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Made in fr
Inquisitorial Keeper of the Xenobanks





France

Really interested by the tyranids kill teams. I look forward to read how they do in KT !
Broodlords seem really powerful, they are like HQ characters but are allowed.

   
Made in gb
Swift Swooping Hawk





I think I'm going with:

Troupe Master – Harlequin's Caress, Starmist Raiment, Leader
Player – Close Combat Weapon, Shuriken Pistol, Combat Specialist (Killer Instinct)
Player – Close Combat Weapon, Shuriken Pistol
Player – Harlequin's Embrace, Shuriken Pistol
Player – Harlequin's Kiss, Shuriken Pistol – Guerilla Specialist (Stealth)
Death Jester – Weapon Specialist (Reaping Volley or Master Craftsman)

I'm not sure whether I prefer Reaping Volley or Master Craftsman on the DJ. The former is great for regular Shuriken Cannon shots, but the latter means the special explodey round is basically guaranteed to hit. Hmm.

This message was edited 4 times. Last update was at 2016/09/03 19:12:20


 
   
Made in us
Decrepit Dakkanaut




 Robin5t wrote:
I think I'm going with:

Troupe Master – Harlequin's Caress, Starmist Raiment, Leader
Player – Close Combat Weapon, Shuriken Pistol, Combat Specialist (Killer Instinct)
Player – Close Combat Weapon, Shuriken Pistol
Player – Harlequin's Embrace, Shuriken Pistol
Player – Harlequin's Kiss, Shuriken Pistol – Guerilla Specialist (Stealth)
Death Jester – Weapon Specialist (Reaping Volley or Master Craftsman)

I'm not sure whether I prefer Reaping Volley or Master Craftsman on the DJ. The former is great for regular Shuriken Cannon shots, but the latter means the special explodey round is basically guaranteed to hit. Hmm.

The Shuriken shots are more reliable anyway, so might as well go all the way to make them even better.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Swift Swooping Hawk





I guess. 3 shots on different models probably makes more sense given that I'm going to be outnumbered basically every game.
   
Made in gb
Stealthy Warhound Titan Princeps





South Wales

Currently my aim for CSM is 5 Chosen, one with a meltagun, and 5 raptors, one with a flamer.

Thats it.

Prestor Jon wrote:
Because children don't have any legal rights until they're adults. A minor is the responsiblity of the parent and has no legal rights except through his/her legal guardian or parent.
 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA

Mostly because it will encourage me to finish painting some models, I'm thinking of running Grots with Warbuggies.

   
Made in gb
Member of a Lodge? I Can't Say






Imperial Guard vet squad with carapace armour, 3 plasma guns, missile launcher and a chimera. 200 points exactly.

Ed

This message was edited 1 time. Last update was at 2016/09/03 21:38:52


“Because we couldn’t be trusted. The Emperor needed a weapon that would never obey its own desires before those of the Imperium. He needed a weapon that would never bite the hand that feeds. The World Eaters were not that weapon. We’ve all drawn blades purely for the sake of shedding blood, and we’ve all felt the exultation of winning a war that never even needed to happen. We are not the tame, reliable pets that the Emperor wanted. The Wolves obey, when we would not. The Wolves can be trusted, when we never could. They have a discipline we lack, because their passions are not aflame with the Butcher’s Nails buzzing in the back of their skulls.
The Wolves will always come to heel when called. In that regard, it is a mystery why they name themselves wolves. They are tame, collared by the Emperor, obeying his every whim. But a wolf doesn’t behave that way. Only a dog does.
That is why we are the Eaters of Worlds, and the War Hounds no longer."
– Eighth Captain, Khârn 
   
Made in us
Death-Dealing Dark Angels Devastator



Southeastern U.S.A.

Tau
Stealth Suit Squad w/Fusion Blaster
Piranha w/Fusion Blaster
Strike Team w/DS8 Missile Pod Turret
   
Made in gb
Deadly Dark Eldar Warrior






UK

Haven't seen any Dark Eldar suggestions, so I think I would try this taken from Covens supplement.

5x Grotesques - Aberration, Liquifier Gun (on standard grot) 200pnts

Leader - Aberration
Specialist 1 - Armourbane
Specialist 2 - Crusader
Specialist 3 - Fleet

I think it would be fun to have tough monsters charging across the board just wanting to smash (perhaps I'm missing the theory behind a kill team)

Dc0 
   
Made in fi
Stalwart Tribune





Dark Angel's Kill team
Ravenwing Command squad with champion
Scouts with camo cloaks and heavy bolter

(one option is just 5 black knights)

If you wish to grow wise, learn why brothers betray brothers. 
   
Made in us
Longtime Dakkanaut




Indiana

Deathwatch

5 veterans
Sgt. with shotgun stormshield
Stalker bolt gun
Shotgun bolt gun
Frag cannon
Infernus gun

Vanguard
Melts bombs

200 points and should be able to do decently against everything.

Heavy bolter guy gets split shots
Frag cannon gets sharpshooter
Vanguard gets killer instinct or exploit weakness.

I didn't go for optimization but it felt fluffy to have a mix and match of equipment

People who stopped buying GW but wont stop bitching about it are the vegans of warhammer

My Deathwatch army project thread  
   
Made in us
Longtime Dakkanaut




Benlisted wrote:
Several ideas for Nids/genecult:

Spoiler:
3x Shrikes w/ RC, 19x Hormagaunts
Shrike leader
Shrike spec - Hatred
Shrike spec - Shred (in melee)
Horma spec - Infiltrate



2x Zoanthropes, 15x Termagaunts (10 with Devourers)
Zoan leader
Zoan spec - +1 BS
Terma spec - PE
Terma spec - Infiltrate



10 Genestealers w/ Broodlord
BL leader
Gene spec - Fleshbane
Gene spec - Shred
Gene spec - Assault nades



3x Warriors, 1 w/ BS, 2 w/ DS, 11 devilgaunts
BS leader
DS spec - Haywire in melee
DS spec - PE
Terma spec - Shred VS 1+ wound models



Favoured Disciples + Faithful throng
Autogun leader
ML spec - Relentless
ML spec - MC
Disciple spec - Hatred


Faithful Throng + 3x Purestrain Princelings
Gene leader
Gene spec - Shred
ML spec - Relentless
ML spec - MC


Got all the Nid ones painted and ready to go. Interestingly, since Instinctive behaviour is not cancelled out in KT, gaunts still suffer it - meaning you need synapse if you plan on running termas. However, hormas ignore the 1-3 "eat each other" result in a squad of one, and only have to charge and can't run if they fail, which isn't so bad. So those 40 hormagaunt KTs are good to go!


Brotherhood of psychers has no effect in KT, so zoanthropes are far from good. Also, on you can only take 0-1 elites, so you can't take 3x purestrain princelings in your last KT.

My harlequin list:
- shadowseer, mask of secrets, rolling on telepathy. Fearless leaders seem pretty good, and the -2Ld should go well with psychic shriek and maybe the grenade launcher (potentially more wounds since it's blast, especially with the -2Ld).
- troupe: master with crescendo and split fire. It can help a bit against hordes.
- 3 players with caresses. One with preferred enemy, another one with hatred
- basic player.

The big weakness would be vehicles. The shadowseer is Str6 on the charge, the others are Str4 but with 3 caresses (slightly more than 0.5 glancing hits on the charge). I don't think dropping a caress to take haywire on the master or the seer would be a good option, since in KT there's no way to hide someone in a squad (a list that would see the haywire as a threat would just focus on that guy), and it's pretty situational.
   
Made in gr
Rough Rider with Boomstick




My take:
A Unit of ogryns
A squadron of two Scout Sentinels w/ multilasers.
200 on the dot. Specialties as required...

You shouldn't be worried about the one bullet with your name on it, Boldric. You should be worried about the ones labelled "to whom it may concern"-from Blackadder goes Forth!
 
   
Made in ie
Pete Haines





10 Tau Breachers, the SMS turret and a Devilfish with disruption pod & sensor spines. Leave one lad to babysit the turret and hide, the others shotgun stuff to death. Devilfish is probably overcosted, but in kill team, a 3+ jink and good armour value might do the job.

Alternatively, I guess you can't go wrong with crisis suits, I think you can fit in 4 dual burst cannon suits and one dual flamer suit into a kill team.
   
Made in us
Auspicious Daemonic Herald





konst80hummel wrote:
My take:
A Unit of ogryns
A squadron of two Scout Sentinels w/ multilasers.
200 on the dot. Specialties as required...

needs 4 non vehicles models
   
Made in us
Gore-Soaked Lunatic Witchhunter







I've been speculating. 200pts makes it difficult to do with Harlequins, the only real option is a Troupe in a Starweaver with 35pts flex for pistols and CCWs. Four Skyweavers would be funny but at exactly 200pts with no close combat weapons it's short on flexibility (even if it is long on shuriken cannons).

GK can't really play, with the bit saying 'Brotherhood of Psykers does nothing' they're paying an exorbitant tax on everyone for no reason at all.

On the other end of the scale Craftworlders have an absurd number of options, though as a proud Swordwindist I'm on the side of a Dark Reaper unit (3 models, Exarch/Tempest Launcher, 2x Starshot) and a Howling Banshee unit (5 models, Exarch). Make the Banshee Exarch the leader, give the Reaper Exarch Sharpshooter, put whatever other specialist choices out you feel like, and sit back and watch the explosions.

This message was edited 1 time. Last update was at 2016/09/04 22:12:25


Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in gb
Swift Swooping Hawk





 AnomanderRake wrote:
I've been speculating. 200pts makes it difficult to do with Harlequins, the only real option is a Troupe in a Starweaver with 35pts flex for pistols and CCWs. Four Skyweavers would be funny but at exactly 200pts with no close combat weapons it's short on flexibility (even if it is long on shuriken cannons).

GK can't really play, with the bit saying 'Brotherhood of Psykers does nothing' they're paying an exorbitant tax on everyone for no reason at all.

On the other end of the scale Craftworlders have an absurd number of options, though as a proud Swordwindist I'm on the side of a Dark Reaper unit (3 models, Exarch/Tempest Launcher, 2x Starshot) and a Howling Banshee unit (5 models, Exarch). Make the Banshee Exarch the leader, give the Reaper Exarch Sharpshooter, put whatever other specialist choices out you feel like, and sit back and watch the explosions.
Can't take Dark Reapers, I'm afraid - no Heavy Support options allowed.
   
Made in us
Gore-Soaked Lunatic Witchhunter







 Robin5t wrote:
 AnomanderRake wrote:
I've been speculating. 200pts makes it difficult to do with Harlequins, the only real option is a Troupe in a Starweaver with 35pts flex for pistols and CCWs. Four Skyweavers would be funny but at exactly 200pts with no close combat weapons it's short on flexibility (even if it is long on shuriken cannons).

GK can't really play, with the bit saying 'Brotherhood of Psykers does nothing' they're paying an exorbitant tax on everyone for no reason at all.

On the other end of the scale Craftworlders have an absurd number of options, though as a proud Swordwindist I'm on the side of a Dark Reaper unit (3 models, Exarch/Tempest Launcher, 2x Starshot) and a Howling Banshee unit (5 models, Exarch). Make the Banshee Exarch the leader, give the Reaper Exarch Sharpshooter, put whatever other specialist choices out you feel like, and sit back and watch the explosions.
Can't take Dark Reapers, I'm afraid - no Heavy Support options allowed.


Missed that. I suppose it's a good thing, three S4/AP3 Ignores Cover barrage shots are a bit much in scale.

Balanced Game: Noun. A game in which all options and choices are worth using.
Homebrew oldhammer project: https://www.dakkadakka.com/dakkaforum/posts/list/790996.page#10896267
Meridian: Necromunda-based 40k skirmish: https://www.dakkadakka.com/dakkaforum/posts/list/795374.page 
   
Made in us
Unbalanced Fanatic





Fort Wayne, IN, USA

 casvalremdeikun wrote:
My Kill Team is going to be 5x Deathwatch with Stalker Boltguns in a Rhino. Simple as that. Give the Specialists Eagle Eye for added range.


I haven't read the new rules yet, but unless they've changed it, no two Specialists can choose from the same group of rules, let alone all three have the same one. You can have one Eagle Eye, but they other two will have to have something else.

Codex: Eldar Exodites (7th Ed - added 03/23/2015)
Codex: Adeptus Arbites (7th Ed - updated 8/19/2014)
Codex: Hive Spyrers (7th Ed - updated 8/19/2014)
Codex: Genestealer Cult (6th Ed - updated 03/04/2013)

Agents of the Imperium Project Log
Genestealer Cult Project Log 
   
Made in us
Fresh-Faced New User




My current plan is black legion:

5 CSM Chosen:
Champion (Bolter, bolt pistol, CCW)
3x Chosen (Bolter, bolt pistol, CCW)
1x Chosen (Missile Launcher)
Veterans of the Long war
Dedicated Transport Rhino (Dozer Blade, Havoc Launcher, Dirge Caster)

Comes out to 172 points. Trying to figure out what else to add. I am thinking either another standard Chosen or Mark the squad (probably nurgle)
   
Made in us
Devestating Grey Knight Dreadknight




I'm surprised no one has said "as many scatterbikes/warpspiders as I can fit" yet.

Mine would be 8x Grey Knight interceptors, 2 with nemesis falchions. That gives me 8 Jump Infantry with power weapons and storm bolters that can shunt 30" once per game. Depending on how psychic stuff works, they can all be S6 or Force too.

Hope is the first step on the road to disappointment. 
   
Made in us
Gargantuan Gargant





New Bedford, MA USA


Strike Pack Alphic

Snagrod's Burna Boyz

The Red Death of Dûriel

Pariah Conflux

Corruptio Malum

   
Made in gb
The Last Chancer Who Survived




United Kingdom

Aren't some of those lists illegal?
   
Made in us
Fresh-Faced New User




Hey Guys, here my first KT lists, C&C are welcomed.
SoB Kill Team 200pts

Seraphim Superior Bolt Pistol, Bolt Pistol, Melta Bombs Leader: KILLER INSTINCT always wounds on a 2+ when making close combat attacks against non-vehicle models
Celestian with Heavy Bolter (Specialist: EXPERT SHOT +1 Ballistic Skill)
1x Seraphim 2x Bolt Pistol (Specialist: POISONED WEAPONS)
Seraphim with Two Hand Flamers 2x Hand Flamer (Specialist: Infiltrate)


Celestian with Storm Bolter
Celestian Superior
2x Celestians

3x Seraphim 2x Bolt Pistol

EZ

   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

It just dawned on me that the Imperial Space Marine is perfectly legal for Kill Team.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

 casvalremdeikun wrote:
It just dawned on me that the Imperial Space Marine is perfectly legal for Kill Team.
What do you mean? Space Marines have always been legal.
   
Made in gb
Fluttering Firewyrm of Tzeentch




UK

How many models would you say the average, GOOD Kill Team should have is?

This message was edited 3 times. Last update was at 2016/09/05 18:01:48


 
   
Made in ca
Sinewy Scourge






USA

In keeping with unloved units getting love in kill team, any thought on viability of vespid stingwings?

"drinking liqueur from endangered rain forest flowers cold-distilled over multicolored diamonds while playing croquet on robot elephants using asian swim suit models as living wickets... well, some hobbies are simply more appealing than others." -Sourclams

AesSedai's guide to building a custom glass display case for your figures

Kabal of the Twisting Abyss--Blog Laenea, A Tendril of Hive Fleet Hydra--Blog

Always looking for games in/near Raleigh! 
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

 Selym wrote:
 casvalremdeikun wrote:
It just dawned on me that the Imperial Space Marine is perfectly legal for Kill Team.
What do you mean? Space Marines have always been legal.


He means THE Imperial Space Marine. The edition limited one. The one with the desintegrator or whatever his weapon is called.

   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Selym wrote:
 casvalremdeikun wrote:
It just dawned on me that the Imperial Space Marine is perfectly legal for Kill Team.
What do you mean? Space Marines have always been legal.
Yes, but the Imperial Space Marine is a free upgrade to a Space Marine that comes packed with an Instant Death boltgun and Instant Death pistol.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
 
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