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Made in au
Battle-tested Knight Castellan Pilot





Perth

If your emphasisng the warriors then GA are a must, it keeps them alive for a lot longer.

Also suggest maybe put the 20 warrior squad in the Retribution Phalanx, that way they come back the next turn all the time?

12,000
 
   
Made in gb
Fresh-Faced New User




So something like this?
Spoiler:
Decurion Detachment - 1849pts

Royal Court

Anrakyr the Traveller (1) - 160pts
1 Anrakyr the Traveller

Lord (1) - 90pts
1 Lord: The Solar Staff,The Veil of Darkness

Cryptek (1) - 90pts
1 Cryptek: Staff of Light,Chronometron

Illuminor Szeras (1) - 110pts
1 Illuminor Szeras

Reclamation Legion

Nemesor Zahndrekh (1) - 150pts
1 Nemesor Zahndrekh

Immortals (6) - 102pts
6 Immortal: Gauss Blasters

Warriors (10) - 130pts
10 Warrior

Ghost Ark (1) - 105pts Dedicated Transport
1 Ghost Ark

Warriors (10) - 130pts
10 Warrior

Ghost Ark (1) - 105pts Dedicated Transport
1 Ghost Ark

Tomb Blades (3) - 66pts
3 Tomb Blade: Twin-linked Gauss Blaster,Shieldvanes,Nebuloscope

Tomb Blades (3) - 66pts
3 Tomb Blade: Twin-linked Gauss Blaster,Shieldvanes,Nebuloscope

Retribution Phalanx

Overlord (1) - 100pts
1 Overlord: Warscythe

Warriors (20) - 260pts
20 Warrior

Canoptek Scarabs (3) - 60pts
3 Canoptek Scarabs

Triarch Stalker (1) - 125pts
1 Triarch Stalker: Heat Ray


It's definitely an option, though both lists will require some testing...

   
Made in jp
Proud Triarch Praetorian





Why Anrakyr?


(also, for future reference, please post list building in the army list section. Tactics threads are best kept for tactics. This is an exception as you can get tactics suggestions on it)

 
   
Made in gr
Freaky Flayed One





Necron Lord cannot have 2 artefacts (Solar staff & Veil of Darkness)

This list does not include any Decurion. For Decurion you need a Reclamation Legion + an Aux Formation. You have no Aux Formation.

There's no point in throwing..about 1000? points in a unit that has 0 offensive capabilities and can get tarpitted by anything for an eternity. If your enemies ignore it, it's at best 24" 20 strength 4 ap5 shots. If your enemies just throw a marine unit in assault, it's gone for the entire game. If your enemies throw something scary (in assault) like another deathstar or just anything that's capable, your unit cannot be fearless forever, they will just be eaten. I'm all for creative deathstars, but yours seems to be a deathstar that's immune to shooting but is no real threat. No shooting threat or assault threat. It can be ignored, tarpitted or even killed in assault. Obviously the best answer to the 1k points you spent on buffing 20 warriors is ignoring said unit, clearing the rest of your list and just eating 20 gauss shots per turn. With 6" movement, that probably won't be too hard.

"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more."  
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

That 20 man blob puts out 100 gauss shots a turn, backed by a Stalker they are hitting on 2's, with the gauss special rule. Yes it can be ignored, but it gives pretty good table control (with the GA's)

Sure, it has its weaknesses, but anything thats not in the air is going to get mulched when it comes into rapid fire range.

12,000
 
   
Made in jp
Proud Triarch Praetorian





Klowny wrote:
That 20 man blob puts out 100 gauss shots a turn.

You may want to check your math, there.

But yes, agreeing with the other comments: a single 20 strong units is not as effective as two units of 10 (if one unit gets tied up, not too big of a deal, you've still got another one free).
In this regard, MSU Warrior spam would fare better than trying to make a "super" warrior unit.

 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

with the GA's, 20 man blob is 40 shots,
2x GA with 10 warriors is 30 shots a piece, a stalker in the back.
the 20 man come back whenever they fully wipe
plus the repleneshing.
Should bump up the tomb blades for board control.
Fun List

12,000
 
   
Made in jp
Proud Triarch Praetorian





Actually, I keep forgetting,
What's the optimum number of Warriors to have in a unit?
(so they won't have to start worrying about tests unless they lose X amount of models)
I know the Destroyer number is 3 or 5, and I think Immortals/other infantry who have a 5 model minimum is 7 (maybe?), but in that Warriors are minimum 10 it throws things off.

 
   
Made in gr
Freaky Flayed One





Klowny wrote:
with the GA's, 20 man blob is 40 shots,
2x GA with 10 warriors is 30 shots a piece, a stalker in the back.
the 20 man come back whenever they fully wipe
plus the repleneshing.
Should bump up the tomb blades for board control.
Fun List


What do you mean with the GA's, 20 man blob is 40 shots? They cannot ride GA's, GA's don't increase the number of shots they fire, thus GA's have absolutely nothing to do with the blob's shooting.

I'm commenting on a single blob worth of 960 points and saying the put out 20 st4ap5 shots (laughable) at 24" (almost laughable), while they move 6" a turn. You're saying that somehow they have more, which they don't. Maybe the other units also shoot and that's how the whole list becomes more dangerous. Which is quite fair to say. But that begs for the following comparison:

Warriorstar -------------------------------------------- vs -------------------------------------------- Ghost Ark Warriors
960pts --------------------------------------------------------------------------------------------------- 235pts
20 Gauss shots at 24" ------------------------------------------------------------------------------- 20 or 30 shots at 24" (depending if you can get a view from both sides)
limited movement/LoS/cover (difficult to shoot things with 25 model unit) ------------ Very mobile, very agile thanks to open topped rule, easy to shoot from
Brings no support to the rest of the army ------------------------------------------------------- Ressurects D3 Warriors each turn
Resistant to anti-infantry fire ----------------------------------------------------------------------- Ignores anti-infantry fire
Almost immune to anti-tank fire ------------------------------------------------------------------- Can Jink anti-tank fire without losing too much in shooting
No assault capabilities ------------------------------------------------------------------------------ No assault capabilities
They come back if they get wiped (seriously, why would they get wiped?) ----------- It won't come back if it gets wiped

So, in this 1850 points list, which has 80 or 100 gauss shots each turn (depending on the Ghost Arks facings) only 20 is from the 960points sink. The rest is just the rest of the list. I'm not judging the list as a whole. I believe the rest of the list, exept for the blobstar is good.

Also, as I mentioned, this list is not a Decurion, thus making the warriors quite susceptible to just dying or running. (since they are not fearless, remember?) Toughness 4, 4+ save and 5+ FNP is not what necron durability is reknown for. They are not going to last TAU/Eldar shooting for a single turn. (even though, it would be better if they just shot the 900 points remaining dead and just left your blob there, alone).

This message was edited 1 time. Last update was at 2017/03/02 12:52:50


"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more."  
   
Made in us
Irked Necron Immortal





Jackson, TN

Also remember that the Stalker does not boost the BS of the Warriors inside of the G-Ark and that the second side of the G-Ark will be Snap Shooting if the Ark moves.
   
Made in us
Fresh-Faced New User




Nevermind.

This message was edited 1 time. Last update was at 2017/03/02 14:06:45


 
   
Made in jp
Proud Triarch Praetorian





 Draco765 wrote:
Also remember that the Stalker does not boost the BS of the Warriors inside of the G-Ark and that the second side of the G-Ark will be Snap Shooting if the Ark moves.

There is some difference over whether the onboard Warriors benefit from the Stalker's buff. Is there anything official on it? (even tournament rulings would be good).

Also, shooters onboard Skimmers got FAQ'd. Now not so garbage.

 
   
Made in us
Regular Dakkanaut




Southern California

 skoffs wrote:
 Draco765 wrote:

Also, shooters onboard Skimmers got FAQ'd. Now not so garbage.


Link?
   
Made in us
Lieutenant General





Florence, KY

Dew wrote:
 skoffs wrote:
 Draco765 wrote:

Also, shooters onboard Skimmers got FAQ'd. Now not so garbage.


Link?

https://www.games-workshop.com/resources/PDF/Errata/Warhammer_40000/Warhammer_40000_Rules_EN.pdf

Third question under 'Jink' (pg. 15).

This message was edited 1 time. Last update was at 2017/03/02 17:15:00


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Regular Dakkanaut




Southern California

Thanks!
   
Made in us
Irked Necron Immortal





Jackson, TN

 skoffs wrote:
 Draco765 wrote:
Also remember that the Stalker does not boost the BS of the Warriors inside of the G-Ark and that the second side of the G-Ark will be Snap Shooting if the Ark moves.

There is some difference over whether the onboard Warriors benefit from the Stalker's buff. Is there anything official on it? (even tournament rulings would be good).

Also, shooters onboard Skimmers got FAQ'd. Now not so garbage.


It is in the FAQ under TRANSPORTS:
https://www.games-workshop.com/resources/PDF/Errata/Warhammer_40000/Warhammer_40000_Rules_EN.pdf

Q: I have a question regarding unit special rules that affect all or some units within a certain range of a model or unit. How do these interact with units inside Transports, and what happens if the unit with the rule is inside a Transport?
A: When a unit embarks on a vehicle it is taken off the battlefield and does not interact with anything on the battlefield. However, certain rules may create exceptions to this rule, with the most obvious examples being Fire Points, psychic powers and Transports. If a unit’s rules are meant to apply even when embarked on a Transport, they will specify this.

I had to remind an Ork player this past weekend he can not call a Waaagh for the turn when the guy that can is inside a Truk...

And I was talking about the two sets of guns on the G-ark. If it moves, only one side gets to fire normal, the other side Snap Shoots.

This message was edited 2 times. Last update was at 2017/03/03 01:07:16


 
   
Made in us
Regular Dakkanaut




I thought that it just needed line of site, and since the vehicle is open topped that the warriors would benefit from the bonus.

That is truly unfortunate this is not the case.
   
Made in jp
Proud Triarch Praetorian





Oh well, one less reason to take those models.

 
   
Made in jp
Proud Triarch Praetorian





Alright, BroBots,
How do we deal with Roboute Guiliman?

 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Well even if he infiltrates up the board and manages a T2 charge, a squad of wraiths will tie him up for quite some time, unless he rolls a hell of a lot of 6's.

Or just kill everything surrounding him? We can outlast almost every army, he cant be a good force multiplier if there isnt a force to multiply?

12,000
 
   
Made in us
Loyal Necron Lychguard






South Dakota

That's my feeling, too. Feed him some wraiths, he doesn't have hit-and-run. Kill the rest of the army.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in nz
Been Around the Block





I'm new to 40k and Necrons and I just had my first game a few days ago, apparently I came out with a win.

We played 1000 points, I ran a Decurion with a Rec Legion, Second Overlord in Royal Court and a Canoptek Harvest with 6 wraiths and coils. He ran Imperial Fists, 1 sternguard squad in drop pod, 3 tac squads and lord in drop pods and a heavy dec squad sitting way back on his deployment line.

Wow, Necrons are tough!

I flanked with my wraiths and tomb blades and spyder up the side of the board using cover and captures some objectives on the way, I was heading for his dev squad and was aiming to try and keep the spyder somewhere near the middle of the board in cover because I knew that was probably where the later turn fights would end up.

He podded into my 20x warriors and immortals and immediately fired and charged in for close combat. My Necron warriors and Immortals would be such a fight in close combat, he did eventually clear them but that wasn't until about turn 4. They just kept him engaged and it was a battle of attrition. Necron Warriors and Immortals, IMO, are almost the equivalent to marines I was really surprised at how well they did? He always struck first, but I would just reanimate on the 4+ and attack back and slowly widdled him down. He killed a squad of immortals and a squad of warriors with an overlord but I still had my rec legion overlord and a squad of warriors sitting back firing shots at him from an objective. Gauss is really strong? I almost outshot his sternguard.

My tomb blades got podded on and killed, but by then my wraiths literally ate his dev squad in a single turn, turned back and charged the pod that landed on my tomb blades and ate them the next turn and we within the spyders reanimate bubble. I literally killed 8 marines in a single turn with my 5 wraiths on the charge. It was brutal.

Overall I won 11-6.

Necrons are awesome.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

He charged immediately after Drop Podding? That's against the rules.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in nz
Been Around the Block





Sorry no, I think he dropped and jumped out and shot at me. Then next turn charged me.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 IR0N wrote:
Sorry no, I think he dropped and jumped out and shot at me. Then next turn charged me.


That's allowed.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in nz
Been Around the Block





Rather than starting a new thread, I'll just ask some questions that I have here about Necrons and their rules.

Do I have to run a royal court to make up a decurion?

Destroyer Lords, if I run them with my Wraiths what are the real benefits there? What would you suggest for wargear and abilities? My wraiths really are my star unit, but having them with preferred enemy would just be brutal as well. That's hitting space marines on 4s and wounding on 2s with rerolls of 1. Brutal.

How effective is gauss on space marine armor?
   
Made in us
Fresh-Faced New User




1) no you don't need to run a royal court in order to take a Decurion, since it is made up of 1 Reclamation legion, at least 1 auxiliary formation and then it may also have a royal court.

2) If you put the destroyer lord in the unit he gives them preferred enemy and it also can be used to slingshot him into combats he might be too slow to reach normally (you will need to use some unit coherency shenanigans here). I don't usually do this in my list, since I like using him more for counter charges and the wraiths are more for soaking things I don't want to fight in combat, so killing them is usually not what I am expecting. I usually give my Destroyer Lord a warscythe and phase shifter, hes 155 points and quite efficient.

3) Gauss makes no difference against a normal marines armor save, since warriors are only ap5. However if you mean the gauss special rule, its also not gonna give you much use against infantry marines have. When you roll a 6 to wound against infantry it doesn't change the wound, it only matters if what you are shooting they could not hurt normally (i.e. warriors firing at a Wraithknight). Against vehicles it still is probably your best way of killing them though, I played against a gladius marine list with 7 razorbacks and 3 other vehicles and killed all of them except for 1 by turn 5.
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

How many people run warrior spam? In a decurion, how many warriors is too much? I have 40 at my disposal right now, 2 GA's, 10 immortals and 12 TB. I know it cant kill deathstars and the like, but thats a hell of a lot of gauss shots to put out. Pre-ynnari the demons were ruling the roost by the looks of it comp wise. This feels like it would do well against it? All that psychic D and big birds flapping about wont put much of a dent into a majillionty warriors.

12,000
 
   
Made in us
Loyal Necron Lychguard






South Dakota

As durable as our troops are, they aren't our most efficient killers. As a result, most competitive lists are fairly light on the troops slot, taking the minimum and spending points more on the Fast Attack and Elite choices.
Personally, I love me a Silver Tide with Outflanking Flayed Ones... but it isn't a 'competitive' list.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in jp
Proud Triarch Praetorian





If you're taking a lot of Warriors, it's usually better to go multiple small units rather than large units. Reason being, it one of the small units gets charged and can't shoot anymore, no big deal, you've got others. If your big unit gets tied up, it's pretty much out of the game.

Personally I'd go lite on troops and go all in with Tomb Blades. Two units of 6 might be alright, but three units of 4 are gonna be pretty damn useful (make sure you give them Scopes. Shields are pretty good, too).

Question about the Royal Court you took in that list, though.
Apart from the second Overlord, what else did you take? (how did you fill your Cryptek and Lord requirements?)

 
   
 
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