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Made in ie
Ork-Hunting Inquisitorial Xenokiller




 buddha wrote:
Awesome all around but the ruling that stomps can still happen after everyone is dead is bananas crazy powerful since you can walk the blast templates pretty far.


I think that's only for initiative 1, as it's in the question. If everything dies beforehand , you never reach I1, but if you reach I1, combat doesn't end until you complete ALL of the initiative step, stomps included.
   
Made in se
Executing Exarch






exliontamer wrote:
Ugh @ the Battle Bros Transport ruling...

I was just in the middle of painting a DE/Clowns force...and now I don't even want to finish it. I'm so disappointed. Got several just-primed Raiders that are now completely useless. Not a fun day.


They might mean Dedicated transports, wait for clarification.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

exliontamer wrote:
Ugh @ the Battle Bros Transport ruling...

I was just in the middle of painting a DE/Clowns force...and now I don't even want to finish it. I'm so disappointed. Got several just-primed Raiders that are now completely useless. Not a fun day.


Why? You have some cheap heavy weapons platforms for your DE now

AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
Armies Legion: Dark Angels 
   
Made in gb
Longtime Dakkanaut





UK

At least Blood Angels can with Furious Charge...so did they get a buff because Vanilla got nerfed?

Against Walkers it's bad though.

YMDC = nightmare 
   
Made in ie
Ork-Hunting Inquisitorial Xenokiller




exliontamer wrote:
Ugh @ the Battle Bros Transport ruling...

I was just in the middle of painting a DE/Clowns force...and now I don't even want to finish it. I'm so disappointed. Got several just-primed Raiders that are now completely useless. Not a fun day.


Although you can't deploy in them, you can still hop in T1 I believe, mainly an issue for drop-pods.
   
Made in gb
Longtime Dakkanaut





UK

Also, Victory Stomps!

YMDC = nightmare 
   
Made in us
Regular Dakkanaut






 Mymearan wrote:
exliontamer wrote:
Ugh @ the Battle Bros Transport ruling...

I was just in the middle of painting a DE/Clowns force...and now I don't even want to finish it. I'm so disappointed. Got several just-primed Raiders that are now completely useless. Not a fun day.


They might mean Dedicated transports, wait for clarification.


Fair. I surely hope so. But I am assuming they were trying to stomp Drop Pod shenanigans and DE got caught in the crossfire.

Why? You have some cheap heavy weapons platforms for your DE now


Meh, you aren't wrong. That is the brightside where DE are concerned. But packing large clown troupes into clowncars was my whole dream. Now, tears of a clown...

Although you can't deploy in them, you can still hop in T1 I believe, mainly an issue for drop-pods.


Yeah but Raiders have a really nice special rule, I'll give you one guess at what it is and why deploying them T1 ruins it.

This message was edited 1 time. Last update was at 2016/05/04 21:47:15


Currently focusing on Traitor Guard  
   
Made in us
Ultramarine Terminator with Assault Cannon






First, I have to say... That some of these questions needed to be asked makes my head hurt. Anyway...

Q: Is the maximum number of powers a Psyker can use in their turn equal to their Mastery Level, or the number of powers they have (due to Psychic Focus they often have one more power than their Mastery Level)?
A: Unless explicitly permitted to do so, Psykers may not attempt to manifest more psychic powers than the number of their Mastery Level within a single Psychic phase.


YES! Finally! To all who thought differently... SUCK IT!

Q: Do Flyers, Super-heavy vehicles, Swooping Flying Monstrous Creatures and Gargantuan Creatures gain cover while standing on the ‘base’ of a terrain piece, e.g. ruins or dense thickets, or do they need to be at least 25% obscured by the scenery for cover to apply?
A: The 25% rule applies in all types of terrain if the target is a Flyer, Super-heavy Vehicle, Flying Monstrous Creature or Gargantuan Creature. All other targets count as being in cover if they are in or on the terrain’s base, even if not 25% obsured.




Q: A ruin (e.g. a Shrine of the Aquila) is treated as difficult terrain, but does this mean that models can move through the walls?
A: No.


WHAT? The rulebook explicitly says I CAN go through walls. Are they reneging this, WTF?

Q: Can killing an Independent Character joined to another unit, without wiping out the leftover unit, result in First Blood?
A: Yes.




Q: Can I have an Unbound army comprising nothing but buildings?
A: No.









   
Made in us
Dakka Veteran






Backwoods bunker USA

Happy that this gets rid of many gaming shenanigans.

Jinking passengers, pivot to extend move, non Space Marines in Drop Pods, IC Infiltrating others, non targeting to prevent Jink, OP Void Shield, multi Relic, more than one of a specified Unit in some Formations, etc.

Edit - put another way, they've gone with the "regular gamer" interpretation rather than the "power gamer" interpretation.

This message was edited 1 time. Last update was at 2016/05/04 22:02:35


 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

@Oni: A low wall or barricade maybe, but not a wall of a building. Ruined or not.

This message was edited 1 time. Last update was at 2016/05/04 22:04:57


AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
Armies Legion: Dark Angels 
   
Made in au
[MOD]
Making Stuff






Under the couch

 oni wrote:

Q: Is the maximum number of powers a Psyker can use in their turn equal to their Mastery Level, or the number of powers they have (due to Psychic Focus they often have one more power than their Mastery Level)?
A: Unless explicitly permitted to do so, Psykers may not attempt to manifest more psychic powers than the number of their Mastery Level within a single Psychic phase.


YES! Finally! To all who thought differently... SUCK IT!


For what it's worth, those who thought differently, did so because the rules imposed no such limitation. This is a rules change, not a vindication of previous arguments.
   
Made in gb
Decrepit Dakkanaut




UK

Oh no I cannot field my army entirely composed of buildings any more..........

(hands up who asked that, and did they really ever try it?)

This message was edited 1 time. Last update was at 2016/05/04 22:07:39


 
   
Made in gb
Longtime Dakkanaut





UK

 OrlandotheTechnicoloured wrote:
Oh no I cannot field my army entirely composed of buildings any more..........

(hands up who asked that, and did they really ever try it?)


Never tried it, but must have been funny. These people are the real heroes.

YMDC = nightmare 
   
Made in us
Krazy Grot Kutta Driva





 Mr Morden wrote:
Q: Can units that are Battle Brothers embark in each other’s Transport vehicles during deployment?
A: No.

No more Drop pod fun then???

Sorry if I missed it but has anyone suggested that this is just a typo? "Can battle brothers embark in each other's DEDICATED transport vehicles during deployment?".
Seems more fitting for the way most of the rulings have gone.
   
Made in us
Fixture of Dakka





TN/AL/MS state line.

So if a unit deep strikes behind my Deldar Ravager, during my turn I pivot 180° to fire at it and then move backwards, I've already lost 6" before the model has actually gotten anywhere. That's depressing.

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in us
Decrepit Dakkanaut




Remember how people LOVE to go on about the value of a Tactical Marine because they can go into melee and kill vehicles?

That pretty much kills THAT point. It sucks they can't even do that, though.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Krazed Killa Kan





Denver, Colorado

Slayer-Fan123 wrote:
Remember how people LOVE to go on about the value of a Tactical Marine because they can go into melee and kill vehicles?

That pretty much kills THAT point. It sucks they can't even do that, though.


Haven't you seen the DoW3 trailer? Don't be a pussy, and charge that deff dread with your chainsword!

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in gb
Swift Swooping Hawk





So my Solitaire can use the Caress for his regular attacks and still gets his Kiss of Death attack? Sweet, it might be worth finding 15 points for Cegorach's Rose in that case!

And no to-hit roll for Psychic Shriek is a great ruling for Freakshow lists.
   
Made in de
Masculine Male Wych






PourSpelur wrote:
 Mr Morden wrote:
Q: Can units that are Battle Brothers embark in each other’s Transport vehicles during deployment?
A: No.

No more Drop pod fun then???

Sorry if I missed it but has anyone suggested that this is just a typo? "Can battle brothers embark in each other's DEDICATED transport vehicles during deployment?".
Seems more fitting for the way most of the rulings have gone.


Dont think so, because as far as I remember the rulebook says, that dedicated transports could only be embarked by the unit that bought the vehicle during deployment. This automatically excludes also battle brothers and dont need a clarification. But maybe I just remember it the wrong way.
   
Made in us
Lieutenant General





Florence, KY

PourSpelur wrote:
 Mr Morden wrote:
Q: Can units that are Battle Brothers embark in each other’s Transport vehicles during deployment?
A: No.

No more Drop pod fun then???

Sorry if I missed it but has anyone suggested that this is just a typo? "Can battle brothers embark in each other's DEDICATED transport vehicles during deployment?".
Seems more fitting for the way most of the rulings have gone.

Doubtful. Dedicated transports already prohibit any unit other than the one that purchased the transport from starting the game in the transport. Making the change you suggested would only apply to Independent Characters joined to that unit and IMHO would have been worded differently and would have been in the 'Independent Character' FAQ instead of 'Detachments & Formations'.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

 Robin5t wrote:
So my Solitaire can use the Caress for his regular attacks and still gets his Kiss of Death attack? Sweet, it might be worth finding 15 points for Cegorach's Rose in that case!

And no to-hit roll for Psychic Shriek is a great ruling for Freakshow lists.

Mixed bag for the clowns. Some help but the transports and grenade rulings hurt.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

Slayer-Fan123 wrote:
Remember how people LOVE to go on about the value of a Tactical Marine because they can go into melee and kill vehicles?

That pretty much kills THAT point. It sucks they can't even do that, though.


Yeah tacs were already 4/10 for their point cost. Grenade nerf knocks them down another peg.

20000+ points
Tournament reports:
1234567 
   
Made in us
Regular Dakkanaut





Q: Can units that are Battle Brothers embark in each other’s Transport vehicles during deployment?
A: No.

Well, that pretty much kills Dark Eldar/Eldar shenanigans. Dark Eldar have become even more feeble. I have to give GW credit. It's nice to see them focusing on the "game" aspect again, instead of just the models.

This message was edited 1 time. Last update was at 2016/05/04 22:42:58


 
   
Made in se
Member of a Lodge? I Can't Say




'Murica! (again)

 Uriels_Flame wrote:
I've seen Orky BS2 do plenty of damage.

Sorry, this Ork player doesn't know what you mean by BS2

co-host weekly wargaming podcast Combat Phase
on iTunes or www.combatphase.com
 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

A couple things I saw that I thought were pretty big:
No more toe in cover for MCs and GCs. This means Riptide, Ghostkeels, and Stormsurges likely won't ever be able to gain the benefit of the Tau Shieldwall due to greater than 75% of the model being above the wall.

Taxi Service is a dead concept. Sorry! It inadvertently killed people ever using Blood Angels/Flesh Testers basically ever.

No more role to hit on Witchfires without profiles. Yay Psychic Shriek!

Ravenwing Strike Force with Flyers auto-lose without some way to get something else on the board.

Fast Vindicators can Cruise and Shoot the Demolishor Cannon!

Flyers/FMCs with template and blast weapons can hit other Flyers/FMCs. Baleflamer buff! Also, Plasma Cannon Stormravens just became a thing. Also, the Helfrost weapons on the Space Wolf flyers became potent.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

 casvalremdeikun wrote:
A couple things I saw that I thought were pretty big:
No more toe in cover for MCs and GCs. This means Riptide, Ghostkeels, and Stormsurges likely won't ever be able to gain the benefit of the Tau Shieldwall due to greater than 75% of the model being above the wall.

Taxi Service is a dead concept. Sorry! It inadvertently killed people ever using Blood Angels/Flesh Testers basically ever.

No more role to hit on Witchfires without profiles. Yay Psychic Shriek!

Ravenwing Strike Force with Flyers auto-lose without some way to get something else on the board.

Fast Vindicators can Cruise and Shoot the Demolishor Cannon!

Flyers/FMCs with template and blast weapons can hit other Flyers/FMCs. Baleflamer buff! Also, Plasma Cannon Stormravens just became a thing. Also, the Helfrost weapons on the Space Wolf flyers became potent.


Err, I only saw FMC's and GC's mentioned on the toe and cover question, not monstrous creatures in general. How are tides and keels affected?

20000+ points
Tournament reports:
1234567 
   
Made in us
Longtime Dakkanaut





Oceanic

So does the deep striking in a transport count as deep striking mean that Legion of the Damned can ride in Drop Pods?

This message was edited 1 time. Last update was at 2016/05/04 23:00:33


https://www.youtube.com/channel/UCiJ5Xnv1ClgVcGmmb-zQBlw

Perils of the Wallet - YouTube Channel 
   
Made in us
Rampaging Carnifex





South Florida

 Johnnytorrance wrote:
So does the deep striking in a transport count as deep striking mean that Legion of the Damned can ride in Drop Pods?


I suppose so, but how would you buy them a Drop Pod? They can't hitch a ride anymore with their Battle Brothers.

   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 niv-mizzet wrote:
 casvalremdeikun wrote:
A couple things I saw that I thought were pretty big:
No more toe in cover for MCs and GCs. This means Riptide, Ghostkeels, and Stormsurges likely won't ever be able to gain the benefit of the Tau Shieldwall due to greater than 75% of the model being above the wall.

Taxi Service is a dead concept. Sorry! It inadvertently killed people ever using Blood Angels/Flesh Testers basically ever.

No more role to hit on Witchfires without profiles. Yay Psychic Shriek!

Ravenwing Strike Force with Flyers auto-lose without some way to get something else on the board.

Fast Vindicators can Cruise and Shoot the Demolishor Cannon!

Flyers/FMCs with template and blast weapons can hit other Flyers/FMCs. Baleflamer buff! Also, Plasma Cannon Stormravens just became a thing. Also, the Helfrost weapons on the Space Wolf flyers became potent.


Err, I only saw FMC's and GC's mentioned on the toe and cover question, not monstrous creatures in general. How are tides and keels affected?
Good point. Too good to be true, I guess.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Agile Revenant Titan




Florida

 rollawaythestone wrote:
 Johnnytorrance wrote:
So does the deep striking in a transport count as deep striking mean that Legion of the Damned can ride in Drop Pods?


I suppose so, but how would you buy them a Drop Pod? They can't hitch a ride anymore with their Battle Brothers.


They are in the Space Marine codex and can be a part of a Space Marine CAD. You can buy a Drop Pod as a FA choice.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
 
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