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2017/07/13 13:12:26
Subject: Necron 8th Tactica - Unit grading in OP / Forge World analysis p.69 / New FAQ discussion p.81
After seeing the number of 10 FO w/ Anarkyr vs 7 Lynch w/ Anrakyr (Thanks guys). I will be going against a Tzeentch Flying Circus- variant list. It will include;
I did not bother with any GPs because my opponent easily has 10+ spells so I just put the points into making units bigger. my plan is to; Use the Deceivers Grand Illusion to move him and D2-3 units somewhere else on the field. So far I thinking of re-deploying Anrakyr, Lynch and Warriors somewhere near my opponent to shoot them and prepare for a T2 charge.
FOs will deploy at the end of movement T1 behind the blob of Anrakyr, lynch and warriors.
Overlord ! will move and advance to give FOMWBD at the start of T2,
Deathmarks are for characters under 10 wounds and to counter-deepstrike my opponents summoned units.
Scarabs are for screening and taking down units with only a few wounds left.
Teseract Arks will be kept mid to back field and will apply damage to the units with the highest toughness and wounds
If I go second then ill re-deploy Anrakyr, lynch and warriors further away and will "bait" him in taking out my scarabs so my other units stay alive.
yer thoughts? what would ye field against a TFC list?
This message was edited 1 time. Last update was at 2017/07/13 13:14:28
I don't know about warriors when you have that many scarabs, but 2 tarks are going to put out some good damage. I'd say you are almost better off dropping anrakyr/scytheguard/flayed for however much regular destroyers and a d'lord (destroyers have a 2 shot Str 8 or 9 iirc)
There's always the old 475 pts to gauss pylon 1 shot magnus turn 1 and then delete another unit every following turn. If it soaks a ton of spells on top of that, all the better. I'd deep strike it into a tempting spot.
2017/07/13 14:36:16
Subject: Necron 8th Tactica - Unit grading in OP / Forge World analysis p.69 / New FAQ discussion p.81
Odrankt wrote: After seeing the number of 10 FO w/ Anarkyr vs 7 Lynch w/ Anrakyr (Thanks guys). I will be going against a Tzeentch Flying Circus- variant list. It will include;
I did not bother with any GPs because my opponent easily has 10+ spells so I just put the points into making units bigger. my plan is to; Use the Deceivers Grand Illusion to move him and D2-3 units somewhere else on the field. So far I thinking of re-deploying Anrakyr, Lynch and Warriors somewhere near my opponent to shoot them and prepare for a T2 charge.
FOs will deploy at the end of movement T1 behind the blob of Anrakyr, lynch and warriors.
Overlord ! will move and advance to give FOMWBD at the start of T2,
Deathmarks are for characters under 10 wounds and to counter-deepstrike my opponents summoned units.
Scarabs are for screening and taking down units with only a few wounds left.
Teseract Arks will be kept mid to back field and will apply damage to the units with the highest toughness and wounds
If I go second then ill re-deploy Anrakyr, lynch and warriors further away and will "bait" him in taking out my scarabs so my other units stay alive.
yer thoughts? what would ye field against a TFC list?
You have more unit so you will be first only after seize. Dont count on it. GI are worth price only if you are first. Throw deciver. Take more infrantry for max anrakyr boost.
Also you have too many OL. You dont have good target for MVBD.
This message was edited 1 time. Last update was at 2017/07/13 14:37:54
2017/07/13 14:38:38
Subject: Necron 8th Tactica - Unit grading in OP / Forge World analysis p.69 / New FAQ discussion p.81
Well, Screamers suck. Just shoot at them and they'll be sure to die for you. The Chariots are deceptively powerful with shooting, but easy to kill if you focus them as they're only T5.
I definetly see an element of old-pattern necron shooting device here.
So, I do believe it's a gun.
Automatically Appended Next Post:
Its a surgical tool, actually. The 3rd ed wraiths did not have any form of ranged attack.
They were described as having an assortment of surgical equipment they they use to dissect their victims with.
I know this because I have the 3rd ed necron codex where those wraiths are from, and there is nothing about them using ranged weaponry.
This message was edited 4 times. Last update was at 2017/07/13 15:03:29
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2017/07/13 15:01:01
Subject: Necron 8th Tactica - Unit grading in OP / Forge World analysis p.69 / New FAQ discussion p.81
I don't know about warriors when you have that many scarabs, but 2 tarks are going to put out some good damage. I'd say you are almost better off dropping anrakyr/scytheguard/flayed for however much regular destroyers and a d'lord (destroyers have a 2 shot Str 8 or 9 iirc)
In my 1st game I brought 5 destroyers with a D Lord and CCB and the only damage they did was to a unit of screamers. I lost the D lord and 2 destroyers to smite spam and Magnus targeting the unit. I compared the 5 destroyers to the Tesseract Ark and took one of those instead
Also, The anrakyr/lynch/warriors is to maximize my RF shot and getting as much attacks as possible. 14 warriors w/ anrakyr is 28 attacks and 5 lynch i 15 attack. If the FO get involved it will be 50 attacks as well so its quite a strong CC line in terms of how much dice I roll and what I go against.
You have more unit so you will be first only after seize. Dont count on it. GI are worth price only if you are first. Throw deciver. Take more infrantry for max anrakyr boost.
Also you have too many OL. You dont have good target for MVBD.
We are using ITC rules so the 1st person to deploy fully gets +1 to seize instead of going 1st. If i drop the Deceiver then the warriors and anrakyr combo will be slow as F and won't be able to CC T2 meaning anrakyr ability to add +1 attack to a unit within 3 inches will be useless. What could I swap the Overlords with? Anrakyr was gong to MWBD the Warriors turn 1 then the Lynch from turn 2 onwards, the 1st Overlord was MWBD the FO turn 2 by having them deepstrike and have the Olord move and advance to a position for my FO deepstrike. 2nd Overlord will MWBD the Deathmarks of they are close by, hes more of a back up in case I lose one.
Well, Screamers suck. Just shoot at them and they'll be sure to die for you. The Chariots are deceptively powerful with shooting, but easy to kill if you focus them as they're only T5.
Those are their weakest units.
In my first game I used an Antimatte meteor to do 3 MWs to a Chariot and shot the Singularity Chambers 2nd profile to do another 8 wounds then used 2 units of 3 scarabs to take away the rest of the wounds. worked quite well hence why so many scarabs so they eat up any with less then 5 wounds left.
This message was edited 1 time. Last update was at 2017/07/13 15:02:55
Blueguy203 wrote: So another question I have is for those who have played against the tyranids, What combos are you seeing from them? i havent played against them yet so i am curious to see what others have been up against. Anyone know of any particular combos/units that they are running?
Nids have a good solid book (slightly better than the crons as far as internal balance is concerned) - with a lot of viable builds.
(this is a good thing - we don't want cookie cutter armies from any faction - minus of course the douche bag spam lists).
A few subpar units, but overall the codex is excellent.
(the FW units suck, or are op, but that is par for the course for FW - they really need to get out of the rule business, and just make models).
Anyway, a few things you can expect;
* Tervigon and gant horde - kill the tervigon asap. This is the nid version of our warrior + cryptek blob. Kill the tervigon - don't even bother shooting at the gants. Of course, you can send the warrior blob against the gants, then shoot the tervigon...
* Lists that have the swarmlord will give you first turn charges - he can cause a unit to move twice and charge. Very scary. But if used on himself, his tyrant guard can't keep up - so this is a dangerous move. A wad of 20 warriors backed up with a cyrptek will tie him up forever.
* broodlords - they are very good, and stealers - you will see these. Dakka the stealers (only have 5++) and don't let the brood lord into cc with a vehicle (he is nasty). If possible tie him up with scarbs or warrior blob.
* Exocrine - very good shooty unit. Kill it with long range fire (Heavy destroyers, DDA, etc.) or send scarabs to tie up in CC.
* Harpy and crone - actually don't suck - good harassment units - lower on your target priority list, but good objective takers. Kill them later.
* Warriors - they missed out on the mid tier model upgrade list - sadly, they are still a bit behind - die easily to gauss, especially destroyers. They are a good cheap syanpse choice - kill them.
* Trygons - run away, as fast as you can. they are finally worth their points - kill them quickly if you can. If not - the trusty warrior blob.
* Old one eye and carnifex city - ok, first of all, congratulate the nid player - they have been waiting years for this to not suck. Shoot them, expect to take losses - and play smart. This is not OP, its just a wall of dangerous wounds. Kill old one eye first if you can, as he gives benefits to the Cfexes. ALWAYS charge them first, do not let them charge you (they get benefits on the charge).
* Biovores - annoying - send tomblades after them, or DDA if you can catch them in the open. OR - kill their synapse - then they loose a lot of value.
again, the new bugs are very good and very scary (I have played with, and against them). As always play to the mission and kill the synapse.
Oh, and if you beat them, be a good sportsman about it - they have not had a good codex in years*.
*(no - flyrant spam is not a good codex - in fact it was a bad codex with poor internal options)
DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
Fully Painted armies:
TAU: 10k Nids: 9600 Marines: 4000 Crons: 7600
Actor, Gamer, Comic, Corporate Nerd
2017/07/13 15:47:56
Subject: Necron 8th Tactica - Unit grading in OP / Forge World analysis p.69 / New FAQ discussion p.81
On the topic of Destroyer Lords - Im not much of a stats guy, but MWBD seems better than reroll 1s to wound. MWBD increases your hit chance by 17% on potentially two rolls, DLord buff is just the one reoll. DLords are also pretty expensive compared to most the MWBD options. Benefit to DLords seems to be pretty clearly in taking multiple units of Destroyers, but if im running a single unit then MWBD seems better.
With Destroyer armies, how much are people investing in support for them? Ive seen lists with Res Orbs - seems like to get the most out of that you want a Cryptek for the 4+. And all of a sudden thats an extra 130+ points - expensive for fairly defensive options. Could get 10 scarabs for that price, to offensively interact with objectives and screen the Destroyers.
2017/07/13 16:19:48
Subject: Necron 8th Tactica - Unit grading in OP / Forge World analysis p.69 / New FAQ discussion p.81
Blueguy203 wrote: So another question I have is for those who have played against the tyranids, What combos are you seeing from them? i havent played against them yet so i am curious to see what others have been up against. Anyone know of any particular combos/units that they are running?
Nids have a good solid book (slightly better than the crons as far as internal balance is concerned) - with a lot of viable builds.
(this is a good thing - we don't want cookie cutter armies from any faction - minus of course the douche bag spam lists).
A few subpar units, but overall the codex is excellent.
(the FW units suck, or are op, but that is par for the course for FW - they really need to get out of the rule business, and just make models).
Anyway, a few things you can expect;
* Tervigon and gant horde - kill the tervigon asap. This is the nid version of our warrior + cryptek blob. Kill the tervigon - don't even bother shooting at the gants. Of course, you can send the warrior blob against the gants, then shoot the tervigon...
* Lists that have the swarmlord will give you first turn charges - he can cause a unit to move twice and charge. Very scary. But if used on himself, his tyrant guard can't keep up - so this is a dangerous move. A wad of 20 warriors backed up with a cyrptek will tie him up forever.
* broodlords - they are very good, and stealers - you will see these. Dakka the stealers (only have 5++) and don't let the brood lord into cc with a vehicle (he is nasty). If possible tie him up with scarbs or warrior blob.
* Exocrine - very good shooty unit. Kill it with long range fire (Heavy destroyers, DDA, etc.) or send scarabs to tie up in CC.
* Harpy and crone - actually don't suck - good harassment units - lower on your target priority list, but good objective takers. Kill them later.
* Warriors - they missed out on the mid tier model upgrade list - sadly, they are still a bit behind - die easily to gauss, especially destroyers. They are a good cheap syanpse choice - kill them.
* Trygons - run away, as fast as you can. they are finally worth their points - kill them quickly if you can. If not - the trusty warrior blob.
* Old one eye and carnifex city - ok, first of all, congratulate the nid player - they have been waiting years for this to not suck. Shoot them, expect to take losses - and play smart. This is not OP, its just a wall of dangerous wounds. Kill old one eye first if you can, as he gives benefits to the Cfexes. ALWAYS charge them first, do not let them charge you (they get benefits on the charge).
* Biovores - annoying - send tomblades after them, or DDA if you can catch them in the open. OR - kill their synapse - then they loose a lot of value.
again, the new bugs are very good and very scary (I have played with, and against them). As always play to the mission and kill the synapse.
Oh, and if you beat them, be a good sportsman about it - they have not had a good codex in years*.
*(no - flyrant spam is not a good codex - in fact it was a bad codex with poor internal options)
Thank you there mate, i really do appreciate the very details insight and you helped me confirm my thoughts on the warrior blobs, no matter what we should have atleast one to help tangle up with troublesome units. i will have to study this for upcoming games.
Cheers
2017/07/13 17:14:17
Subject: Necron 8th Tactica - Unit grading in OP / Forge World analysis p.69 / New FAQ discussion p.81
cheesedupree wrote: On the topic of Destroyer Lords - Im not much of a stats guy, but MWBD seems better than reroll 1s to wound. MWBD increases your hit chance by 17% on potentially two rolls, DLord buff is just the one reoll. DLords are also pretty expensive compared to most the MWBD options. Benefit to DLords seems to be pretty clearly in taking multiple units of Destroyers, but if im running a single unit then MWBD seems better.
Problem is all the cheaper MWBD givers are slow, leaving the CCB as the only one that can easily keep up with them... but then we're back to spending a lot of points just for support.
2017/07/13 17:14:21
Subject: Necron 8th Tactica - Unit grading in OP / Forge World analysis p.69 / New FAQ discussion p.81
cheesedupree wrote: On the topic of Destroyer Lords - Im not much of a stats guy, but MWBD seems better than reroll 1s to wound. MWBD increases your hit chance by 17% on potentially two rolls, DLord buff is just the one reoll. DLords are also pretty expensive compared to most the MWBD options. Benefit to DLords seems to be pretty clearly in taking multiple units of Destroyers, but if im running a single unit then MWBD seems better.
Problem is all the cheaper MWBD givers are slow, leaving the CCB as the only one that can easily keep up with them... but then we're back to spending a lot of points just for support.
For Heavy Destroyers, that's not that big of a deal. They're mostly going to sit behind your main lines, in terrain, and only move out to get on objectives. An Overlord can easily hang with them. Can't keep up with midfield/flanking Destroyers, though.
2017/07/13 17:57:57
Subject: Necron 8th Tactica - Unit grading in OP / Forge World analysis p.69 / New FAQ discussion p.81
skoffs wrote: Again we come back to "is it better to take things that buff a unit or equal points of more of that unit?"
I think for HQs that only comes into question after you fill out your required HQ slots. You have to bring at least 1 HQ, will probably be more like 2-3 based on Detachments. It doesn't matter if 2 more Destroyers is the better efficiency as a Destroyer Lord, you have to bring an HQ, so the question is "Is a Destroyer Lord a better use of a my HQ slot than another buffing HQ, or even should I just go super cheap and take a barebones Lord?".
2017/07/13 18:33:58
Subject: Necron 8th Tactica - Unit grading in OP / Forge World analysis p.69 / New FAQ discussion p.81
skoffs wrote: Again we come back to "is it better to take things that buff a unit or equal points of more of that unit?"
I think for HQs that only comes into question after you fill out your required HQ slots. You have to bring at least 1 HQ, will probably be more like 2-3 based on Detachments. It doesn't matter if 2 more Destroyers is the better efficiency as a Destroyer Lord, you have to bring an HQ, so the question is "Is a Destroyer Lord a better use of a my HQ slot than another buffing HQ, or even should I just go super cheap and take a barebones Lord?".
I agree with this, get an idea I want for an army, and choose a HQ to suit it first. I think if your adding in HQ's after the requirements are filled out, its probably better to sacrifice them in favour of more guns.
12,000
2017/07/13 23:10:39
Subject: Re: Necron 8th Tactica - Unit grading in OP / Forge World analysis p.69 / New FAQ discussion p.81
I know this because I have the 3rd ed necron codex where those wraiths are from, and there is nothing about them using ranged weaponry.
I know it too for I play 40k since 1998, so I aware about 3rd edition necrons. But since the 4th have brought some P-caster we had used that models as a beamer-aremed. Luckily that 'tool' looks like a necron shooting weapon, what I mentioned earlier.
This message was edited 2 times. Last update was at 2017/07/13 23:12:44
2017/07/13 23:16:53
Subject: Necron 8th Tactica - Unit grading in OP / Forge World analysis p.69 / New FAQ discussion p.81
Well, 5th ed actually. Necrons had to use the 3rd ed book for 4th ed and most of 5th ed. Because GW's update schedule is terrible. Yeah, that's fine. I use pariahs as lychguard myself.
This message was edited 1 time. Last update was at 2017/07/13 23:17:47
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2017/07/14 07:12:31
Subject: Re: Necron 8th Tactica - Unit grading in OP / Forge World analysis p.69 / New FAQ discussion p.81
Quick question, probably been covered already, Can Overlords MWBD themselves? Also can Zhankrak chose himself as a target for buff ability. Initial thought is yes to both as they have the right keywords and GW have said you are always considered in range of your own abilities.
2017/07/14 08:57:38
Subject: Necron 8th Tactica - Unit grading in OP / Forge World analysis p.69 / New FAQ discussion p.81
stu wrote: Quick question, probably been covered already, Can Overlords MWBD themselves? Also can Zhankrak chose himself as a target for buff ability. Initial thought is yes to both as they have the right keywords and GW have said you are always considered in range of your own abilities.
I would say yes.
There is no limit to having one Overlord giving another Overlord MWBD. So if it's true that you always count as being in range of your own abilities, it would work.
The same goes for Zahndrekh.
2017/07/14 10:06:08
Subject: Necron 8th Tactica - Unit grading in OP / Forge World analysis p.69 / New FAQ discussion p.81
mrWermut wrote: I guess oit depends on if it is possible to be FRIENDLY TO YOURSELF in English or not.
I have not deep understanding of your native language semantics, so can not give an correct answer.
But I can tell that in Russian we can't use 'friendly' (or 'unfriendly') to thyself.
Typically young males reaching adolescence are friendly to themselves on a regular basis, even in Russia I would assume.
Jokes aside, I think the same goes for English, you would not use the word "Friendly" to describe a relationship to yourself, it would be awkward, though technically not wrong. You are not unfriendly to yourself after all. Though as a rule you need to look at it technically, a friendly unit in 40k would be any unit with the Necron faction (this much is declared in the rules), thus this would also include yourself, being a Necron unit.
2017/07/14 10:39:59
Subject: Necron 8th Tactica - Unit grading in OP / Forge World analysis p.69 / New FAQ discussion p.81
So thinking I'm going to start playing competitively once I purchase the last FW stuff I want. Its tax time so its going to be sooner rather than later!!
I've been thinking of a list that might be able to hold its own. I'd really like to know what you guys would think, I only play against the hordes so I want to know how this would fare against the rest.
Midfield is warrior brick with Toholk and GA, flanked by TA, AB and Stalker. Triarch stalker gets Toholk's buff and the smaller retinue of scarabs and spyder to keep it alive (its buffs the Pylon incredibly well) with the spyder also being able to countercharge as well as the scarabs, ensuring the stalker is only in the fights it wants to be. DDA and Pylon sit backfield with bigger scarab screen denying plasma/melta deepstrikes their melta rule. Anything that gets close will get blasted away by DDA and low power profile of pylon, and scarabs will just continue to tie up, fall back until big stuff is safe. I know its not many models, but it has a good gauss midfield platform backed up by alot of tesla, and also a lot of big guns to take care of whatever is thrown my way. Its a hell of a lot of wounds to chew through, everything regens (almost). It doesn't have many CC threats, but everything bar the Stalker has fly so its not a big deal, plus the TA is quite hard to charge, AB procs its tesla on overwatch etc etc. The stalker removes the penalty for the pylon shooting its macro weapon at non fly targets, and if the unit has fly it can change targets so the DDA is more accurate.
Im contemplating dropping the anni barge for 9x tesla immortals, unsure which is better?
Please be brutal and honestly let me know how this will fare.
This message was edited 3 times. Last update was at 2017/07/14 20:30:14
12,000
2017/07/14 21:23:58
Subject: Necron 8th Tactica - Unit grading in OP / Forge World analysis p.69 / New FAQ discussion p.81
So thinking I'm going to start playing competitively once I purchase the last FW stuff I want. Its tax time so its going to be sooner rather than later!!
I've been thinking of a list that might be able to hold its own. I'd really like to know what you guys would think, I only play against the hordes so I want to know how this would fare against the rest.
When I played against Tzeentch we played using No Mercy in which you score equal to your opponents units PL value e.g. a Nightbringer s 12 PL points and if slain my opponent gains thats as VP points. So, because of that I believe it is better to have your Scarabs no greater then 3 per units as anything with 4 plus is 4PL and anything with 3 or less is 2PL so you can get the same amount of Scarabs just for less/same PL points but split up can target more enemies.
I would swap the DDA for a second Tesseract Ark with 2x TC. Better shooting profile and while the range is not as good you get a decent flamer, great mid-range assault D6 weapon and a good 48 long-range heavy weapon. D6 shots is better then D3. Although, losing the Gauss Arrays i sad...I guess you still have the GA for Gauss Array shooting
This message was edited 1 time. Last update was at 2017/07/14 21:25:32
Way too few warriors to be double supporting them with a cryptek and ghost ark.
The one of everything approach isn't really cohesive;
the stalker wants to be shooting big things with its thgc but the pylon doesn't need the support to kill whatever it shoots at and the other anti tank arks aren't putting out enough anti tank shots to even reliably see a 1 every turn. It's been awhile since i did the math but you basically need 3 other tanks shooting the same target for it to be worth a ddark even at 20 points less, if they're splitting their shots it's never as good.
the teslark wants to use its mobility to get around but as a singleton it's not like it can pop past a street corner and wreck a basalisk that set up on the opposite flank by itself because the ddark can't move and support it like that and the spyder couldn't keep up and it gets nothing from being near the pylon because it's already got a 5++. I think you go all teslarks for vehicles with no supporting units or no teslarks at all.
the abarge puts out the volume of shots but if the whole point of a qs wall list is to deny the value of high damage shooting than immortals are only 1 wound so they do the same thing defensively while also beating the tesla destructor in anti horde firepower and the barge's extra toughness isn't really as helpful as its weak save is hurtful. But it isn't anti synergy by itself so if you just want to keep your model count low it's not awful.
the ddarks are the vehicle that i think fits with the function of the list best, they have a high wound pool for toholk and a spyder to restock (assuming the pylon starts in reserves so can't be buffed by toh which will probably be an army to army board to board tactical call) and they become much hardier than teslarks if the pylon is nearby granting a 5++. The list is also very light on anti infantry shooting and if you run up against a horde list the flayer arrays and d6 cannon shots against 10+ model units push the ddark a smidge ahead of the 2 tesla cannons and a d6 grave cannon or chem flamer on the teslark.
So if the core of the list is toholk and a gauss pylon I'd probably drop the stalker, teslark, and abarge for more ddarks, get the warrior blob to 20 or get 2 units of 15+.
2017/07/15 02:37:54
Subject: Necron 8th Tactica - Unit grading in OP / Forge World analysis p.69 / New FAQ discussion p.81
ski107 wrote: What's the consensus on a Cryptek and a Ghost ark supporting 2x20 warrior blobs? Overkill?
If it's TWO Warriors bricks, then yeah, both a Crpytek and Ghost Ark are alright.
But even with one supporting it's still a hard couple of units to chew through. A smart opponent would just focus on your more important stuff.
2017/07/15 04:11:33
Subject: Necron 8th Tactica - Unit grading in OP / Forge World analysis p.69 / New FAQ discussion p.81
So thinking I'm going to start playing competitively once I purchase the last FW stuff I want. Its tax time so its going to be sooner rather than later!!
I've been thinking of a list that might be able to hold its own. I'd really like to know what you guys would think, I only play against the hordes so I want to know how this would fare against the rest.
When I played against Tzeentch we played using No Mercy in which you score equal to your opponents units PL value e.g. a Nightbringer s 12 PL points and if slain my opponent gains thats as VP points. So, because of that I believe it is better to have your Scarabs no greater then 3 per units as anything with 4 plus is 4PL and anything with 3 or less is 2PL so you can get the same amount of Scarabs just for less/same PL points but split up can target more enemies.
I would swap the DDA for a second Tesseract Ark with 2x TC. Better shooting profile and while the range is not as good you get a decent flamer, great mid-range assault D6 weapon and a good 48 long-range heavy weapon. D6 shots is better then D3. Although, losing the Gauss Arrays i sad...I guess you still have the GA for Gauss Array shooting
[/quote
hmm good point about the mission, might force me into rethinking part s of my list. I don't have the model yet for a second TA, hence the DDA.
Way too few warriors to be double supporting them with a cryptek and ghost ark.
The one of everything approach isn't really cohesive;
the stalker wants to be shooting big things with its thgc but the pylon doesn't need the support to kill whatever it shoots at and the other anti tank arks aren't putting out enough anti tank shots to even reliably see a 1 every turn. It's been awhile since i did the math but you basically need 3 other tanks shooting the same target for it to be worth a ddark even at 20 points less, if they're splitting their shots it's never as good.
the teslark wants to use its mobility to get around but as a singleton it's not like it can pop past a street corner and wreck a basalisk that set up on the opposite flank by itself because the ddark can't move and support it like that and the spyder couldn't keep up and it gets nothing from being near the pylon because it's already got a 5++. I think you go all teslarks for vehicles with no supporting units or no teslarks at all.
the abarge puts out the volume of shots but if the whole point of a qs wall list is to deny the value of high damage shooting than immortals are only 1 wound so they do the same thing defensively while also beating the tesla destructor in anti horde firepower and the barge's extra toughness isn't really as helpful as its weak save is hurtful. But it isn't anti synergy by itself so if you just want to keep your model count low it's not awful.
the ddarks are the vehicle that i think fits with the function of the list best, they have a high wound pool for toholk and a spyder to restock (assuming the pylon starts in reserves so can't be buffed by toh which will probably be an army to army board to board tactical call) and they become much hardier than teslarks if the pylon is nearby granting a 5++. The list is also very light on anti infantry shooting and if you run up against a horde list the flayer arrays and d6 cannon shots against 10+ model units push the ddark a smidge ahead of the 2 tesla cannons and a d6 grave cannon or chem flamer on the teslark.
So if the core of the list is toholk and a gauss pylon I'd probably drop the stalker, teslark, and abarge for more ddarks, get the warrior blob to 20 or get 2 units of 15+.
Thanks for your input Dude . I want toholk due to his seize help and regen, and I built the list around the pylon. Good point on the stalker, I suppose I wanted to guarantee killing stuff with the pylon so ensuring it had its 2+ I thought would be good. I brought warriors backed by a GA as my main source of anti horde, that and the tesla, and the GA was to help, and since I didn't have anything else for toholk to do I thought I'd just sit him with them. The Immortals have more wounds and shots for the points but sacrifice movement, however park them in cover and they have a 2+. I was planning on running the pylon at the back corner with the DDA, screened by scarabs, meaning t1 it shoots and is far enough away to warrant a diversion of troops to deal with it.
I'm going to reevaluate my list, see what I can do to make it better.
This message was edited 1 time. Last update was at 2017/07/15 04:26:12
12,000
2017/07/15 12:11:19
Subject: Necron 8th Tactica - Unit grading in OP / Forge World analysis p.69 / New FAQ discussion p.81
hmm good point about the mission, might force me into rethinking part s of my list.
Just read the ITC pack that came out recently and see if your army is playable in all the mission types and see if you can work around going 2nd instead of 1st.
I don't have the model yet for a second TA, hence the DDA.
I would just proxy something for it mate. it has a 60mm base so as long as your opponent does not mind you could use an Anni Barge or DDA as one since they all share the same 60mm base.
I brought warriors backed by a GA as my main source of anti horde, that and the tesla,
I would recommend 10+ Flayed-Ones for anti-horde followed by Tesla Immortals. FO turn most horde units into mince-meat with their 4 attacks per model and re-rolling to-wound rolls. Target a unit with the Immos and whatever is left over have the FO take out. They also add 1 to morale which is great if the Deceiver is also close by making it +2 to the opponents morale.
This is what I am currently working with for ITC and local-tournaments.