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Made in au
Battle-tested Knight Castellan Pilot





Perth

I wonder how this effects the Catacomb Command Barge. 12" movement a turn is pretty good, might still mean we have speed in a Cron melee army. Would be buffable to a 2+ armour save, invuln save (?) quantam shielding (maybe) and reanimation, carrying a warscythe buffing surrounding units like wraiths and praetorians...



Feels like a buff to the Good Barge.

Ghost and doomsday arks... not so much, unless quantam shielding buffs the T value pretty high or something along those lines.

This message was edited 4 times. Last update was at 2017/05/18 15:35:53


12,000
 
   
Made in no
Grisly Ghost Ark Driver





The Anni barge is up


12" move is there at least, would be nice with a couple of more wounds, 8W @4+ isn't too different from 4HP, but las guns will wound this thing on 6+, bolters and above on 5+. Would need to see more to know how badly off it is.


Automatically Appended Next Post:
Not knowing anything about quantum shielding or living metal, at least the plain AV11 values of 7th aren't that different from this.

S6 wounds on 4+ (glances on 5 in 7th)
S7 wounds on 3+ (glances on 4 in 7th)
S8-S11 all wound on 3+ , which seems to be an improvement for the anni barge in 8th compared to 7th.

This message was edited 1 time. Last update was at 2017/05/18 15:47:36


 
   
Made in gr
Freaky Flayed One





Unless, both Living Metal and Quantum shielding offer both better saves, bigger toughness and more wounds, I don't see the Anni Barge being too valuable, even if cheap. From all the things we've seen so far, this looks to be the easiest to kill. T6, 8 W and 4+ save is pretty funny compared to AV13 we were used to. I mean, heck, compare it to a dreadnought. I don't mean to whine, but the sole tidbit that was released about Necrons is one of my favorite vehicles and that was released half (where's the special rules/entire page?) and underwhelming.

"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more."  
   
Made in gb
Tail-spinning Tomb Blade Pilot




Considering it's been unplayably poor in serious metas for all of its most recent Codex release, I'm fine with any changes at all. It can't be worse!
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 necr0n wrote:
Unless, both Living Metal and Quantum shielding offer both better saves, bigger toughness and more wounds, I don't see the Anni Barge being too valuable, even if cheap. From all the things we've seen so far, this looks to be the easiest to kill. T6, 8 W and 4+ save is pretty funny compared to AV13 we were used to. I mean, heck, compare it to a dreadnought. I don't mean to whine, but the sole tidbit that was released about Necrons is one of my favorite vehicles and that was released half (where's the special rules/entire page?) and underwhelming.


You mean AV11.
AV13 came from quantum shielding, which was not represented in the statline. Without it the barge was also pretty fragile. We will have to see what QS and living metal does before writing it off.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in jp
Proud Triarch Praetorian





Perhaps Quantum Shielding gives a +2 to Toughness instead of AV this edition?
(though I don't know how much better that will be)

 
   
Made in no
Grisly Ghost Ark Driver





 skoffs wrote:
Perhaps Quantum Shielding gives a +2 to Toughness instead of AV this edition?
(though I don't know how much better that will be)


Lasguns would still kill it just as easily, if that is a concern. Perhaps reroll failed saves? Although I have the impression they are cutting down on the rerolls.
   
Made in gb
Tail-spinning Tomb Blade Pilot




If we're openly speculating, it could possibly provide a flat 4+ invuln save, for example.

If it sticks around,
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

torblind wrote:
 skoffs wrote:
Perhaps Quantum Shielding gives a +2 to Toughness instead of AV this edition?
(though I don't know how much better that will be)


Lasguns would still kill it just as easily, if that is a concern. Perhaps reroll failed saves? Although I have the impression they are cutting down on the rerolls.


If you are using lasguns to kill vehicles, then you are doing it wrong.
There are more optimal targets available.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in jp
Proud Triarch Praetorian





sieGermans wrote:
If we're openly speculating,
So long as it's speculation based on things we've seen rather than just straight up wish listing, I'd say it's on topic.

Speaking of which,
https://www.warhammer-community.com/2017/05/19/warhammer-40000-faction-focus-imperial-knights/

Things of note:
- has 24 wounds (can we extrapolate from this to estimate how much a Monolith or Vault/Obelisk might have?)
- no more stomp!

Also,
https://www.warhammer-community.com/2017/05/19/new-warhammer-40000-close-combat-weapons-may19gw-homepage-post-4/

A little disappointed they're still only showing imperial stuff, especially considering they just gave us a tease by showing some Annihilation Barge info, but at least we know what expect, now? (Assuming Hyperphase Swords to be the equivalent of a power sword)

 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

What does everyone think our faction spotlight will include?

Given they are pretty vague for the most part I don't expect much, but I say they will address either gauss or RP, whichever one is the least changed from 7th, so they don't actually give away many spoilers.

I can also envisage them talking about C'tan, its a topic that they can tell us about without giving away too much of how our core gameplay will play.

Realistically we only have a few major questions;

How does Gauss work
How does RP work
How does everliving & quantam shielding work
How do C'tan work

Everything else is pretty straightfoward at this point or am I missing something?

12,000
 
   
Made in jp
Proud Triarch Praetorian





You know, if you asked those questions on their facebook page it might increase the chance of them answering...

 
   
Made in gr
Freaky Flayed One





The thing I anticipate the most out of the new edition and Newcrons in general is the new Monolith. I want to see it as I envision it. It's been the thing that made me start Necrons (you cannot imagine how cool I thought it was compared to puny rhinos), a thing I've stuck with for entire editions, that I've used many, that I love the model and lore behind. It's my favorite necron unit and the last editions have been too harsh on it. Our iconic vehicle, our ceterpiece, our entire culture in one model is not represented rightfully whatsoever by the rules.

I definetely expect and hope for something like a mobile fortress, an unkillable, annoyingly slow, terrain-vehicle with many tactical possibilities (like buffing surrounding units, teleporting units, etc.) and some decent but not too overwhelming guns to support it.

Give us our Monoliths back!

Obviously, I still want to see "We'll be back.." come back, gauss do something cool, Tesla become more staple to Necron armies (almost like Gauss is) and Living Metal and Quantum Shielding make our vehicles as survivable as they were in 5th edition and prior to that. I'm a necron, I don't like seeing T6 8W 4+ on anything close to my vehicles, but that's just ranting without seeing special rules, so I'll let it go.

"After Aeons of slumber the Necrotyr awakend to harvest the galaxy anew... but realizing they will never be Ultramarines, the Necrotyr descended into stasis once more."  
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 skoffs wrote:
You know, if you asked those questions on their facebook page it might increase the chance of them answering...


I tried that myself, actually.
No response.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in jp
Proud Triarch Praetorian





They might not answer on their page, but they can pass it along to the person who will be writing the faction focus.

 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

 necr0n wrote:
The thing I anticipate the most out of the new edition and Newcrons in general is the new Monolith. I want to see it as I envision it. It's been the thing that made me start Necrons (you cannot imagine how cool I thought it was compared to puny rhinos), a thing I've stuck with for entire editions, that I've used many, that I love the model and lore behind. It's my favorite necron unit and the last editions have been too harsh on it. Our iconic vehicle, our ceterpiece, our entire culture in one model is not represented rightfully whatsoever by the rules.

I definetely expect and hope for something like a mobile fortress, an unkillable, annoyingly slow, terrain-vehicle with many tactical possibilities (like buffing surrounding units, teleporting units, etc.) and some decent but not too overwhelming guns to support it.

Give us our Monoliths back!

Obviously, I still want to see "We'll be back.." come back, gauss do something cool, Tesla become more staple to Necron armies (almost like Gauss is) and Living Metal and Quantum Shielding make our vehicles as survivable as they were in 5th edition and prior to that. I'm a necron, I don't like seeing T6 8W 4+ on anything close to my vehicles, but that's just ranting without seeing special rules, so I'll let it go.


This. 1000 times this! I adore the monolith, it's also the reason I started necrons! It makes me happy that they will never be oneshot again!

Do you think now that heavy weapons only have a -1 to hit when shooting and combi weapons also get this when shooting both profiles that we will now be allowed to shoot the whip and gauss all with just a -1 to hit instead of snap shooting? I hope so.

I can also see CCB, wraiths and praetorians being a very fast frontline. Getting to swing first with good positioning will make them hit very hard I can imagine.

Also, now that we can charge from deepstrike, and not have to worry about scatter, and the fact that command points can make rerolls possible, how effective will flayed ones be this season? An 8" charge on 2 dice is a 50/50 shot (roughly) coupled with a command point reroll means a squad of 20 flayed ones getting a semi reliable 1st turn charge off.

This message was edited 1 time. Last update was at 2017/05/21 05:26:15


12,000
 
   
Made in us
Loyal Necron Lychguard






South Dakota

I'm also excited to see how the CCB works in the new edition. I suspect that they will go away from having different armor saves on the rider and on the vehicle, if nothing else for the sake of simplicity.

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Arguing over the facts is the lowest form of debate. 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

 Anpu-adom wrote:
I'm also excited to see how the CCB works in the new edition. I suspect that they will go away from having different armor saves on the rider and on the vehicle, if nothing else for the sake of simplicity.


It didn't slow the game down much, but now they have the same style profiles, losing advantages for having high AV. So there might be twin profiles, or one ultra durable unit, hard to say how it will work.

12,000
 
   
Made in jp
Proud Triarch Praetorian





I just want them to allow the Overlord to disembark again.
Oh, and give it the fly-over attack again.
That was super cool and thematic.


Automatically Appended Next Post:
Also, from today's transport post:

"Loads of you have been asking on our Warhammer 40,000 facebook page for a few more details on this, so we’ll see what we can do to answer your questions."

See? Get enough people asking the same questions on their FB page and they'll be more likely to respond to it in some manner.

This message was edited 1 time. Last update was at 2017/05/21 14:52:54


 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

 skoffs wrote:
I just want them to allow the Overlord to disembark again.
Oh, and give it the fly-over attack again.
That was super cool and thematic.


If they can disembark (I feel they should, it makes literally no sense they die when their transport explodes) you use the CCB profile until its dead, then you revert to the O/Lords profile after its gone?

12,000
 
   
Made in jp
Proud Triarch Praetorian





Seeing as how vehicles have their own attack stats now, I don't see why they wouldn't just make it a chariot that allows they guy inside to make his own attacks in addition to the vehicle's.
If he dies, CCB carries on by itself. If it dies, he rolls to see if he's taken out (on a 1) then continues on foot, just like any other embarked model would do.

 
   
Made in us
Irked Necron Immortal





Jackson, TN

There are good number of models in AoS that are the same as the CCB, i.e. Hero riding on a mount, they share a profile, but as the wounds are lowered the "ride" gets weaker.

Examples:
https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-abhorrant-ghoul-king-zombie-dragon-en.pdf

https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-auric-runefather-magmadroth-en.pdf

This will be the same pattern the CCB will follow.
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

 Draco765 wrote:
There are good number of models in AoS that are the same as the CCB, i.e. Hero riding on a mount, they share a profile, but as the wounds are lowered the "ride" gets weaker.

Examples:
https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-abhorrant-ghoul-king-zombie-dragon-en.pdf

https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-auric-runefather-magmadroth-en.pdf

This will be the same pattern the CCB will follow.


So the CCB will have a seperate profile than then anni barge then. Its going to be supremely tough by any measure however, benefitting from both RP and quantam shielding! Hopefully it stays <10W, otherwise its low T will make it easy to kill from range.

12,000
 
   
Made in jp
Proud Triarch Praetorian





Minor off topic,
[DoW3 spoilers]
Spoiler:
But does anyone know if Relic has given a release date for the first expansion?
After credits scene shows who to expect it will involve-


This message was edited 1 time. Last update was at 2017/05/23 06:33:04


 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Are crons going to be in DoW3? Can't watch at uni :(


12,000
 
   
Made in jp
Proud Triarch Praetorian





 Klowny wrote:
Are crons going to be in DoW3?
... maybe?
(probably)

 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Oh dope! I was gonna get that game anyway, looks cool.

12,000
 
   
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Loyal Necron Lychguard




Maybe a hint?

   
Made in jp
Proud Triarch Praetorian





Aww, just vehicles?
:(

 
   
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Loyal Necron Lychguard




"Leaked" movement rules show that any unit with Fly can Fall Back from combat and still Shoot. Hoping for that Fly keyword on Destroyers!
   
 
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