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2016/09/07 09:18:34
Subject: GW News & Rumours [40K]: 30k Ahriman, 40k Kharn, Void Shield gen & CSM Black Crusade supplement
Warhams-77 wrote: Plastic Custodes models will be in the next HH boardgame according to Sad Panda. Sisters of Silence as well. That 'Guilliman storyline' getting a comment from Hastings though, is new info
Automatically Appended Next Post: A Deathguard-focused campaign book, maybe? Like in End Times with several plastic kits? Blight drones, Plague Marines and Mortarion?
Yeah- Custodes in the next boardgame, returning Primarchs- it makes sense for a Custodes army to head the counter crusade and plus it gives GW the new "elite marine" range to push- sets the tone to almost Heresy levels. I hope the xenos up their games in some way as well- a new evolution of Tyranids, new Tau advances, ancient tech employed by the older races [eldar/necrons] and bigger, badder orks.
The plague army- plague zombies with cult options from the Plague guard could be quite likely- maybe dedicated daemon engines?
2016/09/07 09:36:35
Subject: GW News & Rumours [40K]: 30k Ahriman, 40k Kharn, Void Shield gen & CSM Black Crusade supplement
Tyranid got a crap ton of monstrous beasties... tyranid armies are not fun to play against with nidzilla armies. Eldar got d spam, tau got a gazillion new toys, I think it's time the imperium and chaos gets more love (chaos needs it... they've been, well, lacking for some time now.
IN ALAE MORTIS... On the wings of Death!!
2016/09/07 09:40:05
Subject: GW News & Rumours [40K]: 30k Ahriman, 40k Kharn, Void Shield gen & CSM Black Crusade supplement
Warhams-77 wrote: Plastic Custodes models will be in the next HH boardgame according to Sad Panda. Sisters of Silence as well. That 'Guilliman storyline' getting a comment from Hastings though, is new info
Automatically Appended Next Post: A Deathguard-focused campaign book, maybe? Like in End Times with several plastic kits? Blight drones, Plague Marines and Mortarion?
While id love to see new nurgle stuff I don't think they would. They didn't with khorne even though they could have but chose not to bother. Could easily update the ridiculously old berzerkers, made plastic blood slaughterers etc
2016/09/07 09:42:17
Subject: GW News & Rumours [40K]: 30k Ahriman, 40k Kharn, Void Shield gen & CSM Black Crusade supplement
455_PWR wrote: Tyranid got a crap ton of monstrous beasties... tyranid armies are not fun to play against with nidzilla armies. Eldar got d spam, tau got a gazillion new toys, I think it's time the imperium and chaos gets more love (chaos needs it... they've been, well, lacking for some time now.
More thinking models and fluff for the xenos - not taking away from Chaos' need at all.
2016/09/07 12:45:07
Subject: Re:GW News & Rumours [40K]: 30k Ahriman, 40k Kharn, Void Shield gen & CSM Black Crusade supplement
I've still got very mixed feelings about this supplement.
Between Heldrake Terror Pack and the Raptor Talon formation I think you've got a good basis to make a scary, dirty-fighting Night Lords army. Pop Mark of Slaanesh on the Chaos Lord (To represent his likeliness to sucker-punch, as opposed to daemonic allegiance) and give him the Murder Sword and for 115 points you've got one scary-ass character killer.
With all the vehicle formations now on offer between our various books I think putting together an Iron Warriors themed army is definitely doable.
The new detachment is perfect for Black Legion or Word Bearers, with their champions constantly seeking out new ways to appease the gods and receive their favor.
It's a shame Thousand Sons and Emperor's Children have been shafted. I'm also not a fan of the formation sizes - I don't like having to field more than 2 of the same unit, so 3+ and 4+ requirements make me sad.
I think Possessed getting all 3 mutations is really cool, it's just a shame you've got to keep them within 12" of the Daemon Prince to benefit. If this formation had just been 2+ units of Possessed with all 3 mutations as a flat bonus I really would have considered using them as Crimson Slaughter.
The Obliterator formation is daft. I've never understood why they have to swap their weapons after firing and this new formation just makes it even more annoying.
Ultimately they could have just made this a dark mirror of Angels of Death. If they'd put the same amount of effort in we'd have finally gotten our Legion Tactics, new Artefacts for each Legion and unique detachments. Instead it's sort of... another half-effort.
Any chance somebody can finally enlighten us to the Psychic Powers?
Edit: It's also a shame the Chaos Warband's "Favoured Scions" rule specifically states it only grants an additional roll on the boon table as a result of the Champion of Chaos special rule. If it had applied to the Boon of Mutation psychic power and Gift of Mutation it would be crazy-cool.
This message was edited 1 time. Last update was at 2016/09/07 12:49:53
2016/09/07 13:40:37
Subject: GW News & Rumours [40K]: 30k Ahriman, 40k Kharn, Void Shield gen & CSM Black Crusade supplement
Sorry for the nooblet question, but how does the timing around these rumors typically work out? Like, if we're hearing about upcoming preorders for BA stuff, when should we expect to see those go up?
New HH box with plastic Custodes also sounds amazing. As someone who's just dipping his toes back into 40k and trying to do it in a limited fashion, I love the variety that exists in all of these boxed games that lets me get a little bit of all sorts of cool stuff in a form I can actually use!
Edit: It's also a shame the Chaos Warband's "Favoured Scions" rule specifically states it only grants an additional roll on the boon table as a result of the Champion of Chaos special rule. If it had applied to the Boon of Mutation psychic power and Gift of Mutation it would be crazy-cool.
Slaves to the Darkness allows this, but for one character a turn.
2016/09/07 14:01:02
Subject: GW News & Rumours [40K]: 30k Ahriman, 40k Kharn, Void Shield gen & CSM Black Crusade supplement
None at all sorry. There are other 40k things too..... new plague army, rubric marines & LoC etc. etc. but I have no idea when any of it is due out. I was expecting the GS Cult codex to hit by end of 2016 but I'm not so sure now.
This message was edited 1 time. Last update was at 2016/09/07 14:05:34
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
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2016/09/07 14:09:29
Subject: Re:GW News & Rumours [40K]: 30k Ahriman, 40k Kharn, Void Shield gen & CSM Black Crusade supplement
Jesus Christ the HQ's don't pay for their Terminator Armor. That is going to make justifying Typhus a lot harder.
Maybe, but you do need 3 units of termies to get it for free, which are really rough in terms of options.
"
I was writing, arguing that this is pretty decent. Especially with the new powers. The best would be to stick 3 min sized units on a piece of terrain and port them around. Geomancy also happens to then give them ignore cover (from behind los-blocking cover...gogo modelling for advantage -_-).
It was all good until I reminded myself that all they get is regular old bolters. You can't even use the formation bonus with any ranged weapons worth a damn.
After shooting once, their combi bolters are used up so you can't fire them twice. In order to use the autocannons you'd need to buy an extra 6 at least, but that increases the cost so much you're better off with regular autocannon havocs. Hatred is useless for shooting and they can't assault after deepstriking, so in order to benefit from the rules you're almost forced to port them with a piece of terrain and then shoot and charge.... with combi-bolters. Except they only get to shoot twice if you deep strike so that's out too.
I dunno, I might be missing something, but this seems like a trap formation.
I think you're under-estimating the flexibility the formation offers. It allows you to target Interceptors before they shoot your Terminators or other Deep Striking units (i.e. the Raptors in the formation that lets them assault from reserves), it essentially lets you run after shooting to get on an objective or spread out against incoming fire, it lets you do things like destroy a transport then shoot the unit inside (do this against something like a Wave Serpent with Fire Dragons inside, they don't resist twin-linked bolter fire that well) or destroy a big target (i.e. Riptide) and kill a lesser infantry unit (i.e. Pathfinders/Marker Drones) all in the same turn. Terminators are Terminators, even with just bare Power Weapons they are still stronger than your average unit in a melee so the Hatred buff is more of a nice added bonus. Termicide Terminators (i.e. small units with combi-weapons and power weapons) are relatively inexpensive, can do a lot of damage and get the benefit of being aided by a Chaos Lord with free Terminator armour (which is super good, he's basically a half price Terminator Captain who loses out on a 4++ but can pay for that or a 3++) who can also take a combi-weapon. The formation is hardly "a trap", if you use your brain you can put the buffs to good use. Say what you want about bolters, you can still ping off units that survive by hiding out of sight/range with them fairly easily. Especially if you slag a transport ferrying vulnerable infantry on the turn you drop. I'm not saying it's by any means a great formation but implying that it's a trap is tomfoolery.
A single Termicide unit has a whopping 3, maybe 4 bolters. Those aren't going to do anything at all. Especially if taking out a tank because then you're literally only firing 4/8 NON-twinlinked bolter shots.
The ability to fire before being mulched by interceptor is nice, but who actually uses interceptor? Tau and maybe admech? I don't know how popular admech are, but that seems like a token advantage to me. 85-90 % o the time you're going to land/mishap and fire you're combi weapons like you always do. And more often than not you won't even be able to use the rule, since that would mean landing all 3 units within range of the target unit. If one unit doesn't make it, they just sit still because you can only run in the shooting phase.
Sure you can mark a tank and then fire and scatter, but is that really something you want to pay some 400 points for? You're only making 3 guys harder to hit with blast weapons, normal ranged fire is unaffected.
Especially next to a formation that can do about as much damage for the same cost, but can then assault rather than scatter and isn't forced to deepstrike in the same area. Well unless you want to use the leadership debuff, which is about as helpful as the hatred buff.
They also have a lord which isn't decorational.
The shooting part of the rule is pretty much useless imho. It provides so little a benefit that you may as well forget about it. You're actually better of taking 2 termicide units that you use normally and put the third unit with the lord into a raider to charge into the designated unit. That way you can skip the apostle for re-rolls to hit. I don't know of anybody that actually uses that many terminators but I spose that's something you could do. Except you then need a land raider which makes this bad again.
The formation has barely any practical benefit beyond letting one termicide unit scatter to MAYBE save one guy. If we had more ranged options for our HQs besides the burning brand this would have been good.
Though I have to admit, that being able to drop two AP3 torrent flamers onto potentially two different units sounds like it could be fun. Which also supports leaving the terminators completely barebones. Save perhaps for combi flamers if you have the balls to deepstrike that closely.
This message was edited 1 time. Last update was at 2016/09/07 14:13:32
2016/09/07 14:15:29
Subject: GW News & Rumours [40K]: 30k Ahriman, 40k Kharn, Void Shield gen & CSM Black Crusade supplement
Slayer le boucher wrote: I don't even see the point of doing a new Kharn datasheet, if its not to modify it in any form...
Since you still need the CSM codex for the rest of the units and rules...
To show off the new model in the picture.
GW is getting better with models and releases, and (mostly) on pricing. But they need to work on the rules still. No update to Kharn is as bad as merely tacking on the new stats to fliers in DFtS and not trying to fix the problem planes.
Direction seems to be changing for the better, but still, supertankers are slow to move.
People kee saying that Kharn needs to be better. No, he doesnt. He is already fantastic.
What needs to be better is the Chaos Space Marine melee delivery system. Fix that, you 'fix' Kharn.
i dunno, i wouldn't mind something to help keep a T4 character alive past that 4++, considering he's supposed to be notoriously difficult to kill, and IH chapter master random has a 2+/3++ (possibly rerollable), jink, T5, EW, and a possible 2+ FNP.
but, yes, for the love of all that is evil, grav-proof delivery system is needed.
or, just get rid of grav. i'm cool with that too.
That Chapter Master costs 265+ points though. What were you expecting? Kharn is 100 less points...
Wrong. An IH captain with a Chain of Gorgon, Cataphractii Terminator armor (for the rerollable invul), a chainfist and a combimelta is only 20 points more than Kharn.
LOL you mean the build that nobody uses? Okay.
You're always buying a bike and because of that a Thunder Hammer. The mobility and T5 is more valuable to people you do realize? Anyone can realistically kit out a Captain similar to the price of Kharn, but nobody does.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
2016/09/07 14:22:22
Subject: Re:GW News & Rumours [40K]: 30k Ahriman, 40k Kharn, Void Shield gen & CSM Black Crusade supplement
Edit: It's also a shame the Chaos Warband's "Favoured Scions" rule specifically states it only grants an additional roll on the boon table as a result of the Champion of Chaos special rule. If it had applied to the Boon of Mutation psychic power and Gift of Mutation it would be crazy-cool.
Slaves to the Darkness allows this, but for one character a turn.
Oh really? That's cool! But I don't remember where to find that rule, what book/unit/formation is it from?
2016/09/07 14:29:03
Subject: Re:GW News & Rumours [40K]: 30k Ahriman, 40k Kharn, Void Shield gen & CSM Black Crusade supplement
Edit: It's also a shame the Chaos Warband's "Favoured Scions" rule specifically states it only grants an additional roll on the boon table as a result of the Champion of Chaos special rule. If it had applied to the Boon of Mutation psychic power and Gift of Mutation it would be crazy-cool.
Slaves to the Darkness allows this, but for one character a turn.
Oh really? That's cool! But I don't remember where to find that rule, what book/unit/formation is it from?
It's the command benefit of the Chaos decurion. 1 boon table each turn for 1 character. If you have the Favoured Scions rule you get 2 rolls.
You don't have to be happy when you lose, just don't make winning the condition of your happiness.
2016/09/07 14:33:26
Subject: GW News & Rumours [40K]: 30k Ahriman, 40k Kharn, Void Shield gen & CSM Black Crusade supplement
That doesn't necessarily mean you get the dual roll for boon of mutation and/or gift of mutation. I had made a thread about that when the BL supplement hit but I got no answers. Boon of mutation does mention the champion of chaos rule and is dangerous enough imho to not be OP with two rolls, but I doubt it's possible/intended.
2016/09/07 14:36:45
Subject: GW News & Rumours [40K]: 30k Ahriman, 40k Kharn, Void Shield gen & CSM Black Crusade supplement
Roknar wrote: That doesn't necessarily mean you get the dual roll for boon of mutation and/or gift of mutation. I had made a thread about that when the BL supplement hit but I got no answers. Boon of mutation does mention the champion of chaos rule and is dangerous enough imho to not be OP with two rolls, but I doubt it's possible/intended.
The command benefit specifically states "Champion of Chaos" rule, which triggers the Favored of Scions rule, so yeah you get the two rolls on turn one.
2016/09/07 14:43:56
Subject: GW News & Rumours [40K]: 30k Ahriman, 40k Kharn, Void Shield gen & CSM Black Crusade supplement
That's not what I meant. The decurion gives you a free roll on the boon table or two if its a character from the warband, including turn one.
But the scion rule gives you two rolls whenever you earn a roll as per the champion of chaos rule. And boon of mutation gives you a roll on the boon table also as per the champion of chaos rule. That raises the question whether the scion rule also appiles to boon of mutation. Allowing two rolls instead of one from the power.
This message was edited 1 time. Last update was at 2016/09/07 14:44:14
2016/09/07 14:50:31
Subject: GW News & Rumours [40K]: 30k Ahriman, 40k Kharn, Void Shield gen & CSM Black Crusade supplement
Roknar wrote: That's not what I meant. The decurion gives you a free roll on the boon table or two if its a character from the warband, including turn one.
But the scion rule gives you two rolls whenever you earn a roll as per the champion of chaos rule. And boon of mutation gives you a roll on the boon table also as per the champion of chaos rule. That raises the question whether the scion rule also appiles to boon of mutation. Allowing two rolls instead of one from the power.
Gift of mutation would only trigger one roll.
2016/09/07 14:51:54
Subject: GW News & Rumours [40K]: 30k Ahriman, 40k Kharn, Void Shield gen & CSM Black Crusade supplement
The Terminator bonus is basically a "Shoot and Run" though I can see it being...cute with a Burning Brand. And Tau are relevant enough that being able to negate Interceptor is not unwelcome. Alas, that Chaos Terminator options are fairly underwhelming themselves...*shrug*
What I want to know is (if other ways to mitigate DS Scatter come about) whether one can do shenanigans with Weapon Emplacements and the Targeted For Annihilation ability (mass-firing the same Macro-Cannon).
I do like the relative flexibility of the Chaos Warband, and universal obsec is very nice indeed.
2016/09/07 15:17:01
Subject: GW News & Rumours [40K]: 30k Ahriman, 40k Kharn, Void Shield gen & CSM Black Crusade supplement
Don't you need to be in the building for a Macro cannon or Plasma Oblit?
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
2016/09/07 15:23:05
Subject: GW News & Rumours [40K]: 30k Ahriman, 40k Kharn, Void Shield gen & CSM Black Crusade supplement
There was an interesting comment on facebook about the heldrake formation.
How exactly are we supposed to benefit from vector striking pinned units. Units falling back will be rare but possible. Units that have gone to ground is all but impossible. Only the terminator annihilation force even has a chance to make that happen. WEll technically overwatching could cause that to happen but who in their right mind would go to ground from overwatch? But even they can't cause pinning. So how the hell are you supposed to pin a unit before the psychic phase. Both GtG and pinning have already worn off by the time the movement phase of your next turn comes up and we can't exactly shoot in the opponents turn.
Is it possible to pin a unit during overwatch? Checked that and no that's not possible.
This message was edited 2 times. Last update was at 2016/09/07 16:51:11
2016/09/07 16:38:09
Subject: GW News & Rumours [40K]: 30k Ahriman, 40k Kharn, Void Shield gen & CSM Black Crusade supplement
streetsamurai wrote: it's starting to get really boring that the bonus every assault units/armies gains is to move faster.
Isn't that what assault units need though? I mean, I played in 3rd during the "Rhino Rush" days when BA could overcharge or whatever it was called and get into assault range Turn 1. In an edition where shooting is the main way of dealing damage, what else would you give assault-oriented units and armies to help them close the gap and not get shot off the board?
- Wayne
Formerly WayneTheGame
2016/09/07 16:40:12
Subject: GW News & Rumours [40K]: 30k Ahriman, 40k Kharn, Void Shield gen & CSM Black Crusade supplement
No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester The Gatling Guns have flamethrowers on them because this is 40k - DOW III
2016/09/07 16:43:40
Subject: GW News & Rumours [40K]: 30k Ahriman, 40k Kharn, Void Shield gen & CSM Black Crusade supplement