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![[Post New]](/s/i/i.gif) 2021/02/08 13:42:52
Subject: Adeptus Titanicus news and rumours - Loyalist Legios book - Warmaster Heavy Battle Titan rules Pg312
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Fixture of Dakka
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Nurglitch wrote:Epic Armageddon was alternating activation. I haven't actually played the new Adeptus Titanicus, but I have managed to glance at the rulebook and so the discussion of whether (and how) it could be expanded is pretty interesting to me.
Ya but if I'm not mistaken you're activating sections, I don't believe opponents alternate every rhino or base of infantry, it's like a sub list.
To bring it back to the big guy, my concern with ever increasing scale of titans is at some point it feels like we're adding a baneblade to kill team, now that's a bit extreme in terms of example but my point is more on the activation side. It's also not just the amount of firepower, it's also the fact that 4/5 weapons have a 90 degree arc. At least with the 5 weapons 2 of them are "special" but the question is how many is too many weapons for one platform? Silly amounts of firepower based on platform size is just as noticeable at the other end with the porphyrion. Like if this ends up not being the biggest titan an we see an imperator, how many guns is too many? At what point does making a fluffly and fairly accurate depiction of the firepower a titan that scale can wield just not good for the game?
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This message was edited 1 time. Last update was at 2021/02/08 13:48:55
Do you play 30k? It'd be a lot cooler if you did. |
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![[Post New]](/s/i/i.gif) 2021/02/08 13:45:34
Subject: Re:Adeptus Titanicus news and rumours - Loyalist Legios book - Warmaster Heavy Battle Titan rules Pg312
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Fixture of Dakka
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Tygre wrote:
Super heavy tanks might not of had shields, but you you might of been thinking of the Capitol Imperialis and Leviathon. They were mobile command centres and had void shields.
Not the ones I was thinking of but I like them already!
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![[Post New]](/s/i/i.gif) 2021/02/08 14:05:19
Subject: Re:Adeptus Titanicus news and rumours - Loyalist Legios book - Warmaster Heavy Battle Titan rules Pg312
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Crablezworth wrote:"the creator of the ruleset clearly stating that he wrote them purposefully such that they could support vehicle and even infantry elements in future if that was an option the company wanted to pursue?" They already have, titan hunter infantry, that's not the same as titanicus becoming epic because people want it to be, nor does making a game alternate activation speak to endless scale, you'd need a 30k/ 40k style turn sequence to support it.
" it's something you're really going to have to learn to live with if you want to keep playing the game going forward."
Really not though, you're going to have to learn adeptus titanicus is, shockingly, a game about titans... I don't know what else it could be.
It's pretty simple, the game is alternating activation with a handful of models, and that's largely why it works as well as it does. That doesn't translate well to adding 50 tanks or hundreds of infantry just as well as it doesn't translate to adding super robots that fly (eldar) or a sea of garbage robots (orks). It's a game already made worse by the less than balanced faction rules, which you mentioned. The game falls apart the higher the points go, simply because even with attrition there's simply too many activations. This is a game where something like reserves is very rare and often only present in specific scenarios and not really in the core game. There's a physical space limit for command terminals as well as a limit on both players ability to wield so many titans. Myself after about 6 titans there's very little space to even place the terminals and I'm fortunate enough to have a 4x8 table.
2nd Ed Space Marine worked fine with alternating activation, and that scaled pretty well (certainly I used to play at 4,000 points).
What helped there was a sliding scale of Victory Point target to win, but with a fixed number of objectives, which gave 5VPs to the player holding them.
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![[Post New]](/s/i/i.gif) 2021/02/08 14:14:37
Subject: Re:Adeptus Titanicus news and rumours - Loyalist Legios book - Warmaster Heavy Battle Titan rules Pg312
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Regular Dakkanaut
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Dude, if you got rust monsters to that size compared to tanks and titans, the Imperium got some problems  those things are legendary for bringing decades of adventurers to their knees  (as they sob over losing their prized items and then an actual foe comes and eats them)  Oh and that basilisk has already turned a bunch of them to stone
the grell's cool too
SF
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This message was edited 3 times. Last update was at 2021/02/08 14:16:42
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![[Post New]](/s/i/i.gif) 2021/02/08 14:20:23
Subject: Adeptus Titanicus news and rumours - Loyalist Legios book - Warmaster Heavy Battle Titan rules Pg312
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Dashing Super Valkyrie Flying Ace
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Crablezworth wrote:Nurglitch wrote:Epic Armageddon was alternating activation. I haven't actually played the new Adeptus Titanicus, but I have managed to glance at the rulebook and so the discussion of whether (and how) it could be expanded is pretty interesting to me.
Ya but if I'm not mistaken you're activating sections, I don't believe opponents alternate every rhino or base of infantry, it's like a sub list.
No, it was by detachment. Of course, in Epic 40k a detachment was very variable in size and units.
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![[Post New]](/s/i/i.gif) 2021/02/08 14:58:42
Subject: Adeptus Titanicus news and rumours - Loyalist Legios book - Warmaster Heavy Battle Titan rules Pg312
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Decrepit Dakkanaut
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Crablezworth wrote:Nurglitch wrote:Epic Armageddon was alternating activation. I haven't actually played the new Adeptus Titanicus, but I have managed to glance at the rulebook and so the discussion of whether (and how) it could be expanded is pretty interesting to me.
Ya but if I'm not mistaken you're activating sections, I don't believe opponents alternate every rhino or base of infantry, it's like a sub list.
To bring it back to the big guy, my concern with ever increasing scale of titans is at some point it feels like we're adding a baneblade to kill team, now that's a bit extreme in terms of example but my point is more on the activation side. It's also not just the amount of firepower, it's also the fact that 4/5 weapons have a 90 degree arc. At least with the 5 weapons 2 of them are "special" but the question is how many is too many weapons for one platform? Silly amounts of firepower based on platform size is just as noticeable at the other end with the porphyrion. Like if this ends up not being the biggest titan an we see an imperator, how many guns is too many? At what point does making a fluffly and fairly accurate depiction of the firepower a titan that scale can wield just not good for the game?
I think it does depend on how the units (detachments, Titans, etc) are broken up. I could see an Imperator Titan being pretty interesting to play with it is acted like 2-3 Titans in one base, which is to say you'd need to activate it 2x-3x to do everything it could do. It's kind of the inverse of small stuff like Knights being activated in groups.
The funny thing about Orks in Epic Armageddon was that, like in 40k, while they may outnumber an opponent in model-count, the number of units being activated was typically much smaller.
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![[Post New]](/s/i/i.gif) 2021/02/08 15:28:47
Subject: Adeptus Titanicus news and rumours - Loyalist Legios book - Warmaster Heavy Battle Titan rules Pg312
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Fixture of Dakka
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Albertorius wrote: Crablezworth wrote:Nurglitch wrote:Epic Armageddon was alternating activation. I haven't actually played the new Adeptus Titanicus, but I have managed to glance at the rulebook and so the discussion of whether (and how) it could be expanded is pretty interesting to me.
Ya but if I'm not mistaken you're activating sections, I don't believe opponents alternate every rhino or base of infantry, it's like a sub list.
No, it was by detachment. Of course, in Epic 40k a detachment was very variable in size and units.
True, and my concern is just a big asymmetry in activation, like 5-6 activations vs like 20. Mostly because you get this weird long tail end for on side until casualties build up.
Nurglitch wrote:
The funny thing about Orks in Epic Armageddon was that, like in 40k, while they may outnumber an opponent in model-count, the number of units being activated was typically much smaller.
Ya I just mean relative to the titans, so like 15-20 stompas/gargants to like 5 titans? I dunno. I'm not exactly opposed to a small supporting element helping titans it just shouldn't be an all out force like you see in epic. You can already see how both sides having like 1-10 bases of titan hunter infantry would affect the game, it's adding potentially 20 activations on top of titans/knights. I'm used to playing with 10 sp per side so it's no uncommon for both sides to have at least 2 bases of titan hunters, could really add up the higher we go.
So here's hoping an imperator if they come out with one doesn't have like 7-10 guns, it'd just get too silly.
On a side note but extra relevant with the warmaster, they really need a stratagem that counter acts strafing run that would work as an upgrade to ardax on the warbringer and warmaster given the amount of AA mounted on both. Also ardax needs an another stratagem upgrade to help it deal with titan hunter infantry, as it stands now its useless, sort of a downer.
Wish I could see it in a different paint scheme, this one is too optimus prime on acid.
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This message was edited 6 times. Last update was at 2021/02/08 15:35:43
Do you play 30k? It'd be a lot cooler if you did. |
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![[Post New]](/s/i/i.gif) 2021/02/08 15:35:13
Subject: Adeptus Titanicus news and rumours - Loyalist Legios book - Warmaster Heavy Battle Titan rules Pg312
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Decrepit Dakkanaut
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The ratio of Gargants to Titans has always been roughly 1:1, with a Great Gargant the equivalent of a Warlord Titan, and originally Stompas were the equivalent of Knights but in the modern era Stompas are now what used to be Mekboy Gargants (and Warhound equivalent), and Morkanauts/Gorkanauts look very much like the original plastic Stompas. I don't really see the number of activations changing.
Likewise, I don't see why the Titan-hunter infantry/Gorkanauts/whatever-else wouldn't be handled in collections like Knight Banners.
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![[Post New]](/s/i/i.gif) 2021/02/08 15:37:47
Subject: Adeptus Titanicus news and rumours - Loyalist Legios book - Warmaster Heavy Battle Titan rules Pg312
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Fixture of Dakka
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Nurglitch wrote:The ratio of Gargants to Titans has always been roughly 1:1, with a Great Gargant the equivalent of a Warlord Titan, and originally Stompas were the equivalent of Knights but in the modern era Stompas are now what used to be Mekboy Gargants (and Warhound equivalent), and Morkanauts/Gorkanauts look very much like the original plastic Stompas. I don't really see the number of activations changing.
Likewise, I don't see why the Titan-hunter infantry/Gorkanauts/whatever-else wouldn't be handled in collections like Knight Banners.
They've handled titan hunters like a well kept secret because of lack of models I guess, but also stuff like ardax needs to be able to work against those things unlike how it currently functions. That would at least give an indication they play their own game. Again just because any of us want any of these things doesn't mean gw in its current iteration is able to deliver them competently. Like with the open engine war cards, they forget the game doesn't have a core deployment method and just forgot to make one entirely. I may want gargants and other things at least from a model perspective but I don't really trust their implementation, especially with the giant titan that feels like a bait and switch with what they were heavily hinting towards, corrupted titans and chaos stuff.
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This message was edited 1 time. Last update was at 2021/02/08 15:39:06
Do you play 30k? It'd be a lot cooler if you did. |
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![[Post New]](/s/i/i.gif) 2021/02/08 15:43:05
Subject: Adeptus Titanicus news and rumours - Loyalist Legios book - Warmaster Heavy Battle Titan rules Pg312
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Dashing Super Valkyrie Flying Ace
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Crablezworth wrote: Albertorius wrote:
No, it was by detachment. Of course, in Epic 40k a detachment was very variable in size and units.
True, and my concern is just a big asymmetry in activation, like 5-6 activations vs like 20. Mostly because you get this weird long tail end for on side until casualties build up.
I mean, if there's a big difference in units, that will kind of happen no matter if it's alternating activation or IGOUGO. Simply put, the side with lesser units will eat more fire.
In the case of Epic, the order only matters because you could try and kill or suppress detachments before they can shoot themselves; other than that, units will get shoot and be supressed the same.
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This message was edited 1 time. Last update was at 2021/02/08 15:43:58
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![[Post New]](/s/i/i.gif) 2021/02/08 15:48:53
Subject: Re:Adeptus Titanicus news and rumours - Loyalist Legios book - Warmaster Heavy Battle Titan rules Pg312
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Stealthy Grot Snipa
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Yodhrin wrote:
TBH I think the problem is more that you've developed a very specific idea in your mind of what AT "should" be that's somewhat at odds with the reality of it, even the reality of it when it was being developed. I mean, are you really going to tell me AT was only ever intended to be a 2-5 engine mirrormatch when we have interviews with the creator of the ruleset clearly stating that he wrote them purposefully such that they could support vehicle and even infantry elements in future if that was an option the company wanted to pursue? The 2-5 engine mirrormatch was always clearly the starting point for AT, not its totality, and whether you like that or not it's something you're really going to have to learn to live with if you want to keep playing the game going forward. Besides which, at this point I think this esports-esque conception of AT as the pinnacle of balanced tactical brow-furrowed seriousness is already something of a memory; forget Knights, even just the plethora of Legio rules(and build-your-own) and traits - with no doubt many more to come - have introduced some clear imbalances. Nothing on the level of a typical GW game of course, AT is still the best modern ruleset and one of their best of all time, but there are clear better and worse options now not merely situationally but absolutely. I don't see any reason that would have to get radically worse with the inclusion of Xenos engines.
The books so far have contained what they do because the setting is currently the Heresy, there's absolutely nothing preventing them from deciding to nip backwards and do a few books covering the Crusade, or forwards to detail a (hopefully less spectacularly dumb)version of War of the Beast, or the Interregnum, or the Apostasy, or the Tyrannic Wars, or entirely new events of their own devising if & when they decide to expand things.
Literallly every time I've ever seen the designers get asked that question(xenos yadda yadda), they've explicitly stated that they wanted the focus of AT to be on the Horus Heresy and the titans in that particular conflict. Frankly I'd rather have them bring back Epic 40K before adding xenos anything to Titanicus. There's a reason that the name of the game is Adeptus Titanicus: the Horus Heresy. It's not Adeptus Titanicus: Some Imperial Titans and a Bunch of Xenos Robots.
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![[Post New]](/s/i/i.gif) 2021/02/08 15:49:15
Subject: Re:Adeptus Titanicus news and rumours - Loyalist Legios book - Warmaster Heavy Battle Titan rules Pg312
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Rampaging Reaver Titan Princeps
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If you're talking about aircraft, adapting the Epic Armageddon aircraft rules would be fairly easy to adapt to Titanicus.
In summary (from what I can remember as it's been a long time since I played Epic Armageddon. Probably 10 years now), when you activate aircraft for a turn, you can assign a mission to the aircraft squadron (Combat Air Patrol - chase off enemy aircraft, Ground Attack - bombing run/strafing run, Transport - drop off infantry). Doing something similar with Titanicus would work and then you'd give the AA guns some sort of interceptor ruling that they can strike at aircraft in a certain range. The aircraft stay on the board for the turn and fly off allowing you to retaliate with AA guns only. It'd give something for the Warbringer, Warmaster and even the Knights Rocket Pods and Icarus Weapons to do.
The attacks wouldn't be devastating but, if left ignored, would pose a problem as they pick apart shields and pounce on shutdown Titans.
After the turn is over, they spend a few turns re-arming and returning meaning you'd have to commit them at the right time for the best benefit.
As for the amount of activitions, they'd do what they did with previous editions of Epic. You wouldn't activate a single Land Raider but a whole company. Same for infantry, etc. Titan Hunter infantry are probably abstracted and could end up being 3-6 stands of Rapier Laser Destroyers or Rapier Graviton Cannons which, again, work as a single activation.
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![[Post New]](/s/i/i.gif) 2021/02/08 16:15:13
Subject: Adeptus Titanicus news and rumours - Loyalist Legios book - Warmaster Heavy Battle Titan rules Pg312
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Longtime Dakkanaut
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Knight Rocket pods (boh of them) are built to hit infantry and ground targets. The only known icarus rocket pods are from mechanicus and primaris tanks, or vehicle is equipped with targeting array, like Helical array for Dreadnought, will also allow them to target supersonic flyers.
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This message was edited 3 times. Last update was at 2021/02/08 16:26:33
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![[Post New]](/s/i/i.gif) 2021/02/08 16:24:03
Subject: Adeptus Titanicus news and rumours - Loyalist Legios book - Warmaster Heavy Battle Titan rules Pg312
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Fixture of Dakka
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Chopstick wrote:Knight Rocket pods (boh of them) are built to hit infantry and ground targets.
The only known icarus rocket pods are from mechanicus and primaris tanks.
And the space marine Helios rockets from Firstborn units and the Acastus, which has the bit on the AT model but not in the rules.
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![[Post New]](/s/i/i.gif) 2021/02/08 16:27:23
Subject: Adeptus Titanicus news and rumours - Loyalist Legios book - Warmaster Heavy Battle Titan rules Pg312
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Rampaging Reaver Titan Princeps
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Chopstick wrote:Knight Rocket pods (boh of them) are built to hit infantry and ground targets.
The only known icarus rocket pods are from mechanicus and primaris tanks.
Details. I was thinking of the Icarus autocannon and adding in AA rockets wouldn't be hard. Also, the Acastus has a Hyperios Missile upgrade.
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![[Post New]](/s/i/i.gif) 2021/02/08 16:30:47
Subject: Re:Adeptus Titanicus news and rumours - Loyalist Legios book - Warmaster Heavy Battle Titan rules Pg312
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Pragmatic Primus Commanding Cult Forces
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Zwan1One wrote: I think on one of the GW podcasts they mentioned that they wouldn’t add xenos titans as this is the Horus heresy era. If it was the War of the Beast then you would see Ork Gargants. So hopefully when they eventually add xenos that could how they do it, by introducing them in a new campaign book and not bolted on to the Horus heresy.
Yes, and they've been very consistent about that. We may get xenos Titans after they've done everything they can for the HH setting (which could include the Warbringer variant, Rapier Titan, the Reaver- WH 'tweener, Corrupted Titans, more Psi Titans, probably even more Knights, maybe a Warmaster variant, etc.). All you guys 'sitting on the sidelines until you get your xenos' would do better by supporting the current game and making it something that GW will want to continue past the HH. Which will go on for quite some time as long as it makes business sense.
Still, I think xenos Titans are far more likely than them cramming more non-Titan junk into AT and turning it into a bad version of Epic. Setting aside the potential gameplay issues, you can deliver an entire AT Ork faction with 3 or 4 kits. Same for AT Eldar. Epic will want more than a handful of kits, and with so many third party providers, 3d printing options etc. for little tanks and dudes...I just don't know where the money would be for GW. Titan models are a different thing.
And I don't understand the hand-wringing about xenos Titan rules. The way you keep them from being outliers that break the game is by writing rules for them that aren't outliers. You write them to fit the existing system, not to work completely differently. And then playtest them. Given that the scope would be so limited (unlike 40K, etc.), it wouldn't be particularly difficult to playtest. And again...they'll have plenty to time to think about them, because xenos aren't imminent.
Of course, none of this is actual AT news...
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![[Post New]](/s/i/i.gif) 2021/02/08 16:35:00
Subject: Adeptus Titanicus news and rumours - Loyalist Legios book - Warmaster Heavy Battle Titan rules Pg312
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Decrepit Dakkanaut
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No, none of it is news per se but where GW is pushing out things like the Warmaster Titan it can encourage or discourage prospective players from putting a toe in. I think it's something of an indicator where the game is going, in that new content is going to be variations on existing content which makes the notion of Xenos kind of pointless (either they're just a fancy re-skin of Imperial Titans, or they're different and game-breaking).
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![[Post New]](/s/i/i.gif) 2021/02/08 16:38:01
Subject: Re:Adeptus Titanicus news and rumours - Loyalist Legios book - Warmaster Heavy Battle Titan rules Pg312
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Fixture of Dakka
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The game already hinges on the contrivance of battles that were largely fought on both sides by titans, there were likely just as many outright slaughters where only one side hand engines and got their butts kicked. So 30k really is a great setting for it, fluff wise its already allowed for many factions to be playable as both loyalist or traitor. Outside of that framework tho stuff gets sketchy, we all want to see an new epic, it need not come at the cost of AT.
If big robot is the way things are going, lets hope gw remembers they keep confusing impassable terrain and blocking terrain in the new book and they also might want to faq the engine war cards to function. When they get a chance. Lets hope big robot doesn't come at the cost of good stewardship of the game. We all know they'll have to address the warmaster when it comes to stuff like custom legio rules.
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This message was edited 1 time. Last update was at 2021/02/08 16:40:17
Do you play 30k? It'd be a lot cooler if you did. |
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![[Post New]](/s/i/i.gif) 2021/02/08 16:38:43
Subject: Re:Adeptus Titanicus news and rumours - Loyalist Legios book - Warmaster Heavy Battle Titan rules Pg312
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Pragmatic Primus Commanding Cult Forces
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Mr. Grey wrote: Literallly every time I've ever seen the designers get asked that question(xenos yadda yadda), they've explicitly stated that they wanted the focus of AT to be on the Horus Heresy and the titans in that particular conflict. Frankly I'd rather have them bring back Epic 40K before adding xenos anything to Titanicus. There's a reason that the name of the game is Adeptus Titanicus: the Horus Heresy. It's not Adeptus Titanicus: Some Imperial Titans and a Bunch of Xenos Robots.
They've actually told us pretty clearly what that's coming (at least by modern standards)...'tweener Titans, more Knights, the WL Psi Titan -- all delivered -- with more 'tweeners, Corrupted Titans, and more Psi Titans being teased. That's the next few years of the game. People just don't want to listen.
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![[Post New]](/s/i/i.gif) 2021/02/08 16:49:20
Subject: Adeptus Titanicus news and rumours - Loyalist Legios book - Warmaster Heavy Battle Titan rules Pg312
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Rampaging Reaver Titan Princeps
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To be honest, if they're canny, they'll release infantry and tanks under the Space Marine (as in Epic Space Marine) brand. But using the same engine. They can do the classic "Codex Titanicus" bridge rules that include mixed campaigns and forces and call it Epic Battles. That way, people can pick and choose without needing to learn a new system. So if you want pure Titans (Adeptus Titancius), pure Infantry and Tanks (Space Marine) or combined (Epic) then you're set. Also, if you want to include a Reaver Titan as a support unit for your legion battlegroup, you can. Or maybe you want to include a Legion Falchion Titan Killer company alongside your maniple, you can.
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This message was edited 1 time. Last update was at 2021/02/08 16:50:09
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![[Post New]](/s/i/i.gif) 2021/02/08 17:04:16
Subject: Re:Adeptus Titanicus news and rumours - Loyalist Legios book - Warmaster Heavy Battle Titan rules Pg312
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Longtime Dakkanaut
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Mr. Grey wrote: Yodhrin wrote:
TBH I think the problem is more that you've developed a very specific idea in your mind of what AT "should" be that's somewhat at odds with the reality of it, even the reality of it when it was being developed. I mean, are you really going to tell me AT was only ever intended to be a 2-5 engine mirrormatch when we have interviews with the creator of the ruleset clearly stating that he wrote them purposefully such that they could support vehicle and even infantry elements in future if that was an option the company wanted to pursue? The 2-5 engine mirrormatch was always clearly the starting point for AT, not its totality, and whether you like that or not it's something you're really going to have to learn to live with if you want to keep playing the game going forward. Besides which, at this point I think this esports-esque conception of AT as the pinnacle of balanced tactical brow-furrowed seriousness is already something of a memory; forget Knights, even just the plethora of Legio rules(and build-your-own) and traits - with no doubt many more to come - have introduced some clear imbalances. Nothing on the level of a typical GW game of course, AT is still the best modern ruleset and one of their best of all time, but there are clear better and worse options now not merely situationally but absolutely. I don't see any reason that would have to get radically worse with the inclusion of Xenos engines.
The books so far have contained what they do because the setting is currently the Heresy, there's absolutely nothing preventing them from deciding to nip backwards and do a few books covering the Crusade, or forwards to detail a (hopefully less spectacularly dumb)version of War of the Beast, or the Interregnum, or the Apostasy, or the Tyrannic Wars, or entirely new events of their own devising if & when they decide to expand things.
Literallly every time I've ever seen the designers get asked that question(xenos yadda yadda), they've explicitly stated that they wanted the focus of AT to be on the Horus Heresy and the titans in that particular conflict. Frankly I'd rather have them bring back Epic 40K before adding xenos anything to Titanicus. There's a reason that the name of the game is Adeptus Titanicus: the Horus Heresy. It's not Adeptus Titanicus: Some Imperial Titans and a Bunch of Xenos Robots.
“Uhhhhh... This is a Horus Heresy game, not a warhammer game!” Always reads to me as a tremendously flimsy excuse to not have to worry about model diversity rather than an actual creative choice. It’s not a bad idea when they have so little of the company’s resources, but pretending it’s about creative integrity rather than “the only faction signifiers we can afford right now are Aquila and Eye shoulderpads” seems a bit dishonest.
Hell, one can only hope people who’ve painted up a heretic house won’t be too put out if the game gets the go-ahead to do bigger releases and they find themselves playing as a chaos Titan house with insufficient visual spikes and leering daemon faces.
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![[Post New]](/s/i/i.gif) 2021/02/08 17:07:03
Subject: Adeptus Titanicus news and rumours - Loyalist Legios book - Warmaster Heavy Battle Titan rules Pg312
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Fixture of Dakka
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zedmeister wrote:To be honest, if they're canny, they'll release infantry and tanks under the Space Marine (as in Epic Space Marine) brand. But using the same engine. They can do the classic "Codex Titanicus" bridge rules that include mixed campaigns and forces and call it Epic Battles.
That way, people can pick and choose without needing to learn a new system. So if you want pure Titans (Adeptus Titancius), pure Infantry and Tanks (Space Marine) or combined (Epic) then you're set. Also, if you want to include a Reaver Titan as a support unit for your legion battlegroup, you can. Or maybe you want to include a Legion Falchion Titan Killer company alongside your maniple, you can.
The problem before is that as more infantry and normal vehicles got added to the game, they simplified titans more and more to better fit with them, taking away from the titanicus side.
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![[Post New]](/s/i/i.gif) 2021/02/08 17:07:53
Subject: Re:Adeptus Titanicus news and rumours - Loyalist Legios book - Warmaster Heavy Battle Titan rules Pg312
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Fixture of Dakka
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A titan game doesn't need model diversity outside of, well, titans. Hey a game that focusses on titans, let's make it not that is exactly the argument it is. Battlefleet gothic didn't need more tanks...
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MajorWesJanson wrote: zedmeister wrote:To be honest, if they're canny, they'll release infantry and tanks under the Space Marine (as in Epic Space Marine) brand. But using the same engine. They can do the classic "Codex Titanicus" bridge rules that include mixed campaigns and forces and call it Epic Battles.
That way, people can pick and choose without needing to learn a new system. So if you want pure Titans (Adeptus Titancius), pure Infantry and Tanks (Space Marine) or combined (Epic) then you're set. Also, if you want to include a Reaver Titan as a support unit for your legion battlegroup, you can. Or maybe you want to include a Legion Falchion Titan Killer company alongside your maniple, you can.
The problem before is that as more infantry and normal vehicles got added to the game, they simplified titans more and more to better fit with them, taking away from the titanicus side.
Exactly, I don't mind a splash of battlefield asset stratagems and if that comes to include a handful of tanks or infantry or planes then so be it, but the focus should still be on titans.
If anything, the core matched play should focus around objectives held by tiny little assets that may as well be just markers that can get scooped like titan hunters and hopefully more delicate than titan hunters, who are currently as resilient as a bunker for some reason. I don't think a few tanks or armigers or a handful of skitarii or marines would ruin AT, but they should be a supporting element only like the current battlefield asset stratagems and not like a company strength force.
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This message was edited 4 times. Last update was at 2021/02/08 17:12:45
Do you play 30k? It'd be a lot cooler if you did. |
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![[Post New]](/s/i/i.gif) 2021/02/08 17:12:12
Subject: Adeptus Titanicus news and rumours - Loyalist Legios book - Warmaster Heavy Battle Titan rules Pg312
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Pragmatic Primus Commanding Cult Forces
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MajorWesJanson wrote: zedmeister wrote:To be honest, if they're canny, they'll release infantry and tanks under the Space Marine (as in Epic Space Marine) brand. But using the same engine. They can do the classic "Codex Titanicus" bridge rules that include mixed campaigns and forces and call it Epic Battles.
That way, people can pick and choose without needing to learn a new system. So if you want pure Titans (Adeptus Titancius), pure Infantry and Tanks (Space Marine) or combined (Epic) then you're set. Also, if you want to include a Reaver Titan as a support unit for your legion battlegroup, you can. Or maybe you want to include a Legion Falchion Titan Killer company alongside your maniple, you can.
The problem before is that as more infantry and normal vehicles got added to the game, they simplified titans more and more to better fit with them, taking away from the titanicus side.
Right. If nu-Epic ever happens, we'll be looking at a new system with greatly simplified Titans built for it. It won't be a bolt-on to a game that by design features lots of crunch and detail around the Titan component. Which I believe the designers have also said.
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![[Post New]](/s/i/i.gif) 2021/02/08 17:15:51
Subject: Adeptus Titanicus news and rumours - Loyalist Legios book - Warmaster Heavy Battle Titan rules Pg312
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Decrepit Dakkanaut
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MajorWesJanson wrote: zedmeister wrote:To be honest, if they're canny, they'll release infantry and tanks under the Space Marine (as in Epic Space Marine) brand. But using the same engine. They can do the classic "Codex Titanicus" bridge rules that include mixed campaigns and forces and call it Epic Battles.
That way, people can pick and choose without needing to learn a new system. So if you want pure Titans (Adeptus Titancius), pure Infantry and Tanks (Space Marine) or combined (Epic) then you're set. Also, if you want to include a Reaver Titan as a support unit for your legion battlegroup, you can. Or maybe you want to include a Legion Falchion Titan Killer company alongside your maniple, you can.
The problem before is that as more infantry and normal vehicles got added to the game, they simplified titans more and more to better fit with them, taking away from the titanicus side.
I'm pretty sure it went the opposite way. Adeptus Titanicus was simple, universal charts and D6s, and a card for each variant Titan. By the time we got to Titan Legions the Imperator had three different cards, four different tokens (Void shields, hellstorm ammo, two-sided plasma, and damage), and four different kinds of D6 (scatter dice, aiming dice, artillery dice, regular dice).
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![[Post New]](/s/i/i.gif) 2021/02/08 17:21:12
Subject: Adeptus Titanicus news and rumours - Loyalist Legios book - Warmaster Heavy Battle Titan rules Pg312
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Foxy Wildborne
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Crablezworth wrote:Wish I could see it in a different paint scheme, this one is too optimus prime on acid.
Oh that's what it reminds me of. It's irritating in the same way Michael Bay Transformers are irritating Right general shape but just too much stupid gak going on on every square inch of surface trying too hard to give an illusion of mechanical functionality.
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This message was edited 2 times. Last update was at 2021/02/08 17:22:58
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2021/02/08 19:39:16
Subject: Adeptus Titanicus news and rumours - Loyalist Legios book - Warmaster Heavy Battle Titan rules Pg312
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Fixture of Dakka
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lord_blackfang wrote: Crablezworth wrote:Wish I could see it in a different paint scheme, this one is too optimus prime on acid.
Oh that's what it reminds me of. It's irritating in the same way Michael Bay Transformers are irritating Right general shape but just too much stupid gak going on on every square inch of surface trying too hard to give an illusion of mechanical functionality.
The knee is a perfectly stable weapons platform, I won't hear anymore of it! Harumph!
I guess we're just lucky it doesn't have the crotch gun.
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This message was edited 1 time. Last update was at 2021/02/08 19:39:42
Do you play 30k? It'd be a lot cooler if you did. |
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![[Post New]](/s/i/i.gif) 2021/02/08 19:40:36
Subject: Adeptus Titanicus news and rumours - Loyalist Legios book - Warmaster Heavy Battle Titan rules Pg312
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Powerful Ushbati
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Mr_Rose wrote: Togusa wrote:I was cleaning up my house this past weekend.
My hobby table was a mess, covered in half built models, paint pots, resin dust, half cut sprue. I decided to clean it up, and after a three hour job I found a box neatly packed under it with all my AT stuff in it, still sealed up.
Went down to my FLGS later in the day, and discovered that they're preparing to open back up for in person gaming!
The owner kept telling me about some new titan and one thing lead to another...well, now I am finally building my stock of models. Did GW happen to say when we might see this new Warmaster Titan?
They don’t give out those kinds of details on the previews but the general window for the previewed stuff is within 3 months.
The fact that we already have the command terminal published leads me to believe it may be sooner rather than later within that bracket but no guarantees.
Thanks! I don't mind waiting, I've got a bunch of stuff to work on in the interim and the weather is finally turning more to spring here so I'll be able to get stuff primed outside probably about the time this model comes out!
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![[Post New]](/s/i/i.gif) 2021/02/08 20:15:22
Subject: Adeptus Titanicus news and rumours - Loyalist Legios book - Warmaster Heavy Battle Titan rules Pg312
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Ancient Space Wolves Venerable Dreadnought
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Nurglitch wrote:By the time we got to Titan Legions the Imperator had three different cards, four different tokens (Void shields, hellstorm ammo, two-sided plasma, and damage), and four different kinds of D6 (scatter dice, aiming dice, artillery dice, regular dice).
Don’t forget the garrisoned infantry tokens and order tokens.
AT IV is much simpler by comparison and, even if the Imperator marched to war once again, I doubt the core mechanics would be adjusted too much since you could easily deal with the towers, assuming you even wanted to make them separate components, by turning the “special” result into “roll again” with each result being a different tower gun or the main dome.
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2021/03/01 14:18:10
Subject: Re:Adeptus Titanicus news and rumours - Loyalist Legios book - Warmaster Heavy Battle Titan rules Pg312
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Moustache-twirling Princeps
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The Warmaster is featured in March’s White Dwarf ( WarCom)
Slayer of Gods
Welcome to the Warmaster Titan’s White Dwarf debut. In this article, this truly monstrous Heavy Battle Titan is the star of two narrative missions that you can refight, representing some of the first engine wars into which the Warmaster was unleashed.
If you can’t wait to see your mighty new god-engine duking it out with other Titans on the battlefield, make sure you pick up this month’s issue.
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