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![[Post New]](/s/i/i.gif) 2016/05/30 04:12:30
Subject: Moritats and Hand Flamers?
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Student Curious About Xenos
My Alchemy Lab
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For the Blood Angles rules it is stated that any model that can take a Volkite Serpenta can take a Hand Flamer. And the Moritat can Chain Fire until both pistols miss, but templates can't really miss.
Now there very well may be - and probably is - a rule saying don't do that you bloody idiot, but as far as I've read a Moritat can take them. Thoughts?
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Space Marines - 1500 points
Inquisition - 250 points |
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![[Post New]](/s/i/i.gif) 2016/05/30 04:48:24
Subject: Moritats and Hand Flamers?
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Longtime Dakkanaut
Orlando
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Dont be that guy.
That I am aware of they havent yet FAQ'd it even though supposedly it was to be FAQ'd a while ago.
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If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM! |
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![[Post New]](/s/i/i.gif) 2016/05/30 05:17:32
Subject: Re:Moritats and Hand Flamers?
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Douglas Bader
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Be that guy. It's still a single model with very short range, so it's not an auto-win. And hey, even if it does get FAQed someday you'll at least get to have some fun stories of how you put a billion wounds on a unit with a single model.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2016/05/30 05:31:37
Subject: Moritats and Hand Flamers?
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Savage Khorne Berserker Biker
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You will transcend being "that guy" and become something more.
A legend.
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![[Post New]](/s/i/i.gif) 2016/05/30 07:58:29
Subject: Moritats and Hand Flamers?
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Lit By the Flames of Prospero
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You will be.... That Legend....
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![[Post New]](/s/i/i.gif) 2016/05/30 08:04:42
Subject: Moritats and Hand Flamers?
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Junior Officer with Laspistol
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Don't do it. It's not fun, you don't roll dice, because the kills are guaranteed. You just put down the template and the opponent removes all the models.
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
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![[Post New]](/s/i/i.gif) 2016/05/30 08:07:34
Subject: Moritats and Hand Flamers?
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Douglas Bader
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Griddlelol wrote:Don't do it. It's not fun, you don't roll dice, because the kills are guaranteed. You just put down the template and the opponent removes all the models.
Nonsense. You still have to roll the dice, that's the whole point! Put the template down, multiply by an arbitrarily large number, and then spend a few hours rolling dice to see how many wounds you inflict.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2016/05/30 12:33:17
Subject: Moritats and Hand Flamers?
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Decrepit Dakkanaut
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This will be FAQed.
You can be that guy, but people will remember.
People won't forget.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2016/05/30 13:30:24
Subject: Re:Moritats and Hand Flamers?
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Veteran Knight Baron in a Crusader
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Technically you could keep going until the squad is destroyed with the rules as written, but as the poor sod you'll be playing with and using that against if you do that we are not friends.
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3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)
2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)
Wargaming's no fun when you have a plan! |
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![[Post New]](/s/i/i.gif) 2016/05/30 14:25:37
Subject: Moritats and Hand Flamers?
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Stalwart Tribune
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If anybody here wold try and do that on me, he would deserve to get my hand-forged dice....
Luckily, nobody would do something stupid like that here.
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30k: Taghmata Omnissiah(5,5k)
Ordo Reductor(4,5k)
Legio Cybernetica(WIP)
40k(Inactive): Adeptus Mechanicus(2,5k)
WFB(Inactive): Nippon, Skaven
01001111 01110010 01100100 01101111 00100000 01010010 01100101 01100100 01110101 01100011 01110100 01101111 01110010 00100001 |
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![[Post New]](/s/i/i.gif) 2016/05/30 14:36:30
Subject: Moritats and Hand Flamers?
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Grim Dark Angels Interrogator-Chaplain
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Flamers don't benefit from chain fire as they don't roll to hit, straight out of the designers mouth, I can imagine it will be faq'd too.
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![[Post New]](/s/i/i.gif) 2016/05/30 20:15:46
Subject: Moritats and Hand Flamers?
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Member of a Lodge? I Can't Say
Oromocto, NB, Canada
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Formosa wrote:Flamers don't benefit from chain fire as they don't roll to hit, straight out of the designers mouth, I can imagine it will be faq'd too.
Makes sense. But common sense seems to be a super power, so.....
Mat
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Mat
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![[Post New]](/s/i/i.gif) 2016/05/30 23:22:19
Subject: Re:Moritats and Hand Flamers?
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Fiery Bright Wizard
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problems I've been told for this idea:
1) for his thing to work, you need to roll to hit, which you can't do with a flamer.
2) you only continue when you fail to hit, meaning you have an infinite wound pool, but no way to access it
3) you would, quite literally, be the biggest witch at your local game area, unless someone bring 2 of them every game.
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I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field. |
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![[Post New]](/s/i/i.gif) 2016/05/30 23:34:41
Subject: Moritats and Hand Flamers?
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Hierarch
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Chain fire doesn't say "Roll to Hit" anywhere; it just says "successful hits." Personally, I consider generating a wound a successful hit in most cases, but it's definitely open to interpretation.
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Tamereth wrote:
We'll take your Magnus leak and raise you plastic sisters, take that internet.
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![[Post New]](/s/i/i.gif) 2016/05/30 23:39:48
Subject: Moritats and Hand Flamers?
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Towering Hierophant Bio-Titan
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I've been on the receiving end of this already.
Roasted a unit of 6 of my thallax in a turn.
Next game I threw a thanatar at him and laughed.
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![[Post New]](/s/i/i.gif) 2016/05/31 06:02:49
Subject: Moritats and Hand Flamers?
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Road-Raging Blood Angel Biker
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You can be that guy - but the game will end in a stalemate, you have no way of stopping the shooting to move onto rolling to wound (since you wanna go by RAW instead of RAI).
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![[Post New]](/s/i/i.gif) 2016/05/31 13:01:32
Subject: Moritats and Hand Flamers?
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Focused Fire Warrior
San Antonio, TX
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Formosa wrote:Flamers don't benefit from chain fire as they don't roll to hit, straight out of the designers mouth, I can imagine it will be faq'd too.
Yeah Laurie Golding said no, and that it's going to be faqed.
But.... (Redbook is not in front of me)... Don't mMoritats lose all their parent Legion special rules, blessings, and whatnot? Would think that would cover this special snowflake-ness
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![[Post New]](/s/i/i.gif) 2016/05/31 17:39:40
Subject: Re:Moritats and Hand Flamers?
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Furious Fire Dragon
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You could do this if you really wanted to, but you deserve the kick in the balls you will get for it.
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![[Post New]](/s/i/i.gif) 2016/05/31 17:42:34
Subject: Moritats and Hand Flamers?
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Ancient Venerable Black Templar Dreadnought
Where ever the Emperor needs his eyes
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foto69man wrote: Formosa wrote:Flamers don't benefit from chain fire as they don't roll to hit, straight out of the designers mouth, I can imagine it will be faq'd too.
Yeah Laurie Golding said no, and that it's going to be faqed.
But.... (Redbook is not in front of me)... Don't mMoritats lose all their parent Legion special rules, blessings, and whatnot? Would think that would cover this special snowflake-ness
They dont lose Legion rules, but they cant be affected by RoW or affects from other characters. Psychic Powers too I think.
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![[Post New]](/s/i/i.gif) 2016/05/31 18:01:43
Subject: Moritats and Hand Flamers?
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Grim Dark Angels Interrogator-Chaplain
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Swampmist wrote:Chain fire doesn't say "Roll to Hit" anywhere; it just says "successful hits." Personally, I consider generating a wound a successful hit in most cases, but it's definitely open to interpretation.
Apparently automatically hits is not the same as successful hits, as one (implies) a roll to hit, where as the other never rolls, so can never be successful, at least that's how it was explained to me.
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![[Post New]](/s/i/i.gif) 2016/05/31 18:09:49
Subject: Moritats and Hand Flamers?
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Legendary Master of the Chapter
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Go after a contemptor. soft lock the game
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2016/05/31 18:37:25
Subject: Moritats and Hand Flamers?
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Decrepit Dakkanaut
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If everyone sent this question in, I'm sure it would be included in an FAQ.
Automatically Appended Next Post:
In a game in 5th edition, my buddy and I rolled the same number to see who goes first.
Then we rolled again and got the same number as each other.
I went to roll the dice again, but he stopped me. He showed me his rulebook.
"You can't reroll a reroll"
We had to stop playing and go home. No game. A rule is a rule.
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This message was edited 1 time. Last update was at 2016/05/31 18:39:00
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2016/05/31 18:53:15
Subject: Moritats and Hand Flamers?
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Legendary Master of the Chapter
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kronk wrote:If everyone sent this question in, I'm sure it would be included in an FAQ.
Automatically Appended Next Post:
In a game in 5th edition, my buddy and I rolled the same number to see who goes first.
Then we rolled again and got the same number as each other.
I went to roll the dice again, but he stopped me. He showed me his rulebook.
"You can't reroll a reroll"
We had to stop playing and go home. No game. A rule is a rule.
Flippin brilliant
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2016/05/31 20:05:53
Subject: Moritats and Hand Flamers?
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Grim Dark Angels Interrogator-Chaplain
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Desubot wrote: kronk wrote:If everyone sent this question in, I'm sure it would be included in an FAQ.
Automatically Appended Next Post:
In a game in 5th edition, my buddy and I rolled the same number to see who goes first.
Then we rolled again and got the same number as each other.
I went to roll the dice again, but he stopped me. He showed me his rulebook.
"You can't reroll a reroll"
We had to stop playing and go home. No game. A rule is a rule.
Flippin brilliant
my buddy did something similar, I shot his marines with bolters and he started taking off models, I asked him what he was doing and he showed me "A model MAY take the best save possible" so he elected to not take the saves and auto flee, yeah it was RAW Nazi nonsense but it still made me laugh
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![[Post New]](/s/i/i.gif) 2016/05/31 20:25:30
Subject: Moritats and Hand Flamers?
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Trigger-Happy Baal Predator Pilot
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I believe everyone who says this is going to get FAQed, and also don't be that guy, and also it's not even that good, since it is only auto-kill at short range vs T7 or less models, whereas, say, a twinferno moritat is still absurdly deadly against anything up to and including a titan...
that stated, the hardest targets in the game that fall into the "T7 or less" camp are Primarchs.
Not gonna lie, just once, ONCE, I'd love to deep strike my Blood Angels Moritat right next to Horus, and one round shoot him into oblivion.
HERESY OVER *twirls hand flamer around finger, blows smoke off the tip, holsters gun, and walks off into the sunset*
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![[Post New]](/s/i/i.gif) 2016/05/31 21:38:13
Subject: Moritats and Hand Flamers?
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Fiery Bright Wizard
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Walnuts wrote: Not gonna lie, just once, ONCE, I'd love to deep strike my Blood Angels Moritat right next to Horus, and one round shoot him into oblivion.
HERESY OVER *twirls hand flamer around finger, blows smoke off the tip, holsters gun, and walks off into the sunset*
Ha! Mortarion and Vulkan chuckle at your shenanigans
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I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field. |
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![[Post New]](/s/i/i.gif) 2016/06/02 22:43:34
Subject: Moritats and Hand Flamers?
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Terrifying Wraith
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It's funny now seeing people having to try to make the moritat broken  for the good old days when the rules straight out of the book did it for them
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![[Post New]](/s/i/i.gif) 2016/06/03 03:57:01
Subject: Moritats and Hand Flamers?
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Member of the Ethereal Council
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Even without the Ba weapons, the moritat is still stupidely good. with either archeotech pistols, or Plasma
But I just did some roling for the Melta, 30 hits until I missed with just one. just one.
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![[Post New]](/s/i/i.gif) 2016/06/03 04:53:47
Subject: Moritats and Hand Flamers?
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Fiery Bright Wizard
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hotsauceman1 wrote:Even without the Ba weapons, the moritat is still stupidely good. with either archeotech pistols, or Plasma
But I just did some roling for the Melta, 30 hits until I missed with just one. just one.
Where is this idea that they can take archeotech pistols? have I been missing something or what, those are praetor (or equivalent for non- SM armies) only, yes? Also plasma is, imo, a bad idea: gets hot on a 1 and 2 is killer. it efectivley drops your BS by 1 and tends to lead to wishy washy results. As for the melta, isn't that only on blood angels? I like mine with dual volkite to just melt any infantry he comes into the general area of. Pair this with his normal body guard of moritats, and you've got a deadly anti-infantry block.
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I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field. |
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![[Post New]](/s/i/i.gif) 2016/06/03 05:07:15
Subject: Moritats and Hand Flamers?
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Member of the Ethereal Council
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Whoops, your right, I was thinking for some reason they could take Archeotech.
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