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![[Post New]](/s/i/i.gif) 2017/02/13 19:26:50
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Dakka Veteran
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145 ameribucks before online discounts, so probably 120 or less, worth it to me.
The argument for unique models seems odd to me. Do people buy these board games simply for new unique models, to fill the ranks of their AoS/40K armies with discount units? I see a 72 page guide book and a 32 page adventure book and 18 double sided board tiles!!! Silver Tower had two 40 page books, and only 13 titles. Yes silver tower was all new and unique miniatures, but regardless it seems like a great purchase if you enjoyed Silver Tower.
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![[Post New]](/s/i/i.gif) 2017/02/13 19:29:15
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Ridin' on a Snotling Pump Wagon
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For me, all about expandability.
If like Warhammer Quest, this includes a bestiary, or even if a bestiary (and ideally a roleplay book!) is made available separately, I care not one jot for the contents - they're an added bonus compared to getting my hands on an near infinitely customisable dungeon game.
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![[Post New]](/s/i/i.gif) 2017/02/13 19:53:29
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Stealthy Sanctus Slipping in His Blade
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May have to pick this up if true. I'm doin a Chaos Mortals army and need more bodies. The hero's are just a plus, consider in both my son and I play Order armies for the most part. Maybe there will be actual expansions for this?
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PourSpelur wrote:It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't. Hive Fleet Hercual - 6760pts
Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
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![[Post New]](/s/i/i.gif) 2017/02/13 20:08:39
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Ship's Officer
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Mad Doc Grotsnik wrote:For me, all about expandability.
If like Warhammer Quest, this includes a bestiary, or even if a bestiary (and ideally a roleplay book!) is made available separately, I care not one jot for the contents - they're an added bonus compared to getting my hands on an near infinitely customisable dungeon game.
Yeah, because of the nature of the setting this time around they can publish additional rules for all sorts of enemies. Whereas in silver tower things were more or less restricted to tzeentch. This time around its more vs chaos in general (could they even slip in Skaven?) I might finally be motivated to assemble my Nurglings and paint them up, would totally be cool if you could get ambushed by swarms of nurglings in this game.
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![[Post New]](/s/i/i.gif) 2017/02/13 20:37:55
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Shade of Despair and Torment
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Nice! Do we know if Brets are ever coming back?
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![[Post New]](/s/i/i.gif) 2017/02/13 20:39:57
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Auspicious Aspiring Champion of Chaos
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Curious about the rules, but the models seem pretty underwhelming to me. If I bought this set, it would definitely be to use for WHQ, not for the tabletop. I like the heroes, but I already have 2 Chaos Sorcerer Lords and three Slaughterpriests (though only one of the priests with the axe), and I don't see the point in only 10 Bloodreavers or Kairoc Acolytes. They work best in units of 20. Haven't started my Rotbringers yet (and probably won't until they get a proper release), but I love the Putrid Blight Kings. Guess I'll just have to wait and see what the actual game is like.
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2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2017/02/13 21:03:40
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I already have 2 Chaos Sorcerer Lords as well (when it first came out, and in the second Silver Tower expansion box), and just got the Cogmaster guy.
Was really expecting a bit more effort from GW with this.
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![[Post New]](/s/i/i.gif) 2017/02/13 21:21:24
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Dakka Veteran
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H.B.M.C. wrote:I already have 2 Chaos Sorcerer Lords as well (when it first came out, and in the second Silver Tower expansion box), and just got the Cogmaster guy.
Was really expecting a bit more effort from GW with this.
Can you expand on this? How much more effort was needed?
Is a couple unique miniatures the real deal breaker here? 2 rather good size books and more tiles seems like alot of effort to me
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![[Post New]](/s/i/i.gif) 2017/02/13 21:25:36
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Been Around the Block
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I do hope that WQ:SoH allows for expansion with more traditional monsters. While WQ:ST was fun for some of the stranger elements that come with the theme of constant change, having a game with very gribbly bad guys like the putrid blightkings might be a bit much for the people that I typically play this kind of game with. That being said, I think some orcs, skaven and goblins would fit in perfectly in this dungeon setting, whereas the confines of the Gaunt Summoner's realm didn't allow for much mixing.
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This message was edited 1 time. Last update was at 2017/02/13 21:26:17
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![[Post New]](/s/i/i.gif) 2017/02/13 21:27:42
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Fresh-Faced New User
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Are any of the hero minis already in the WHQ:ST hero packs?
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![[Post New]](/s/i/i.gif) 2017/02/13 21:31:32
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Dakka Veteran
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Im curious from the description of heroes level up and gain skills if its the same sort of thing as Silver Tower or something different and unique. From the description is sounds new, but when it says you can use the characters and models from both games I suspect its just the same.
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![[Post New]](/s/i/i.gif) 2017/02/13 21:32:21
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Using Object Source Lighting
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CDiablo wrote:Are any of the hero minis already in the WHQ: ST hero packs?
Sorc lord and one of the slaughterpriests have been bundled already
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![[Post New]](/s/i/i.gif) 2017/02/13 21:32:29
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Dakka Veteran
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Beat me to it..
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This message was edited 1 time. Last update was at 2017/02/13 21:32:59
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![[Post New]](/s/i/i.gif) 2017/02/13 21:33:29
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Using Object Source Lighting
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Chopxsticks, I assume that if it's not the same that it would key off the 2 keywords each type gets or is entirely generic.
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![[Post New]](/s/i/i.gif) 2017/02/13 21:46:15
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Dakka Veteran
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Does a release date of Feb 25th seem early to anyone else? wasnt the last leak we got on this was that it was in the works and some time out, lol. Not that im complaining, but I was not expecting it so soon.
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![[Post New]](/s/i/i.gif) 2017/02/13 21:46:50
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Infiltrating Broodlord
Lake County, Illinois
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Requiring a games master would completely eliminate any interest I had in this.
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![[Post New]](/s/i/i.gif) 2017/02/13 21:54:06
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Using Object Source Lighting
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Yeah, I'm completely fine with an optional GM, but esp. considering how easy the baddies are in the 1st game, your options are a non-competitive GM (in which case, why not an RPG?) or something where the GM is underpowered, and even if they get a better power dynamic, I still prefer either RPGS, straight co-op, or 1v1/free-for-all competitive over 1v many.
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This message was edited 1 time. Last update was at 2017/02/13 21:54:30
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![[Post New]](/s/i/i.gif) 2017/02/13 22:09:00
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Dakka Veteran
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I can go either way on this, I bought into Kingdom Death because of all the players vs the AI, while it was nice that everyone was an equal, it felt confusing at times because there was alot that AI cards couldnt do. Silver Tower felt the same way. Really its not one GM but many at that point.
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![[Post New]](/s/i/i.gif) 2017/02/13 22:13:20
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Been Around the Block
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Mad Doc Grotsnik wrote:For me, all about expandability.
If like Warhammer Quest, this includes a bestiary, or even if a bestiary (and ideally a roleplay book!) is made available separately, I care not one jot for the contents - they're an added bonus compared to getting my hands on an near infinitely customisable dungeon game.
Agreed - I will have a use for the basic guys, and the heroes, but if the game includes a bestiary that allows for a wider use of models then I am much more interested.
From what we have seen it appears that the rules for heroes at least are compatible, so the main change in basic game mechanics appears to be the inclusion of a GM role. One potential in game advantage of this would be quite simple - you can get rid of the behaviour table, which would make it much easier to provide a really broad range of enemies as you don't need to spend development time coming up with interesting behaviour table results.
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![[Post New]](/s/i/i.gif) 2017/02/13 22:21:39
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Fresh-Faced New User
Bournemouth
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Rules for GMs, nice, that's sold it for me. Though it would be good to include behaviour tables for those who want a fully co-op experience.
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![[Post New]](/s/i/i.gif) 2017/02/13 23:31:59
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Regular Dakkanaut
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So this is Warhammer Quest: Use Current Model Range
Really? just filling this game with existing models, not even trying to include a different element, like undead?
So we have nurgle khorne in this one... yay
Really if people buy this it only shows how much of the same thing they can keep feeding people over and over.
And no I don't expect them to always make new unique models for things... but when nothing is original or unique..
PASS
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![[Post New]](/s/i/i.gif) 2017/02/13 23:45:19
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Stealthy Sanctus Slipping in His Blade
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Pariah-Miniatures wrote:So this is Warhammer Quest: Use Current Model Range
Really? just filling this game with existing models, not even trying to include a different element, like undead?
So we have nurgle khorne in this one... yay
Really if people buy this it only shows how much of the same thing they can keep feeding people over and over.
And no I don't expect them to always make new unique models for things... but when nothing is original or unique..
PASS
Why would the dead be attacking a city of Order, set up between the Realms of Life and assuming Fire/Metal? This is also going along with the current Narrative that this city is going through a time of turmoil where Choas is attacking/uprising from within it, to disrupt and destroy it.
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This message was edited 1 time. Last update was at 2017/02/14 00:03:27
PourSpelur wrote:It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't. Hive Fleet Hercual - 6760pts
Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
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![[Post New]](/s/i/i.gif) 2017/02/14 00:20:43
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Remember Silver Tower? Yeah. Remeber how that had a bunch of new miniatures in it: 6 new heroes, 2 new adversaries, and two frames worth of simple starter-level 2-3 piece miniatures? Yeah. That sort of effort. Not re-boxed old stock. Chopxsticks wrote:Is a couple unique miniatures the real deal breaker here? 2 rather good size books and more tiles seems like alot of effort to me
It's the second game in a row that is using existing minis (Gangs of New York being the other).
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This message was edited 1 time. Last update was at 2017/02/14 00:22:24
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![[Post New]](/s/i/i.gif) 2017/02/14 00:32:38
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Using Inks and Washes
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Hmm. No details on the campaign system yet, and everyone here is talking about the minis (fair enough, it's a minis forum!)
The Silver Tower heroes were supposed to be super bad ass dudes entering this really dangerous place to take on this mighty tough baddie. I'd like to see how they plan on "starting" heroes. Do you start with two dice? No/limited skills? Is XP and leveling up handled like Silver Tower (through card draw) or rolling dice against level-up tables or do you have any more control over the direction your hero takes?
I'm very curious about gameplay! (Oh, yes. The minis do look nice. And I don't have many of them, so hooray, I get new minis)
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I play...
Sigh.
Who am I kidding? I only paint these days... |
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![[Post New]](/s/i/i.gif) 2017/02/14 00:36:13
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Longtime Dakkanaut
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H.B.M.C. wrote:Remember Silver Tower? Yeah. Remeber how that had a bunch of new miniatures in it: 6 new heroes, 2 new adversaries, and two frames worth of simple starter-level 2-3 piece miniatures?
Yeah. That sort of effort. Not re-boxed old stock.
Chopxsticks wrote:Is a couple unique miniatures the real deal breaker here? 2 rather good size books and more tiles seems like alot of effort to me
It's the second game in a row that is using existing minis (Gangs of New York being the other).
It seems quite clear that this is a rushed release in response to the success of silver tower in the wider community. (as in people who play board games) Like gangs of commoragh it is not even getting a dedicated release week.
As with bloodbowl I think GW underestimated the popularity of their retro properties.
Unfortunately it is the very excellence of the silver tower minis that makes this seem tame by comparison.
I still looking forward to seeing the tiles and the new rules but I will probably end trying to find a miniless version on eBay.
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This message was edited 1 time. Last update was at 2017/02/14 00:36:48
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![[Post New]](/s/i/i.gif) 2017/02/14 01:35:37
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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And yes, I am bitter that I just bought a Cogsmith for the express purpose of using him in Silver Tower, and I personally hate owning duplicate unique minis.
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![[Post New]](/s/i/i.gif) 2017/02/14 02:09:07
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Longtime Dakkanaut
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H.B.M.C. wrote:And yes, I am bitter that I just bought a Cogsmith for the express purpose of using him in Silver Tower, and I personally hate owning duplicate unique minis.
I did exactly the same thing. He does have an alternative hand but it does not change the feel of the mini at all.
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![[Post New]](/s/i/i.gif) 2017/02/14 05:35:25
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Savage Khorne Berserker Biker
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Is this game or silver tower campaign based? Or are they more like the d&d newer board games where every game your character starts over??
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![[Post New]](/s/i/i.gif) 2017/02/14 05:48:49
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Longtime Dakkanaut
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Silver Tower has a campaign, if I understand your question correctly. Your heroes can gain skills and treasures that carry over from one scenario to another.
The description of Hammerhal components says there are tokens for tracking experience and skills so it's probably campaign-oriented, too.
Reading through the description, I have most of the villains for the game.
Had to look up Blight Kings but I'm not a Nurgle fan and even less so with those models.
Will probably look to pick this up as components only on ebay.
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This message was edited 1 time. Last update was at 2017/02/14 05:56:49
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![[Post New]](/s/i/i.gif) 2017/02/14 06:50:47
Subject: New Warhammer Quest - Shadows Over Hammerhal
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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privateer4hire wrote:Silver Tower has a campaign, if I understand your question correctly. Your heroes can gain skills and treasures that carry over from one scenario to another.
It has a campaign in the loosest sense of the word. You roll to see if you keep your skills/equipment between missions, but beyond that there is no progression. Warhammer Quest of old it is certainly not. I'm hoping this new one adds a bit more depth to it, because the actual dungeon grinding in Quest was only half the game.
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This message was edited 1 time. Last update was at 2017/02/14 06:50:55
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