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Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

I always thought troglodytes to be more reptilian like the lizard men from land of the lost. The figs are nice, and can be repurposed easily enough. I think they may fit well with my bear clan figs from Blood Rage.
Definitely getting a 13th warrior vibe, maybe we will get a not-Antonio Banderas hero as a stretch goal.

This message was edited 1 time. Last update was at 2016/06/12 12:15:07


LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in be
Kelne





That way,then left

Well , since troglodyte only means "that lives in a cave" ...
I'd prefer lizardmen too though
   
Made in us
[DCM]
.







My old school 1E AD&D memory (there it is again!) says "Lizard Type" too, but I'm OK with 'cave people' as well!

Also, title updated.

Again.

   
Made in us
Dakka Veteran




Central WI

Maybe we will get a lizardman/dragonborn hero instead. That would be epic!!

IN ALAE MORTIS... On the wings of Death!! 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Yeah, I was hoping lizard types and not cave men. Oh well. They'll be free so no big gy I guess.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in de
Longtime Dakkanaut





I actually like those hobo dudes. Two poses for the mob would be better, but whatever, still better than sculpted chests or another wandering monster (that s not a Weretiger looking like Rei from Breath of Fire 3).

Looking for a Skaven Doomwheel banner to repair my Nurgle knights.  
   
Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

Well so far we are at 121 figs not counting the 6 pillars and 15 chests, so the value is definitely here. I just got my ZBP pledge (knight+2 add ons) $200 with shipping and got 215 figs, so we're almost at same dollar to dollar value already. I'll wait for the elemental a till retail most likely, but I have to keep reminding myself we are still in the first week of this campaign and everything else is sauce.

Wish list, not in any order
More dice, I don't like to share
More tiles, bigger dungeons
More mobs, more variety
A character creator plan, to use existing figs.

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

I like the models, but I think it's hysterical that the "brute" boss looks scawny compared to the minions he commands.


Automatically Appended Next Post:
 Theophony wrote:

Wish list, not in any order
More dice, I don't like to share
More tiles, bigger dungeons
More mobs, more variety
A character creator plan, to use existing figs.


If zombicide is any guide to what we'll get
Dice are very likely.
More tiles, as in new tiles and not the ones already in the box, probably isn't going to happen.
More tiles, as in a tile pack of the ones already in the box is possible, although I wouldn't be suprised if they don't. I don't see them sell very well, and it's almost always a better deal to just get a second starter box, when you factor in all the extras of everything else you get doing that.
More mobs seems likely. We already got the Troglodytes.
A character creator seems unlikely. Not only are they insanely easy to custom, but it would be unprecedented, and possibley detrimental to their sales.

It appears that MD characters only have 2 abilities, everything esle is based on the class you choose. So if you have a minaiture you want to use, just pick two abilites from the book and you should be good to go !!

This message was edited 2 times. Last update was at 2016/06/12 15:47:03


   
Made in gb
Stubborn Dark Angels Veteran Sergeant





Teesside

I'm liking the troglodytes a lot!

I especially like (having spent ages converting Blood Rage minis so they look vaguely different from each other) how easy they should be to convert. Both arms are well out from the body, and head swaps should be pretty easy too.

My painting & modelling blog: https://www.dakkadakka.com/dakkaforum/posts/list/699224.page

Serpent King Games: Dragon Warriors Reborn!
http://serpentking.com/

 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

The 121 figs would be a no-brainer at $100+$20S&H. At $120+20S&H, I'm still waiting for at least another couple dozen figures to unlock.

I agree on the dice, which I also wished for. The business of passing dice like a peasant gets old, fast.

We'll have 9 tiles, which should be plenty big. The demo showed nearly an hour to clear 1 tile, so 9 hours is a very long game. Even if it's only 40 mins, that's still 6 hours, excluding setup/teardown.

Extra mobs will be great. 2 Hobgoblins, 2 Orcs, 2 Chaos Dorfs, Cavemen so far, so expect another flavor of Cavemen. I assume there will also be Zombie (BP) and Viking (BR) rules.

I also assume Black Orcs and/or Savage Orcs to complete the greenskin forces, and then hopefully, we'll see other species added. I like the idea of Lizardmen. Also Kobolds. And Beastmen. And especially Demons. Drow are always a good choice, now that we've got the High Elf.


   
Made in us
[DCM]
.







 JohnHwangDD wrote:
The 121 figs would be a no-brainer at $100+$20S&H. At $120+20S&H, I'm still waiting for at least another couple dozen figures to unlock.

I agree on the dice, which I also wished for. The business of passing dice like a peasant gets old, fast.

We'll have 9 tiles, which should be plenty big. The demo showed nearly an hour to clear 1 tile, so 9 hours is a very long game. Even if it's only 40 mins, that's still 6 hours, excluding setup/teardown.

Extra mobs will be great. 2 Hobgoblins, 2 Orcs, 2 Chaos Dorfs, Cavemen so far, so expect another flavor of Cavemen. I assume there will also be Zombie (BP) and Viking (BR) rules.

I also assume Black Orcs and/or Savage Orcs to complete the greenskin forces, and then hopefully, we'll see other species added. I like the idea of Lizardmen. Also Kobolds. And Beastmen. And especially Demons. Drow are always a good choice, now that we've got the High Elf.



I suspect we'll see all that - and more! - before this campaign is over.

After all, it isn't even a week old yet!

I like the idea of Kobolds - Lizardmen - (Non-Goat) Beastmen too!

And Evil Elves?

Yes please!
   
Made in us
Incorporating Wet-Blending






The cave dudes look great, especially the elder guy with flaming torch. You keep seeing them tribal elders in the movies, but, finally, someone's made a miniature of one!

Still hoping for lizardmen, though. I have some from Reaper which aren't too bad.

ObPlug: If you're looking for *undead* lizardmen and other non-human undead *and* dungeon decor, take a look at Johnny Lauck's "Dungeon Monsters 28mm miniatures Undead Zombies & Scenery".
https://www.kickstarter.com/projects/967512676/dungeon-monsters-28mm-miniatures-undead-zombies-an/

Crimson Scales and Wildspire Miniatures thread on Reaper! : https://forum.reapermini.com/index.php?/topic/103935-wildspire-miniatures-thread/ 
   
Made in us
[DCM]
.







So apparently Thiago has already confirmed:

  • NO dragons in this campaign. (Boo! Hiss!)


  • A cleric class WILL be in this campaign, eventually.


  • No painted samples will be show during the campaign.


  • Loot is reset from quest to quest. Skills you've acquired remain, but the quest needs to reach its level for you to be able to use it. It creates a nice "upwards zigzagging" power increase that makes each quest exciting, and the overall campaign involving.


    That seems...odd.

    You find a magic sword and then...misplace it next time out?

    No, the numbers don't rise that much during the PM. Most people get what they initially pledge for.


    That's not how I do CMON campaigns!

    Probably 20 sheets per pad (still haven't decided whether making them double-sided would be a good or bad thing). I don't think we'll sell separate packs of sheets, but we'll make print PDFs available for download.


    Spells in MD? Well, not quite in the same way as BP has straight-up Spell Cards. MD is more about Magic Weapons that have Enchantments they can unleash. There are a few cases of direct spells, though, like Elias' Special Skill "Zap".


    If there's one thing you shouldn't worry about is a shortage of equipment cards. There are 5 levels of them, each of them with 35 cards. On top of that you have 18 starting equipment cards and 6 artifact cards. I believe that comes to a whopping 188 treasure cards!


    Also please keep in mind this is a month-long campaign, and we are only in the 4th day. We need to pace ourselves. In time, there will be other kinds of Stretch Goals, other optional buys, rules, in-depth updates, etc. We have only started to explore the darkness.


       
    Made in us
    Fixture of Dakka






    So you find an uber-sword and lose it by the next dungeon, as well as forgetting any abilities you've learned until a certain point in the current quest, at which point you remember "oh yeah, I know this awesome move, I should probably do it".

    Sounds weird...

    "The Omnissiah is my Moderati" 
       
    Made in us
    [DCM]
    .







    It really does...

    I think the rules get released today though, so maybe a read through will make things...clearer?
       
    Made in us
    Fixture of Dakka






     Alpharius wrote:
    It really does...

    I think the rules get released today though, so maybe a read through will make things...clearer?


    Hopefully it does. Right now I'm really digging the minis and value but am 50/50 on if I should just save my money for BP Season 2.

    "The Omnissiah is my Moderati" 
       
    Made in us
    [DCM]
    .







    I hate to admit it, but...me too?

    The whole items/abilities don't carry over thing is...kinda off-putting.
       
    Made in us
    Gargantuan Gargant





    New Bedford, MA USA

    The concept seems counter intuitive from a Role Playing persepective, but from a board game's balance perspective it's the right call.

    Using Zombicide for comparison, if you luck into an ideal equipment combination, it's all gravy for the rest of that game. Taking that same combo into all subsequent games in that campaign would make it too easy.

    Also, remember that if you adamantly disagree with that, it is incredibely easy to remedy with a house ruling that you keep your equipment between games.


    This message was edited 1 time. Last update was at 2016/06/13 12:51:28


       
    Made in us
    [DCM]
    .







    That is a good point, adamsouza - we can certainly try that out and see how it goes.

    I can see how it can be potentially game-breakingly too good in a campaign, but on the other hand, it would suck to lose that magic weapon you got when you killed the Boss in the last mission!

    We only live a few towns apart - I'll bring my fully leveled up and kitted out Massive Darkness character over to your game night next year and we can see how it plays out!
       
    Made in us
    Gargantuan Gargant





    New Bedford, MA USA

    Sounds like a plan Alpahrius. I'll bring Miss Trish and a Bowling Ball and we can watch all of the monsters in the darkenss weep at our majesty.

       
    Made in us
    [DCM]
    .







    I like the sound of that!

    Mark it on your calendar for June 13, 2017!

    Any thoughts on if CMON will react to the [alleged] disappointment with the Elementals Box and offer something a bit more...attractive with the next add-on?
       
    Made in us
    Fixture of Dakka






    As a boardgamer, it is super frustrating to play 2 missions of AQ this week, and next week have a new player and others drop, or go from 3 to 4 players.

    We can progress a story, swap people out and every game is from scratch? Yes please!

    This isn't designed to replace my D&D campaigns over the next 12 weeks. It is designed to toss dice and have fun on Board game night, and if we play it next week, we can enjoy a new quest with no one being 'too late' to join in.

    Forced Progression is not a 'good thing'. MYTH went through this same thing where people were all butthurt over lack of forced progression, but after playing it a lot, the game is really good without it. We can drop in and start playing at any point.

    My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog!
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    MODELING FOR ADVANTAGE TEST: rigeld2: "Easy test - are you willing to play the model as a stock one? No? MFA." 
       
    Made in us
    Gargantuan Gargant





    New Bedford, MA USA

    Any thoughts on if CMON will react to the [alleged] disappointment with the Elementals Box and offer something a bit more...attractive with the next add-on?


    Honestly, I don't they will. It looks like a set a price point in their minds for $10 for a wandering Monster and I think they'll stick to their guns about it. This kickstarter will fund them either way, and completionists will buy them in any case.

    This message was edited 1 time. Last update was at 2016/06/13 13:10:33


       
    Made in us
    [DCM]
    .







    nkelsch wrote:
    As a boardgamer, it is super frustrating to play 2 missions of AQ this week, and next week have a new player and others drop, or go from 3 to 4 players.

    We can progress a story, swap people out and every game is from scratch? Yes please!

    This isn't designed to replace my D&D campaigns over the next 12 weeks. It is designed to toss dice and have fun on Board game night, and if we play it next week, we can enjoy a new quest with no one being 'too late' to join in.

    Forced Progression is not a 'good thing'. MYTH went through this same thing where people were all butthurt over lack of forced progression, but after playing it a lot, the game is really good without it. We can drop in and start playing at any point.


    Sounds as if you'll be happy then?

    I was, however, hoping for more. But yes, this will be more 'boardgame' and less 'roleplaying'.

    Maybe.

     adamsouza wrote:
    Alpharius wrote:Any thoughts on if CMON will react to the [alleged] disappointment with the Elementals Box and offer something a bit more...attractive with the next add-on?


    Honestly, I don't they will. It looks like a set a price point in their minds for $10 for a wandering Monster and I think they'll stick to their guns about it. This kickstarter will fund them either way, and completionists will buy them in any case.


    I tend to agree with you there.

    (Case in point - I'm probably going to pick up the Elementals anyway!)
       
    Made in us
    Longtime Dakkanaut





    Well, i'm right there with you Alph, as you know. I really wanted this to have a proper RPG mode, and instead it looks like what I feared, which is a board-game with only the most rudimentary notion of "campaign".

    I particularly hate the "forget skills... for a while" notion which just seems particularly stupid a thing to require SOOOOOO much suspension of disbelief.

    As it stands, its roughly on par with Silver Tower for apparent depth, and while I did really enjoy that game a ton, I did hope at least one of the two would do something closer to original WHQ.

    11527pts Total (7400pts painted)

    4980pts Total (4980pts painted)

    3730 Total (210pts painted) 
       
    Made in us
    Stealthy Space Wolves Scout






    I agree that the "forget your skills" and "loose your equipment" seems lame. A progressive toughness increase in the adversaries rather than a game-to-game neutering of the players is much better, IMO. Give the monsters levels that coincide with player levels and have powerful equipment contribute to the total level score to balance things out.



    "You never see toilets in the 41st Millennium - that's why everyone looks so angry all the time." - Fezman 1/28/13
     
       
    Made in us
    [DCM]
    .







     Myrthe wrote:
    I agree that the "forget your skills" and "loose your equipment" seems lame. A progressive toughness increase in the adversaries rather than a game-to-game neutering of the players is much better, IMO. Give the monsters levels that coincide with player levels and have powerful equipment contribute to the total level score to balance things out.


    I like that idea - but I'm worried that would be considered 'too complex' here...

    I threw your comments up on the KS comments section for what it's worth!

    Hmmm...

    Alpharius just now

    @ Thiago - can you confirm the 'mechanic' of losing items and temporarily forgetting skills between campaign missions?

    Probably in for 'game balance' reasons, but still kinda lame and kills suspension of disbelief too...


    Thiago Aranha - CMON 2 minutes ago

    @Alpharius: Will get more into the campaign progression aspect of the game in an update coming the next few days.


    I hope I'm not reading too much into that 'answer', but I'm thinking I not going to like the details!

    Thiago Aranha - CMON 19 minutes ago

    I'm leaving to chance whether there's an add-on today or not.


    In other words, we better get past $1.34M today!




    That...might happen!

    This message was edited 2 times. Last update was at 2016/06/13 15:34:00


     
       
    Made in ie
    Fixture of Dakka






    Here's the add on dice Frosted and Marbled

    The Frost Dice are semi-translucent, with a cloudy interior and a little bit of glitter.

    The Marble Dice mix a little bit of black to the main dice color to create a random marbled texture. Note that this set is a Kickstarter Exclusive and will not be available for general retail sale.






       
    Made in us
    Longtime Dakkanaut




    Houston, TX

     Nostromodamus wrote:
    So you find an uber-sword and lose it by the next dungeon, as well as forgetting any abilities you've learned until a certain point in the current quest, at which point you remember "oh yeah, I know this awesome move, I should probably do it".

    Sounds weird...


    Voltron Rules in effect! Like how each episode they farted around before getting into their lions before farting around until they form Voltron, then farting around even more before they finally call down the sword and stomp whatever monster they were fighting.
       
    Made in gb
    Stubborn Dark Angels Veteran Sergeant





    Teesside

    I'm pretty happy with a self-acknowledged boardgame -- I have dozens of RPG systems I could run if that was what I wanted. I'm not really a huge fan of mechanical-based character advancement in RPGs anyway (it is fraught with problems). My absolute ideal campaign is something more like the old Space Hulk Campaigns Book, where previous scenarios influence the current one (in terms of opposition, resources available, starting position, etc.) but where you don't expect to go from teen wizard to Gandalf in the course of a few weeks of play.

    My painting & modelling blog: https://www.dakkadakka.com/dakkaforum/posts/list/699224.page

    Serpent King Games: Dragon Warriors Reborn!
    http://serpentking.com/

     
       
     
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