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Made in ca
Insect-Infested Nurgle Chaos Lord






Again, I haven't seen the book, but that's what I've been hearing.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in ca
Focused Fire Warrior




Canada

nareik wrote:
I'm sure we've all read through a codex and seen an option that simply didn't seem to belong there.


For me it is Thousand Son Aspiring Sorcerers (as in the squad leaders) being able to take Gift of Mutation... Didn't Ahriman's Rubric fix that!?

Post the options you think make no sense! Refute/rationalise the options other people think make no sense!


It makes since considering many aspiring sorcerers came to the thousand sons after the rubric. The thousands sons are nothing but dust in armour and any tzeench sorcerer can make use of them. It's also kind of in their name, they are aspiring sorcerers.


Automatically Appended Next Post:
 gmaleron wrote:
Farsight Enclaves having access to Ethereals, that was the whole point why he left the Empire in the first place!


I believe it was supposed to be the last few battles farsight had before he split off into the enclave. Formations fix this as the farsight detachment cannot have ethereal's.

This message was edited 4 times. Last update was at 2016/02/21 20:40:37


 
   
Made in us
Lieutenant General





Florence, KY

 Frozocrone wrote:
the_scotsman wrote:
All ork vehicles may take Stikkbomb launchas.

Which give stikkbombs to any unit on the vehicle.

Except all ork models have stikkbombs.


It's also another weapon so it's not totally useless.

If you really want a WTF rule in the Ork Codex, Mad Dok has a Cybork body (FnP 6+) as well as Dok's Tools (FnP 5+ for himself and rest of unit)

Fluff. He has those items in his fluff, so that's what the model is equipped with. It's the same reason Lysander has three Invulnerable saves.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in au
Missionary On A Mission




Australia

AncientSkarbrand wrote:
Experiment 626, read the relics text again. It only says "daemons that are able to take rewards" they do not need access to an exalted reward to take the new relics. So the exalted Alluress can take the whip.

The exact wording is "Demons of Slaanesh that have the option to take Exalted Rewards can also take a Hellforged Artefact of Slaanesh, paying the points shown below. These don't count towards the points spent on Demonic Rewards, but a model can't have more than one Hellforged Artefact (of any type). Only one of each of these items may be chosen per army."

So yes, RAW the Exalted Alluress cant take the Whips of Agony because she is only allowed to take Lesser and Greater rewards. However the intent of the rule is blindingly obvious (as the Exalted Alluress is the only model with permission to take the Whips of Agony in the first place) so I can't see anyone in their right mind not allowing it.


 
   
Made in us
Longtime Dakkanaut






Replacing your twin linked snark missile system with a twin linked burst canon on a skyray/hammerhead. The missle system has more range, same number of shots, same str same ap and also ignores cover. The two cost the same.

This message was edited 2 times. Last update was at 2016/02/21 21:28:43


 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

 GoonBandito wrote:
AncientSkarbrand wrote:
Experiment 626, read the relics text again. It only says "daemons that are able to take rewards" they do not need access to an exalted reward to take the new relics. So the exalted Alluress can take the whip.

The exact wording is "Demons of Slaanesh that have the option to take Exalted Rewards can also take a Hellforged Artefact of Slaanesh, paying the points shown below. These don't count towards the points spent on Demonic Rewards, but a model can't have more than one Hellforged Artefact (of any type). Only one of each of these items may be chosen per army."

So yes, RAW the Exalted Alluress cant take the Whips of Agony because she is only allowed to take Lesser and Greater rewards. However the intent of the rule is blindingly obvious (as the Exalted Alluress is the only model with permission to take the Whips of Agony in the first place) so I can't see anyone in their right mind not allowing it.

Any organised event, such as any kind of tournament, would have to specifically FAQ that in their rules pack.
Also, any opponent who insists on playing RAW is well within their right to call you out on it.

Sure it may be a dick move, (c'mon, the whip is only Str.User/ap5!), but it's GW's fault for not proof reading and knowing their own damn rules!

Same deal with Daemons generating our new Psychic powers. CotW doesn't actively replace the rules in our codex regarding psychic power generation. So, despite now having a 'true' spell lore for each God, RAW we can still only generate up to half our powers from the God specific lores.
Again, any and all organised events will have to FAQ the issue.

I'm sure that most sensible folk in friendly games would easily overlook these glaring & hugely obvious mistakes, but Tournaments are an entirely different story.

 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential





@GoonBandito

My book says daemonic, not exalted. I have the scions of the warp booklet. In it, all of the god specific artifacts are worded the way you said, but have "daemonic rewards" instead of "exalted rewards" typed there.

Maybe it's different in the book you have.

This message was edited 2 times. Last update was at 2016/02/21 22:10:48


7500 pts Chaos Daemons 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

AncientSkarbrand wrote:
@GoonBandito

My book says daemonic, not exalted. I have the scions of the warp booklet. In it, all of the god specific artifacts are worded the way you said, but have "daemonic rewards" instead of "exalted rewards" typed there.

Maybe it's different in the book you have.

The Curse of the Wulfen book specifically says "Exalted Rewards". (same text used for all 4 Gods' relic tables)

Looks like GW put a hint of actual effort into the SE stuff, and left huge glaring typo(s) in the basic version.

 
   
Made in au
Missionary On A Mission




Australia

AncientSkarbrand wrote:
@GoonBandito

My book says daemonic, not exalted. I have the scions of the warp booklet. In it, all of the god specific artifacts are worded the way you said, but have "daemonic rewards" instead of "exalted rewards" typed there.

Maybe it's different in the book you have.

Which book do you have??

Edit: oh I actually read your post; is that the booklet that came in the Grimoire Edition?

This message was edited 1 time. Last update was at 2016/02/22 00:05:13



 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential





It's the booklet that came with my buddy's special edition curse of the wulfen thing for space wolves. Says scions of the warp on it.

7500 pts Chaos Daemons 
   
Made in ca
Secretive Dark Angels Veteran




Canada

asmodais blades of reason who is this supposed to be used on exactly when he has a power maul? objectively speaking its one of the reasons hes the most useless hq in the game from any codex

This message was edited 1 time. Last update was at 2016/02/22 02:03:02


DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
Made in us
Decrepit Dakkanaut




 ionusx wrote:
asmodais blades of reason who is this supposed to be used on exactly when he has a power maul? objectively speaking its one of the reasons hes the most useless hq in the game from any codex

If the Blades didn't have Specialist Weapon, they'd still be junk but less bad at least.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut




St. George, UT

I remember a time when you could trade out heavy bolters for sonic blasters for free.... Theme or not, such a bad idea.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in au
Hurr! Ogryn Bone 'Ead!





Australia (insert either funny or interesting fact here)

Despite the fact that all options in an IG infantry platoon have obsec if taken in a CAD, an emperor's shield platoon with 170+ infantry models do not get obsec.

This message was edited 1 time. Last update was at 2016/02/22 03:03:24


1750 points of Imperial Guard
500 points of Biel Tan Mech-dar

250 points of Dark Angels
I cast Magic Missile.

Sign by Danasoft - Get Your Sign


-------------------------------------------------

Status: Saving up for a basilisk
 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

The Priest in the Inquisition Codex can exchange his CC weapon... for a chainsword.

At least it's a free upgrade.

 
   
Made in us
Longtime Dakkanaut




St. George, UT

Its more of a modeling perspective than codex, but I cringe a little every time I see a Necron head on a trophy rack. Since last I checked when Necrons lose a battle every little bit of Necron body, weapon, and tech is phased out and disappears.

See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in hk
Sister Vastly Superior





 Jayden63 wrote:
Its more of a modeling perspective than codex, but I cringe a little every time I see a Necron head on a trophy rack. Since last I checked when Necrons lose a battle every little bit of Necron body, weapon, and tech is phased out and disappears.
If you destroy them hard and fast enough, it can prevent them from phasing out. I recall there was an example of this happening in the Soul Drinkers novels where they crushed a Necron.

Being able to boast about having killed a Necron hard enough that it stayed dead would be something trophy rack worthy.

Still waiting for Godot. 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

And I would like to add that my Chaos vehicles came with an impaled Necron head as part of the kit.

I should think of a new signature... In the meantime, have a  
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





Daemons of Nurgle (such as possessed) can take an icon of Nurgle for 10 points and gain... Fear... That they already have because they're Daemons.

Fearless units (if memory serves, such as possessed) can take the banner of vengeance for 25 points which grants, you guessed it, fearless.

Mark of Slannesh (+1 initiative) on Obliterators who can only ever have powerfists for 1 point per model.

Ahriman can't take Divination despite the fact that he's the most powerful of the corvidae and is shown to use divination powers repeatedly in his novels.

The stupidity just doesn't end in the CSM codex

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in il
Warplord Titan Princeps of Tzeentch






 the Signless wrote:
 Jayden63 wrote:
Its more of a modeling perspective than codex, but I cringe a little every time I see a Necron head on a trophy rack. Since last I checked when Necrons lose a battle every little bit of Necron body, weapon, and tech is phased out and disappears.
If you destroy them hard and fast enough, it can prevent them from phasing out. I recall there was an example of this happening in the Soul Drinkers novels where they crushed a Necron.

Being able to boast about having killed a Necron hard enough that it stayed dead would be something trophy rack worthy.


Yep, there are exceptions.
Like everything 40k, the phasing isn't fool-proof and at times fail. if you want another example of necron tech failing, look at flayed ones.



Back to senseless rules.
Mutilators, an assault unit, that is slow and purposeful? what purpose are they full of exactly?

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in gr
Longtime Dakkanaut




Halandri

 Drasius wrote:
Daemons of Nurgle (such as possessed) can take an icon of Nurgle for 10 points and gain... Fear... That they already have because they're Daemons.

Fearless units (if memory serves, such as possessed) can take the banner of vengeance for 25 points which grants, you guessed it, fearless.

Mark of Slannesh (+1 initiative) on Obliterators who can only ever have powerfists for 1 point per model.

Ahriman can't take Divination despite the fact that he's the most powerful of the corvidae and is shown to use divination powers repeatedly in his novels.

The stupidity just doesn't end in the CSM codex

I agree with the underlying point, however there is a very small degree of sense in some of the things you mention:

Well, icons do give +1 combat resolution, so its not like 10/25 points for absolutely nothing.

Initiative will improve blind tests (and maybe running away from combat, which takes precedent here, statline i or unwieldy i?)... plus MoS is super cheap on oblits.

I like to think Thousand Sons don't divine properly, they just receive a bunch of confusing/misleading lies and half truths from daemons/tzeentch/chaos, which is how they ended up on the side of the Traitors instead of remaining Loyal. They got duped, big time! My personal headcanon though.


Automatically Appended Next Post:
 BoomWolf wrote:
Back to senseless rules.
Mutilators, an assault unit, that is slow and purposeful? what purpose are they full of exactly?

I like to pretend they spend a lot of time stopping to flex, pose and show of their megastacked frames.

At least with Mutilators you don't need to decide between running or hail mary charges! So many times I've had a mutilator make a long charge, which I would never have declared if he could have ran. That said, I did once have one die to dark eldar warriors overwatch (1st wound was taken when deepstriking in, second on overwatch) when trying a long charge, so there is still some cost/benefit analysis.

This message was edited 1 time. Last update was at 2016/02/22 18:37:31


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

AncientSkarbrand wrote:
Who cares?

Furthermore 626, a lvl 1 psyker can cast as many powers as he knows until your warp charge pool is depleted. There is no restriction saying he can only cast one power if he's a ml1 psyker.

This is GW's logic.

Former moderator 40kOnline

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Long-Range Land Speeder Pilot





A small, damp hole somewhere in England

Plasma pistols in Chaos Space Marine squads. They don't beat meltaguns in any respect, and are worse in most - while costing more.

I'm noticing a LOT of chaos issues here...

Follow the White Scars Fifth Brotherhood as they fight in the Yarov sector - battle report #7 against Eldar here
   
Made in ca
Twisting Tzeentch Horror




Canada

In 6th edition abaddon had an FAQ that he always rerolled spawnhood and demon prince on the boon table, with a subtext that he could never be either of these units.

7th edition comes out and they remove this rule for what I would guess as a slap to all csm players.

Now boon of mutation for tzeentch is utterly useless (I used to use it on abaddon in 6th all the time if I got it.)

3000 Points Tzeentch 
   
Made in il
Warplord Titan Princeps of Tzeentch






 Hedgehog wrote:
Plasma pistols in Chaos Space Marine squads. They don't beat meltaguns in any respect, and are worse in most - while costing more.

I'm noticing a LOT of chaos issues here...


Actually, pistols being overcosted gak applies to every single marine codex, and not unique to the spiky ones.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
The Hammer of Witches





A new day, a new time zone.

 Jayden63 wrote:
Its more of a modeling perspective than codex, but I cringe a little every time I see a Necron head on a trophy rack. Since last I checked when Necrons lose a battle every little bit of Necron body, weapon, and tech is phased out and disappears.

If there's one thing we can say for sure about Necron technology, it's that it certainly doesn't work 100% of the time all the time.

And while we're on Necrons, it was the post earlier about Destroyers that make no sense. For one thing, it's cannon only has one barrel, so the whole complaint is moot in the first place. It does have four of those energy rods that the old school necrons guns had, but given that they all feed into the one barrel, the reasonable assumption is that they all combine for extra boom.

"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..."
Thought for the Day - Never use the powerfist hand to wipe. 
   
Made in gb
Hallowed Canoness





Between

MechaEmperor7000 wrote:
For a non-chaos one, the Necron Destroyer's Gauss Cannon. It's always had four barrels but it went from 3 shots to 2 shots. Even if it was nerfed, it should have had 4 shots! It has four barrels!


The original Destroyer had one barrel and one energy chamber :p

Jaxler wrote:Replacing your twin linked snark missile system with a twin linked burst canon on a skyray/hammerhead. The missle system has more range, same number of shots, same str same ap and also ignores cover. The two cost the same.



Burst Cannon looks cooler. That's the benefit.

Hedgehog wrote:Plasma pistols in Chaos Space Marine squads. They don't beat meltaguns in any respect, and are worse in most - while costing more.

I'm noticing a LOT of chaos issues here...


Yeah, but you can swap your bolter for a plasma pistol, have a plasma pistol and a bolt pistol and a CCW, and voila, now you can use Cypher!



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

 Furyou Miko wrote:
MechaEmperor7000 wrote:
For a non-chaos one, the Necron Destroyer's Gauss Cannon. It's always had four barrels but it went from 3 shots to 2 shots. Even if it was nerfed, it should have had 4 shots! It has four barrels!


The original Destroyer had one barrel and one energy chamber :p

Jaxler wrote:Replacing your twin linked snark missile system with a twin linked burst canon on a skyray/hammerhead. The missle system has more range, same number of shots, same str same ap and also ignores cover. The two cost the same.



Burst Cannon looks cooler. That's the benefit.

Hedgehog wrote:Plasma pistols in Chaos Space Marine squads. They don't beat meltaguns in any respect, and are worse in most - while costing more.

I'm noticing a LOT of chaos issues here...


Yeah, but you can swap your bolter for a plasma pistol, have a plasma pistol and a bolt pistol and a CCW, and voila, now you can use Cypher!


Having two pistols lets you fire both. Or have the extra attack in CC

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Made in us
Auspicious Daemonic Herald





 Konrax wrote:
In 6th edition abaddon had an FAQ that he always rerolled spawnhood and demon prince on the boon table, with a subtext that he could never be either of these units.

7th edition comes out and they remove this rule for what I would guess as a slap to all csm players.

Now boon of mutation for tzeentch is utterly useless (I used to use it on abaddon in 6th all the time if I got it.)

Actually they removed it because they added it to his rules in the digital dataslate he got
   
Made in gb
Worthiest of Warlock Engineers






preston

Codex inquisition:

Inquisitorial weapons, the Plasma Pistol costs 15 points whilst the Plasma Gun costs 10.

Free from GW's tyranny and the hobby is looking better for it
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