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2016/05/03 20:44:22
Subject: Re:Massive Darkness from Guillotine Games - teaser, KS to follow?
Aeneades wrote: Dark Souls ends in 12 days, if CMON are playing things smart they will announce the contents of the core box and some gameplay details before then.
That would be a VERY smart move. A smart and dastardly move.
I wholeheartedly approve of it!
Poorly lit photos of my ever- growing collection of completely unrelated models!
Just thought I'd drop this here since it's completely relevant to this thread and my benign statement before.
From a facebook message sent to GG:
-------------
Conversation started Sunday
XXXX
5/1, 10:28pm
XXXX
Hi there. I'm really excited for Massive Darkness! I absolutely cannot wait!! I know you probably cant say anything since you'll be keeping the campaign secret until the launch, but i've backed all of your campaigns and i noticed that the stretch goals for Black Plague were heavily male oriented. I really want my daughter to play MD with us and I think it's important that she have a fair chance to play any class she wants as a female character. Could you please try to go 50/50 for character genders? Or could you at least make alternate gender characters a thing? Ex. the art you've shown us so far shows a male wizard. Could you have a female version available as well please? Anyways thanks, and I'll be pledging as early as possible!
Monday
Guillotine Games
5/2, 6:38am
Guillotine Games
Hello XXXX,
Thank you for your continued support to Guillotine Games!
As you mentioned it, we keep as much information as possible until the time is right. I can however tell you, you will be pleased considering some aspects of your requests. Your daughter will have choice!
Tuesday
XXXX
5/3, 1:02am
XXXX
I thank you for your consideration and your comments and i look forward to the campaign. J'ai bien hâte!
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A business representative taking the time to respond to an innocent request without really promising anything, but still acting like they've listened, without being condescending or telling me I'm PC? Wow! Now that's a good business strategy!
2016/05/06 17:58:45
Subject: Re:Massive Darkness from Guillotine Games - teaser, KS to follow?
I've been keeping an eye on TGN as they are covering the Expo but nothing yet - CMoN have 20 new games to reveal so it might take a little while to get any info. Hopefully someone will film and post the seminars as has happened in the past.
2016/05/06 19:24:09
Subject: Re:Massive Darkness from Guillotine Games - teaser, KS to follow?
LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13
I'd put you on ignore for that comment, if I could...Alpharius 2/11/14
2016/05/06 19:25:37
Subject: Massive Darkness from Guillotine Games - teaser, KS to follow?
DaveC wrote: I've been keeping an eye on TGN as they are covering the Expo but nothing yet - CMoN have 20 new games to reveal so it might take a little while to get any info. Hopefully someone will film and post the seminars as has happened in the past.
/Clutches wallet
Ihope the Adrian Smith Hate game will be shown as well.
Looking for a Skaven Doomwheel banner to repair my Nurgle knights.
2016/05/06 19:36:57
Subject: Massive Darkness from Guillotine Games - teaser, KS to follow?
it looks like they are holding the reveal over until tomorrow, (unless it's shown privately today and someone sneaks out some info/pictures)
Saturday, May 7th 2:30pm - 4:00pm
Into the Dark: An Early Look at Massive Darkness
CMON and Guillotine Games are partnering up again to bring you a new dungeon crawl board game: Massive Darkness! Join David Preti (Guillotine Games) and Thiago Aranha (CMON Lead Producer) for an exclusive first look at the game, including its new streamlined system that keeps the focus on heroes’ actions, the wonderful minis, and more!
This message was edited 2 times. Last update was at 2016/05/07 17:04:14
2016/05/06 22:28:30
Subject: Massive Darkness from Guillotine Games - teaser, KS to follow?
Man... this and Warhammer Quest are going to have a to-the-death brawl for my wallet over the next couple weeks.
Either could be everything I have been dreaming of, or fall on their faces.
Risks in my mind? Massive Darkness not being a persistent, campaign based game, and WHQ just being a simple one-off release with no support for anything outside a one-and-done boxed game.
But if both dodge those.... oh man am I going to be poor.
11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted)
2016/05/06 22:52:59
Subject: Massive Darkness from Guillotine Games - teaser, KS to follow?
NewTruthNeomaxim wrote: Man... this and Warhammer Quest are going to have a to-the-death brawl for my wallet over the next couple weeks.
Either could be everything I have been dreaming of, or fall on their faces.
Risks in my mind? Massive Darkness not being a persistent, campaign based game, and WHQ just being a simple one-off release with no support for anything outside a one-and-done boxed game.
But if both dodge those.... oh man am I going to be poor.
I thought WHQ was already out and was just basically a card game..
Eagerly awaiting pictures and goodies for Massive Darkness though
NewTruthNeomaxim wrote: Man... this and Warhammer Quest are going to have a to-the-death brawl for my wallet over the next couple weeks.
Either could be everything I have been dreaming of, or fall on their faces.
Risks in my mind? Massive Darkness not being a persistent, campaign based game, and WHQ just being a simple one-off release with no support for anything outside a one-and-done boxed game.
But if both dodge those.... oh man am I going to be poor.
I thought WHQ was already out and was just basically a card game..
Eagerly awaiting pictures and goodies for Massive Darkness though
Might wanna check the AoS thread mate...
"The Omnissiah is my Moderati"
2016/05/06 22:58:15
Subject: Massive Darkness from Guillotine Games - teaser, KS to follow?
NewTruthNeomaxim wrote: Man... this and Warhammer Quest are going to have a to-the-death brawl for my wallet over the next couple weeks.
Either could be everything I have been dreaming of, or fall on their faces.
Risks in my mind? Massive Darkness not being a persistent, campaign based game, and WHQ just being a simple one-off release with no support for anything outside a one-and-done boxed game.
But if both dodge those.... oh man am I going to be poor.
I thought WHQ was already out and was just basically a card game..
Eagerly awaiting pictures and goodies for Massive Darkness though
I recommend checking out the AOS thread. With Silver tower coming out this month and Massive Darkness next year presumably, there seems to be room for both.
2016/05/06 23:06:03
Subject: Massive Darkness from Guillotine Games - teaser, KS to follow?
While Massive Darkness is presumably next year, the kickstarter is just around the door. So I agree, my wallet will be hurting as well this and next month. =/
2016/05/07 02:43:15
Subject: Massive Darkness from Guillotine Games - teaser, KS to follow?
I'm out from Dark Souls, and not particularly interested in WHQ, so Massive Darkness is the only crawler on my radar. I'm really hoping it stays affordable and plays like Zombicide Rue Morgue / Black Plague.
I think it was the Massive Darkness base heroes and gnomes, but of course it was impossible to tell from the video. The larger monsters were the extra abominations from the Black Plague Kickstarter. But there should be real news and photos from the panel soon.
If I Had a Rocket Launcher, I'd Make Somebody Pay
2016/05/07 19:37:46
Subject: Massive Darkness from Guillotine Games - teaser, KS to follow?
The tile is from Massive Darkness as they talk about the light and dark areas having a game effect - you can hide from enemies in the shadows. They also take a Goblin shaman and archer out of the box. It looks like there is a lot of overlap with BP so I wouldn't be surprised if BP enemies get MD stats.
The game is a modern-style Dungeon Crawl game. It will have all the popular fantasy tropes in terms of monsters. Goblins, Demons, Spiders, Kobolds, and on and on. There is a massive drive toward coming out with lots of different monsters. That will increase the replayability of the game, as each time you can play through with different monsters that you will fight. You can tailor-make your game to what you want to fight. There is no “GM-Player” required. It’s entirely cooperative. During the course of the game, your character will progress not only during the game, but also during the entire campaign system.
Monsters are spawned when you encounter new rooms. Also, there are event cards that can also create wandering monsters. Monsters generally move 2x and then they will make an attack (if they have something to attack).
As you would expect from a Guillotine Games/CMON product, you can expect plenty of awesomely-sculpted miniatures. You can get a bit of a look at them here.
Heroes each come with a unique special skill. From there you add in a Class Skill. You can match heroes with any class you want. While there might be a particular class that a character might favor, that doesn’t actually limit you. So again, replayability comes from switching heroes with classes in almost limitless ways. Classes combine skills with unique signature moves. As you play further into the campaign, your skill tree also grows, giving you branching options for how you want your character to progress.
But it’s not just skills you’ll amass as you kill off enemies. You also get loot! There’s weapons of all types: melee, ranged, consumable, and even magic items. Didn’t get exactly what you want? Or maybe an old weapon isn’t doing what you need it to anymore? You’ll be able to transmute them into more powerful ones.
Monsters come in the form of bosses leading masses of minions. There’s also enemy agents who can call in reinforcements. Maybe you’ll run across a random wandering monster as well! Guardians will carry powerful pieces of treasure, and they know how to use ’em! Thankfully, fighting against them, abilities and equipment stack together. Both the attacks and defense part of an attack is done with a single die roll. There are different attack and defense dice that you will roll together. Add up your attack totals vs. the defense totals and see what happens. There’s a limit of 12 dice for a die roll, since there are 3 of each type of 4 dice (2 attack, 2 defense) Special enhancements on items or characters are triggered by rolling certain symbols on the dice.
The game board creates a dynamic world. There’s Shadow Areas on tiles that the heroes can use to their advantage. Heroes can use those spots as mid-game “hiding spots.” They can hide from wandering patrols. They can avoid certain attacks. They can even use those spots as launching-off points for their own surprise attacks. Like with Zombicide before it, just charging in headlong into the enemies will result in you more-than-likely losing the game and your characters dying (though there are a couple resurrection methods). This brings a deep tactical, and cooperative portion for the game. You must work together.
The molds for the miniatures are already in production. As such, there’s a real push to getting the game out and on time in a quick fashion.
They have a brand-new, prototype version of the game here. I snapped a few photos. I hope you enjoy.
There’s a lot of really cool things in store for this game. Stay tuned for more previews and info as we get closer to the Kickstarter launch date.
Final preview tidbit: They’re working on Zombicide: Black Plague Season 2. But they are not currently working on regular Zombicide Season 4.
This message was edited 4 times. Last update was at 2016/05/07 19:52:45
2016/05/07 20:00:47
Subject: Massive Darkness from Guillotine Games - teaser, KS to follow?
I didnt back Black Plague and kinda regret it. It would be insanely awesome to have the option to pick up the Artist pack stretch goals from Black Plague during this Kickstarter and then be able to use them for this game as well.
That is on my wish list!
2016/05/07 20:08:24
Subject: Massive Darkness from Guillotine Games - teaser, KS to follow?
I wonder if they'll offer compatibility for all 50 or so BP characters or only the "base" ones. It does sound like each individual hero will have a card with their unique skill (and stats? or will those be solely class based?) so that would be a ton of rules to come up with even if they're minor.
On the other hand, maybe they'll just reuse the whole set of BP Kickstarter heroes and focus more on adding monsters this time around. At some point you have enough.
This message was edited 1 time. Last update was at 2016/05/07 20:10:12
If I Had a Rocket Launcher, I'd Make Somebody Pay
2016/05/07 20:13:26
Subject: Massive Darkness from Guillotine Games - teaser, KS to follow?
The skill cards say battle wizard and shadow barbarian so the rules may be class based rather than individual named heroes so the BP heroes may be useable by class types
This message was edited 1 time. Last update was at 2016/05/07 20:14:07