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Made in us
Irked Necron Immortal



Colorado

A complete revamp would be welcome as long as it feels like we're still playing Necrons and most, if not all, of the unit's are decent.
   
Made in gb
Freaky Flayed One



United Kingdom

Kamikaze scarabs! lol

Hopefully there's a general point cut across the board. Destroyers and Heavy Destroyers need one. Tomb Blades sat in a weird place for me because they didn't have the Infantry keyword and were a bit too flimsy
   
Made in us
Regular Dakkanaut




 Odrankt wrote:
Hmm, Lords providing an auto-pass morale could be quite a big deal, especially when it comes to managing an economy of Command Points. If you don't have to burn 2CP to keep that Warrior blob on the table so they can reanimate then that's two more CP you can be using on re-rolls or new strategems
I like the idea of having a Lord with 2 units of warriors "daisy" changing to grab as many objectives as possible. Plus, if he stops Morale from being an issue then I can only imagine how tough and resilient a blob of warriors will be when auto passing morale and using a res orb to get them up to greater numbers.

Alas, they are just rumours though and while the sources I was shown were pretty reliable and consistent with other Codex rumours from other armies. I will take everything I was told with a pinch of salt so I don't get disappointed if the Codex is different to what I was told it will be.

I got told a gakk load of rumours at the weekend but I'm keeping those to myself just incase someone from GW tries to "shut me up". It is safe to say that Codex Necrons is a complete revamp from the Index and everyone on the forum will be super happy with the Codex if everything I was shown is true.

We won't be "Uber" competitive but we will give a lot of armies a hard time which is in line with out fluff.


Any Armies in particular we will give a hard time? You can atleast say that much.
   
Made in ie
Deranged Necron Destroyer





The more CPs an opponent uses the better and our Spyder might become reliable if taken with more "supporting" units.

Not going to name any armies we be good against *cough*War of Heaven*cough* but most armies will have a hard time. Especially if using old Xeno tech or weapons based on Xeno texch.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in gb
Tail-spinning Tomb Blade Pilot




Ugh, I hope we don’t have rules that specifically call out Nemesis factions.

Do you want Grey Knights? Because that’s how you get Grey Knights.
   
Made in us
Longtime Dakkanaut




Yeah, nemesis factions were an interesting idea for fluff but in game who wants to play knowing that their opponent will get a major buff because you happen to be playing X?
   
Made in us
Longtime Dakkanaut




Ute nation

Doctoralex wrote:
Some more 'rumours' from reddit. Some of it sounds like it could be true, but some info... eh.....:

-DDA is going to get D6 shots.

-One Dynasty will focus on vehicles, letting them ignore the Heavy penalty when moving.

-Tomb blades are getting 14! Upgrade options, one of them being -1 to hit. The -1 to hit sound reasonable, 14 upgrade options does not.

-a strategem that lets you blow up a Scarab for D3 mortal wounds in the fight phase.


Please let the scarabs one be true, I don't even care if the stratagem sucks, just the idea of using scarabs as grenades is an amazing visual. It could be our equivalent of the hellfire round stratagem and make scarabs a target in CC.

As for the DDA, yeah all other sometimes d3 sometimes d6 weapons are now a d6, so that's a no brainer.

The vehicle's one is weird, because tesla destructors are assault, and the monolith already has it. That means death rays on doom scythes and gauss cannons on barges are the only things that benefit, and I'd be pretty annoyed if that were my faction bonus. If it's true (and at this point I'm saying probably not) they would have to be changing tesla destructor to be heavy, which seems like a terrible idea unless there is some awesome other changes to them.

Tomb blades already have 3 weapons choices, 2 wargear choices, and an armor upgrade, which is six options, so not sure where the other 8 would come from, and how they would be represented on the model. I can totally see the shadowloom being a -1 to hit though. It would be nice if the neubuloscope allowed them to reroll ones to hit or some such.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

Wow. I guess it has been a long time since the original Necron release. That scarab thing was how they worked in the first set of rules. Between this rumour and the Squat model coming out for Necromunda, I'm having a very nostalgia tinged evening.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in us
Freaky Flayed One




Man I really hope we get some help against all those psykic powers. The stuff they can do added with smighting off expensive units off is crippling.
   
Made in us
Fresh-Faced New User





Doctoralex wrote:

The vehicle's one is weird, because tesla destructors are assault, and the monolith already has it. That means death rays on doom scythes and gauss cannons on barges are the only things that benefit, and I'd be pretty annoyed if that were my faction bonus. If it's true (and at this point I'm saying probably not) they would have to be changing tesla destructor to be heavy, which seems like a terrible idea unless there is some awesome other changes to them.



Ya forgot Stalkers. That could be significant for them. But yeah, Don't affect too much.

This message was edited 3 times. Last update was at 2018/02/02 03:34:03


 
   
Made in us
Longtime Dakkanaut




Ute nation

Also where is everyone getting their leaks from? I've scoured my usual sites and boards and not so much as a single smug person saying he has seen it and it's awesome. Even /TG/ which tends to aggregate leaks pretty quickly has nothing to say on it. I mean we are about a month and a half out, so I can't imagine people getting review copies this early.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in jp
Proud Triarch Praetorian





So far no actual "leaks", just unverifiable rumors.
Once we get some legitimate leaks, so we have a better idea what to expect, we can probably start the new tactics thread so discussion on on how we'll need to change our playstyle can begin.

 
   
Made in se
Freaky Flayed One





Rumors, leaks? We might as well speculate anyway because it's fun.

Exploding Scarabs? Ok I guess.

D6 shot DDA? So I will still only get one shot after spending a cp.

No heavy penalty for vehicles dynasty? Every faction seems to get one or two bad chapter tactics. So why not. Although it should be good on FW vehicles such as the Stalker and TA.

14 options for Tomb blades? Perhaps it's 14 differrnt combinations or they remove all options for the other units and put them on the Tomb blades.
   
Made in gb
Freaky Flayed One



United Kingdom

Azuza001 wrote:
Yeah, nemesis factions were an interesting idea for fluff but in game who wants to play knowing that their opponent will get a major buff because you happen to be playing X?


Am I right in thinking in previous editions, Imotekh got a +1 to his "who goes first" roll against everyone except Orks because even with a "hyperlogical" mind for strategy he can't predict Orks?

I like little things like that.
   
Made in nl
Regular Dakkanaut






 Cmdr_Sune wrote:
Rumors, leaks? We might as well speculate anyway because it's fun.


No heavy penalty for vehicles dynasty? Every faction seems to get one or two bad chapter tactics. So why not. Although it should be good on FW vehicles such as the Stalker and TA.

14 options for Tomb blades? Perhaps it's 14 differrnt combinations or they remove all options for the other units and put them on the Tomb blades.


That Dynasty will probably get more than that. Maybe a small boost to Quantum Shielding?

I must have misinterpreted the one about the Blades. It's probably down to 14 points per Tomb Blade, which would decrease their price by 10 points. Still pretty sweet.

This message was edited 3 times. Last update was at 2018/02/02 12:08:24


 
   
Made in gb
Regular Dakkanaut




 Cmdr_Sune wrote:


14 options for Tomb blades? Perhaps it's 14 different combinations or they remove all options for the other units and put them on the Tomb blades.


It would represent a major policy change - which since 8th edition seems to have been only to allow wargear options if there is already a representation for it on the model - note how daemons lost many, many options that were not represented by a bit of plastic, as well as Necrons. Relics seem to be a partial exception to this (weapon relics generally require the weapon type to be phys-repped but other relics do not)

I expect its a misinterpretation.


Regarding Resurrection Protocols, much as I like the new system of continual resurrection, it is hard to balance with game size and it would not surprise me if it went back to a previous iteration of "roll X not to die". Hopefully accompanied by a points drop or some other benefit...

Mark.
   
Made in us
Numberless Necron Warrior




Scotland, UK

Rumour I've seen is that RP is staying pretty much the same. Which is fine, I like it a lot, I think fixing the other problems with Necrons will mean RP falls into line.

Note we get a Necron list in the WD batrep this month! Necrons vs Custodes! So, yeah... that's fair! And the list is... hmm. 3,400 points and somehow the Necron player has 6CP to the Custodes 7?
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 unitled wrote:
Rumour I've seen is that RP is staying pretty much the same. Which is fine, I like it a lot, I think fixing the other problems with Necrons will mean RP falls into line.

Note we get a Necron list in the WD batrep this month! Necrons vs Custodes! So, yeah... that's fair! And the list is... hmm. 3,400 points and somehow the Necron player has 6CP to the Custodes 7?


I agree. RP is a fine mechanic, its just that it doesn't receive support from the rest of the army. RP is a mechanic that really needs other elements for it to bring the most out of it.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Irked Necron Immortal



Colorado

 CthuluIsSpy wrote:
 unitled wrote:
Rumour I've seen is that RP is staying pretty much the same. Which is fine, I like it a lot, I think fixing the other problems with Necrons will mean RP falls into line.

Note we get a Necron list in the WD batrep this month! Necrons vs Custodes! So, yeah... that's fair! And the list is... hmm. 3,400 points and somehow the Necron player has 6CP to the Custodes 7?


I agree. RP is a fine mechanic, its just that it doesn't receive support from the rest of the army. RP is a mechanic that really needs other elements for it to bring the most out of it.
I agree with this. If there are wargear, WL traits, and strategems to support RP from being bypassed entirely then RP should be acceptable the way it currently is.
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

Auto-pass morale fixes a lot of the problems with RP. Also, with some shuffling and changing of auras and stratagems, I think it'll be ok.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in us
Regular Dakkanaut





If they do end up changing the lychguard shields, would you prefer them to be just a straight 3+ invul, or would you rather have them stay 4+ but give them back that rebounding ability they used to have on units within a certain distance (think 18"?).

I wouldn't mind being able to purchase both variants for different jobs I might have for them ; But if im being honest I used to have a good chuckle with the reflection of incoming fire especially from overwatches so i'd probably vote that way myself.

This message was edited 2 times. Last update was at 2018/02/02 16:26:05


I was almost tempted to start buying orks and modeling/painting them with a french theme.

If only so I could begin the pardonné waghh.  
   
Made in se
Freaky Flayed One





Lothmar wrote:
If they do end up changing the lychguard shields, would you prefer them to be just a straight 3+ invul, or would you rather have them stay 4+ but give them back that rebounding ability they used to have on units within a certain distance (think 18"?).

I wouldn't mind being able to purchase both variants for different jobs I might have for them ; But if im being honest I used to have a good chuckle with the reflection of incoming fire especially from overwatches so i'd probably vote that way myself.

While 3++ is better it's more fun reflecting back wounds so I vote for the later too. Castellan Robots do this. They have 4++ save and reflect back MW on sixes. I don't think there's a range limit. Makes you think before shooting them.


Automatically Appended Next Post:
Doctoralex wrote:

I must have misinterpreted the one about the Blades. It's probably down to 14 points per Tomb Blade, which would decrease their price by 10 points. Still pretty sweet.

That would indeed help out a lot. I like Tomb blades in 8th. It's just that a unit of 9 costs 450 points, but lowering the cost of that unit to 360 would be fantastic... if true.

This message was edited 1 time. Last update was at 2018/02/02 16:42:03


 
   
Made in us
Irked Necron Immortal



Colorado

4++ is just fine especially with Lychguard having 2 wounds now. The reflective ability would be great to add MW's to an army that has very few options for MW's.
   
Made in us
Longtime Dakkanaut




Ute nation

2 wounds is a weird place to be, on one hand it makes you twice as tough against small arms, but small arms was never lychguards problem. The reason I worry we are overpaying for two wounds is that there there are so many weapons that deal 2 damage, and those weapons are the ones you would want to use against lychguard in the first place, such as OC plasma, auto-cannons, and anti-vehicle weapons.

As much as I like the idea of bouncing wounds back like it's 5th ed, we need that 3++ way more.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Loyal Necron Lychguard





Maybe make the shields a 3++, and add the reflecting bit as a "gotcha!" stratagem you can activate when the enemy declares their shooting on a unit of lychguard.
   
Made in us
Irked Necron Immortal



Colorado

3++ is for loser SM players who cry at the drop of hat if they don't have the best of everything. Seriously though, 3++ isn't necessary. Anti-tank fire against a unit designed to be an Overlord's entourage is laughable meanwhile our vehicles are enjoying the freedom to wreak havoc.
   
Made in us
Longtime Dakkanaut




Ute nation

We have good vehicles, when did that happen

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in us
Irked Necron Immortal



Colorado

 Grimgold wrote:
We have good vehicles, when did that happen
I've had good results with the DArk and hope they fix TW deployment and drop the points for my Monolith so I can get that mobility back into my army. But yeah, our vehicles are so so for the most part.

This message was edited 1 time. Last update was at 2018/02/03 00:33:06


 
   
Made in us
Pile of Necron Spare Parts





Not exactly tactica.....

Spoiler:
What does everyone do with the leftover bits from the Immortals/Deathmarks box? Use warrior bodies to add gauss/tesla Immortals by snipping off the power cords? Add some smaller and slimmer Deathmarks? Kitbash Crypteks with Deathmark heads?
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Nightfish wrote:
Not exactly tactica.....

Spoiler:
Kitbash Crypteks with Deathmark heads?


Yes.
Right now I'm making a cryptek from a praetorian tail, a rod of the covenant, a warrior torso and legs, the ball of warscythe, the hood of a deathmark (had to cut that out), and the ball of a synaptic disintegrator. I would have also greenstuffed a sort of segmented cloak thing, but it never looked right so I just gave up on it.

Use the immortal heads as an alternative to those stupid baby crests on the lychguard. I should have done that to begin with, but generally I like to have at least one "normal" looking unit. Unless its really stupid. Like the hole in the flyer.

This message was edited 1 time. Last update was at 2018/02/04 14:18:20


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
 
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