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2016/05/07 20:20:26
Subject: Massive Darkness from Guillotine Games - teaser, KS to follow?
DaveC wrote: The skill cards say battle wizard and shadow barbarian so the rules may be class based rather than individual named heroes so the BP heroes may be useable by class types
That would make sense, except.
Heroes each come with a unique special skill. From there you add in a Class Skill.
That could be worded badly, or maybe they'll be chosen by the player rather than preassigned to the heroes?
If I Had a Rocket Launcher, I'd Make Somebody Pay
2016/05/07 20:37:50
Subject: Massive Darkness from Guillotine Games - teaser, KS to follow?
I love pretty much all of the sculpts. The evil Dwarves and Gnomes I'm a bit lukewarm on, but everything else looks great. Particularly excited about Orcs and Goblins that look dangerous and not comical.
Can't wait to see the KS.
~Eric
Edit: Hope to see stats for all the Black Plague stuff eventually. I would imagine the monsters will be easier than the heroes though.
This message was edited 1 time. Last update was at 2016/05/07 21:24:21
I'm not loving the campaign aspect, hopefully the non-campaign experience will not lose anything due to the rules being focused on campaign play. I mostly play board games with different people at random times and I would love this to be a complement and alternative to Zombicide.
2016/05/07 23:24:18
Subject: Massive Darkness from Guillotine Games - teaser, KS to follow?
Mymearan wrote: I'm not loving the campaign aspect, hopefully the non-campaign experience will not lose anything due to the rules being focused on campaign play. I mostly play board games with different people at random times and I would love this to be a complement and alternative to Zombicide.
Ha!
Sounds like DARK SOULS board game might be the game for you!
Lack of a campaign and persistent world/carry-over turned me off there, but it sounds like it is just what you're looking for!
2016/05/08 02:15:44
Subject: Massive Darkness from Guillotine Games - teaser, KS to follow?
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal
2016/05/08 03:51:27
Subject: Re:Massive Darkness from Guillotine Games - teaser, KS to follow?
I really like the look of the bad guy/monster minis. Don't know if the game will be good, but I will certainly try it. I plan to back this, but I am a sucker for CMON board games anyway. (Zombicide 1, and 2, Black Plague, The Others, and Blood Rage). The Evil dwarves/gnomes will make great monsters in my pathfinder game if the game itself is not to my liking.).
2016/05/08 06:43:36
Subject: Massive Darkness from Guillotine Games - teaser, KS to follow?
Mymearan wrote: I'm not loving the campaign aspect, hopefully the non-campaign experience will not lose anything due to the rules being focused on campaign play. I mostly play board games with different people at random times and I would love this to be a complement and alternative to Zombicide.
Ha!
Sounds like DARK SOULS board game might be the game for you!
Lack of a campaign and persistent world/carry-over turned me off there, but it sounds like it is just what you're looking for!
I am indeed backing DS, but i don't know if I'll be able to keep my grubby mitts off Massive Darkness anyway, since I bought heavily into Black Plague. Problem is with both Darklight and Dark Souls coming, I already have both a one-shot and a campaign dungeon crawler on the way! CMON campaigns are hard to resist though..,
This message was edited 1 time. Last update was at 2016/05/08 06:43:58
2016/05/08 08:41:53
Subject: Re:Massive Darkness from Guillotine Games - teaser, KS to follow?
I only kept the Zombicide 3 Rue Morgue base game, and I skipped on Black Plague because the bonus Knights were far too samey for my tastes. Massive Darkness has a lot more variety from what I see, so that's a good thing in my book.
I think the art direction is pretty much consistent with what we've seen. My beef with the miniatures is more about the poses. They feel very planar.. like the models are posed based on casting and not on what would make sense from an art standpoint.
Worst case scenario.. I get it and think the models suck and just use the umpteen million goblins I have from a dozen different sources.
MLaw wrote: I think the art direction is pretty much consistent with what we've seen. My beef with the miniatures is more about the poses. They feel very planar.. like the models are posed based on casting and not on what would make sense from an art standpoint.
Worst case scenario.. I get it and think the models suck and just use the umpteen million goblins I have from a dozen different sources.
As one piece PVC minis I'd say they are absolutely posed based on casting constraints.
I think they all look really good considering that too!
2016/05/08 23:52:50
Subject: Massive Darkness from Guillotine Games - teaser, KS to follow?
As long as we can by walk of the "________" boxes later o bulk out kings of war armies I'm all good.
LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13
I'd put you on ignore for that comment, if I could...Alpharius 2/11/14
2016/05/09 16:58:27
Subject: Massive Darkness from Guillotine Games - teaser, KS to follow?
MLaw wrote: I think the art direction is pretty much consistent with what we've seen. My beef with the miniatures is more about the poses. They feel very planar.. like the models are posed based on casting and not on what would make sense from an art standpoint.
Worst case scenario.. I get it and think the models suck and just use the umpteen million goblins I have from a dozen different sources.
As one piece PVC minis I'd say they are absolutely posed based on casting constraints.
I think they all look really good considering that too!
To be fair, I don't hate all the models. Some of the grunts and mooks just feel kinda flat and I might feel differently when the alternate pose "stretch goal" is unlocked and we see more variety. Just seeing the same ones repeated at the moment feels really bleh to me.
Anyone make their way through that, and able to give us some cliff-notes, for those who can't spend the hour?
At this point Warhammer Quest sounds like it may end up only having about 50% of the mechanics I was hoping for, so I am still looking towards this for the possibility of a true, open-ended campaign, leveling up, etc... game.
11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted)
2016/05/11 19:49:47
Subject: Massive Darkness from Guillotine Games - teaser, KS to follow?
Im most excited for that loot mechanic where the leader monster is actually able to use the random loot card against you, you kill him and then take that loot card. That sounds cool.
2016/05/11 19:56:18
Subject: Massive Darkness from Guillotine Games - teaser, KS to follow?
Let me know what you mine out Alpharius. I'd appreciate it. I tried watching but the language barrier hit hard early on when the one designer was trying to convey leveling within a quest, AND within the campaign.... I had no idea what he was saying as he made it sound like every game you reset level... but also have access to more skills as you go?
11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted)
2016/05/11 20:44:50
Subject: Re:Massive Darkness from Guillotine Games - teaser, KS to follow?
1 - 6 players
Final Dashboard might be plastic like BP but might have to be paid add on.
Heroes and minions/monsters in same colour plastic as BP 6 classes of hero in the core game - it's hinted at that there are more classes.
5 big monsters in the core game - Troll, Spider, Demon, Hellhound, 6 armed "thing" (I assume this is the snake woman that has been shown in artwork)- similar to the sins in The Others - multipart preassembled
Some minor expansions
20- 25 monsters
Heroes have 2 unique skills, They have a recommended class but you can choose any class for them - there are better synergies if you choose the recommended class. You get 1 class skill free to start.
There are 9 class skills and 5 levels for each skill which make that skill more powerful.
Use XP gained by killing minions/monsters to buy additional skills from the class tree and level up your hero. XP can be spent at the end of each round. Skills evolve as the game progresses.
XP can also be spent to use special skills.
Each scenario has it's own evolution of skills and then campaigns have an additonal evolution of skills.
Treasure Cards - Melee, Ranged and Magic weapons. Items, consumables and relics. Treasure tokens are spawned in some rooms - you don't search like Zombicide. Killed monsters can also drop loot.
Loot varies in level low level stuff can be found high level only by killing monsters. Several low level items can be trasnformed into higher level items. No limit to what you can carry.
Enemies - AI controlled. Enemies spawn when you enter a room/area.
Lone agents - powerful lone roaming minion/monster can call for reinforcemnets (spawn new enemies)
Mobs - size depends on number of players. 1 boss plus add 1 minion per hero. Goblins can be 2 per hero
Roaming Monsters - the big monsters show up randomly
Monsters will try to attack the hero with the most experience but will attack whatever they can.
Lone Agents, Bosses and Roaming Monsters spawn with 1 treasure card of a level 1 above their own and they can use that treasure until killed.
Combat - abilites and equipment effects stack. Resolved in a single roll off, 2 types of attack dice and 2 defense dice. Roll together cancel out oppsoing results and whatever is left is the result.
Max of 12 dice rolled at a time - never more than 3 of any type of dice can be rolled. Enchantment symbols can be rolled that give additional effects.
Shadow Mode - light and dark areas on board. Use an action to enter shadow mode so monsters can't see you when you are in the shadow areas - they will ignore you when targeting. You can attack from the shadows and can't be attacked back.
You need to use the shadows as if you go at the game head on you will be overcome by the minions.
There is one monster that can see in the dark so it ignores shadow mode.
Tiles don't necessarily get set up next to each other they can be more random with gaps between with small bridge tiles connecting them.
Each quest has a set of objectives to be completed - eg find the monster draw him to a bridge destroy the bridge with the monster on it to kill it.
There can be traps in rooms. Doors separate rooms but serve no other real purpose they don't require an action to open.
KS aiming for end of May beginning of June, To deliver in April or May 2017
Scenarios should take 90 minutes to 2 hours
This message was edited 8 times. Last update was at 2016/05/12 05:29:42