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![[Post New]](/s/i/i.gif) 2017/02/26 14:54:11
Subject: Age of Sigmar News & Rumours ; Pg 183 general's handbook II points hint
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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unmercifulconker wrote: Kanluwen wrote:Can't wait to see what, if any, new toys Wanderers get...
Orion just feels so...petty now.
I wonder if they will do a Wanderers BT. Initially it didn't really make sense for them since most Aelf survivors took shelter in Azyr but now life is starting to take hold in Ghyran, maybe a lot of Aelves (Wanderers) re-integrate themselves into their natural environment in harmony with the Sylvaneth. I'd like to see what they're up to but I don't think they will get anything new sadly. Fortunately their models will age really well.
Oh, I doubt the Wanderers will do anything with the Sylvaneth.
There is a lot of bad blood there, per the fluff. The Sylvaneth feel that the Wanderers "let them down" when the gates went down and the Wanderers were basically butchered protecting Ghyran.
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![[Post New]](/s/i/i.gif) 2017/02/26 15:05:33
Subject: Re:Age of Sigmar News & Rumours ; Pg 183 general's handbook II points hint
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Slashing Veteran Sword Bretheren
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Oh, well a fair bit of time has past since so perhaps they have made some amends, or maybe even a war between them has broken out.
I hope in the next campaign book we get snippets of what's happened to the major factions since the war for Ghyran. I haven't had a chance to pick up the new SC BT yet and would love to know if there's anything good in the fluff bubbles pages.
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Fury from faith
Faith in fury
Numquam solus ambulabis |
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![[Post New]](/s/i/i.gif) 2017/02/27 12:21:15
Subject: Age of Sigmar News & Rumours ; Pg 183 general's handbook II points hint
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Longtime Dakkanaut
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I'm hoping they keep the "wanderer" aspect, being nomads who explore the realms and heal the wounded lands while harmonizing with the unique elements of each realm sounds far more interesting to me than them going back to forest hermits. ( IMO)
Agreed on needing more info on the other factions, can't just be Order and it's cities that advanced with the time-skip.
Vermis wrote:Gonna be honest, I quite like that. Sounds a bit Miyazaki.
Haha, Castle in the Sky was my first thought when I read about the Steamhead Duardin.
One of the best movies I've ever seen and lord knows how much money I'd give for a Air Destroyer Goliath model.
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![[Post New]](/s/i/i.gif) 2017/02/27 22:42:57
Subject: Re:Age of Sigmar News & Rumours ; Pg 183 general's handbook II points hint
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Humming Great Unclean One of Nurgle
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The warhammer community page recently got a brief article on double turns: https://www.warhammer-community.com/2017/02/27/tactical-toolbox-double-turns/
It starts off with this intro:
Sometimes it can feel that you lose a game just because you lost that single initiative roll that gave your opponent the double turn. Your troops get shot to pieces, your heroes get trampled to death and all you have left are some scared peasants with pitchforks. It does not have to be this way. In this article, I will try to help you deal with those amazing and awful double turns.
So I was thinking this will be a good article for players, as we all know your opponent getting a double turn can be pretty bad. I'm not a fan of random initiative, but rules are rules and accordingly I think it's good that they offer advice to players on this. In particular it seems like the article is about to have some content on how to manage one's opponent getting a double turn, which is something I'm particularly interested in as that is a weaker area for me. So I am going into this with high hopes.
And instead the entire article is focused on when and how to exploit a double-turn. Not only did it lack any information I needed (it is good for new players in general though) but there is near-nothing on how to deal with a double turn, which annoys me. Now I really dislike random initiative specifically because of the potency of a double turn--I have had a decent number of matches that would have otherwise been decent games had I not gotten a round 1-2 double turn which instead left me with a completely hollow victory. So this is the kind of article I might write, but I'm not GW. GW is supporting random initiative and accordingly I would expect an article about double turns to include something on dealing with your enemy getting them. With this I feel like GW accepts that if your opponent gets a double-turn you are simply hosed and the only counter is to better exploit the double turn that you might get in return, which is frustrating for me since they are the ones who supposedly think its a good idea.
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This message was edited 2 times. Last update was at 2017/02/27 22:45:19
Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2017/02/27 22:47:42
Subject: Age of Sigmar News & Rumours ; Pg 183 general's handbook II points hint
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Decrepit Dakkanaut
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It's like you didn't even read the full article...
Tactical Toolbox wrote:When your opponent could get a double turn after you, keep the following in mind:
* Deny their ranged units and abilities relevant targets in their second turn.
* Make sure your vulnerable units are unreachable after a double move or are well supported by other units with charges or shooting.
* Try to only be in combat where it is in your favour if your opponent has a double turn.
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![[Post New]](/s/i/i.gif) 2017/02/27 22:54:03
Subject: Age of Sigmar News & Rumours ; Pg 183 general's handbook II points hint
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Humming Great Unclean One of Nurgle
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JohnHwangDD wrote:It's like you didn't even read the full article...
Tactical Toolbox wrote:When your opponent could get a double turn after you, keep the following in mind:
* Deny their ranged units and abilities relevant targets in their second turn.
* Make sure your vulnerable units are unreachable after a double move or are well supported by other units with charges or shooting.
* Try to only be in combat where it is in your favour if your opponent has a double turn.
I didn't claim that it had literally nothing in regards to dealing with double turns. Bringing up that the entire article about exploiting double turns has three bullet points in regards to actually dealing with doesn't refute my point at all.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2017/02/28 06:18:23
Subject: Age of Sigmar News & Rumours ; Pg 183 general's handbook II points hint
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Sword-Bearing Inquisitorial Crusader
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Sorry man, but I read it and thought it was pretty cut and dry.
Double Turns happen, and you need to focus on mitigating damage. It's one of the testa of a good tactician in Age of Sigmar.
This article advised players on how to make the most of a double turn, and how to survive the enemies double turn.
Sorry if that doesn't help you, but it's not the articles fault.
Also, it's a toolbox, not a walk-through....
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This message was edited 1 time. Last update was at 2017/02/28 06:19:17
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![[Post New]](/s/i/i.gif) 2017/02/28 10:08:35
Subject: Age of Sigmar News & Rumours ; Pg 183 general's handbook II points hint
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Regular Dakkanaut
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The first example about retreating out of combat deals directly with losing the double turn, as well as forcing the difficult decision onto your opponent.
Great article
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![[Post New]](/s/i/i.gif) 2017/02/28 16:04:42
Subject: Re:Age of Sigmar News & Rumours ; Pg 183 general's handbook II points hint
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Regular Dakkanaut
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In my group we house rule that turns alternate. We do this because double turns really favor shooty armies. If you have never given a Skaven shooty army two turns to unload on you, try it, and you will see what I mean. For tournaments we alternate because the rules say we have to, but I am hoping they change that for match play in one of the General's Compendium iterations.
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![[Post New]](/s/i/i.gif) 2017/02/28 16:18:12
Subject: Age of Sigmar News & Rumours ; Pg 183 general's handbook II points hint
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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I have to say that I hope they keep turn initiative. It actually helps a lot with the set game round length and objective style of the missions.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2017/02/28 16:35:31
Subject: Re:Age of Sigmar News & Rumours ; Pg 183 general's handbook II points hint
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Dakka Veteran
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The guy that wrote it has nothing to do with GW either - it's just a fan blog https://aos-tactics.com/. He may even be here on Dakka for all we know...
I recommend the more sensitive of you to stay away from the "zoning & denial" article. Sometimes, seeing formations like these, literally turns me off the game - I can only imagine what they can do to a mind that hasn't been exposed to the gamey side of miniature battles. People are used to see rank and file formations, endless lines or columns of advancing infantry or even an amorphous blob of charging barbarians not these ... star shaped and "E" shaped and god-knows-what shaped groups of model that just look plain ugly, contrary to what GW is trying to promote in their game.
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![[Post New]](/s/i/i.gif) 2017/02/28 18:44:34
Subject: Re:Age of Sigmar News & Rumours ; Pg 183 general's handbook II points hint
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Posts with Authority
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CoreCommander wrote:I recommend the more sensitive of you to stay away from the "zoning & denial" article. Sometimes, seeing formations like these, literally turns me off the game - I can only imagine what they can do to a mind that hasn't been exposed to the gamey side of miniature battles.
Someone who's never played a GW game, you mean?
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![[Post New]](/s/i/i.gif) 2017/02/28 18:47:27
Subject: Re:Age of Sigmar News & Rumours ; Pg 183 general's handbook II points hint
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Fresh-Faced New User
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I am
I feel the need to contribute to this discussion to make some stuff clear, I hope you all don't mind!
About a month ago I started my blog, https://aos-tactics.com/ because I had the feeling that a lot of people were negative about the game's balance and rules because there was so little tactical information. People, including myself, blamed the game for their own lack of tactical knowledge. I hoped that by starting this blog I could help players like you and me to see those losses not as a fault in the game but as a challenge to get better.
With all my articles I try to refrain from saying "do x to win" since I believe that if we grow our understanding of the game's mechanics we can find our own ways of dealing with specific scenarios.
With this specific article, I hoped to give players enough about the double turn so that you know how to use one or defend against one. Reverse engineering and all that.
In theory, each game only has to have 1 double turn, the rest can be prevented by simply not taking it when the chance occurs.
I love this game and am happy to see soo manny discussions about it! Yay!
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![[Post New]](/s/i/i.gif) 2017/02/28 20:25:53
Subject: Age of Sigmar News & Rumours ; Pg 183 general's handbook II points hint
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Longtime Dakkanaut
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GW seems to no longer want to use the clear flying base for flying units. Huge mistake imo, as these silly thing that connect them to the base look way worse in most cases.
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lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2017/02/28 22:15:39
Subject: Age of Sigmar News & Rumours ; Pg 183 general's handbook II points hint
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Fixture of Dakka
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streetsamurai wrote:GW seems to no longer want to use the clear flying base for flying units. Huge mistake imo, as these silly thing that connect them to the base look way worse in most cases.
While they may not be perfect, I like them. Something different than seeing clear plastic bases that take the idea of a unit flying but only hovering on ugly plastic. That said, it is getting tiring seeing ribbons all the time though.
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2017/02/28 22:42:10
Subject: Age of Sigmar News & Rumours ; Pg 183 general's handbook II points hint
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Humming Great Unclean One of Nurgle
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Matthijs wrote:
I am
I feel the need to contribute to this discussion to make some stuff clear, I hope you all don't mind!
About a month ago I started my blog, https://aos-tactics.com/ because I had the feeling that a lot of people were negative about the game's balance and rules because there was so little tactical information. People, including myself, blamed the game for their own lack of tactical knowledge. I hoped that by starting this blog I could help players like you and me to see those losses not as a fault in the game but as a challenge to get better.
With all my articles I try to refrain from saying "do x to win" since I believe that if we grow our understanding of the game's mechanics we can find our own ways of dealing with specific scenarios.
With this specific article, I hoped to give players enough about the double turn so that you know how to use one or defend against one. Reverse engineering and all that.
In theory, each game only has to have 1 double turn, the rest can be prevented by simply not taking it when the chance occurs.
I love this game and am happy to see soo manny discussions about it! Yay! 
Ah, well that makes me feel better.
Davor wrote: streetsamurai wrote:GW seems to no longer want to use the clear flying base for flying units. Huge mistake imo, as these silly thing that connect them to the base look way worse in most cases.
While they may not be perfect, I like them. Something different than seeing clear plastic bases that take the idea of a unit flying but only hovering on ugly plastic. That said, it is getting tiring seeing ribbons all the time though.
I also like the change from clear plastic connectors. Even if it can be a little weird at times (Aetherwings) I like it better than having a non-model part of the model.
Automatically Appended Next Post:
CoreCommander wrote:
The guy that wrote it has nothing to do with GW either - it's just a fan blog https://aos-tactics.com/. He may even be here on Dakka for all we know...
I recommend the more sensitive of you to stay away from the "zoning & denial" article. Sometimes, seeing formations like these, literally turns me off the game - I can only imagine what they can do to a mind that hasn't been exposed to the gamey side of miniature battles. People are used to see rank and file formations, endless lines or columns of advancing infantry or even an amorphous blob of charging barbarians not these ... star shaped and "E" shaped and god-knows-what shaped groups of model that just look plain ugly, contrary to what GW is trying to promote in their game.
It's not as bad as it may seem from that article since those tactics are just tools in the larger toolbox so to speak. They show up sometimes, but other times spacing units out isn't desirable since it allows a smaller & weaker unit to win in combat by attacking just one end or corner and leaving the spaced-out unit unable to attack back with most of its models. Similarly, a unit that is bunched up with minimum distance between bases can often get a lot more of its models attacking in melee (2 'ranks' of 25 or 32mm based models can get 1" melee range). That article was specifically about how to space out when it is called for (and does a good job at that), but that doesn't mean its always the best option (far from it).
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This message was edited 2 times. Last update was at 2017/02/28 22:52:49
Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2017/02/28 23:17:41
Subject: Age of Sigmar News & Rumours ; Pg 183 general's handbook II points hint
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Dakka Veteran
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NinthMusketeer wrote:It's not as bad as it may seem from that article since those tactics are just tools in the larger toolbox so to speak. They show up sometimes, but other times spacing units out isn't desirable since it allows a smaller & weaker unit to win in combat by attacking just one end or corner and leaving the spaced-out unit unable to attack back with most of its models. Similarly, a unit that is bunched up with minimum distance between bases can often get a lot more of its models attacking in melee (2 'ranks' of 25 or 32mm based models can get 1" melee range). That article was specifically about how to space out when it is called for (and does a good job at that), but that doesn't mean its always the best option (far from it).
Yes, I know that one doesn't juggle all the time with these strange configurations, but if there was one aspect of AoS that I'd keep hidden from the public it would be this. It just personally troubles me to no end that a game designed to be a visual hobby first and most could be turned to some hideous Go variation. And coming to think of it, as Vermis suggested above, of all games that I've played it only happens in GW's ones (for various resons) - the same ones that tutor you to build cinematic clashes and heroic tales before anything else.
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![[Post New]](/s/i/i.gif) 2017/03/01 00:53:09
Subject: Age of Sigmar News & Rumours ; Pg 183 general's handbook II points hint
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Grim Dark Angels Interrogator-Chaplain
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That Zoning article is EPIC @Matthijas!
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2017/03/01 02:11:29
Subject: Re:Age of Sigmar News & Rumours ; Pg 183 general's handbook II points hint
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Average Orc Boy
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That zoning article reminds me of 5th ed 40k and not in a good way. The 2" coherency chains and spam lists ruin the experience of a game.
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This is where I'd put my signature...If I had one! |
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![[Post New]](/s/i/i.gif) 2017/03/01 02:23:52
Subject: Age of Sigmar News & Rumours ; Pg 183 general's handbook II points hint
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Posts with Authority
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CoreCommander wrote:It just personally troubles me to no end that a game designed to be a visual hobby first and most could be turned to some hideous Go variation. And coming to think of it, as Vermis suggested above, of all games that I've played it only happens in GW's ones (for various resons) - the same ones that tutor you to build cinematic clashes and heroic tales before anything else.
Not trolling, by the way. I see the same: GW aren't the only ones to stick 'gamey' stuff in their games, but from what I've seen they stick in the most - and they somehow manage to convince players that it's 'fluffy'.
(And outwardly they might tutor you to put spectacle first, but there's that Rick Priestly quote about sales driving the studio. Funny how GW's games about heroes' escapades tend to involve bigger and bigger headcounts.)
I also feel the same about those zoning and denial configurations. I guess you could call it tactical if it involves on-board decisions, but something about it gives me a queasy Lovecraft-style vibe. What loose formation - squad or platoon or whatever - would tie itself in such knots for these advantages? I have to agree it feels 'gamey': not arising naturally from the actions allowed in the core rules (especially since there's hardly any) or by how troops and armies would realistically behave, but - with respect to Matthijs - the result of looking for loopholes and cracks in the mechanics to exploit. 'Tactical metagaming', to coin a phrase. I doubt that Jervis or whoever wrote the rules snuck in E-shaped and star-shaped formations as easter eggs to delight us all with their hidden depths...
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![[Post New]](/s/i/i.gif) 2017/03/01 17:45:30
Subject: Re:Age of Sigmar News & Rumours ; Pg 183 general's handbook II points hint
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Brutal Black Orc
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It may turn out to be a different thing but I highly doubt it so I'm going to let the Hype flow:
IT IS REAAAAL! IT IS REAAAAL! STEAMHEADS ARE COMING THIS MARCH!!!!!
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![[Post New]](/s/i/i.gif) 2017/03/01 18:04:29
Subject: Age of Sigmar News & Rumours ; Pg 183 general's handbook II points hint
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Decrepit Dakkanaut
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Guys, the whole zoning thing is just regular 40k bubblewrap & area denial. But it uses Fantasy figures. Carry on.
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![[Post New]](/s/i/i.gif) 2017/03/01 18:52:26
Subject: Age of Sigmar News & Rumours ; Pg 183 general's handbook II points hint
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Dakka Veteran
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ZOMG, is that robot looking thing as big as a Bloodthirster!! Did AoS progress 29k years into the future and we are this close to bridging the gap between Fantasy and 40k!
Robots everywhere!
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![[Post New]](/s/i/i.gif) 2017/03/01 19:08:34
Subject: Age of Sigmar News & Rumours ; Pg 183 general's handbook II points hint
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Longtime Dakkanaut
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I'm betting it's a mech-suit rather than a robot but who knows, if GW go full Castle in the Sky with this then it could very well be a robot to go along with their airships. (Would be interesting to hear why Duardin rather have machines do the jobs they could do instead, is it that dangerous amongst the skies in the mortal realms?)
Can't wait for a bigger image. Hype!
@Matthijs, awesome job on the article! Good to see it got such great recognition.
As for the zoning stuff, I can't say I'm a fan either of the idea ot everyone turning it into a "must" thing to win but at least it adds another depth to AoS gameplay.
I did something similar at the Empire site with putting up landsknecht formations that took advantage of the reach of pole-arms or funneled an attacker into a tougher unit.
It was mostly cumbersome blobs though so I thought that balanced out the advantages in attacks.
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![[Post New]](/s/i/i.gif) 2017/03/01 19:10:15
Subject: Re:Age of Sigmar News & Rumours ; Pg 183 general's handbook II points hint
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Pious Palatine
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CoreCommander wrote:
The guy that wrote it has nothing to do with GW either - it's just a fan blog https://aos-tactics.com/. He may even be here on Dakka for all we know...
I recommend the more sensitive of you to stay away from the "zoning & denial" article. Sometimes, seeing formations like these, literally turns me off the game - I can only imagine what they can do to a mind that hasn't been exposed to the gamey side of miniature battles. People are used to see rank and file formations, endless lines or columns of advancing infantry or even an amorphous blob of charging barbarians not these ... star shaped and "E" shaped and god-knows-what shaped groups of model that just look plain ugly, contrary to what GW is trying to promote in their game.
This is a game and at the level of play those techniques are going to make a difference in, aesthetic takes a backseat. If you want to see pretty go to an art gallery.
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![[Post New]](/s/i/i.gif) 2017/03/01 19:14:26
Subject: Age of Sigmar News & Rumours ; Pg 183 general's handbook II points hint
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Decrepit Dakkanaut
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So... First we got Sigmarines, now we're getting Sigtitans? Awesome!
Can we get more 40k in our Fantasy? The mind boggles!
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![[Post New]](/s/i/i.gif) 2017/03/01 19:17:36
Subject: Age of Sigmar News & Rumours ; Pg 183 general's handbook II points hint
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Enigmatic Chaos Sorcerer
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JohnHwangDD wrote:So... First we got Sigmarines, now we're getting Sigtitans? Awesome!
Can we get more 40k in our Fantasy? The mind boggles!
Maybe the Emperor's death throes will open a rift to the Mortal Realms. I'm sure Sigmar has the time and resources to forge a new Astronomicon. Go full on Warmahordes for 8th
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2017/03/01 19:50:14
Subject: Age of Sigmar News & Rumours ; Pg 183 general's handbook II points hint
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Dakka Veteran
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I dont play dwarfs or really like their over all design in any setting, just not a dwarf guy. That being said, I love me some steampunk, if GW can pull off a steampunk robot suit I would be super happy. I loved the gyrocopters but the price for a model the size of a paint pot was a no go. Lets hope they get a start collecting box!!
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![[Post New]](/s/i/i.gif) 2017/03/01 20:51:46
Subject: Age of Sigmar News & Rumours ; Pg 183 general's handbook II points hint
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Posts with Authority
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Can't make it out... TBH that brownish bit at the bottom centre of the pic reminds me of a sailing ship's rudder, but maybe I'm reading into it.
JohnHwangDD wrote:Guys, the whole zoning thing is just regular 40k bubblewrap & area denial. But it uses Fantasy figures. Carry on.
Oh, well that makes it alright then.
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![[Post New]](/s/i/i.gif) 2017/03/01 22:15:50
Subject: Age of Sigmar News & Rumours ; Pg 183 general's handbook II points hint
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Longtime Dakkanaut
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Yeah, the more I look at it the more it looks like a ship hull. So I'm changing my bet to small airship about to ram that bloodthirstier.
Haha, it'd be fun to see the Steamheads as the new cavalry army with all flying mobile units and the ship crews as foot sloggers.
If the Grot air pirates appear soon as a counter force then we could get some epic air battles artwork between every alliance.
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