Switch Theme:

Upcoming Imperial Agents Supplement  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Missionary On A Mission






 Crazyterran wrote:
Coteaz has objective secured now and also provides his preferred enemy: Daemons even if he is not the warlord.

So the only character outside of skull caddies got buffed!


Yes. This is funny to me.

Question: can you take Coteaz as the "Inquisitor" in formations, or does it have to be a generic bod?

- - - - - - -
   
Made in gb
Fully-charged Electropriest



UK

Apparently the BRB rules for dedicated transports give the faction of the unit to their transport, so Acolytes could start on a valk with an inquisitor but not if you added non inquisitorial faction henchmen to them. Seems a bit of a mess.

 
   
Made in au
Grizzled Space Wolves Great Wolf





 MadCowCrazy wrote:
 reds8n wrote:
"Codex: Adepta Sororitas OR Codex: Imperial Agents...."

.... wait....

.. does that mean there's a separate book coming ?



I was thinking the same until I saw that it was only the models special rules they were referring to. The digital and CIA both have the rules so I wouldn't look too much into this unfortunately.
Constantly trying to get our hopes up.
   
Made in gb
Enginseer with a Wrench






 BBAP wrote:
 Crazyterran wrote:
Coteaz has objective secured now and also provides his preferred enemy: Daemons even if he is not the warlord.

So the only character outside of skull caddies got buffed!


Yes. This is funny to me.

Question: can you take Coteaz as the "Inquisitor" in formations, or does it have to be a generic bod?


Yep, says you can sub out the generic inquisitor for a unique one of the same order ( so you can replace a malleus inquisitor for Coteaz or Hector Rex etc.)
   
Made in us
Lieutenant General





Florence, KY

Loopstah wrote:
Apparently the BRB rules for dedicated transports give the faction of the unit to their transport, so Acolytes could start on a valk with an inquisitor but not if you added non inquisitorial faction henchmen to them. Seems a bit of a mess.

No. It gives them the same Battlefield Role (e.g., Elites, Troops, Heavy Support, etc.) and not the Faction.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Badass "Sister Sin"






Camas, WA

 MadCowCrazy wrote:
 pretre wrote:
tneva82 wrote:

Last time I checked I can get no jetbikes, warwalkers, vanguard veterans or flamers of tzeentch in any land raider box so not sure why bring those up to post about land raider.

Go back to the original conversation. It was models that got cheaper.


Automatically Appended Next Post:
And finally! Someone who knew the codexes did the review. Thanks, Goon!


Where is this review?


Couple pages back

Spoiler:
 GoonBandito wrote:
Codex in hand, ask away. Things I can quickly confirm:

Canonness Veridyan has a dataslate with rules. She gives out a Precision Shot/Precision Strike bubble to Adepta Sororitas units within 12". Otherwise same as a regular Canoness, but comes with a Power Sword, and she costs 85pts. My first thought - sit her near a unit of Retributors for pseudo-Snipers (ie Rending Heavy Bolters with Precision Shots). Incidentally, the cast on my model looks good - only a very minor bubble on the back of the cloak where you'll never see it. It's also got a 2016 copyright for those interested.

All the armies in the book are their own Factions, with all the implications that carries. The Valkyrie in particular is listed as-is from the Astra Militarum codex (with Faction: Aeronautica Imperialis instead). BUT, Acolytes *can* take a Valkyrie as a Dedicated Transport (as well as Battle Sister Rhinos and Grey Knight Land Raiders). Games Workshop just borked their own FAQ as far as I can tell :s

The Canoness still has the Eviscerator and Inferno Pistols as a wargear option on her dataslate for those who were worried.

The Exorcist Missile Launcher is specifically ruled as a Turret Mounted weapon with 360-degree arc of sight.

Condemnor Boltguns and Immolators have the modified FAQ rulings (ie Condemnor Boltguns only need to hit a unit with a Psyker in it to cause Perils, and Immolators have a Fire Point).

Warlord Traits/Relics are unchanged for both Sororitas and Inquisition

Grey Knights Formation (Demonhunter Strike Force) is 1 Troop, 1 Fast Attack, 1 optional Heavy Support and all units can start making Deep Strike reserve rolls from turn 1 as well as Running and Shooting the turn they Deep Strike. Basically its a slightly different Nemesis Strike Force

Acolytes are 3-9 Acolytes with same statline and upgrade options as before (though Carapace and Power Armour got cut in cost by half). Additionally, any Acolyte can be upgraded to a Mystic with the same No Deep Strike Scatter rule as before. The unit can take Chimeras, Soroitas Rhinos, Land Raiders of all 3 types and Valkyries as Dedicated Transports.

Demonhosts are a unit of 1 - and now have the actual Demon rule too! - but are otherwise unchanged.

Jokearo are a unit of 1, and are unchanged.

Psychotroke and Rad Grenades are unchanged.

Edit: Here are some PICTURES

Edit2: So after looking through the Adepta Sororitas and Inquisition lists, here are the changes I can see from the e-dexs. If I didn't mention it, it didn't change as far as I can see.


Adepta Sororitas:

St Celestine removed

Ecclesiarchy Battle Conclave removed (ie the mixed Arco-flagellent/Crusader/Death Cult Assassin unit)

Sororitas Command Squad moved to the Elites section


New unit: Arco-flagellants (Elite). 3 Arco-Flagellants for 30pts, can buy up to 7 more. Rhino or Immolator as DT.

New unit: Crusaders (Elite). 2 Crusaders for 30pts, can buy up to 8 more. Rhino or Immolator as DT

New unit: Death Cult Assassins (Elite). 2 DCA's for 30pts, can buy up to 8 more. Rhino or immolator.


New detachment: Ministorum Delegation. 1 HQ (must be a Ministorum Priest) and 1 optional Elite, all units in the detachment gain Shield of Faith.

New detachment: Vestal Task Force. 1 HQ, 2 Troops, 1 Elite, optional 1 HQ, 4 Troops, 2 Elites, 3 Fast Attack, 3 Heavy Support. Once per game all units can re-roll saving throws of 1 until the end of the turn. Warlord can re-roll Walord Trait if Primary Detachment.

New formation: Ecclisarchy Battle Conclave. 1 Ministorum Priest or Uriah Jacobus. 3-10 units in any combination of Arco-flagellants, Crusaders or Death Cult Assassins. All models in the Formation form a single unit, and all models get the Shield of Faith rule.


Immolator: Gained a Fire Point on the top hatch (as per the draft FAQ).

Condemnor Boltgun: Only requires you to hit an enemy unit with a Psyker to cause Perils, rather than having to cause an Unsaved Wound (as per the draft FAQ)

Acts of Faith: They all now last until the End of the Turn, rather than the End of the Phase. This means some slight buffs, eg Battle Sister Squads can now carry their Preferred Enemy Act of Faith from the Shooting Phase into the Assault Phase of the same turn.

Exorcist: Exorcist Missile Launcher clarified to be a turret mounted weapon with a 360-degree arc of sight.


New Tactical Objectives:

* Slay the Heretic: Score 1 VP at the end of your turn if you killed any enemy characters during the turn

* Armour of Contempt: The next time one of your Adepta Sororitas makes a successful Shield of Faith save or Deny the Witch roll, immediately score 1 VP.

* Reclaim Lost Relic: Roll a D6 - Score 1 VP at the end of your turn if you control the objective that corresponds to the D6 result.

* Trust in the Emperor: Score 1 VP at the end of your turn if a unit with the Act of Faith rule destroys an enemy unit. If the unit was under the effects of an Act of Faith, score D3 VPs instead.

* The Blood of Martyrs: Next time one of your Adepta Sororitas characters is slain, score 1 VP. If the model as the Martyrdom rule, score D3 VPs instead.

* A Leap of Faith: Score 1 VP at the end of your turn if you pass at least 1 Act of Faith test during the turn. If you pass 3, score D3 VPs instead. If you pass 6 or more, score D3+3 VPs instead.


Inquisition:

Inquisitors - lost the cheaper power weapon, power fist and plasma pistol options which are now standard price (with the exception of the Ordo Xenos Inquisitor, who can still take 10pt Power Swords but still can't take Power Fists or other Power Weapons).

Inquisitors - Power Armour upgrade reduced to 3pts from 8pts

Inquisitors - lost Servo Skulls

Inquisitors - can now only take the Inquisitorial Relic associated with their Ordos.

Inquisitors - Psyk-Out grenade rules changed to match the updated Grey Knight rules

Ordo Malleus Inquisitors - Can generate from Demonology (Malefic). Does not extend to Coteaz.... (heresy).

Inquisitor Coteaz - Gained the Lord of Formosa special rule. All units in the same detachment as Coteaz are Objective Secured.


Dedicated Transports - Lost Razorbacks and Rhinos, but gained Sororitas Rhinos. Chimeras are still only 55pts, but lost the 5 Fire Points (now work the same as Codex: Astra Militarum ie 2 Fire Points and the Lasgun Arrays rule). Lost the ability to give Inquisitorial Vehicle Upgrades to anything but the Chimera - this means no more Psybolt Land Raider Crusaders. This is because Land Raiders, Sororitas Rhinos and Valkyries come from the Grey Knight, Adepta Sororitas and Aeronautica Imperalis lists respectively, and can only take the Vehicle Upgrades listed in those sections.


Inquisitorial Henchman Warband unit removed.


Psykers Removed (ie no longer an option as a Henchman. Effectively moved to the Adepta Astra Telepathica section, where you can grab Primaris Psykers, Astropaths and Wyrdvane Psykers). Astropaths btw are 25pts for ML1 (Divination and Telepathy), same statline as the Astra Militarum Regimental Advisor. However you can upgrade this one to ML2 for 25pts, give him a Refractor Field for 10pts and also gets a rule where if he manifests a Psychic Power you can re-roll Reserve Rolls in your next turn. Basically a mini Primaris Psyker


Servitors Removed (moved to the Cult Mechanicus section of the book. Plasma Cannon option increased to 15pts from 10pts)


New Unit: Acolytes (Elite). 3 Acolytes for 12pts and can buy up to 9 more for 4pts/model. Same statline and wargear options as previous codex, however the cost of Carapace/Power armour upgrades are cut in half (2 and 5pts respectively). Any Acolyte can be upgraded to a Mystic for 6pts, and gain the same Psychic Beacon rule. Can take Chimeras, Sororitas Rhinos, all 3 Land Raider types or Valkyries as transports.


New Unit: Demonhost (Elite). 1 Demonhost for 10pts. Gains the Demon rule, otherwise identical to previous codex.


New Unit: Jokaero Weaponsmith (Elite). 1 Jokareo Weaponsmith for 35pts. Identical to previous codex.


New Unit: Chimera (Heavy Support). Also lost the 5 fire points, and now works the same as the Astra Militarum one.


New Detachment: Inquisitorial Representative. 1 HQ, optional 3 Elites. One Inquisitor from the formation (including Unique models) can generate a Warlord Trait even if they are not the Warlord.


New Formation: Inquisitorial Henchman Warband. 1 Inquisitor (including Unique models), 1 Unit of Acolytes, 0-1 Ministorum Priests, 0-1 Crusaders, 0-6 Demonhosts, 0-1 Arco-flagellents, 0-1 Death Cult Assassins, 0-1 Tech-Priest Enginseer, 0-6 Jokearo Weaponsmiths, 0-1 Astropaths. All units except the Inquisitor must form a single Unit. Inquisitor can generate a Warlord Trait even if they are not the Warlord. Can include either a Battle Sister Squad, Grey Knight Terminator Squad or Deathwatch Veteran squad in the formation as per your Inquisitors Ordo.



Automatically Appended Next Post:
Do formations have the faction of their parent list? So, if you take a CAD of Adepta and a fortification, is the fort also AS faction?

Asking for a friend...

This message was edited 1 time. Last update was at 2016/12/14 14:49:18


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Missionary On A Mission






 nudibranch wrote:
Yep, says you can sub out the generic inquisitor for a unique one of the same order ( so you can replace a malleus inquisitor for Coteaz or Hector Rex etc.)


Excellent. Sounds like an excuse to paint up the Coteaz model I've had lying around for 8 years.

- - - - - - -
   
Made in us
Loyal Necron Lychguard




Hm, the Grey Knight and Legion of the Damned formations would be pretty nice next to my Scions.
   
Made in ca
Missionary On A Mission





GTA

Thanks Goon for the great review


 MrFlutterPie wrote:
Have my babies Anvil Industries!

 Anvils Hammer wrote:

@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..

 
   
Made in us
Discriminating Deathmark Assassin




Roswell, GA

Inquisitors lost Servo Skulls? Wow, I actually used those to defend from infiltrators/scouts and to fill in some points
   
Made in us
Regular Dakkanaut





Question: How do the Jokaero upgrades work now that they are their own unit....Are they ICs? Cause if you can stick them in different factions now...
   
Made in us
Longtime Dakkanaut






 GoonBandito wrote:

Inquisitor Coteaz - Gained the Lord of Formosa special rule. All units in the same detachment as Coteaz are Objective Secured.
yeah this is a big deal. Glad I just got him in metal.

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

After checking that review and it's unit breakdown I'm quite surprised at how much of that stuff I can actually field, despite not playing 40k all that much any more.

I've just gotten in touch with my FLGS to secure me a copy, I'm genuinely interested in the book now, if only for the fluff.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in de
Witch Hunter in the Shadows



Aachen

 Vash108 wrote:
Inquisitors lost Servo Skulls? Wow, I actually used those to defend from infiltrators/scouts and to fill in some points

Just like anyone else did - Grab a barebone Inquisitor for 25 and use it to get 3 Skulls for 9 more points. 34 points was still cheap for what those skulls did, and you could make one of your units Stubborn on top of that.
   
Made in es
Swift Swooping Hawk





 Vankraken wrote:
I seriously can't believe they made a whole new faction for valks (a fething transport aircraft) so nobody besides an officer of the fleet can actually start on the thing.


I'm starting to seriously ask them again about the Battle Brother transports rule.

I know the FAQ says it's a nono but the original question just refer to deployment, and maybe it's just a limitation for deploying on table (like dedicated transports), but reserves are allowed to start embarked in battlebrothers transports.


Let's be serious if units coming from reserves can do it nearly 99% of complaints about the restriction will be gone.
   
Made in gb
Regular Dakkanaut




I think the FAQ was written from the perspective of having forces from two different Codecies as Battle Brothers. This is the first book (AFAIK?) to detail multiple factions and there's never been a situation before where a unit entry allowed you to add something from a different faction as one of its options.

What I'm saying is that that FAQ answer isn't setting a precedent. Units really should be able to start the game in their own transports. I imagine that if there isn't something in the book about it already, there'll be an FAQ that makes all parts of a formation into the faction it's drawn from (which is how it works in AoS).
   
Made in us
Regular Dakkanaut




Can Ordo M inquisitors replace any weapon now with a daemon weapon?

Also it seems LotD lost their special skull?
   
Made in us
Elite Tyranid Warrior




Pennsylvania

Thommy H wrote:
I think the FAQ was written from the perspective of having forces from two different Codecies as Battle Brothers. This is the first book (AFAIK?) to detail multiple factions and there's never been a situation before where a unit entry allowed you to add something from a different faction as one of its options.

What I'm saying is that that FAQ answer isn't setting a precedent. Units really should be able to start the game in their own transports. I imagine that if there isn't something in the book about it already, there'll be an FAQ that makes all parts of a formation into the faction it's drawn from (which is how it works in AoS).
One would hope so. I truly wish that the game designers would look at rulings they've already made and take those into account when writing these things up. They've just never understood that games are governed by rules for a reason and they need to be consistent....

   
Made in gb
Regular Dakkanaut




It's a pretty minor oversight tbf. RAI is obvious and they get FAQs out on the day of release now. In fact, we don't even know for sure that the faction thing isn't addressed somewhere in the book already.
   
Made in us
Longtime Dakkanaut




Wichita, KS

Thommy H wrote:
It's a pretty minor oversight tbf. RAI is obvious and they get FAQs out on the day of release now. In fact, we don't even know for sure that the faction thing isn't addressed somewhere in the book already.

It really feels like it should be.

I'm guessing this book was originally written with everything being the same faction, and the decision to make it 8 different factions was made late in the process without much contemplation of the consequences. Similar to the way the Wraithknight became a GC, or the Orkanaunts became normal Walkers instead of SHW.
   
Made in us
Oberleutnant





Apologies, bit AM Chimeras have 2 firepoints? When did that happen, book I have says 5. Sorry, just starting back up after years of inaction.







 
   
Made in be
Wicked Warp Spider





Shotgun wrote:
Apologies, bit AM Chimeras have 2 firepoints? When did that happen, book I have says 5. Sorry, just starting back up after years of inaction.


6th edition codex for IG applied some over-nerf to a strong 5th edition IG. In 6th. Before 7th.

Now IG needs points reduction across the board, couple of rules back, and a designer giving a flying don't bypass the language filter like this please. Reds8n .

But nowadays things are fixed with MOAR FORMATIONS.

Now shut up and buy more books.

This message was edited 1 time. Last update was at 2016/12/14 17:17:12


Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! 
   
Made in us
Oberleutnant







Again, apologies but what the hell did he just say?

This message was edited 1 time. Last update was at 2016/12/14 17:17:29








 
   
Made in us
Sword-Wielding Bloodletter of Khorne





Khadorstompy wrote:
Question: How do the Jokaero upgrades work now that they are their own unit....Are they ICs? Cause if you can stick them in different factions now...


This. Will someone with the book please let us know?
   
Made in us
Elite Tyranid Warrior




Pennsylvania

So I've finally caught up on this...holy cow, that was exhausting. I want to agree with those that are calling this book lazy. This book is exactly what many people complained about before the apparent attitude shift at GW over the last year or so. To copy/paste rules in without making any adjustments or alterations, then to delete models that were fairly popular, put in a unit with a DT that breaks a very recent FAQ ruling, and give lackluster, at best, formations to the 2 armies that this will be the army book for is a lot of suck. Also, since they have stated that this book supercedes the existing codices for Inq and AS, not taking the opportunity to address issues within those armies is almost indefensible. Also, it shocks me that their response to the questions about their comment about the plastic sisters from their video could be so absolutely tone deaf. I didn't think they would go about trolling their player base quite that much. I was thinking about buying this, but cannot convince myself to do so, just on principal. Good job erasing a whole lot of the good will you've generated recently GW, kudos to you.

   
Made in gb
Regular Dakkanaut




Christ you lot are weird.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Shotgun wrote:


Again, apologies but what the hell did he just say?

I have no clue....

But in answer to your question:
The Astra Militarum(fancy title for the Imperial Guard as a faction; people got all upset about this renaming despite the fact that within the book it flatout states the faction is commonly just called "Imperial Guard") book made it so that the top hatch of the Chimera is the 'only' Fire Point and it made the Lasgun Arrays their own weapon that can be fired independent of whatever is shooting from within the top hatch.

The previous book's 5 model Fire Point made an explicit note that most of the models firing from within the Fire Point were just firing the Lasguns that were hull mounted.

So, before you were basically firing Lasguns and whatever other weapons you had in the squad(a Weapons Team, Plasma Guns, whatever) for a maximum of 5 models shooting out of the top hatch. That was great if you did something like a Veteran list, where you could fire a Weapons Team and 3x Specials.

Now? Now you have a bit more firepower coming from full squads of basic infantry. An Infantry Squad with a Heavy Weapon and a Special Weapon can have those two fire out of the top hatch(Heavy Weapons Teams count as a single model firing for the purposes of this), while the remaining 8 models can choose to have 6 fire the 2 different Lasgun Arrays. Each Lasgun Array can choose to fire at a different target to the Chimera or each other, the only mandate is that all of the Lasguns from a single array(Right or Left Lasgun Array) have to be fired at the same target.

This message was edited 1 time. Last update was at 2016/12/14 17:18:16


 
   
Made in be
Wicked Warp Spider





Shotgun wrote:


Again, apologies but what did he just say?




In 6th edition, Chimeras have only 2 firepoints. This is one of the long series of nerfs IG got in 6th.

Is baffling, but it looks like the designer assigned to write the 6th edition Codex for IG did it hastily (perhaps to remove character without mini, and change the name, after the Chapterhouse debacle) and/or with just no idea of what was doing.

The nerfs, albeit hard, would have made sense in 5th, but in the context of 6th edition were too harsh, and in the context of 7th even worse.

IG needs a new codex, but nowadays, as shown with CSM, GW "fixes" armies with formations.. in new books. It took CSM 6 books to get something. Also, this often does not address overpowered stuff they wrote to sell giant robots.


Automatically Appended Next Post:
 Battlesong wrote:
So I've finally caught up on this...holy cow, that was exhausting. I want to agree with those that are calling this book lazy. This book is exactly what many people complained about before the apparent attitude shift at GW over the last year or so. To copy/paste rules in without making any adjustments or alterations, then to delete models that were fairly popular, put in a unit with a DT that breaks a very recent FAQ ruling, and give lackluster, at best, formations to the 2 armies that this will be the army book for is a lot of suck. Also, since they have stated that this book supercedes the existing codices for Inq and AS, not taking the opportunity to address issues within those armies is almost indefensible. Also, it shocks me that their response to the questions about their comment about the plastic sisters from their video could be so absolutely tone deaf. I didn't think they would go about trolling their player base quite that much. I was thinking about buying this, but cannot convince myself to do so, just on principal. Good job erasing a whole lot of the good will you've generated recently GW, kudos to you.


Bingo.

Remember people: this is the staff in charge of 8th edition. Brace yourselves.

"b-but the [Rountree meme...]"

This message was edited 8 times. Last update was at 2016/12/14 17:21:30


Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! 
   
Made in us
Oberleutnant





 Kanluwen wrote:


The previous book's 5 model Fire Point made an explicit note that most of the models firing from within the Fire Point were just firing the Lasguns that were hull mounted.

So, before you were basically firing Lasguns and whatever other weapons you had in the squad(a Weapons Team, Plasma Guns, whatever) for a maximum of 5 models shooting out of the top hatch. That was great if you did something like a Veteran list, where you could fire a Weapons Team and 3x Specials.

Now? Now you have a bit more firepower coming from full squads of basic infantry. An Infantry Squad with a Heavy Weapon and a Special Weapon can have those two fire out of the top hatch(Heavy Weapons Teams count as a single model firing for the purposes of this), while the remaining 8 models can choose to have 6 fire the 2 different Lasgun Arrays. Each Lasgun Array can choose to fire at a different target to the Chimera or each other, the only mandate is that all of the Lasguns from a single array(Right or Left Lasgun Array) have to be fired at the same target.


So basically my Vet list is back to fubar'd. as the firepoints drop to 2? What book/FAQ did this show up in? How does this increase fire power? Lasgun Arrays are left and right. The hull heavy is forward. They split fire into potentially multiple useless targets when at least the 5 firepoint system could have had the left or right array focusing at the same place the other array was shooting at?







 
   
Made in nl
Longtime Dakkanaut






All of my old henchmen squads can be reconstructed. So I start to love this book now. The only strange thing is that I appear to be a sisters player now with my death cult + crusader + priest totally not henchmen squads


Automatically Appended Next Post:
Thommy H wrote:
Yeah, 3 - 10 units does seem odd there. It seems to be to enforce a minimum size (i.e. 6 models) but I feel like there might have been a better way to do that. Annoyingly it makes my Battle Conclave (2 Crusaders and 3 Arco-flagellants) illegal, but I can use them separately until I kitbash more models I guess.

@nekooni: he's referring to the Battle Conclave, which allows 3 - 10 units, each of 10 models, which all form a single unit.


WHUTTT.... I am going to have so much fun with this formation : D

This message was edited 1 time. Last update was at 2016/12/14 18:36:34


Inactive, user. New profile might pop up in a while 
   
 
Forum Index » News & Rumors
Go to: