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I hope they get to use some of the regular Tyranid stuff the way that Deathwatch got regular Space Marine stuff. Otherwise this will be a very light release. Or Imperial Guard stuff. Maybe there will be a GSC upgrade sprue.
Goresaw wrote: I'm almost skeptical of the use of imperial guard stuff.
This almost seems counter to the whole 'if we don't make an EXACT model of it, we don't put it in our books'.
Easy fix: Genestealer Cult Upgrade Sprue. Repackage all the vehicles with a new box 'Genestealer Cult Leman Russ Battle Tank', 'Genestealer Cult Chimera', etc.
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godardc wrote: Indeed, Leman Russes are often depicted as IG only, and not for the PDF: they have older tanks, like the Malcador, or local ones.
But I can remember at least one story in which a planetary governor had hundreds, if not thousands, of Leman Russes, fighting Chaos insurgents until the Space Marines arrive and finish the work with Land Raiders.
So...
Russes are a bit weird really in how they're deployed.
The vast majority of IG regiments have access to them, however the occasion regiment still choose native or older designs. However the vast majority of Russes are still produced on forge worlds, remarkably few are designed locally. It's a common misconception that the Russ is a simple design relative to other vehicles in the 40k universe, it's highly advanced, especially with particular production variants. That said, although being based on a tractor STC, it's a relatively new design that was created during the great crusade.
However when talking about PDF forces and rebels, they will use whatever outdated equipment that is in storage. Plus if a local Imperial Guard regiment needs Russes they'll generally have priority, but even saying that Russes are extremely common within such forces. This only changes when other tank types are produced locally, such as the AT83 Brigand and AT70 Reaver Battle Tanks.
Strat_N8 wrote: Hmm... Assuming those box names are correct, I wonder if the "metamorph" hybrids are somehow linked to Ymgarl genestealers (given their big thing in the Tyranid 5th edition book was being able to "morph" their bodies at will). I doubt they are linked to Aberrants as hypothesized since Acolytes are the 1st/2nd generation hybrids and don't really share any parts with the existing Aberrants. A new Genestealer kit would also open up the possibility of Ymgarls proper returning as well...
In any event, I can't wait for Saturday! All my Overkill hybrids are painted and eagerly awaiting reinforcements.
There are no more ymargl genestealers.
Fluff wise they were a mutation from an abandoned sect of genestealers that the hive mind didn't want to infect the brood and abandoned the very small subsect of genestealers.
However eventually one of the hive fleets took pity and ate thier biomass and instead of having anymore ymargl mutant genestealers we now have the ymargl trait instead.
However the point of the story is thier are no ymargl genestealers. They are gone.
Metamorph by definition are just various stages of mutation hence metamorphosis.
The current cult designation are just acolytes (hybrid 3/4) bald guys w wierd faces
And neophytes are (hybrid 1/2) showing the genestealer gene possessing multiple arms etcs
Abberrants are simply mutants
Then we got primus and magus w his familiars (these are part of the 4+ gen)
Patriarch and broodlords
First gen stealers aka stealers with lots of spikes and purestrains (those assault from 2in infiltrate stealers)
And basic gene stealers.
That's it no more cult members
Add In a few guard tranports and maybe ground vehicles but nothing from the navy or admech forgeworlds.
You got that the wrong way around. Acolytes are the 1st and 2nd generation hybrids showing many Genestealer characteristics, while the Neophytes are 3rd and 4th generation and look more human. Also, the Primus is 2nd generation, not 4th (note the additional arm and weird head)
Then the information on Lexicanum is wrong. The datasheet clearly mentions the Primus being 2nd generation, which would also fit with his appearance. 4th generation can pass for human and does no longer have additional arms. That Primus most certainly would not be able to pass for a human...
Primus most definitely 2nd or 3rd gen... absolutely not 4th, 4th don't have extra arms and can pass for human lol. The fluff also states this in the rulebook as well. Lexicanum was wrong. GITEM!
Strat_N8 wrote: Hmm... Assuming those box names are correct, I wonder if the "metamorph" hybrids are somehow linked to Ymgarl genestealers (given their big thing in the Tyranid 5th edition book was being able to "morph" their bodies at will). I doubt they are linked to Aberrants as hypothesized since Acolytes are the 1st/2nd generation hybrids and don't really share any parts with the existing Aberrants. A new Genestealer kit would also open up the possibility of Ymgarls proper returning as well...
In any event, I can't wait for Saturday! All my Overkill hybrids are painted and eagerly awaiting reinforcements.
There are no more ymargl genestealers.
Fluff wise they were a mutation from an abandoned sect of genestealers that the hive mind didn't want to infect the brood and abandoned the very small subsect of genestealers.
However eventually one of the hive fleets took pity and ate thier biomass and instead of having anymore ymargl mutant genestealers we now have the ymargl trait instead.
However the point of the story is thier are no ymargl genestealers. They are gone.
Metamorph by definition are just various stages of mutation hence metamorphosis.
The current cult designation are just acolytes (hybrid 3/4) bald guys w wierd faces
And neophytes are (hybrid 1/2) showing the genestealer gene possessing multiple arms etcs
Abberrants are simply mutants
Then we got primus and magus w his familiars (these are part of the 4+ gen)
Patriarch and broodlords
First gen stealers aka stealers with lots of spikes and purestrains (those assault from 2in infiltrate stealers)
And basic gene stealers.
That's it no more cult members
Add In a few guard tranports and maybe ground vehicles but nothing from the navy or admech forgeworlds.
You got that the wrong way around. Acolytes are the 1st and 2nd generation hybrids showing many Genestealer characteristics, while the Neophytes are 3rd and 4th generation and look more human. Also, the Primus is 2nd generation, not 4th (note the additional arm and weird head)
Then the information on Lexicanum is wrong. The datasheet clearly mentions the Primus being 2nd generation, which would also fit with his appearance. 4th generation can pass for human and does no longer have additional arms. That Primus most certainly would not be able to pass for a human...
Primus most definitely 2nd or 3rd gen... absolutely not 4th, 4th don't have extra arms and can pass for human lol. The fluff also states this in the rulebook as well. Lexicanum was wrong. GITEM!
Well, it was vice versa before, so it's not really an accident. The info in the Lexicanum was wrong, I deleted it (the Primus in DW: Overkill was indeed 2nd generation, but until the codex is out we don't know if this is the norm).
casvalremdeikun wrote: I hope they get to use some of the regular Tyranid stuff the way that Deathwatch got regular Space Marine stuff. Otherwise this will be a very light release. Or Imperial Guard stuff. Maybe there will be a GSC upgrade sprue.
I could definitely see broods of Stealers and perhaps Lictors in the GSC.
More than that and I think we're into Allies territory aren't we? Would there be much point putting those units in?
I hope the IG stuff will be quite different.
I'd like a Taurox with a mining laser, and a sentinel with a grabbing claw (used in the mines to move rubble, at war to auto-pen vehicles). Plus their own open topped transport.
Hulksmash wrote: Well considering the fluff had some planets modifying the Leman Russ to run on burning wood (this flexibility being one of the main reasons the Leman Russ is THE tank of the imperium. It's not the best but it's certainly the easiest to build/maintain) so yeah, I think most worlds pdf's have access to the 3 staple vehicles of the Astra Militarum (Sentinels, Leman Russ, and to a lesser extent Chimera's)
It's not "planets modifying the Leman Russ to run on burning wood", it's the Leman Russ itself that can be modified on campaign to run on burning wood.
Significant difference there.
Sentinels? Maybe.
Leman Russ? Absolutely not. They're generally said to have locally produced armour; like the Reaver pattern tank that we saw in Gaunt's Ghosts produced on Urdesh.
Chimeras are iffy as well.
The vehicle I'm most amenable to them having is the Taurox. And they already get a flipping unique vehicle to begin with in the form of whatever this new item is(although it is reminding me of a Centaur if I'm going to be honest).
This message was edited 1 time. Last update was at 2016/09/19 21:42:00
Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".
Damn, all i want is the Goggle Dudes and Nose-Pipe Dudes (The Most Human Looking for my 'Themed' IG Mining Colony army
God dammit GW, i dont want your stinking 3rd gens and 4th gens that look like a Human-Genestealer Kitbash!
*Sigh*
Just Gimme a box of the Goggle Dudes GW....
I thought the thing they guys were hanging off of in the trailer was a taurox. Shows how often I see them...
warboss wrote: Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
commander dante wrote: Damn, all i want is the Goggle Dudes and Nose-Pipe Dudes (The Most Human Looking for my 'Themed' IG Mining Colony army
God dammit GW, i dont want your stinking 3rd gens and 4th gens that look like a Human-Genestealer Kitbash!
*Sigh*
Just Gimme a box of the Goggle Dudes GW....
commander dante wrote: Damn, all i want is the Goggle Dudes and Nose-Pipe Dudes (The Most Human Looking for my 'Themed' IG Mining Colony army
God dammit GW, i dont want your stinking 3rd gens and 4th gens that look like a Human-Genestealer Kitbash!
*Sigh*
Just Gimme a box of the Goggle Dudes GW....
The goggle dudes are the 4th gen hybrids.
No, im pretty sure the Grenade Launcher dude and Nose-Pipe Dude are 4th Gen as well
Goresaw wrote: I'm almost skeptical of the use of imperial guard stuff.
This almost seems counter to the whole 'if we don't make an EXACT model of it, we don't put it in our books'.
Model + upgrade sprue = exact model. Plus there are still examples of things like bike mounted Marine characters that aren't made but still in the rules.
This message was edited 1 time. Last update was at 2016/09/19 22:54:18
This message was edited 1 time. Last update was at 2016/09/19 22:57:14
Stormonu wrote: For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
I would think it would play as Cultists sucker the opposing force to the fray and 'pop' here come the Stealers on the flanks!!!
No madam, 40,000 is the year that this game is set in. Not how much it costs. Though you may have a point. - GW Fulchester The Gatling Guns have flamethrowers on them because this is 40k - DOW III
I too am somewhat skeptical of IG models being used. Unfortunately, GW is now very against people being modelers on their own. That probably means really weird stuff intended to be totally unlike other codexes. However, the truck art the showed was great -if they have things like power loaders, this will be full of win! They hinted at things like that with the "weapons of industry" or some such line. If it is basically just a set of rules for the existing box set I will be very disappointed.
kestral wrote: I too am somewhat skeptical of IG models being used. Unfortunately, GW is now very against people being modelers on their own. That probably means really weird stuff intended to be totally unlike other codexes. However, the truck art the showed was great -if they have things like power loaders, this will be full of win! They hinted at things like that with the "weapons of industry" or some such line. If it is basically just a set of rules for the existing box set I will be very disappointed.
Atia has said this release will be more than just reboxes. So cool your jets my friend, and let's see what happens with this
I'd rather a trim Codex with fewer units than random Imperial Guard units shoved in. Yes, it might fit the fluff in some cases, but it really doesn't fit the awesome new aesthetic they are going with for the Cult.
kestral wrote: I too am somewhat skeptical of IG models being used. Unfortunately, GW is now very against people being modelers on their own. That probably means really weird stuff intended to be totally unlike other codexes. However, the truck art the showed was great -if they have things like power loaders, this will be full of win! They hinted at things like that with the "weapons of industry" or some such line. If it is basically just a set of rules for the existing box set I will be very disappointed.
It has very little to do with GW discouraging modelling, and a lot more with the majority of the community being bad/lazy about modelling. It made it a nightmare for GW to enforce their policy of only GW minis in their stores when they either can't sell you the models to go with the rules or a model as cool as the art, because a 3rd party will always pop-up to beat them to it.
So rather than allow other companies to profit off of their IP or discourage players who felt their little plastic dudes didn't live up to the artwork, they got rid of anything that either didnt have an existing model/soon to be released model and replaced all the more imaginative art with images which evoke exactly the products that GW can offer you.
kestral wrote: I too am somewhat skeptical of IG models being used. Unfortunately, GW is now very against people being modelers on their own. That probably means really weird stuff intended to be totally unlike other codexes. However, the truck art the showed was great -if they have things like power loaders, this will be full of win! They hinted at things like that with the "weapons of industry" or some such line. If it is basically just a set of rules for the existing box set I will be very disappointed.
It has very little to do with GW discouraging modelling, and a lot more with the majority of the community being bad/lazy about modelling. It made it a nightmare for GW to enforce their policy of only GW minis in their stores when they either can't sell you the models to go with the rules or a model as cool as the art, because a 3rd party will always pop-up to beat them to it.
So rather than allow other companies to profit off of their IP or discourage players who felt their little plastic dudes didn't live up to the artwork, they got rid of anything that either didnt have an existing model/soon to be released model and replaced all the more imaginative art with images which evoke exactly the products that GW can offer you.
Which leads to horrible Deviantart tier codex pictures and "epic" spreads that look like some abomination spawned from a 3d model program and a Photoshop editor.
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell