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Made in us
Longtime Dakkanaut




Ute nation

whoops the second list is here:

https://www.dakkadakka.com/dakkaforum/posts/list/727927.page

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in ie
Deranged Necron Destroyer





 skoffs wrote:
This is hard.

8 HDs
vs
6 HDs + D.L
vs
3 DDAs
vs
2 DDAs + HGC Stalker

They're all close to the same cost.
I honestly can't tell what setup would be the scariest to play against.

If we were going to mix them (assuming that would be the best option for a TAC build), what would be the best combo of units? (say for around 500-600 points)


I like the idea of;
1 DDA + 2 groups of 3 HDs or 2 DDA + 1 3HDs.

There both expensive at over 630-660pts but I feel like its a lot of fire-power for the points.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Odrankt wrote:
 skoffs wrote:
This is hard.

8 HDs
vs
6 HDs + D.L
vs
3 DDAs
vs
2 DDAs + HGC Stalker

They're all close to the same cost.
I honestly can't tell what setup would be the scariest to play against.

If we were going to mix them (assuming that would be the best option for a TAC build), what would be the best combo of units? (say for around 500-600 points)


I like the idea of;
1 DDA + 2 groups of 3 HDs or 2 DDA + 1 3HDs.

There both expensive at over 630-660pts but I feel like its a lot of fire-power for the points.


I wanna run DDA, they will last longer. Remember, the gun has the whole board range, so it will be camped back shooting all game, not moving. It can be screened if need be, protected from charge. I think 2xDDA and a stalker is better than 3x DDA, just as it gives more tactical flexibility because the stalkers buff can be applied to any unit, allowing the smaller guns more damage.

12,000
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Odrankt wrote:
 skoffs wrote:
This is hard.

8 HDs
vs
6 HDs + D.L
vs
3 DDAs
vs
2 DDAs + HGC Stalker

They're all close to the same cost.
I honestly can't tell what setup would be the scariest to play against.

If we were going to mix them (assuming that would be the best option for a TAC build), what would be the best combo of units? (say for around 500-600 points)


I like the idea of;
1 DDA + 2 groups of 3 HDs or 2 DDA + 1 3HDs.

There both expensive at over 630-660pts but I feel like its a lot of fire-power for the points.


I'd go with 1 DDA + 2x3 HD

The reasoning being that you can flank with the HD more easily.
That way you can keep up a steady rate of AT fire even if you're forced to move the DDA to acquire new heavy targets.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Freaky Flayed One




Requizen wrote:
 CthuluIsSpy wrote:
Requizen wrote:
 CthuluIsSpy wrote:
 skoffs wrote:
Hmm, I wonder how equivalent points would fare without their force multipliers?

8 HDs = 600 (no rerolling 1s to wound)

3 DDAs = 606 (no rerolling 1s to hit)

(a little over a quarter of your points is not a ridiculous number to spend on the heavy slot, right?)


The DDA still outperform the HDs in term of wounds and potential damage. Its also overkill


Alright, quick notes about the HD vs DArk conversation since I have meetings and can't totally catch up:

-Each Ark averages 2 shots per big gun since they're D3. Comparing max damage to max damage is not average
-Moving makes the big gun trash. Even with the stalker to reroll 1s, you're a 200 point model that's getting a couple shots on 4s, and that's bad.
-The damage is only "higher" than equivalent points of HDs if you have the Flayers in range

The game is objective based. You can reasonably expect there to be one in your DZ, but if you're sitting back, your Flayers won't be in range for a good portion of the game I'd wager. If you move up, the Destroyers are better since their guns don't suck on the move. They also are better in combat. And if you get charged and want to fall back and shoot, the DArk's gun sucks again.

On a "firing range", the DArks are probably better. In practicality, it's a lot closer.


The main isn't trash on the move though. Its still wounding most vehicles on a 3+. What does get affected is the pen (-2, reduces most vehicle saves to 5+), damage (D3, not terrible) and accuracy (yeah, 4+ isn't great)
Its not amazing, but its not terrible either.


A 200 point gun (because let's face it, the big gun is the only one we really care about) that averages 2 shots that hit on 4s isn't good. At all. When it sits still it's great, but hitting on 4s is bad. Look at the Monolith - the Particle Whip is nearly the same (slightly weaker but double the max shots, triple the average), and it hits on 4s. Everyone agrees it's not worth taking.



It hits on 3s if it is not moving and with Q shield the stuff it wants to pop has a hard time hitting back. The HDestroyers are just +3 and melt to any consentrated fire. Max squads of HDestroyers might give you a chance to rez but against a competent opponent I would not count on it.
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

yea i cant see comparable points worth of HD's survive anywhere near as long as DDA's. They might put out more hurt in one volley, but over a game, take a lot more concentrated fire to kill the arks.

12,000
 
   
Made in us
Longtime Dakkanaut




Ute nation

So here is another list I'm kicking around that I'm calling "if you can't beat them join them":

Spearhead Detachment

-=HQ=-
Destroyer Lord 124 (157)
+ Stall of light 18

-=Heavy Support=-
Monolith 381
+ Particle Whip 0
+ 4 x Gauss Flux Arc 0

Doomsday Ark 203
+Doomsday cannon 0
+2 x Gauss Flayer Array

Annihilation barge 133 (155)
+ Twin tesla Destructor 0
+ gauss Cannon 20

Annihilation barge 133 (155)
+ Twin tesla Destructor 0
+ gauss Cannon 20

Heavy Destroyers 43 (225)
+ 3 x Heavy Gauss cannon 32 (96)

2 x Canoptek Spyders 76 (218)
+ 2 x Fabricator Claw Array 8 (16)
+ 2 x Gloom Prism 5 (10)
+ 4 x particle beamer 10 (40)

-=Fast Attack=-
6 x Destroyers 43 (378) ((1,828)
+ 6 x Gauss Cannon 20 (120)

-=Elite=-
Triarch Stalker 117 (235)
+ Twin heavy Gauss Cannons 64

This message was edited 1 time. Last update was at 2017/06/08 19:03:03


Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Regular Dakkanaut




Southern California

And at 72" they can hit anything anytime. Never have to worry about surving long enough to get into rang to shoot back.

Damn I might have to get a DDArk now... I hate painting those things lol

This message was edited 1 time. Last update was at 2017/06/08 19:01:54


 
   
Made in us
Loyal Necron Lychguard




Dew wrote:
And at 72" they can hit anything anytime. Never have to worry about surving long enough to get into rang to shoot back.

Damn I might have to get a DDArk now... I hate painting those things lol


I mean, yeah, unless you play with any sort of LOS blocking terrain, which the Heavies can move to see around and the DArk can't. Or if they charge the DArk. Or if the mission needs you to move out of the back of your deployment zone.

Again, DArk very much wins in a shooting gallery. But that's not winning the game most of the time.
   
Made in us
Freaky Flayed One




Requizen wrote:
Dew wrote:
And at 72" they can hit anything anytime. Never have to worry about surving long enough to get into rang to shoot back.

Damn I might have to get a DDArk now... I hate painting those things lol


I mean, yeah, unless you play with any sort of LOS blocking terrain, which the Heavies can move to see around and the DArk can't. Or if they charge the DArk. Or if the mission needs you to move out of the back of your deployment zone.

Again, DArk very much wins in a shooting gallery. But that's not winning the game most of the time.



Remember the DArk got a massive buff with no facing. As long a just a bit of the Ark sticks out fire at will!
   
Made in ie
Deranged Necron Destroyer






I wanna run DDA, they will last longer. Remember, the gun has the whole board range, so it will be camped back shooting all game, not moving. It can be screened if need be, protected from charge. I think 2xDDA and a stalker is better than 3x DDA, just as it gives more tactical flexibility because the stalkers buff can be applied to any unit, allowing the smaller guns more damage.


True it will last longer but HD still get RP and come back full wounds.

If i'm gonna run DDA (and i really want to) I would field Scarabs with them and surround the DDA with them so if it gets shot at the scarabs would be shot 1st due to them being closer giving the DDA at least a turn of not being hit or damaged.

DDA + 3-6 scarabs and a Sypder could be a good combo as the DDA will be not be hit-able and the Sypder will make sure my wall of scarabs stay up. Also, the Sypder can heal D3 wounds to the DDA if equipped with FC if snipped.

CthululsSpy

I was thinking that. Maybe 3×2 HD would be good as more movement for flanking and more targets for my opponent to sink shots into.

-off topic-

If we Deepstrike a DDA does that count as moving? So say I used the Deceiver to DS a DDA from my side of the table to my opponents. Do we attack at full power or low power? It technically isn't moving as it is being teleported but I am unsure to what happens

Any Ideas?

This message was edited 1 time. Last update was at 2017/06/08 19:33:05


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Requizen wrote:
Dew wrote:
And at 72" they can hit anything anytime. Never have to worry about surving long enough to get into rang to shoot back.

Damn I might have to get a DDArk now... I hate painting those things lol


I mean, yeah, unless you play with any sort of LOS blocking terrain, which the Heavies can move to see around and the DArk can't. Or if they charge the DArk. Or if the mission needs you to move out of the back of your deployment zone.

Again, DArk very much wins in a shooting gallery. But that's not winning the game most of the time.


If they charge the D Ark it can disengage and drown them in flayer fire and hit them with the main cannon.
The best thing about necron vehicles is that they can all fly. Well, except for the stalker anyway

This message was edited 1 time. Last update was at 2017/06/08 19:26:53


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Longtime Dakkanaut




Are people taking note of the fact that you can't fire the main gun of the D Ark at high power if the thing moves?

This message was edited 1 time. Last update was at 2017/06/08 20:15:00


 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

col_impact wrote:
Are people taking note of the fact that you can't fire the main gun of the D Ark at high power if the thing moves?


Yep. Not only that it also suffers a -1 to hit. Which is actually the worst part of the penalty. The low powered stat line isn't too bad.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

Odrankt wrote:

If i'm gonna run DDA (and i really want to) I would field Scarabs with them and surround the DDA with them so if it gets shot at the scarabs would be shot 1st due to them being closer giving the DDA at least a turn of not being hit or damaged.


Why would the scarabs be shot 1st due to being closer?

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Maelstrom808 wrote:
Odrankt wrote:

If i'm gonna run DDA (and i really want to) I would field Scarabs with them and surround the DDA with them so if it gets shot at the scarabs would be shot 1st due to them being closer giving the DDA at least a turn of not being hit or damaged.


Why would the scarabs be shot 1st due to being closer?


Yeah, DDAs aren't characters mate. The shoot at closest thing is a character rule, not a scarab rule.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Freaky Flayed One




 Maelstrom808 wrote:
Odrankt wrote:

If i'm gonna run DDA (and i really want to) I would field Scarabs with them and surround the DDA with them so if it gets shot at the scarabs would be shot 1st due to them being closer giving the DDA at least a turn of not being hit or damaged.


Why would the scarabs be shot 1st due to being closer?


They would not work like that, can't hide a vehicle behind units (this is why the ccb is garbage) but you can screen charges and with good placing stop drops from being in melta range.
   
Made in ie
Deranged Necron Destroyer





 CthuluIsSpy wrote:
 Maelstrom808 wrote:
Odrankt wrote:

If i'm gonna run DDA (and i really want to) I would field Scarabs with them and surround the DDA with them so if it gets shot at the scarabs would be shot 1st due to them being closer giving the DDA at least a turn of not being hit or damaged.


Why would the scarabs be shot 1st due to being closer?


Yeah, DDAs aren't characters mate. The shoot at closest thing is a character rule, not a scarab rule.


Forgot about that

I guess having a DDA on its own is the way to go atm.
   
Made in us
Loyal Necron Lychguard




Odrankt wrote:
 CthuluIsSpy wrote:
 Maelstrom808 wrote:
Odrankt wrote:

If i'm gonna run DDA (and i really want to) I would field Scarabs with them and surround the DDA with them so if it gets shot at the scarabs would be shot 1st due to them being closer giving the DDA at least a turn of not being hit or damaged.


Why would the scarabs be shot 1st due to being closer?


Yeah, DDAs aren't characters mate. The shoot at closest thing is a character rule, not a scarab rule.


Forgot about that

I guess having a DDA on its own is the way to go atm.


Scarabs and the like can create larger bubbles where you can't land with 9" away abilities though. And keep fast things from charging you.
   
Made in ie
Deranged Necron Destroyer





Scarabs and the like can create larger bubbles where you can't land with 9" away abilities though. And keep fast things from charging you.
very true. The DDA has the FLY keyword so it cannot be charged unless by a model with Fly? Or am I getting that wrong as well

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Been Around the Block




Odrankt wrote:
Scarabs and the like can create larger bubbles where you can't land with 9" away abilities though. And keep fast things from charging you.
very true. The DDA has the FLY keyword so it cannot be charged unless by a model with Fly? Or am I getting that wrong as well


Fly by itself doesn't do that. You would need the specific rule, like Airborne for the stormraven
   
Made in us
One Canoptek Scarab in a Swarm





Have we decided how D3 damage works off of weapons with D3 shots?

For instance, the Doomsday Cannon on the Doomsday Ark. It's Heavy D3, and D3 damage. When do we roll for damage, and do we roll for each wound individually, or one roll for all wounds?

Example: We roll D3, and get 2 shots. We land both shots, and both wound, unsaved. Do we then roll two separate D3 to determine each shot's damage, or a single D3 and the value applies to both shot?

Why Necrons? Well, we're just trying to sleep, and the galaxy is being too loud. So we're gonna go annihilate them real quick. I can self-identify with that. 
   
Made in us
Longtime Dakkanaut




 SHADOWSTRIKE1 wrote:
Have we decided how D3 damage works off of weapons with D3 shots?

For instance, the Doomsday Cannon on the Doomsday Ark. It's Heavy D3, and D3 damage. When do we roll for damage, and do we roll for each wound individually, or one roll for all wounds?

Example: We roll D3, and get 2 shots. We land both shots, and both wound, unsaved. Do we then roll two separate D3 to determine each shot's damage, or a single D3 and the value applies to both shot?



we roll two separate D3 to determine each shot's damage
   
Made in nz
Dakka Veteran




Requizen wrote:

A 200 point gun (because let's face it, the big gun is the only one we really care about) that averages 2 shots that hit on 4s isn't good. At all. When it sits still it's great, but hitting on 4s is bad. Look at the Monolith - the Particle Whip is nearly the same (slightly weaker but double the max shots, triple the average), and it hits on 4s. Everyone agrees it's not worth taking.


I don't know anyone else who thinks the big gun is the only one worth caring about - 10 AP-1 Bolters are 10 AP-1 Bolters.

One of the major selling points of the D-Ark is you get the flayers also.
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Halfpast_Yellow wrote:
Requizen wrote:

A 200 point gun (because let's face it, the big gun is the only one we really care about) that averages 2 shots that hit on 4s isn't good. At all. When it sits still it's great, but hitting on 4s is bad. Look at the Monolith - the Particle Whip is nearly the same (slightly weaker but double the max shots, triple the average), and it hits on 4s. Everyone agrees it's not worth taking.


I don't know anyone else who thinks the big gun is the only one worth caring about - 10 AP-1 Bolters are 10 AP-1 Bolters.

One of the major selling points of the D-Ark is you get the flayers also.


Yep, even if you move you still have the flayer arrays, and those don't suffer a hit penalty. So you can can reliably kill some infantry at least.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
One Canoptek Scarab in a Swarm





For anyone that uses the Qaurtermaster app, I have been working on the 8th edition Necron template and just finished it up. I have been working with the main dev throughout the process, and hopefully we'll have it up soon for everyone to use.

Why Necrons? Well, we're just trying to sleep, and the galaxy is being too loud. So we're gonna go annihilate them real quick. I can self-identify with that. 
   
Made in us
Freaky Flayed One




 SHADOWSTRIKE1 wrote:
For anyone that uses the Qaurtermaster app, I have been working on the 8th edition Necron template and just finished it up. I have been working with the main dev throughout the process, and hopefully we'll have it up soon for everyone to use.


Nice thanks for the hard work.
Makes it easier for us lazy bums.
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

So, after being unimpressed by our vehicles, and Anni barges in particular, I decided to write a QS heavy list to see what it looks like. Actually seems like it might be ok...

Orikan

20 Warriors
10 Gauss Immortals
10 Tesla Immortals

3x H.Destroyers

T.Stalker
Anni barge
Anni barge
Anni barge
DDA
DDA

2000pts, 4CPs

Pretty good anti-tank for a Necron list and a lot of dakka. Still has a decent phalanx to hold the mid field and the Anni barges are pretty fast moving if they need to grab an objective.

This message was edited 1 time. Last update was at 2017/06/09 00:00:09


 
   
Made in us
Regular Dakkanaut




Southern California

All this talk about comparing the Destroyers and DDA as our big guns and anti tank, where do we stand on the Doom Scythe? Looks to be comparable damage, wounds and cost. Added bonus of trying to hit a flyer but no QS...
   
Made in gb
Deranged Necron Destroyer



UK, Midlands

Doom scythe always hits on a 4+ with its main weapon. Fail.
   
 
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