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![[Post New]](/s/i/i.gif) 2016/09/03 19:08:22
Subject: 40K Kill Team Ideas
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Inquisitorial Keeper of the Xenobanks
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Really interested by the tyranids kill teams. I look forward to read how they do in KT !
Broodlords seem really powerful, they are like HQ characters but are allowed.
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![[Post New]](/s/i/i.gif) 2016/09/03 19:09:15
Subject: Re:40K Kill Team Ideas
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Swift Swooping Hawk
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I think I'm going with:
Troupe Master – Harlequin's Caress, Starmist Raiment, Leader
Player – Close Combat Weapon, Shuriken Pistol, Combat Specialist (Killer Instinct)
Player – Close Combat Weapon, Shuriken Pistol
Player – Harlequin's Embrace, Shuriken Pistol
Player – Harlequin's Kiss, Shuriken Pistol – Guerilla Specialist (Stealth)
Death Jester – Weapon Specialist (Reaping Volley or Master Craftsman)
I'm not sure whether I prefer Reaping Volley or Master Craftsman on the DJ. The former is great for regular Shuriken Cannon shots, but the latter means the special explodey round is basically guaranteed to hit. Hmm.
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This message was edited 4 times. Last update was at 2016/09/03 19:12:20
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![[Post New]](/s/i/i.gif) 2016/09/03 19:28:31
Subject: Re:40K Kill Team Ideas
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Decrepit Dakkanaut
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Robin5t wrote:I think I'm going with:
Troupe Master – Harlequin's Caress, Starmist Raiment, Leader
Player – Close Combat Weapon, Shuriken Pistol, Combat Specialist (Killer Instinct)
Player – Close Combat Weapon, Shuriken Pistol
Player – Harlequin's Embrace, Shuriken Pistol
Player – Harlequin's Kiss, Shuriken Pistol – Guerilla Specialist (Stealth)
Death Jester – Weapon Specialist (Reaping Volley or Master Craftsman)
I'm not sure whether I prefer Reaping Volley or Master Craftsman on the DJ. The former is great for regular Shuriken Cannon shots, but the latter means the special explodey round is basically guaranteed to hit. Hmm.
The Shuriken shots are more reliable anyway, so might as well go all the way to make them even better.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/09/03 20:08:14
Subject: 40K Kill Team Ideas
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Swift Swooping Hawk
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I guess. 3 shots on different models probably makes more sense given that I'm going to be outnumbered basically every game.
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![[Post New]](/s/i/i.gif) 2016/09/03 21:09:08
Subject: Re:40K Kill Team Ideas
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Stealthy Warhound Titan Princeps
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Currently my aim for CSM is 5 Chosen, one with a meltagun, and 5 raptors, one with a flamer.
Thats it.
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Prestor Jon wrote:Because children don't have any legal rights until they're adults. A minor is the responsiblity of the parent and has no legal rights except through his/her legal guardian or parent. |
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![[Post New]](/s/i/i.gif) 2016/09/03 21:12:22
Subject: 40K Kill Team Ideas
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Gargantuan Gargant
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Mostly because it will encourage me to finish painting some models, I'm thinking of running Grots with Warbuggies.
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![[Post New]](/s/i/i.gif) 2016/09/03 21:38:13
Subject: Re:40K Kill Team Ideas
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Member of a Lodge? I Can't Say
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Imperial Guard vet squad with carapace armour, 3 plasma guns, missile launcher and a chimera. 200 points exactly.
Ed
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This message was edited 1 time. Last update was at 2016/09/03 21:38:52
“Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls.
The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does.
That is why we are the Eaters of Worlds, and the War Hounds no longer."
– Eighth Captain, Khârn |
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![[Post New]](/s/i/i.gif) 2016/09/04 06:29:57
Subject: 40K Kill Team Ideas
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Death-Dealing Dark Angels Devastator
Southeastern U.S.A.
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Tau
Stealth Suit Squad w/Fusion Blaster
Piranha w/Fusion Blaster
Strike Team w/DS8 Missile Pod Turret
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![[Post New]](/s/i/i.gif) 2016/09/04 10:58:11
Subject: 40K Kill Team Ideas
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Deadly Dark Eldar Warrior
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Haven't seen any Dark Eldar suggestions, so I think I would try this taken from Covens supplement.
5x Grotesques - Aberration, Liquifier Gun (on standard grot) 200pnts
Leader - Aberration
Specialist 1 - Armourbane
Specialist 2 - Crusader
Specialist 3 - Fleet
I think it would be fun to have tough monsters charging across the board just wanting to smash (perhaps I'm missing the theory behind a kill team)
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Dc0 |
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![[Post New]](/s/i/i.gif) 2016/09/04 11:29:47
Subject: 40K Kill Team Ideas
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Stalwart Tribune
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Dark Angel's Kill team
Ravenwing Command squad with champion
Scouts with camo cloaks and heavy bolter
(one option is just 5 black knights)
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If you wish to grow wise, learn why brothers betray brothers. |
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![[Post New]](/s/i/i.gif) 2016/09/04 12:49:41
Subject: 40K Kill Team Ideas
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Longtime Dakkanaut
Indiana
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Deathwatch
5 veterans
Sgt. with shotgun stormshield
Stalker bolt gun
Shotgun bolt gun
Frag cannon
Infernus gun
Vanguard
Melts bombs
200 points and should be able to do decently against everything.
Heavy bolter guy gets split shots
Frag cannon gets sharpshooter
Vanguard gets killer instinct or exploit weakness.
I didn't go for optimization but it felt fluffy to have a mix and match of equipment
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![[Post New]](/s/i/i.gif) 2016/09/04 16:56:03
Subject: Re:40K Kill Team Ideas
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Longtime Dakkanaut
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Benlisted wrote:Several ideas for Nids/genecult:
Got all the Nid ones painted and ready to go. Interestingly, since Instinctive behaviour is not cancelled out in KT, gaunts still suffer it - meaning you need synapse if you plan on running termas. However, hormas ignore the 1-3 "eat each other" result in a squad of one, and only have to charge and can't run if they fail, which isn't so bad. So those 40 hormagaunt KTs are good to go!
Brotherhood of psychers has no effect in KT, so zoanthropes are far from good. Also, on you can only take 0-1 elites, so you can't take 3x purestrain princelings in your last KT.
My harlequin list:
- shadowseer, mask of secrets, rolling on telepathy. Fearless leaders seem pretty good, and the -2Ld should go well with psychic shriek and maybe the grenade launcher (potentially more wounds since it's blast, especially with the -2Ld).
- troupe: master with crescendo and split fire. It can help a bit against hordes.
- 3 players with caresses. One with preferred enemy, another one with hatred
- basic player.
The big weakness would be vehicles. The shadowseer is Str6 on the charge, the others are Str4 but with 3 caresses (slightly more than 0.5 glancing hits on the charge). I don't think dropping a caress to take haywire on the master or the seer would be a good option, since in KT there's no way to hide someone in a squad (a list that would see the haywire as a threat would just focus on that guy), and it's pretty situational.
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![[Post New]](/s/i/i.gif) 2016/09/04 21:11:35
Subject: 40K Kill Team Ideas
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Rough Rider with Boomstick
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My take:
A Unit of ogryns
A squadron of two Scout Sentinels w/ multilasers.
200 on the dot. Specialties as required...
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You shouldn't be worried about the one bullet with your name on it, Boldric. You should be worried about the ones labelled "to whom it may concern"-from Blackadder goes Forth!
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![[Post New]](/s/i/i.gif) 2016/09/04 21:17:38
Subject: Re:40K Kill Team Ideas
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Pete Haines
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10 Tau Breachers, the SMS turret and a Devilfish with disruption pod & sensor spines. Leave one lad to babysit the turret and hide, the others shotgun stuff to death. Devilfish is probably overcosted, but in kill team, a 3+ jink and good armour value might do the job.
Alternatively, I guess you can't go wrong with crisis suits, I think you can fit in 4 dual burst cannon suits and one dual flamer suit into a kill team.
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![[Post New]](/s/i/i.gif) 2016/09/04 22:09:24
Subject: 40K Kill Team Ideas
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Auspicious Daemonic Herald
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konst80hummel wrote:My take:
A Unit of ogryns
A squadron of two Scout Sentinels w/ multilasers.
200 on the dot. Specialties as required...
needs 4 non vehicles models
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![[Post New]](/s/i/i.gif) 2016/09/04 22:11:05
Subject: 40K Kill Team Ideas
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Gore-Soaked Lunatic Witchhunter
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I've been speculating. 200pts makes it difficult to do with Harlequins, the only real option is a Troupe in a Starweaver with 35pts flex for pistols and CCWs. Four Skyweavers would be funny but at exactly 200pts with no close combat weapons it's short on flexibility (even if it is long on shuriken cannons).
GK can't really play, with the bit saying 'Brotherhood of Psykers does nothing' they're paying an exorbitant tax on everyone for no reason at all.
On the other end of the scale Craftworlders have an absurd number of options, though as a proud Swordwindist I'm on the side of a Dark Reaper unit (3 models, Exarch/Tempest Launcher, 2x Starshot) and a Howling Banshee unit (5 models, Exarch). Make the Banshee Exarch the leader, give the Reaper Exarch Sharpshooter, put whatever other specialist choices out you feel like, and sit back and watch the explosions.
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This message was edited 1 time. Last update was at 2016/09/04 22:12:25
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![[Post New]](/s/i/i.gif) 2016/09/04 22:22:45
Subject: 40K Kill Team Ideas
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Swift Swooping Hawk
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AnomanderRake wrote:I've been speculating. 200pts makes it difficult to do with Harlequins, the only real option is a Troupe in a Starweaver with 35pts flex for pistols and CCWs. Four Skyweavers would be funny but at exactly 200pts with no close combat weapons it's short on flexibility (even if it is long on shuriken cannons).
GK can't really play, with the bit saying 'Brotherhood of Psykers does nothing' they're paying an exorbitant tax on everyone for no reason at all.
On the other end of the scale Craftworlders have an absurd number of options, though as a proud Swordwindist I'm on the side of a Dark Reaper unit (3 models, Exarch/Tempest Launcher, 2x Starshot) and a Howling Banshee unit (5 models, Exarch). Make the Banshee Exarch the leader, give the Reaper Exarch Sharpshooter, put whatever other specialist choices out you feel like, and sit back and watch the explosions.
Can't take Dark Reapers, I'm afraid - no Heavy Support options allowed.
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![[Post New]](/s/i/i.gif) 2016/09/04 23:03:34
Subject: 40K Kill Team Ideas
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Gore-Soaked Lunatic Witchhunter
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Robin5t wrote: AnomanderRake wrote:I've been speculating. 200pts makes it difficult to do with Harlequins, the only real option is a Troupe in a Starweaver with 35pts flex for pistols and CCWs. Four Skyweavers would be funny but at exactly 200pts with no close combat weapons it's short on flexibility (even if it is long on shuriken cannons).
GK can't really play, with the bit saying 'Brotherhood of Psykers does nothing' they're paying an exorbitant tax on everyone for no reason at all.
On the other end of the scale Craftworlders have an absurd number of options, though as a proud Swordwindist I'm on the side of a Dark Reaper unit (3 models, Exarch/Tempest Launcher, 2x Starshot) and a Howling Banshee unit (5 models, Exarch). Make the Banshee Exarch the leader, give the Reaper Exarch Sharpshooter, put whatever other specialist choices out you feel like, and sit back and watch the explosions.
Can't take Dark Reapers, I'm afraid - no Heavy Support options allowed.
Missed that. I suppose it's a good thing, three S4/AP3 Ignores Cover barrage shots are a bit much in scale.
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![[Post New]](/s/i/i.gif) 2016/09/05 01:32:35
Subject: Re:40K Kill Team Ideas
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Unbalanced Fanatic
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casvalremdeikun wrote:My Kill Team is going to be 5x Deathwatch with Stalker Boltguns in a Rhino. Simple as that. Give the Specialists Eagle Eye for added range.
I haven't read the new rules yet, but unless they've changed it, no two Specialists can choose from the same group of rules, let alone all three have the same one. You can have one Eagle Eye, but they other two will have to have something else.
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![[Post New]](/s/i/i.gif) 2016/09/05 02:55:40
Subject: Re:40K Kill Team Ideas
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Fresh-Faced New User
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My current plan is black legion:
5 CSM Chosen:
Champion (Bolter, bolt pistol, CCW)
3x Chosen (Bolter, bolt pistol, CCW)
1x Chosen (Missile Launcher)
Veterans of the Long war
Dedicated Transport Rhino (Dozer Blade, Havoc Launcher, Dirge Caster)
Comes out to 172 points. Trying to figure out what else to add. I am thinking either another standard Chosen or Mark the squad (probably nurgle)
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![[Post New]](/s/i/i.gif) 2016/09/05 05:06:45
Subject: Re:40K Kill Team Ideas
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Devestating Grey Knight Dreadknight
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I'm surprised no one has said "as many scatterbikes/warpspiders as I can fit" yet.
Mine would be 8x Grey Knight interceptors, 2 with nemesis falchions. That gives me 8 Jump Infantry with power weapons and storm bolters that can shunt 30" once per game. Depending on how psychic stuff works, they can all be S6 or Force too.
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Hope is the first step on the road to disappointment. |
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![[Post New]](/s/i/i.gif) 2016/09/05 05:41:47
Subject: Re:40K Kill Team Ideas
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Gargantuan Gargant
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![[Post New]](/s/i/i.gif) 2016/09/05 05:59:05
Subject: 40K Kill Team Ideas
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The Last Chancer Who Survived
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Aren't some of those lists illegal?
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![[Post New]](/s/i/i.gif) 2016/09/05 08:55:11
Subject: Re:40K Kill Team Ideas
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Fresh-Faced New User
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Hey Guys, here my first KT lists, C&C are welcomed.
SoB Kill Team 200pts
Seraphim Superior Bolt Pistol, Bolt Pistol, Melta Bombs Leader: KILLER INSTINCT always wounds on a 2+ when making close combat attacks against non-vehicle models
Celestian with Heavy Bolter (Specialist: EXPERT SHOT +1 Ballistic Skill)
1x Seraphim 2x Bolt Pistol (Specialist: POISONED WEAPONS)
Seraphim with Two Hand Flamers 2x Hand Flamer (Specialist: Infiltrate)
Celestian with Storm Bolter
Celestian Superior
2x Celestians
3x Seraphim 2x Bolt Pistol
EZ
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![[Post New]](/s/i/i.gif) 2016/09/05 09:01:25
Subject: Re:40K Kill Team Ideas
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Chaplain with Hate to Spare
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It just dawned on me that the Imperial Space Marine is perfectly legal for Kill Team.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/09/05 10:23:01
Subject: Re:40K Kill Team Ideas
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The Last Chancer Who Survived
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What do you mean? Space Marines have always been legal.
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![[Post New]](/s/i/i.gif) 2016/09/05 11:03:44
Subject: 40K Kill Team Ideas
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Fluttering Firewyrm of Tzeentch
UK
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How many models would you say the average, GOOD Kill Team should have is?
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This message was edited 3 times. Last update was at 2016/09/05 18:01:48
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![[Post New]](/s/i/i.gif) 2016/09/05 11:25:44
Subject: 40K Kill Team Ideas
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Sinewy Scourge
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In keeping with unloved units getting love in kill team, any thought on viability of vespid stingwings?
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![[Post New]](/s/i/i.gif) 2016/09/05 11:30:28
Subject: Re:40K Kill Team Ideas
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Inquisitorial Keeper of the Xenobanks
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Selym wrote:What do you mean? Space Marines have always been legal.
He means THE Imperial Space Marine. The edition limited one. The one with the desintegrator or whatever his weapon is called.
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![[Post New]](/s/i/i.gif) 2016/09/05 11:36:20
Subject: Re:40K Kill Team Ideas
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Chaplain with Hate to Spare
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Selym wrote:What do you mean? Space Marines have always been legal.
Yes, but the Imperial Space Marine is a free upgrade to a Space Marine that comes packed with an Instant Death boltgun and Instant Death pistol.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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