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Made in us
Lead-Footed Trukkboy Driver



Olympia, WA

 DaveC wrote:
The skill cards say battle wizard and shadow barbarian so the rules may be class based rather than individual named heroes so the BP heroes may be useable by class types

That would make sense, except.
Heroes each come with a unique special skill. From there you add in a Class Skill.

That could be worded badly, or maybe they'll be chosen by the player rather than preassigned to the heroes?

If I Had a Rocket Launcher, I'd Make Somebody Pay 
   
Made in de
Longtime Dakkanaut





Hmh. Not feeling most minis. Bummer.

Looking for a Skaven Doomwheel banner to repair my Nurgle knights.  
   
Made in us
Willing Inquisitorial Excruciator






I love pretty much all of the sculpts. The evil Dwarves and Gnomes I'm a bit lukewarm on, but everything else looks great. Particularly excited about Orcs and Goblins that look dangerous and not comical.

Can't wait to see the KS.

~Eric

Edit: Hope to see stats for all the Black Plague stuff eventually. I would imagine the monsters will be easier than the heroes though.

This message was edited 1 time. Last update was at 2016/05/07 21:24:21


   
Made in us
Fixture of Dakka





TN/AL/MS state line.

The renders look nice. Were the actual miniatures resins, PVC prototypes, or something else?

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in us
Lead-Footed Trukkboy Driver



Olympia, WA

Looks like there will be a dashboard with hero cards. https://www.facebook.com/coolminiornot/photos/pcb.10153682523562877/10153682522792877/?type=3&theater

If I Had a Rocket Launcher, I'd Make Somebody Pay 
   
Made in se
Executing Exarch






I'm not loving the campaign aspect, hopefully the non-campaign experience will not lose anything due to the rules being focused on campaign play. I mostly play board games with different people at random times and I would love this to be a complement and alternative to Zombicide.
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Looks good so far! I like the idea of mix-and-match Hero-Class-Gear.

   
Made in us
[DCM]
.







 Mymearan wrote:
I'm not loving the campaign aspect, hopefully the non-campaign experience will not lose anything due to the rules being focused on campaign play. I mostly play board games with different people at random times and I would love this to be a complement and alternative to Zombicide.


Ha!

Sounds like DARK SOULS board game might be the game for you!

Lack of a campaign and persistent world/carry-over turned me off there, but it sounds like it is just what you're looking for!
   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

EDIT: Nvm, didn't spot the modpost.

This message was edited 1 time. Last update was at 2016/05/08 02:16:20


I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
Knight of the Inner Circle




Belair North, MD USA

I really like the look of the bad guy/monster minis. Don't know if the game will be good, but I will certainly try it. I plan to back this, but I am a sucker for CMON board games anyway. (Zombicide 1, and 2, Black Plague, The Others, and Blood Rage). The Evil dwarves/gnomes will make great monsters in my pathfinder game if the game itself is not to my liking.).
   
Made in se
Executing Exarch






 Alpharius wrote:
 Mymearan wrote:
I'm not loving the campaign aspect, hopefully the non-campaign experience will not lose anything due to the rules being focused on campaign play. I mostly play board games with different people at random times and I would love this to be a complement and alternative to Zombicide.


Ha!

Sounds like DARK SOULS board game might be the game for you!

Lack of a campaign and persistent world/carry-over turned me off there, but it sounds like it is just what you're looking for!


I am indeed backing DS, but i don't know if I'll be able to keep my grubby mitts off Massive Darkness anyway, since I bought heavily into Black Plague. Problem is with both Darklight and Dark Souls coming, I already have both a one-shot and a campaign dungeon crawler on the way! CMON campaigns are hard to resist though..,

This message was edited 1 time. Last update was at 2016/05/08 06:43:58


 
   
Made in ie
Fixture of Dakka






5 of the character cards
[Thumb - MD Bjorn.png]

[Thumb - MD Elias.jpg]

[Thumb - MD Owen.jpg]

[Thumb - MD Sibyl.jpg]

[Thumb - MD Siegfried.jpg]

   
Made in gb
Crafty Bray Shaman




Anor Londo

Sadly I'm really not excited by any of the figures shown so far.

Maybe I'm just a little burned out on CMON games after Zombicide 1, 2 & 3 + Black Plague.

Everything looks a little too familiar, but not in a good way.
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

I only kept the Zombicide 3 Rue Morgue base game, and I skipped on Black Plague because the bonus Knights were far too samey for my tastes. Massive Darkness has a lot more variety from what I see, so that's a good thing in my book.

   
Made in us
Swamp Troll




San Diego

I think the art direction is pretty much consistent with what we've seen. My beef with the miniatures is more about the poses. They feel very planar.. like the models are posed based on casting and not on what would make sense from an art standpoint.
Worst case scenario.. I get it and think the models suck and just use the umpteen million goblins I have from a dozen different sources.

   
Made in us
Regular Dakkanaut



United States

The antagonist miniatures will probably have an "alternate pose" SG as the Black Plague Zombicide KS had.
   
Made in us
[DCM]
.







 MLaw wrote:
I think the art direction is pretty much consistent with what we've seen. My beef with the miniatures is more about the poses. They feel very planar.. like the models are posed based on casting and not on what would make sense from an art standpoint.
Worst case scenario.. I get it and think the models suck and just use the umpteen million goblins I have from a dozen different sources.


As one piece PVC minis I'd say they are absolutely posed based on casting constraints.

I think they all look really good considering that too!
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

 Alpharius wrote:
As one piece PVC minis I'd say they are absolutely posed based on casting constraints.

I think they all look really good considering that too!


I think there is more pose variety and dynamism than what we got out of Morley when he sculpted 1-piece models.

   
Made in us
Sniping Reverend Moira





Cincinnati, Ohio

I think it's a pretty safe bet that you'll see some model pose variation. ;-)

 
   
Made in us
[DCM]
.







I'm not worried about that, or quality and quantity of miniatures either!
   
Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

As long as we can by walk of the "________" boxes later o bulk out kings of war armies I'm all good.

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in us
Swamp Troll




San Diego

 Alpharius wrote:
 MLaw wrote:
I think the art direction is pretty much consistent with what we've seen. My beef with the miniatures is more about the poses. They feel very planar.. like the models are posed based on casting and not on what would make sense from an art standpoint.
Worst case scenario.. I get it and think the models suck and just use the umpteen million goblins I have from a dozen different sources.


As one piece PVC minis I'd say they are absolutely posed based on casting constraints.

I think they all look really good considering that too!


To be fair, I don't hate all the models. Some of the grunts and mooks just feel kinda flat and I might feel differently when the alternate pose "stretch goal" is unlocked and we see more variety. Just seeing the same ones repeated at the moment feels really bleh to me.

   
Made in gb
Decrepit Dakkanaut




UK

when you;ve got big bodies and heads like the gnomes and short little legs and arms dynamic is hard to do anyway

 
   
Made in ie
Fixture of Dakka






Massive Darkness panel


   
Made in us
Longtime Dakkanaut





Anyone make their way through that, and able to give us some cliff-notes, for those who can't spend the hour?

At this point Warhammer Quest sounds like it may end up only having about 50% of the mechanics I was hoping for, so I am still looking towards this for the possibility of a true, open-ended campaign, leveling up, etc... game.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
[DCM]
.







This game looks to be more of what you're looking for - campaign mode for sure here.

5 big monsters in the box, and there are at least 25 more monsters ready to be unleashed during the KS Campaign.

"Shadow Mode" sounds awesome - using the dark areas to do sneaky things...

About 1/2 way through now...
   
Made in us
Dakka Veteran




Im most excited for that loot mechanic where the leader monster is actually able to use the random loot card against you, you kill him and then take that loot card. That sounds cool.

   
Made in ie
Fixture of Dakka






Taking notes as I watch will post later
   
Made in us
Longtime Dakkanaut





Let me know what you mine out Alpharius. I'd appreciate it. I tried watching but the language barrier hit hard early on when the one designer was trying to convey leveling within a quest, AND within the campaign.... I had no idea what he was saying as he made it sound like every game you reset level... but also have access to more skills as you go?


11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in ie
Fixture of Dakka






Here's what I got from the video

1 - 6 players
Final Dashboard might be plastic like BP but might have to be paid add on.
Heroes and minions/monsters in same colour plastic as BP
6 classes of hero in the core game - it's hinted at that there are more classes.
5 big monsters in the core game - Troll, Spider, Demon, Hellhound, 6 armed "thing" (I assume this is the snake woman that has been shown in artwork)- similar to the sins in The Others - multipart preassembled
Some minor expansions
20- 25 monsters
Heroes have 2 unique skills, They have a recommended class but you can choose any class for them - there are better synergies if you choose the recommended class. You get 1 class skill free to start.
There are 9 class skills and 5 levels for each skill which make that skill more powerful.
Use XP gained by killing minions/monsters to buy additional skills from the class tree and level up your hero. XP can be spent at the end of each round. Skills evolve as the game progresses.
XP can also be spent to use special skills.
Each scenario has it's own evolution of skills and then campaigns have an additonal evolution of skills.
Treasure Cards - Melee, Ranged and Magic weapons. Items, consumables and relics. Treasure tokens are spawned in some rooms - you don't search like Zombicide. Killed monsters can also drop loot.
Loot varies in level low level stuff can be found high level only by killing monsters. Several low level items can be trasnformed into higher level items. No limit to what you can carry.
Enemies - AI controlled. Enemies spawn when you enter a room/area.
Lone agents - powerful lone roaming minion/monster can call for reinforcemnets (spawn new enemies)
Mobs - size depends on number of players. 1 boss plus add 1 minion per hero. Goblins can be 2 per hero
Roaming Monsters - the big monsters show up randomly
Monsters will try to attack the hero with the most experience but will attack whatever they can.
Lone Agents, Bosses and Roaming Monsters spawn with 1 treasure card of a level 1 above their own and they can use that treasure until killed.
Combat - abilites and equipment effects stack. Resolved in a single roll off, 2 types of attack dice and 2 defense dice. Roll together cancel out oppsoing results and whatever is left is the result.
Max of 12 dice rolled at a time - never more than 3 of any type of dice can be rolled. Enchantment symbols can be rolled that give additional effects.
Shadow Mode - light and dark areas on board. Use an action to enter shadow mode so monsters can't see you when you are in the shadow areas - they will ignore you when targeting. You can attack from the shadows and can't be attacked back.
You need to use the shadows as if you go at the game head on you will be overcome by the minions.
There is one monster that can see in the dark so it ignores shadow mode.
Tiles don't necessarily get set up next to each other they can be more random with gaps between with small bridge tiles connecting them.
Each quest has a set of objectives to be completed - eg find the monster draw him to a bridge destroy the bridge with the monster on it to kill it.
There can be traps in rooms. Doors separate rooms but serve no other real purpose they don't require an action to open.
KS aiming for end of May beginning of June, To deliver in April or May 2017
Scenarios should take 90 minutes to 2 hours

This message was edited 8 times. Last update was at 2016/05/12 05:29:42


 
   
 
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