Switch Theme:

Age of Sigmar News & Rumours ; Pg 233 Slaughterbrutes and Mutaliths have had a Warscroll update  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Arch Magos w/ 4 Meg of RAM





This leads on quite nicely to a rumour I heard from my local GW who has a member of the Eavy Metal team pop in from time to time. Apparently after Bloodbowl and Titanicus it'll be Necromunda that follows. Colour me excited.

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in gb
Repentia Mistress





From War of Sigmar:

Morning Everyone !!!

Aelf/Sylvaneth info.
I use salt with this, but sound like plausible.
Should be an Fireslayers like release

2 Troops (one should be the morphed ael/dryad thing)
1 cavalry unit (Announced big)
1 Large Monster kit (beetle i guess)
Aelf Battletome
Aelf Painting Guide

Maybe missing 1 to 3 heroes pack.
I hope the Large beetle will have different options (like Fireslayer wyrm)

/cheers.
bob.
   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

Giant beetle sounds interesting, but at usual GW big monster prices they'll be competing with the Mierce Jutes beetle monsters so it'll need to be a pretty spectacular model to find purchase outside of the dedicated GW/play at a GW store crowd.

Interestingly, another release in model terms that could have slotted pretty neatly into WHF - have they actually done anything with all this newfound "creative freedom" that couldn't have, barring Stormcast?

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in gb
Is 'Eavy Metal Calling?





UK

 Yodhrin wrote:

Interestingly, another release in model terms that could have slotted pretty neatly into WHF - have they actually done anything with all this newfound "creative freedom" that couldn't have, barring Stormcast?


Well, to play Devil's Avocado, yes. they have, in terms of model design. No matter how good the plastics got towards the end of WFB, and they did, you still ended up woth sets of 10 terribly samey models that basically share the pose most efficient for ranking up. Occasionally you'd get models designed for two ranks, so one with spears lowered/shooting bows and another with raised weapons/reloading...

Compare that with basically all the AoS releases, the models have much more freedom in how they can be designed! Imagine trying to rank up Fyreslayers or Ironjawz, you'd have a hell of a hard time and the models would have to be considerably less dynamic to make it work.

Then, you have got the subtle but distinct changes in direction that have a big impact on the models. The Fyreslayers are much more than just plastic Slayers, they elemental/fire theme running through the range is not something they could just slot into the existing Dwarf line. Allowing them to exist as their own faction gives them a lot more freedom to add motifs and elements like that which just wouldn't fit beforehand.

 
   
Made in us
Dakka Veteran




I hope it's large enough to use the torso on a 40k Knight so I can make a scarab chaos knight for my Thousand Sons.
   
Made in de
Longtime Dakkanaut





 Bottle wrote:
This leads on quite nicely to a rumour I heard from my local GW who has a member of the Eavy Metal team pop in from time to time. Apparently after Bloodbowl and Titanicus it'll be Necromunda that follows. Colour me excited.


Goliaths done by the person who sculpted the Slaughterpriest with axe and Delaques and Cawdor done by whoever did the DW: Overkill 4th gen hybrids plus Eschers done by who-cares-give-me-Eschers = me throwing ALL the monies at FW.

Looking for a Skaven Doomwheel banner to repair my Nurgle knights.  
   
Made in us
Krazed Killa Kan






Columbus, Oh

 Fango wrote:
I love the fact that Pink Horrors split into Blue Horrors, and then split AGAIN into the little flamey brimstone dudes!


little late, but I agree with this wholeheartedly.. this is how Horrors USED to work, and it is great to see that de-evolution come back

2+2=5 for sufficiently large values of 2.

Order of St Ursula (Sisters of Battle): W-2, L-1, T-1
Get of Freki (Space Wolves): W-3, L-1, T-1
Hive Fleet Portentosa (Nids/Stealers): W-6, L-4, T-0
Omega Marines (vanilla Space Marine): W-1, L-6, T-2
Waagh Magshak (Orks): W-4, L-0, T-1
A.V.P.D.W.: W-0, L-2, T-0

www.40korigins.com
bringing 40k Events to Origins Game Fair in Columbus, Oh. Ask me for more info! 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

 porkuslime wrote:
 Fango wrote:
I love the fact that Pink Horrors split into Blue Horrors, and then split AGAIN into the little flamey brimstone dudes!


little late, but I agree with this wholeheartedly.. this is how Horrors USED to work, and it is great to see that de-evolution come back


Thought brimstone horrors were a new thing?

AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
Armies Legion: Dark Angels 
   
Made in ca
Knight of the Inner Circle




Montreal, QC Canada

Well the Brimstone ones are yes...that being said I do hope they release Expansion packs for monsters. Getting enough of those guys to split if you plan on using them for AoS would be difficult otherwise.

Commodus Leitdorf Paints all of the Things!!
The Breaking of the Averholme: An AoS Adventure
"We have clearly reached the point where only rampant and unchecked stabbing can save us." -Black Mage 
   
Made in us
Longtime Dakkanaut




Nvs wrote:
I hope it's large enough to use the torso on a 40k Knight so I can make a scarab chaos knight for my Thousand Sons.


Oh, that sounds like an amazing idea!

Looking forward to this release.
   
Made in us
Dakka Veteran






 VanHammer wrote:
New wood elves:

The Wood Elves were one of my long standing WFB armies and I had loads of fun playing them. This is the sort of thing AoS needs more of, though. Not just rebasing or repackaging old figures. They need actual new figures to excite players.
   
Made in gb
[DCM]
Coastal Bliss in the Shadow of Sizewell





Suffolk, where the Aliens roam.

Aye, my hope would be we get a Blue Horrors kit sooner than later, and it will have a couple of bases worth of Brimstone horrors in it.

Planning on picking up some pink horrors tomorrow regardless, just to start bolstering the Tzeentch side of things for the game.

"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.

Two White Horses (Ipswich Town and Denver Broncos Supporter)
 
   
Made in us
[MOD]
Solahma






RVA

May be of use to some:


   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

 Paradigm wrote:
 Yodhrin wrote:

Interestingly, another release in model terms that could have slotted pretty neatly into WHF - have they actually done anything with all this newfound "creative freedom" that couldn't have, barring Stormcast?


Well, to play Devil's Avocado, yes. they have, in terms of model design. No matter how good the plastics got towards the end of WFB, and they did, you still ended up woth sets of 10 terribly samey models that basically share the pose most efficient for ranking up. Occasionally you'd get models designed for two ranks, so one with spears lowered/shooting bows and another with raised weapons/reloading...

Compare that with basically all the AoS releases, the models have much more freedom in how they can be designed! Imagine trying to rank up Fyreslayers or Ironjawz, you'd have a hell of a hard time and the models would have to be considerably less dynamic to make it work.


To play Devil's Advocate to your Devil's Advocate(), that seems more like it was down to an increase in base size for many things more than anything else, if you bump a 20mm square model up to a 25mm square rather than a 32mm round like Fyreslayers, you might have to moderately curtail the most truly out-there Matrix-style leaping poses to get them ranked but you could still achieve a substantial increase in dynamism, and of course nothing was preventing them from introducing a 30mm square base for stuff that a repose would have made too large for a 25mm but that would look daft on a 40mm. I was thinking more of the setting though to be honest, which brings us too...

Then, you have got the subtle but distinct changes in direction that have a big impact on the models. The Fyreslayers are much more than just plastic Slayers, they elemental/fire theme running through the range is not something they could just slot into the existing Dwarf line. Allowing them to exist as their own faction gives them a lot more freedom to add motifs and elements like that which just wouldn't fit beforehand.


Wouldn't they though? With something like Fyreslayers, the difference is certainly noticeable but it's not fundamental - the change in appearance from the old Gyrocopter to the new plastic kit was at least as pronounced and that was simply added without comment. That said, adding them into the fluff wouldn't be that difficult at all; they could be the elite Hearthguard of the Slayer King, and the Magma-things are just especially draconic giant salamanders so inserting them in the usual "this has always existed even though we're only mentioning it for the first time now" manner isn't a challenge; or they could be a variation on the cult of Grimnir from a lost Dwarf hold founded aeons ago in the mountains bordering Cathay.

I'll note before the usual crowd start up - I'm not actually being negative here, just confused; as we go on and more AoS releases see the light of day, it baffles me more and more why GW thought such a drastic departure from the existing setting was necessary.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in ca
Knight of the Inner Circle




Montreal, QC Canada

 Morathi's Darkest Sin wrote:
Aye, my hope would be we get a Blue Horrors kit sooner than later, and it will have a couple of bases worth of Brimstone horrors in it.

Planning on picking up some pink horrors tomorrow regardless, just to start bolstering the Tzeentch side of things for the game.


Yeah, if you get your hand on a unit of 10 Pink Horrors, they split into 20 Blue....then 40 Brimstone...
yeah they better release a standalone box for them, I'm a Nurgle fan myself but that might make me change my tune.

Commodus Leitdorf Paints all of the Things!!
The Breaking of the Averholme: An AoS Adventure
"We have clearly reached the point where only rampant and unchecked stabbing can save us." -Black Mage 
   
Made in us
Dakka Veteran






 Commodus Leitdorf wrote:
Well the Brimstone ones are yes...that being said I do hope they release Expansion packs for monsters. Getting enough of those guys to split if you plan on using them for AoS would be difficult otherwise.


IIRC you get two Pinks, four Blues and four bases with two Brimstone each. So, its coming in ST in the right proportions for AoS and I would imagine whey they inevitably are released as AoS box sets they will be packaged that way. Its just a matter of getting enough of them. For AoS you'd probably want at least 3-4 sets to give you a minimum unit of 6-8 Pink Horrors to start the game with (depending on the make up of Tzeentch Warscrolls).
   
Made in us
Hooded Inquisitorial Interrogator




New York, USA

Sorry if this was posted already but more art pictures for the new wood elves:

Spoiler:




   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

 Hive City Dweller wrote:
Sorry if this was posted already but more art pictures for the new wood elves:

Spoiler:






Yes it was.

AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
Armies Legion: Dark Angels 
   
Made in us
Dangerous Skeleton Champion





Chicago Suburbs

wood elf mandrakes ?! not sure if I like that.... I am looking forward to the scarabs! my expired TK are excited !

This message was edited 1 time. Last update was at 2016/05/18 20:40:08


 Udo wrote:
Get it painted up though. It's a scientific fact that unpainted models die quicker than painted one's.
 
   
Made in gb
Arch Magos w/ 4 Meg of RAM





 ShaneTB wrote:
From War of Sigmar:

Morning Everyone !!!

Aelf/Sylvaneth info.
I use salt with this, but sound like plausible.
Should be an Fireslayers like release

2 Troops (one should be the morphed ael/dryad thing)
1 cavalry unit (Announced big)
1 Large Monster kit (beetle i guess)
Aelf Battletome
Aelf Painting Guide

Maybe missing 1 to 3 heroes pack.
I hope the Large beetle will have different options (like Fireslayer wyrm)

/cheers.
bob.


Lol how is this even a rumour? Sounds plausible because it's just the Fyreslayers release schedule matched up to the images we have seen so far. I guess the inclusion of a "cavalry" unit is a somewhat bold move. :p

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in us
Savage Minotaur




Baltimore, Maryland

 Bottle wrote:
 ShaneTB wrote:
From War of Sigmar:

Morning Everyone !!!

Aelf/Sylvaneth info.
I use salt with this, but sound like plausible.
Should be an Fireslayers like release

2 Troops (one should be the morphed ael/dryad thing)
1 cavalry unit (Announced big)
1 Large Monster kit (beetle i guess)
Aelf Battletome
Aelf Painting Guide

Maybe missing 1 to 3 heroes pack.
I hope the Large beetle will have different options (like Fireslayer wyrm)

/cheers.
bob.


Lol how is this even a rumour? Sounds plausible because it's just the Fyreslayers release schedule matched up to the images we have seen so far. I guess the inclusion of a "cavalry" unit is a somewhat bold move. :p


Matches pretty closely to the format of the Ironjawz release as well.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

 Yodhrin wrote:

Wouldn't they though? With something like Fyreslayers, the difference is certainly noticeable but it's not fundamental - the change in appearance from the old Gyrocopter to the new plastic kit was at least as pronounced and that was simply added without comment. That said, adding them into the fluff wouldn't be that difficult at all; they could be the elite Hearthguard of the Slayer King, and the Magma-things are just especially draconic giant salamanders so inserting them in the usual "this has always existed even though we're only mentioning it for the first time now" manner isn't a challenge; or they could be a variation on the cult of Grimnir from a lost Dwarf hold founded aeons ago in the mountains bordering Cathay.

I'll note before the usual crowd start up - I'm not actually being negative here, just confused; as we go on and more AoS releases see the light of day, it baffles me more and more why GW thought such a drastic departure from the existing setting was necessary.


I'd suggest it's because they're making much more than simple redesigns of old troops now for the non-Sigmarine races. While I see the Fyreslayers as a more radical redesign than an actual new thing, it gives them the freedom to not need to shoehorn and retcon in a sect of slayer dwarf mercenaries who will fight alongside Chaos or Orcs against regular dwarves into the existing fluff. With the AoS "Tabula Rasa" background, they can simply say "Here's a thing, and it works like this."

Not to mention the fact that the core human faction has been replaced as a key point of entry for new players (people like playing humans). Now we have heroic golden High Fantasy Sigmarines that look like something from a modern videogame, or something from Blizzard as a replacement for 16th century Swiss wearing cut sleeves. I know that as a youth, neither Empire or Brettonians held a candle in interest to me compared to the wilder stuff, like Chaos or Orcs.

   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

 H.B.M.C. wrote:
 judgedoug wrote:
The WHQ Roleplay Book? Yeah, man, it was full of tons of cool stuff but made lengthy campaign games nearly unplayable due to the ease of overpowering characters as well as instant death. The v1.01 version by Andy Jones fixed a few things but it was still largely a mess. A really cool mess that my group and I spent dozens of hours playing, but a mess nonetheless The hazards table was a horrible nightmare... Woops, a random tornado just plucked away your warrior's weapons! Struck by lightning and all armor destroyed! Or trip and fall and sprain your ankle, adding several more weeks to your journey! Don't roll a "2" on the tavern events chart! Or when your warrior randomly decides to "settle down" when you visit a town, that's the best. Crumple up your character sheet and start a new warrior, haha.


Yeah, see, none of that makes me think the game is "horribly broken and unplayable". It just makes me think that the game is unfair, and I like that about Old Quest. We've had just as much fun having horrible things happen to us in town (or on the way to town).

Rolling a 1 for the Winds of Magic was part of the deal. Hell, we played a longer campaign with a Druid and Ogre, so that's two power dice a turn, and monsters if either one of them come up as a 1, double if both come up as a 1. There are some corridors you get stuck in where you face half the event deck. That's just the way the game is. It's never a 'painful chore'.


Our experiences must have been vastly different. We played a ton of it over a decade, with lots of expansions and fan expansions (loved the old text files... was that lonewolf that did those I think?) and very often our Saturday sessions would turn into multi-hour wandering monster slogs only to have most of our treasure plucked away by random chance heading back to town (or conversely getting overpowered arcade delights!) We all bid it a fond farewell and sold it all for top dollar a little while back during the Kickstarter adventure game renaissance as there were simply better options available. I'll have a ton of fond memories of the original but and equal number of painful "wtf" moments.

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Bottle wrote:
 ShaneTB wrote:
From War of Sigmar:

Morning Everyone !!!

Aelf/Sylvaneth info.
I use salt with this, but sound like plausible.
Should be an Fireslayers like release

2 Troops (one should be the morphed ael/dryad thing)
1 cavalry unit (Announced big)
1 Large Monster kit (beetle i guess)
Aelf Battletome
Aelf Painting Guide

Maybe missing 1 to 3 heroes pack.
I hope the Large beetle will have different options (like Fireslayer wyrm)

/cheers.
bob.


Lol how is this even a rumour? Sounds plausible because it's just the Fyreslayers release schedule matched up to the images we have seen so far. I guess the inclusion of a "cavalry" unit is a somewhat bold move. :p

It's really only worth mentioning because "Bob" is what Atia uses to refer to her having inside information.
   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

 Azazelx wrote:
 Yodhrin wrote:

Wouldn't they though? With something like Fyreslayers, the difference is certainly noticeable but it's not fundamental - the change in appearance from the old Gyrocopter to the new plastic kit was at least as pronounced and that was simply added without comment. That said, adding them into the fluff wouldn't be that difficult at all; they could be the elite Hearthguard of the Slayer King, and the Magma-things are just especially draconic giant salamanders so inserting them in the usual "this has always existed even though we're only mentioning it for the first time now" manner isn't a challenge; or they could be a variation on the cult of Grimnir from a lost Dwarf hold founded aeons ago in the mountains bordering Cathay.

I'll note before the usual crowd start up - I'm not actually being negative here, just confused; as we go on and more AoS releases see the light of day, it baffles me more and more why GW thought such a drastic departure from the existing setting was necessary.


I'd suggest it's because they're making much more than simple redesigns of old troops now for the non-Sigmarine races. While I see the Fyreslayers as a more radical redesign than an actual new thing, it gives them the freedom to not need to shoehorn and retcon in a sect of slayer dwarf mercenaries who will fight alongside Chaos or Orcs against regular dwarves into the existing fluff. With the AoS "Tabula Rasa" background, they can simply say "Here's a thing, and it works like this."

Not to mention the fact that the core human faction has been replaced as a key point of entry for new players (people like playing humans). Now we have heroic golden High Fantasy Sigmarines that look like something from a modern videogame, or something from Blizzard as a replacement for 16th century Swiss wearing cut sleeves. I know that as a youth, neither Empire or Brettonians held a candle in interest to me compared to the wilder stuff, like Chaos or Orcs.


Fair enough, it just seems like an odd reason given they've been happily making retcons and sometimes quite radical ones to both settings for decades without blinking, but now they need to blow up the world to include morally ambiguous Dwarfs

Your experience is interesting as mine was actually the exact opposite, it was that "Hold up, I can have historical stuff AND Tolkien stuff AND twisted 80's metal-meets-Grimm fairy tales stuff all in one setting?!" angle that got me into Warhammer in the first place and my first two armies were Bretonnians and Empire, it's taken me years to appreciate the "wilder" factions.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in us
Steadfast Grey Hunter





Topeka, KS in the Dustbowl Sector

 ShaneTB wrote:
Mordheim is being done by the Specialist Games team.

Until told otherwise, it will be in the same setting as the original game.

This is their attitude with Bloodbowl also; though they will move that timeline along with future seasons if the game is a success.


Wow thanks on the replies everyone.

I think 32mm would not be a problem in blood bowl to me if as you say its sort of contained in its own thing.

The other games mentioned if as stated are likely to remain unchanged fluff wise and what not than that would be what I am hoping for .


"Raise your shield!" 
   
Made in jp
Longtime Dakkanaut





Looking at the size of the pink Horrors in silver tower, it would make sense to rebrand the current pink Horrors as blue Horrors, then bring out a box containing 5 pink Horrors and 10 pairs of brimstone Horrors.
   
Made in us
Humming Great Unclean One of Nurgle






Chikout wrote:
Looking at the size of the pink Horrors in silver tower, it would make sense to rebrand the current pink Horrors as blue Horrors, then bring out a box containing 5 pink Horrors and 10 pairs of brimstone Horrors.
Having seen them in person, the ST pinks are about the same size as the normal plastic pinks, while the blues are definitely smaller. It doesn't look like it from the images for whatever reason (I initially thought the same as you) but the current pink horror kit we have now is way too big to line up as blues next to the ST ones.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in se
Executing Exarch






Someone posted a size comparison on FB and the new Pink Horror is actually smaller than the plastic ones since he's squatting.
   
Made in at
Wondering Why the Emperor Left





It's really only worth mentioning because "Bob" is what Atia uses to refer to her having inside information.


Lol, conspiracy theories? Bob is most and foremost my blog technician and lawyer, fellow hobbyist and helping hand/second pair of ears. Without him, there would be no blog, as he contacted me after i had to shut down my twitter^^

http://battlebunnies.blogspot.co.at/
http://war-of-sigmar.herokuapp.com/ 
   
 
Forum Index » News & Rumors
Go to: