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Made in us
Decrepit Dakkanaut




I'm really just hoping The Burning Brand doesn't go away. Id hate for my Terminator Lord carrying it to become mildly illegal (I mean YEAH I could use him with a Combi-Flamer but that's no fun).

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in lu
Rampaging Khorne Dreadnought






The only thing I'm willing to bet we'll keep is some form of daemon weapon. We've always kept daemon weapons in some from or another for the last 3 or so dexes.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

It'd really be a shame if all the goodies we got in Traitor Legions were just...discarded. Of course, we don't know but what all the relics and stuff from all the armies will be gone forever (I highly doubt it really). At the very least, I hope there are still Legion-specific rules much like Chapter Tactics.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 40 | Current main painting project: Tomb Kings
 Mad Doc Grotsnik wrote:
You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in ru
!!Goffik Rocker!!






 ZergSmasher wrote:
It'd really be a shame if all the goodies we got in Traitor Legions were just...discarded. Of course, we don't know but what all the relics and stuff from all the armies will be gone forever (I highly doubt it really). At the very least, I hope there are still Legion-specific rules much like Chapter Tactics.


It's actually more likely to get part of the rule bonuses for free and loose another part. Like your world eaters will always get furious charge but won't get blood crazed or something like that. As for relics, they'll be useful one way or another. It's likely we'll have the influx of more supportive and protective relics rather than killy ones as characters will act differently.

This message was edited 1 time. Last update was at 2017/05/17 05:23:56


 
   
Made in us
Longtime Dakkanaut




Northridge, CA

 koooaei wrote:
 ZergSmasher wrote:
It'd really be a shame if all the goodies we got in Traitor Legions were just...discarded. Of course, we don't know but what all the relics and stuff from all the armies will be gone forever (I highly doubt it really). At the very least, I hope there are still Legion-specific rules much like Chapter Tactics.


It's actually more likely to get part of the rule bonuses for free and loose another part. Like your world eaters will always get furious charge but won't get blood crazed or something like that. As for relics, they'll be useful one way or another. It's likely we'll have the influx of more supportive and protective relics rather than killy ones as characters will act differently.
I imagine individual units of WE won't get the rule, but if you only take X Y Z units and no psykers then all units gain the <World Eater> keyword, and then all <World Eater> units get a pre-game move or charge bonus or something else. This is kind of like how AoS does "formations"
   
Made in lu
Rampaging Khorne Dreadnought






I'd appreciate if they didn't limit it to VotLW units only, or better yet, get rid of the rule and bring undivided back.
   
Made in us
Longtime Dakkanaut




Northridge, CA

VotLW wasn't on the Thousand Son unit shown; instead we got Death to the False Emperor which is most likely what VotLW is now: a generic global rule that makes these marines "chaos". I doubt we'll see a return of +1 leadership or other rules tied directly to this. Everything is going to be Keyword tied.
   
Made in lu
Rampaging Khorne Dreadnought






I imagine it gives a bonus vs units with the imperium keyword. The name of the rule implies it's no longer just versus astartes.
That would also mean that currently Black Legion have nothing unique left though.
I went back to check the profile and I noticed they took a huge hit to their leadership. They used to be LD 10 and now they're only 7 and 8 for the sorc Oo.
They're not fearless either. With our other units having less leadership than they had, that doesn't bode well lol.

Makes me wonder if there will be additional legion rules on top, based on the legion faction keyword that we're not seeing here.
It doesn't seem to me that DttFE would include a leadership buff, but surely neither would being a TSon unit. They would have just included it in the profile I think if that were the case.

So I'm hoping that DttFE is just something like preferred enemy vs imperium rather than the VotLW equiv of "units with the <Legion> keyword and DttFE gain..."
So hopefully they'll just give everything a legion keyword and those get some bonus rules.
However I'm now more curious about how we will deal with Leadership. I'm getting the distinct impression that our leaders typically leading at the forefront in the fluff will be virtually required now in order to confer their probably higher leadership to nearby units.
Or are they expecting us to mix in dark apostles?
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Fellow Empyrean Polytheists (or Monolatrists) interested in discussing 8ed Chaos - I'd like to direct your attention to the thread I started for that very purpose; 7ed is still a 'live' game, and will no doubt continue to be played by many after 8ed lands - so a Traitor Legions tactica thread could probably do with staying on topic, I know I for one am still interested in seeing what tricks my WBs can pull off with Daemonology

https://www.dakkadakka.com/dakkaforum/posts/list/724783.page

   
Made in us
Longtime Dakkanaut







I wrote a generalized "summons" tactica on reddit earlier. Generally I prefer sticking with Flesh Hounds though Pink Horrors can be good if I have other non-summon powers (read: Psychic Shriek or Curse of the Leper) I want to use later. With Incursion, I generally only bother with Screamers because Skyslash can annoy "Hard to hit" targets (It's my goto for Culexus-hunting), and because the minis were easy to cannibalize from several Burning Chariot kits.
   
Made in ru
!!Goffik Rocker!!






 MagicJuggler wrote:
I wrote a generalized "summons" tactica on reddit earlier. Generally I prefer sticking with Flesh Hounds though Pink Horrors can be good if I have other non-summon powers (read: Psychic Shriek or Curse of the Leper) I want to use later. With Incursion, I generally only bother with Screamers because Skyslash can annoy "Hard to hit" targets (It's my goto for Culexus-hunting), and because the minis were easy to cannibalize from several Burning Chariot kits.


Most often i summoned daemonettes. Cause they can emidiately run 3+d6 re-rollable. Means they'll emidiately be useful as a bauble wrap. And they chop stuff even if they get charged unlike dogs.
   
Made in gb
Huge Hierodule






Nottingham (yay!)

Screamers are also good because they take up little room in your case, nothing worse than filling a tank tray with six Drones & Crushers then not even rolling Incursion >.<

Second on Flesh Hounds, they've been solid for me. I cast Blades of Putrefaction on them and tookout Harald Deathwolf last week!

Flanders are my second favourite, mainly if I've cast Cursed Earth and can precision strike with their three Tenplates. Seekers are OK if you can keep their 5 T3 wounds out of LOS, I've found them handy for tarpit rescue and as a mobile counter-charge unit.

This message was edited 1 time. Last update was at 2017/05/18 10:58:02


   
Made in us
Longtime Dakkanaut







 koooaei wrote:
 MagicJuggler wrote:
I wrote a generalized "summons" tactica on reddit earlier. Generally I prefer sticking with Flesh Hounds though Pink Horrors can be good if I have other non-summon powers (read: Psychic Shriek or Curse of the Leper) I want to use later. With Incursion, I generally only bother with Screamers because Skyslash can annoy "Hard to hit" targets (It's my goto for Culexus-hunting), and because the minis were easy to cannibalize from several Burning Chariot kits.


Most often i summoned daemonettes. Cause they can emidiately run 3+d6 re-rollable. Means they'll emidiately be useful as a bauble wrap. And they chop stuff even if they get charged unlike dogs.


I would use Daemonettes, except for not having the models. Flesh Hounds were easy to proxy with Chaos Hounds.

As long as I could get 2 Summons on the first turn, I felt ok overall as it gave me the means to set up more exclusion zones on the board.
   
 
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