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Made in no
Grisly Ghost Ark Driver





If it's an aura ability, then yeah, definitely, problem as always, is to deliver the Nemesor close enough and keep him alive. Odds are there are 30 conscripts nearby that lights him up shortly afterwards (cause why would you otherwise get him close to the commisar)
   
Made in us
Freaky Flayed One





New Westminster, BC - Canada

 Cmdr_Sune wrote:
Spoiler:
arhurt wrote:
Played a great game against Ynnari this past weekend. You can follow the play through here (in Portuguese) http://wargamingrebel.blogspot.com.br/2017/10/batrep-warhammer-40k-8th-nercrons-vs.html?m=1

My MVP in that game where the 10 tesla Immortals who simply refused to die. Criptek 5++ and 4+ RP meant that they kept him occupied for 3 turns after suffering to put out my tomb blades squad.

That was followed by a narrative Patrol mission against my wife's tzeench Demons. http://wargamingrebel.blogspot.com.br/2017/10/batrep-warhammer-40k-8th-batalha-por.html?m=1

That one didn't go so well due to smite. In retrospect, I should have just sat over in range and cycle units in and out of smite range. MVP there where my tesla tomb blades wrecking face of the splitting horrors despite the Changeling buff.


I looked at the pretty pictures and used google translate.
That Destroyer Lord was a bit crazy in the game against Tzeentch.

I still havent tried out Tomb blades in 8th. Everyone seems to be using them.
What unit size do you find optimal?


I've been using TB in squads of 6, thats enough to not give away first blood as well as to tetreat from the frontline and recover over time with RP.

I find that TB vs Destroyers they ultimately fulfill different goas. Destroyers are, however, more fragile to heavy shooting, as their 3 wounds are equally taken out by D3/D6 shots that are low RoF whereas the 2 wounds attribute on Tomb Blades means that there are actually very few "optimal" weapons to deal with them.

I use them in mixed numbers of 4+/5++ and 3+ to save on points. I find that either weapon works well. I find that using Gauss has a high risk/reward proposition, but Tesla Carbines allow them to exploit their mobility to always be outside of the enemy threat range. The ability to still shoot after advancing is great as well and has allowed me to snipe some characters in the past.

Also, Destroyers move only 10'' compared to the TB 14'' that makes a big difference over the course of a game.

This message was edited 3 times. Last update was at 2017/10/03 18:55:04


-- Arhurt
Wargaming Rebel - My Personal Blog

Dakhma Dynasty - My Necron army with unique convertions
 
   
Made in us
Regular Dakkanaut




If the gauss pylon has no close combat capabilities is bubble wrapping it a legit strategy? Thanks.
   
Made in us
Regular Dakkanaut





Getting in close is usually pretty easy since our army can redeploy well if you're cagey.

Granted if the person I want to nullify is wrapped behind like three lines then I usually have to settle for whatever models get within my 12" sphere of counter and time arrow snipe other leadership within 24" that have 4 or less wounds.

And usually that's melee characters. But yeah having nemesor with a 20 man warriors squad and a cryptek and a ghost ark and Obyron for leadership rerolls and you're pretty damn durable for a shooting advance unless you just get gak luck or they know what to target priority etc.

---

Billy -

I think of it as a honeypot. It's got a buttload of shots within 3 inches and your units can shoot stuff in melee with it so falling back and letting them go after it is somewhat valid. If it's a flyer vehicle line you can just keep backing up one or so inch and shooting every turn and they cant get to it unless they are also flying or want to spend move to go around your long ass flanks.

I prefer giving it a perimeter of stuff with Quantum shielding so that if it does do the 4+ explosion d6 you have a chance of just tanking it and now your vehicles also have an invul save of 5+ in case of heavy AP until it is brought down.

I like to pair with deciever and redeploy like 2 doomsday arks as perimeter walls in a ^ formation within their 24" backup array range and hide a 3 man spyder repair squad behind that or behind a monolith that you also drop from orbit (if you want to field one of them too as a perfect frontal [ screen to provide complete concealment unless they flank).

As long as most of the battle is taking place in a 24-48" region you can have a very strong armor column that dominates the board if you have initiative.



Automatically Appended Next Post:
------------

If you have a squad with 2 guys left and that group gets hit with an ability that does an extra mortal wound in addition to the wounds dealt if they roll max damage, does all the damage (mundane and mortal) resolve against the one model? Or does it do like 6 to one model and then 1 mortal to the second wiping the squad?

This message was edited 3 times. Last update was at 2017/10/03 20:46:45


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonnĂ© waghh.  
   
Made in se
Freaky Flayed One





Mortal wounds spils over to the next model, thus wiping out the squad. So a Deathmark can kill two one wound models in a unit if it rolls a 6 to wound.


Automatically Appended Next Post:
Or 4 models within rapid fire range.

This message was edited 1 time. Last update was at 2017/10/04 05:31:49


 
   
Made in no
Grisly Ghost Ark Driver





I'd say its not really about "spilling over", although thats what people keep sayind. The extra mortal wound is inflicted onto the unit (because thats your "target"), not a specific model taking damage.
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

There is no reason to bubblewrap the pylon, considering you should be DS'ing it 99% of the time anyway. It can shoot out of combat, it cant be targeted by shooting attacks while in combat and you can target models in combat with it. Its also T8 30W 5++ so its not the easiest thing in the world to kill. It should be drawing lots of fire.

In regards to tomb blades, I find squads of 8 fit me nicely. 4w/ vanes, 4w/ looms. Scopes are a waste of points I think unless you have them spare, due to how little cover comes into effect (competitively anyway). I feel they are much better than destroyers, due to the huge volume of shots they can dish out, that all have good ap to boot. Sure they dont reroll 1's to hit but who cares when you have stupid dakka in RF range.

I run mine with gauss as the ap-2 is nice against a wide variety of models, and its easy to get into RF range. I have also noticed that while on paper T5 2W 3+/5++ isnt that tanky, they take a hell of a lot of abuse, both shooting and melee to negate RP. So long as you have 1 left alive you burn your 2CP, RP them and fly out of combat and light up whatever was silly enough to let them live.

They move fast, and are very tactically flexible. Give them a points decrease and they become nearly auto include, definetly top 2 units in our codex (fingers crossed).

I faced demons last night, magnus, 2 tzeench DP, 2 nurgle DP, 2 hellbrutes and a FW hellbrute, 40 brims, 2 chariots, changeling, 3 Maelific lords and some bloodletters.

He rolled 5++ ad 6+++'s for days, I didn't even kill a single unit the entire game. Was very disheartening. But his list was nasty and his hot rolls swayed the game (5 6+++'s on Magnus and 6 6+++'s on the changeling IN THE SAME TURN). I'm starting to not enjoy sinking so many points into D6 shots (the pylon) only to see its damage get ignored/the thing whiff. It still is necessary but holy hell is it painful to watch it underperform.

I think the biggest problem armies we have in 8th is GK and demons specifically. Our army is good at killing things with armour saves, which these dont have, and we have very little ways to force mortal wounds to bypass those invluns. Additionally due to having incredibly poor psyker defence we have no real protection against smite spam.

Finally, I was initially underwhelmed at taking the nighbringer over the deceiver this game due to his poor performance previously but HOLY HELL is he actually viable.

Having a shooting attack and fleshbane everything is super noticeable and brutal compared to the redeploy. I really like his damage output and the fact he only needs a cheap screen to operate at max power. Sure he isn't the quickest thing in the world, but when your hitting on 2's you can advance every turn and still hit on 3's, wound on 2's. Nasty

This message was edited 1 time. Last update was at 2017/10/04 06:53:44


12,000
 
   
Made in gb
Regular Dakkanaut





When talking about the Pylon, are we talking about the relatively cheap one from forgeworld or the expensive one from forgeworld?

I ask because people seem to be using the various pylon terms interchangeably and I have no idea which one is being discussed
   
Made in jp
Proud Triarch Praetorian





Typically people are talking about the big Superheavy one.
I guess to distinguish between them we should start calling them big-pylon & little-___-pylon? (eg. little-gauss-pylon, little-heat-pylon, little-death-pylon)

 
   
Made in no
Grisly Ghost Ark Driver





I have not been in doubt about any meaning of the word pylon as it has been mentioned in this thread, but it might require a regular reader for that
   
Made in ie
Deranged Necron Destroyer





G Pylon and S Pylon w/ Gauss, Heat or Death should be okay if people can't understand to which Pylon we are talking about.

-Klowny-

My bro plays Tzeentch all the time and looks for dirty list like these. I definitely stand by you when you say GK and Tzeentch are our worst match ups but I feel ever Psyker-heavy armies gives our crons a run for their money. Not being able to deny all that smite reminds me of 7th when we would wait around 20-40 minutes just to see our opponent work away at their pysk phase.

In hindsight, Deathmarks would have helped you out a good bit. I imagine he used the horrors to chaff his Changling and had everything in a certain way to get use of -1 to hit. Deathmarks would have killed it turn 1 or 2 which would have made the army a lot squishier.

If you were to have a re-match or came up to this army again at a tournament or something. What would you bring to face it?


Automatically Appended Next Post:
Sidenote: anyone else think that a "new" Dynasty arose during the switch of 7th to 8th that might have anti-psyker stratagems and what not to give us anti-pyskers Crons? It would probably make the Sypder useless though... Unless it was able to deny 2-3 powers due to it's Gloom Prism?

This message was edited 1 time. Last update was at 2017/10/04 11:19:59


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in gb
Regular Dakkanaut





I personally would kill for a C'tan dynasty myself, but yeah, I think necrons desperately need some anti psyker.

If it helps, when not using the necrons, I main a GK list that is currently at two losses in 8th, and I usually play every week . If anyone wants personal experience from someone who actually plays the army regularly I 'd be more than happy to provide whatever info I can


Automatically Appended Next Post:
And thanks for the clarification on the Pylon. Guess I need to save for a bit

This message was edited 1 time. Last update was at 2017/10/04 11:41:13


 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Yep, pylon refers to the big one, sentry pylon is the little baby ones. The small ones have their place, but the big one is the main topic of conversation usually.

Odkrant, I brought 10 deathmarks, but they were outside 12" T1 so no RF, and I put 6 wounds on him (including the MW) and he FNP saved 5 of them (he rolled 5/6 6+'s). I realised what type of game it was going to be then. A tzeench DP stuck them in combat for the rest of the game. Le sigh

TBH, I dont think we have much we can offer to fight that. Maybe c'tan spam, scarabs etc, but yeah, we cant efficiently fight a list like that ATM. It was brutal.


Automatically Appended Next Post:
Demons take a very different approach to combat vs normal armies, and tbh the lists this dude rocks are very powerful, and do extremely well in tournaments. There are very specific builds that hard counter it, but unfortunately we dont have the tools to field those armies, and if we did they would get wrecked by all the hordes out there, hence why he does so good since people build to fight hordes, and when they come up against this they don't have an answer for it.

This message was edited 2 times. Last update was at 2017/10/04 15:04:37


12,000
 
   
Made in us
Regular Dakkanaut





Yeah the Big one is 'Gauss Pylon' and the little one is 'Sentry Pylon'.


Automatically Appended Next Post:
Huh, so Deciever and nightbringer you can only take one of each...

But there's no limit to the number of Transcendants or Tesseract vaults? . . .Ok.
*Imagines a super heavy detachment of 2 Vaults and one Gauss Pylon providing the two vaults with Invul saves and then putting them in position of enemies via grand illusion if its a large map.* kek

----

On the Transcendants C'tans writhing worldscape ability. This would only remove the bonus of cover to armor or to hit rolls correct? Or can it also negate the 'concealment' that cover might provide.

ex: I place this Ctan on a hill with a ledge lip enemy that dont need line of sight to shoot me with are concealing themselves behind and forcing me to respond to them. Does this allow me to shoot my stuff into them so long as I can trace a straight line from the unit through this six inch bubble?

This message was edited 4 times. Last update was at 2017/10/04 16:50:52


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonnĂ© waghh.  
   
Made in ie
Deranged Necron Destroyer





TBH, I dont think we have much we can offer to fight that. Maybe c'tan spam, scarabs etc, but yeah, we cant efficiently fight a list like that ATM. It was brutal.


Usually when we go up against Pysker-Heavy lists we are better off bringing lots of Scarabs. Use some as Anti-charge and Deepstrike then use the rest to get eaten by Smite and whatever else. The only problem with Scarabs-based armies is that you can easily sink 600-800pts on Scarabs but it also means we only have 1400-1200pts to make an "effective" army compared to an effective 2000pt army. It's always going to be an up-hill battle if we are playing against Tzeentch, Nurgle, Slaanesh, GK and (maybe) Eldar and Dark Eldar but if you do win it it does feel well deserved and totally surprising.

I usually deploy all my units as close to the board edge as possible and if I get to pick the deployment I always go for Hammer and Anvil just so I can breath for 2 turns and make my opponent split up their synergy if possible and hopefully gather tactics based on his armies movement and what their general goal is. I've had good success in combo-ing Particle Shredder Triarch Stalkers and Gauss Tomb Blades when playing against my Bros Tzeentch but he does spam 80-110 Brimestone with Pink horros. TB probably wouldn't do to much to DP or Margaret (Magnus) because of their ridiculous invul saves and re-rolls.

This message was edited 1 time. Last update was at 2017/10/04 16:45:34


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

Yeah, that list I fought actually gets weaker if he spams brimstones.

Magnus is nigh un-killable if he survives first turn, the FNP really is overkill.

12,000
 
   
Made in ie
Deranged Necron Destroyer





I held Magnus up with Scarabs when I played against him last. Hid a unit away behind Terrain, made an "obvious" area for him to move into , which he did, thought he was the boss then turn 2 I just ambushed him with Scarabs, shot the fuq out of the brim stones to prevent them coming closer and moved everything in away so Maggy couldn't fall back so was kept in combat for 3 turns. He smite'd the Scarabs to death but he did only have 8 Wounds left so I just lit him up with my Stalkers and Tomb Blades. Took awhile to kill him but it was worth it tbh.

Did he have any tips for your Necrons or the way you play?


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Regular Dakkanaut





I beat magnus with 20 flayed ones. I kept Re prot'ing faster then he could kill me.

Granted this was in the support range of a cryptek, stormlord and Anrakyr (none of which were getting into that battle). *chuckle*

100 attacks, reroll ones to hit and wound, hit on 2's. Volume, volume, volume.

Forget if I was even more annoying and had Nemesor and Obyron there to reroll morale and pull the flayed ones out of melee and then charge em in again. *chuckle*

---------

Praetorians dont have a dynasty right and we cant assign one too them?

Wanted to try to pair them with Kutlakah as a reason to take the rod instead of the pistol and sword - mainly cause I was trying to figure out a time when it would be better to wield the Rod instead of the pistol and sword...

The only one I could think of was if the enemy was so far away you had to advance and well might as well shoot at -1...

Where as the pistol has the advantage of 'oh im in melee, might as well shoot'.


This message was edited 1 time. Last update was at 2017/10/04 19:55:38


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonnĂ© waghh.  
   
Made in us
Regular Dakkanaut




Southern California

I want to play my 10man pistol and blade Praets so bad, it's just a massive point investment for 10 dudes. 350!
   
Made in jp
Proud Triarch Praetorian





Lothmar wrote:
beat magnus with 20 flayed ones.
[...]
this was in the support range of a cryptek, stormlord and Anrakyr

You had 919 points devoted to a single combat?
What exactly did you take for the rest of your army?

Hell, for 30 points more you could have just taken two G-Pylons, which probably would have been more effective (maybe could have gotten rid of him turn 1).

 
   
Made in no
Grisly Ghost Ark Driver





what saves does Magnus have?
   
Made in us
Loyal Necron Lychguard





3+/4++ reroll 1's, though more realistically a 3++ because he will cast Weaver of Fates on himself.
   
Made in au
Battle-tested Knight Castellan Pilot





Perth

and a 6+ FNP

12,000
 
   
Made in cz
Pile of Necron Spare Parts





I think we need some way to get rid of his invul. Like nullgate in form of cryptek gear. Then the pylon can eat him quite easy.

IMMORTAL SPACE SKELETONZ 4 THE WIN  
   
Made in us
Irked Necron Immortal



Colorado

Dew wrote:
I want to play my 10man pistol and blade Praets so bad, it's just a massive point investment for 10 dudes. 350!

It used to be 400 points to field 10 when they first came out and the Rods only had 6" range back then. 350 isn't too bad.
   
Made in jp
Proud Triarch Praetorian





Wait, are G-Pylons not putting out mortal wounds?
Seems a bit silly that something could deflect a shot that is meant to shoot starships out of orbit as easily as they could deflect a bolter round.

 
   
Made in no
Grisly Ghost Ark Driver





No mortal wounds no. There is usually a story behind the invul save, for example wraiths flicker in and out of reality, and if they happen to flicker out as the shot comes towards them, it passes right through. The shot can be as bad as it likes, if the target isn't there, it can't get hurt. Not sure what the story behind magnus' save is
   
Made in us
Regular Dakkanaut





 skoffs wrote:

You had 919 points devoted to a single combat?
What exactly did you take for the rest of your army?

Hell, for 30 points more you could have just taken two G-Pylons, which probably would have been more effective (maybe could have gotten rid of him turn 1).


Yeah it was a funny theme list I made for the lolz, think I called it 'Zombie horde'. Dont have it in front of me but if I had to guess it was melee centric so probably more flayed ones and some ctans (maybe a ghost ark for the 3+ leaders to more easily transport them via GI). But yeah I pretty much just tp'd up to the front line with Grand illusion moved my leadership in then my flayed ones dug out and charged in ahead of the leadership that moved up etc. I pretty much just concentrated everything to the center for the most part and caused his deployed flanks to come collapsing in over the next 2 or so turns which gave me time to chew up the center a bit. Eventually lost because of gak luck on the cards for points.

This was before I found forge worlds and all it's juicy models. *chuckle*

Yeah a GP would probably do better against Magnus, shame he's not 'titanic' despite his size or macro would be even better. But hey at least flying so easier to hit. ^_^ *chuckle*

This message was edited 2 times. Last update was at 2017/10/05 16:34:20


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonnĂ© waghh.  
   
Made in us
Shas'la with Pulse Carbine





Florida

torblind wrote:
Not sure what the story behind magnus' save is


He has magic.

I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
Made in us
Regular Dakkanaut





Didn't see this answered so I thought i'd repost.

---
On the Transcendants C'tans writhing worldscape: Enemy units within 6" of this model do not receive a bonus to their save from being in cover.

This doesn't prevent total concealment from cover correct?

ex: If I get in range of that unit behind cover that grants concealment, can other units in range then shoot them as if they had no concealment?

--------

Won a 2k game last night vs Grey knights with my 'god squad' build. He conceded after turn threes shooting despite me thinking that he could have won the battle of attrition since his mechs were easily more able to damage my stuff then mine his etc.

I loved the scene with the Deceiver and the nightbringer with scarab escort getting like 6-9 inches from his command squad and wiping away the screen turn 1 to which he responded by charging in after shooting, powers etc. Then I got an amazing chain reaction on the ctans reality unravels and did 4-6 damage to each leader model and effectively killed 5 out of 6 of the models. *chuckle*

This message was edited 1 time. Last update was at 2017/10/05 17:43:08


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonnĂ© waghh.  
   
 
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