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Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Enjoying following along with your Tetrad experience. I have everything but a Slaanesh Prince. Maybe I'll convert one up and give this a whirl.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Cultist of Nurgle with Open Sores






Chicago IL

Here is the final list I am taking to Adepticon
Unholy Tetrad
Tzeentch Prince Wings, Level 3, 2 Greater 1 Lesser Gifts, Robe
Slaanesh Prince Wings, Level 3, 2 Greater Gifts
Nurgle Prince Wings, Level 3, 2 Greater 1 Lesser Gift
Khorne Prince Wings, 2 Greater 1 Lesser Gift, Armor of Scorn

Daemon CAD
Belakor
Herald of Tzeentch Level 1, Endless Grimoire
11 Horrors
3 Nurglings

Replaced the ten man horror squad with the herald so I can ensure getting the D beam on the Prince
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

swanson4969 wrote:
Here is the final list I am taking to Adepticon
Unholy Tetrad
Tzeentch Prince Wings, Level 3, 2 Greater 1 Lesser Gifts, Robe
Slaanesh Prince Wings, Level 3, 2 Greater Gifts
Nurgle Prince Wings, Level 3, 2 Greater 1 Lesser Gift
Khorne Prince Wings, 2 Greater 1 Lesser Gift, Armor of Scorn

Daemon CAD
Belakor
Herald of Tzeentch Level 1, Endless Grimoire
11 Horrors
3 Nurglings

Replaced the ten man horror squad with the herald so I can ensure getting the D beam on the Prince
Looks great. Let us know how it goes!
   
Made in kr
Drone without a Controller






swanson4969 wrote:
Here is the final list I am taking to Adepticon
Unholy Tetrad
Tzeentch Prince Wings, Level 3, 2 Greater 1 Lesser Gifts, Robe
Slaanesh Prince Wings, Level 3, 2 Greater Gifts
Nurgle Prince Wings, Level 3, 2 Greater 1 Lesser Gift
Khorne Prince Wings, 2 Greater 1 Lesser Gift, Armor of Scorn

Daemon CAD
Belakor
Herald of Tzeentch Level 1, Endless Grimoire
11 Horrors
3 Nurglings

Replaced the ten man horror squad with the herald so I can ensure getting the D beam on the Prince


Imo you should lower psychic ML of your tzeentch prince to ML1 to get effect of endless grimore.

Daemons from codex daemons can generate psychic from their own god's discipline with only half of their mastery lavel, rounding up.

If your tzeentch prince gets warlord trait which increases his psychic mastery level your endless grimore is gone.

This message was edited 1 time. Last update was at 2016/03/31 10:53:39


 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Isn't the Endless Grimoire on his herald?

Usually it's standard to give the Endless Robe to the prince.

He probably ment that he wanted to ensure he got the D beam on the herald.

This message was edited 2 times. Last update was at 2016/03/31 11:42:13


 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

I thought you could take a max of 50 points of rewards per Prince? Two greaters, a lesser and AoScorne would be 65.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in kr
Drone without a Controller






Isn't the Endless Grimoire on his herald?

Usually it's standard to give the Endless Robe to the prince.

He probably ment that he wanted to ensure he got the D beam on the herald.


The Endless Grimoire grants its effect on the warlord, not on its bearer.
So as long as his prince is warlord, and generates all of its psychic from tzeentch's discipline the prince benefits by the Endless Grimoire the herald bears.



I thought you could take a max of 50 points of rewards per Prince? Two greaters, a lesser and AoScorne would be 65.


The Hellforged artifacts from Warzone Fenris do not count toward the point spent on the rewards.
   
Made in us
Fixture of Dakka





San Jose, CA

 timetowaste85 wrote:
I thought you could take a max of 50 points of rewards per Prince? Two greaters, a lesser and AoScorne would be 65.

Yes, you can take a max of 50-pts on a DP, but your math is wrong. The AoS is more than 15-pts.




Automatically Appended Next Post:
 labmouse42 wrote:
Isn't the Endless Grimoire on his herald?

Usually it's standard to give the Endless Robe to the prince.

He probably ment that he wanted to ensure he got the D beam on the herald.

It is impossible to take the Endless Robe, but you can take the Impossible Robes endlessly.

This message was edited 1 time. Last update was at 2016/03/31 17:40:30



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





 timetowaste85 wrote:
I thought you could take a max of 50 points of rewards per Prince? Two greaters, a lesser and AoScorne would be 65.


You can take up to 50 points of rewards/gifts, the new hellforged artifacts like AoScorn is neither and may be taken in addition to lesser/greater/exalted (but if you buy a hellforged artifact, you can't swap an exalted roll for grimoure or similar, because they're also hellforged artifacts and you can only have a max of 1 hellforged artifact per model)

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Here is a wrinkle in the Endless Grimiore that might make it less appealing (if your local area plays this way): ML1 can only cast 1 power. So by making your WL ML1 to benefit from another model having the Endless Grimoire seems like a very inefficient use of points and rules: Yes I know all the Tzeencth powers, but I can only cast 1.

Again, though, this depends on how you interpret "The number of powers a psyker can attempt to cast depends on his Mastery Level". If you somehow still think a ML1 can cast more than 1 power, then this post is irrelevant and you can go about your business.

   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 timetowaste85 wrote:
I thought you could take a max of 50 points of rewards per Prince? Two greaters, a lesser and AoScorne would be 65.
The new hellforged artifacts go above the costs for rewards.
It's a nice boost to tough models, like a Tzeentch prince who can now take The Impossible Robe, 2 greaters and 1 lesser.


Automatically Appended Next Post:
 jy2 wrote:
It is impossible to take the Endless Robe, but you can take the Impossible Robes endlessly
That's awesome.

Also, if you will forgive the self-pimping...I wrote an article on the Infernal Tetrad here. Most of it is stuff we have already talked about, but I tried to summarize everything in the article.

This message was edited 2 times. Last update was at 2016/04/01 00:54:06


 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 labmouse42 wrote:

Also, if you will forgive the self-pimping...I wrote an article on the Infernal Tetrad here. Most of it is stuff we have already talked about, but I tried to summarize everything in the article.

Great write up! 1 note though, you mention Paradox not being a good option for the Tzeentch Prince. I don't think you need to include that since Paradox if only for LoC & Heralds anyway.

   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 Galef wrote:
 labmouse42 wrote:

Also, if you will forgive the self-pimping...I wrote an article on the Infernal Tetrad here. Most of it is stuff we have already talked about, but I tried to summarize everything in the article.

Great write up! 1 note though, you mention Paradox not being a good option for the Tzeentch Prince. I don't think you need to include that since Paradox if only for LoC & Heralds anyway.
I don't know what I would do without you guys to keep me honest

I'll make that note.
   
Made in us
Cultist of Nurgle with Open Sores






Chicago IL

All right went 3 and 2. The first games was against on sec cent star was the scenario where holding the middle gets you bonus points for holding the middle. I killed all of his army off but the centstar and lost only 9 horrors. I lost because the centstar generated 20 points. Stupid draigo and eternal chapter master tanked all the wounds. By the time I finally got all the princes there was too late. The second game I played a battle company with pods in double kill points and eventually tabled him. He let me go first which allowed me to get all my spells up. The third game was against massive seer star and wraith knights. I took the bait and charged everybody into the powered up council. Forgot Baharroth gives them hit and run and fearless. He lost and hit and ran out of combat so the Knights could kill two princes and the council killed Belakor. We had enough time to replay where I stayed in the air and killed everything but the council and won 18 - 10. Last I played Grey Knights with an Imperial knight and Daemons. I d weaponed the knight vector struck Fateweaver and tabled him. Not counting the second game fiasco I only ever lost one Prince in two games. I am going to drop the armor on the Khorne guy as it makes him grav bait. He would always die.

This message was edited 1 time. Last update was at 2016/04/01 06:58:04


 
   
Made in us
Storm Trooper with Maglight





Buffalo, NY

 labmouse42 wrote:
 timetowaste85 wrote:
I thought you could take a max of 50 points of rewards per Prince? Two greaters, a lesser and AoScorne would be 65.
The new hellforged artifacts go above the costs for rewards.
It's a nice boost to tough models, like a Tzeentch prince who can now take The Impossible Robe, 2 greaters and 1 lesser.


Automatically Appended Next Post:
 jy2 wrote:
It is impossible to take the Endless Robe, but you can take the Impossible Robes endlessly
That's awesome.

Also, if you will forgive the self-pimping...I wrote an article on the Infernal Tetrad here. Most of it is stuff we have already talked about, but I tried to summarize everything in the article.


Great write up, I've been toying around with the Tetrad lately and your article gave me some great ideas! Thanks!
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

swanson4969 wrote:
All right went 3 and 2. The first games was against on sec cent star was the scenario where holding the middle gets you bonus points for holding the middle. I killed all of his army off but the centstar and lost only 9 horrors. I lost because the centstar generated 20 points. Stupid draigo and eternal chapter master tanked all the wounds. By the time I finally got all the princes there was too late.
What were your princes doing during this time? Did you consider just slamming all 4 princes into the centstar?
swanson4969 wrote:
The second game I played a battle company with pods in double kill points and eventually tabled him. He let me go first which allowed me to get all my spells up.
Was he trying to 'grav you' down? Were you just able to get shrouded up for the 2+ jink?
swanson4969 wrote:
The third game was against massive seer star and wraith knights. I took the bait and charged everybody into the powered up council. Forgot Baharroth gives them hit and run and fearless. He lost and hit and ran out of combat so the Knights could kill two princes and the council killed Belakor. We had enough time to replay where I stayed in the air and killed everything but the council and won 18 - 10.
How did you hold objectives while swooping? Were you just using psychic shriek, or other offensive powers? Were you vector striking any bike squads as well?
Was the problem the double knights? Do you think you could have done well with only dealing with a single knight? Were you playing a guy named Jyson? That list sounds familiar....
swanson4969 wrote:
Last I played Grey Knights with an Imperial knight and Daemons. I d weaponed the knight vector struck Fateweaver and tabled him.
Nice.
swanson4969 wrote:
Not counting the second game fiasco I only ever lost one Prince in two games. I am going to drop the armor on the Khorne guy as it makes him grav bait. He would always die.
Nice. I lost a few more than that during my doubles tourney, but during the singles tourney I had the same thing. I lost one prince in two games and in the third I was tabled by double stormsurge.
IMHO, the armor of Scorn is still to good to give up, even with the risk of grav. Making the prince effectively toughness 7 is really, really good.
 rabidguineapig wrote:
Great write up, I've been toying around with the Tetrad lately and your article gave me some great ideas! Thanks!
I appreciate that.

This message was edited 2 times. Last update was at 2016/04/01 12:05:34


 
   
Made in us
Cultist of Nurgle with Open Sores






Chicago IL

In the first game he had a bunch of little stuff I had to go sort out first. I had finally got the a few of the princes into him at the end but he had eternal chapter master and draigo to suck up wounds.


Automatically Appended Next Post:
In the second game he had a preponderance of grav. So I invised the Khorne Prince and swooped everyone else and just mulched everything as it came down.



Automatically Appended Next Post:
The third game was pretty much hold objectives at the end so I just swooped, screamed, prismatic sprayed, and vector struck everything else to death. Was very nice I had ignore first perils so I could load up when need be. I had last turn so I just landed on five objectives to his one. The iron arm Slaanesh Prince was awesome as well.

This message was edited 3 times. Last update was at 2016/04/01 13:46:49


 
   
Made in us
Decrepit Dakkanaut




I'm mildly interested in making a list based off these ideas, because the idea of a Prince of each mark + Belakor is pretty cool.

Are any of the artifacts outside the Scorn Armor and Robes worth it on the other Princes?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Slayer-Fan123 wrote:
I'm mildly interested in making a list based off these ideas, because the idea of a Prince of each mark + Belakor is pretty cool.

Are any of the artifacts outside the Scorn Armor and Robes worth it on the other Princes?

Not really any 'artifacts', but some 'rewards' are nice. The 6's to Hit are D axe is interesting, but the Armour of Scorn is just better. D-axe + regular Armour costs more that Armour of Scorn + lesser reward to get the Axe of Khorne.

Grotti the Nurgling is interesting for the Nurgle Prince, but you really need the other Princes to stay away from him. Sure the Nurgle Prince is the most self-sufficient Prince, but sometimes you need to tag-team a unit. Corruption is a nice weapon, but the Balesword and/or Plague Flail are more appealing options (and much cheaper).

Soulstealer for the Slaanesh Prince is really only good if you use the Slaanesh Prince in CC. Out of all the Princes, the Slaanesh one is the least durable (unless you roll Iron Arm) and the one you want to keep airborne popping Shriek & Lash of Despair,

   
Made in us
Hierarch





Would there be any reason to roll the Slaanesh prince with Shriek+Slaanesh Powers? Specifically, if you take either a CAD with a Nurgle Herald or a Tallyband, and put the Bell on the Herald? IIRC, the powers are pretty decent, especially with army-wide -1 LD...

 Tamereth wrote:

We'll take your Magnus leak and raise you plastic sisters, take that internet.
 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential





I've had the idea of using a tetrad + Warpflame host + Forgehost and giving the nurgle prince Grotti, and supporting him with soul grinders of tzeentch that deepstrike up field or if possible deploy normally while my Warpflame host shoots a bunch of stuff high str enough to instant death models that normally would have gotten a feel no pain save or normally would have had multiple wounds to chew through. Helps against necron RP as well. The Warpflame host stays out of charge range and Grotti range, while the soul grinders are unaffected and can team up with the nurgle prince in melee, or remove scary things/open metal bawkses with shooting while the nurgle prince does what he pleases.

I know this is only possible around 2500 pts, but what do you guys think of the tactic? I feel the tetrad + Forgehost is just too few models to really survive heavy shooting armies.

I'll be trying this list out against a friend in awhile, I'll post my results here.

This message was edited 2 times. Last update was at 2016/04/01 18:24:17


7500 pts Chaos Daemons 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Conversion tip for those who are thinking of running the Tetrad but haven't got the models yet: 2 DP kits can make all 4 Princes with a bit of extra attention.
There are more than enough arms, heads torso fronts, tabards, and "Flight" options (wings and the 'back vent' thingies) for 4 Princes. The trick is the legs and back torso bits.

The back torso is pretty easy, Using Green stuff or Hot glue, you can fill in the space between the front torso and wings (or back vents).
The Legs are a bit more tricky. I have seen people use Canrifex legs or Trygon tails etc, but this requires getting more bits. If you use your imagination (or google) I am sure you can come up with something.

Here is an example:

This message was edited 3 times. Last update was at 2016/04/01 21:01:59


   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Slayer-Fan123 wrote:
I'm mildly interested in making a list based off these ideas, because the idea of a Prince of each mark + Belakor is pretty cool.

Are any of the artifacts outside the Scorn Armor and Robes worth it on the other Princes?
Soulstealer is pretty good on a Slaanesh prince. Nothing pisses someone off more than watching your prince go from 1 wound left to full health.

I've tried corruption on the Nurgle prince but did not think it was worth the points.
   
Made in us
Dakka Veteran






I liked using the soulstealer Slaanesh prince myself. It made it easier to throw him into combats against big units because there was much less risk of him getting brought down by large numbers of attacks.

I am surprised about not running armor on the princes though. I was spending the first couple turns shrieking and I would have had to jink a lot if I hadn't had the armor to keep them alive. The last event I played at, only one of the 5 opponents even had grav and it was just on a couple units.
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 lessthanjeff wrote:
I liked using the soulstealer Slaanesh prince myself. It made it easier to throw him into combats against big units because there was much less risk of him getting brought down by large numbers of attacks.

I am surprised about not running armor on the princes though. I was spending the first couple turns shrieking and I would have had to jink a lot if I hadn't had the armor to keep them alive. The last event I played at, only one of the 5 opponents even had grav and it was just on a couple units.
It's the same for me. People have different meta's where they live though. It's possible that where someone lives every other person is bringing a grav cent-star.
   
Made in gb
Agile Revenant Titan






Ok I have a question,

In the process of writing a Tetrad list myself.

Is the impossible robe really must have? The chance that you can fail, and then be removed from play is too much for me. Even though the odds are against me, I'll be the person that does it. I like the melee weapon he can take, giving him fleshbane.

Out of interest, I think corruption looks epic for the nurgle prince, my meta has a lot of armies with single wraithknights, and chucking a model at him that doesn't even have to sound seems to good to turn down. Add in Be'Lakor or the Tzeench prince with fleshbane and I fancy dropping it in a turn. Perhaps this is just my meta though. I also tend to only see one storm surge.

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in us
Storm Trooper with Maglight





Buffalo, NY

I've found that the impossible robe is definitely worth taking, if you get cursed earth a lot of people won't even bother shooting at a 2++ re rollable prince. I think it's worth that small chance that he gets removed for the general durability of that invul.

Also got another game in yesterday with the Tetrad. I won't go into a ton of detail because it was a weird 2v2 game, but the dice were just not on my side. Warlord trait was +1 to invul so that was nice because it automatically made my Tzeentch prince a 2++. Turn 1 I swooped up with Be'Lakor to try to dominate and then Shriek a Wraithknight, but I rolled two 6's on the test, then a 1, and then 11 on 2D6 for the perils ld test. Well, there goes 350 pts before my opponent fires a shot - great start right!

Didn't do a ton of damage first turn, but got two wounds on the Wraithknight, killed a squad of BA scouts with my nurgle prince, and got off a couple of cursed earths to keep my princes alive. The following turn I took a wound or two but nothing major after a three storm Ravens came in (some BA formation rules with turn 1 reserves). Most things had run away from me so I ended up vector striking a bunch of stuff, killing a raven in the process, while also doing one more wound to the WK. My opponents turn rolls around and my opponent decides to snap fire at my now swooping tzeentch prince with the WK. He rolls two 6's to hit, and then another 6 on the D chart. There goes another 360 pts to ridiculous dice rolls.

Despite losing Be'lakor and my Tzeentch prince the remaining triad managed to kill the WK on my next then and then wreak havoc on my opponents back field, killing Eldrad, warp spiders, a serpent, a couple squads of tac marines, and some vauls support batteries. My teammate didn't have luck on his side with Nids either, so I didn't have enough of our backfield objectives to win the game (it was the 1, 2, 2, 3, 3, 4 objective marker game mode). Final score was 16-10 with maelstrom and objectives, and despite the awful luck the Tetrad put in a good showing and was able to force my opponent into a lot of running and hiding. Unfortunately we just didn't have the troops left at the end to grab the loads of objectives.
   
Made in us
Regular Dakkanaut




What are thoughts on best MC for an accompanying CAD?

Be'lakor is fluffy, and telepathy always good, but he's expensive for a DP stat line that doesn't benefit from formation bonuses.

I like Fateweaver for his Swiss Army knife versatility and 4 WC. Even without the warlord trait his once a turn reroll is amazing. But as people point out he needs to use up WC that could help other places or he doesn't do much.

GUO just seems too slow.

Thirsters are okay, but the D thirster seems best of them and it needs too much support.

KoS with Soulstealet could be good. Doesn't fly but Daemon of Slaanesh is still pretty mobile and regaining wounds adds nice durability.

LoC is pretty mobile and beaty as well. Add Paradox for a guaranteed summon or 3WC Flickering Fire as an extra perk.

Other thoughts?
   
Made in us
Decrepit Dakkanaut




Belakor doesn't need to benefit though. He already has EW, an MC weapon, and has plenty of Warp Charges for distribution.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Agile Revenant Titan






Ok. Perhaps I can see it's worth for the 3++. But I like the idea of fleshbane on him. The ability to have fleshbane on two princes (including Be'Lakor) and with corruption on the nurgle prince the WK's and Storm surges I'm guaranteed to run into are going to hopefully be mincemeat before they get a chance to do anything. That's kind of the hope anyway.

So this is what I'm thinking. It's built as such as this is what I own. I'm returning to the daemons codex, so some of these choices might not be optimal as its been a while and I've just got my hands on the wulfen book. So help/advice on what powers to roll for and relics to go for would be appreciated.

Tetrad
Khorne Prince, wings, armour of scorn, 2 greater, 1 lesser
Tzeench Prince, wings, armour, ML3, 2 greater, 1 lesser, soul bane
Slannesh Prince, wings, armour, ML3, 2 greater, 1 lesser, soul stealer (thought about the mark of excess)
Nurgle Prince, wings, armour, ML3, 2 greater, 1 lesser, corruption

Allied detachment - chaos daemons
Be'Lakor
10x blood letters, champ, banner.

It's 1845 points. I'll be running it soon. But I could with your guys help to tinker with it. Also, I don't really want to be summoning. So cursed earth is unlikely. I'm feeling telepathy and biomancy, but I like the new powers trees in the codex. I'm thinking Tzeench prince as warlord as all but the number 6 seem decent. Help!!!

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
 
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