made in pl
Regular Dakkanaut





Ok.
SO can someone paste screen from Waagh band? Because i dont belive they do so stupid "mistake"

This message was edited 1 time. Last update was at 2016/02/22 14:32:14


 
   
Made in eu
Flashy Flashgitz






Unfortunatly having only one way to run the orkurion I'm thinking to try the following loudout for the Council: 2 warbosses in MA, Big mek with MFF and barebone nobs. Majoriry T5, majority 6+ save, but lots of S10 attacks and 2+/2++. In CC some nob issues a chalange so Ghazy can soak up any wound. Not going to steamroll wolfstars or fateweaver stars, but will be a big pain for any opponent. Might even squize it into 1850.
   
Made in us
Krazed Killa Kan






The Ghazzcurion (might be a disservice to label it Orkcurion when there is hope for a proper Ork codex Decurion) offers nothing of note for my preferred tactics so unless the WAAAAGH-Band core rules are ungodly (free eavy armor) then I won't be fielding it. Now maybe they will buff up some of the formations to be even better such as bully boyz, badrukk flash gitz, or zadstrukk's stormboyz. Green Tide being absent is really concerning as that was one of the most competive ways to play Orks (until Eldar Corsairs got that squig gak "go into reserves" psychic power).

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
 
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