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Made in gb
Stealthy Kroot Stalker





Bare in mind most of my tournaments don´t nerf invis so ML won´t help when shooting against them
   
Made in us
Dakka Veteran






The wraithknights do not have the flamestorm templates. The inferno lance is the melta shot one so the presence of other templates did not affect those decisions.

Either way, if the discussion is about preparing for the riptide wing as you'll face it on top tables shouldn't the discussion be about which variant you see regardless of what the army's faction counts as?

If you have some other tournament results for counter examples I'd be interested to see them regardless of format.
   
Made in gb
Stealthy Kroot Stalker





 Galef wrote:
 lessthanjeff wrote:
I just want to make sure you guys aren't planning for the wrong thing. I'm checking every tournament result with lists provided on it that I can find and so far I've only found 1 single riptide with an Ion Cannon and that was from the most recent LVO. The other 5 riptides in the top eight were still HBC.

That's news to me then. And certainly makes WWP D-scythe WG a much more powerful option if you don't have to worry about that AP2 Blast that wounds them on 2+ immediately after they drop. I'd gladly face 1-2 Rending wounds (and the rest only wounding on 4+ AP4) over that.

I highly anticipate the Reborn Host to dramatically affect tourney results in the coming months. WWP WG are a pretty hard counter to Riptides, especially if they aren't intercepting with Ion.

-


Agree. WG are going to destroy riptide wings in the new warhost. That may change the meta of riptides over the next 2-3 months maybe


Automatically Appended Next Post:
 lessthanjeff wrote:
The wraithknights do not have the flamestorm templates. The inferno lance is the melta shot one so the presence of other templates did not affect those decisions.

Either way, if the discussion is about preparing for the riptide wing as you'll face it on top tables shouldn't the discussion be about which variant you see regardless of what the army's faction counts as?

If you have some other tournament results for counter examples I'd be interested to see them regardless of format.


Good point got my weapons wrong way round.

This message was edited 1 time. Last update was at 2017/03/16 13:43:23


 
   
Made in ca
Violent Space Marine Dedicated to Khorne



Someplace someplace Darkplace

Just to add some in: I tried this out in a semi competitive game and it worked awsome.
5 WG /cannons, 1 shadowseer at lvl 2 with mask of secrets (take shriek and veil) and another character with good save to tank wounds. Yrvaine works awsome here. (The 4++ and EW) load them into a wave serpent. Drive up shooting as you go, or flat out to get there faster. Jump out, get within 12" of 2 units
Psychic phase
Shadowseer uses veil of tears for defense just in case. Then hits a unit with psychic shriek. (Target at -2ld) it should seriously mess up a unit. Yrvaine can hopefully finish off any survivors with rev shooting attacks. Shooting phase nuke unit the second with d cannons. Soulburst to get back in the serpent, then repeat. If you fail to get a soulburst you have veil protection, and yrvaine can tank saves passing offf with LOS to the WG, healing when they die. It's super effective fast and not horribly expensive.

Something ...... something .... Dark side.... 
   
Made in us
Sinewy Scourge




Boulder, Colorado

you can't use soulburst to get inside a transport.

   
Made in gb
Emboldened Warlock




Widnes UK

 gummyofallbears wrote:
you can't use soulburst to get inside a transport.

I see nothing that says you can't use soulburst to get into a transport, however he wouldn't be able to do this tatcic in particular because you can't both enter and exit a transport in a single turn.

Ulthwe: 7500 points 
   
Made in us
Longtime Dakkanaut





Just came back from a 16 player ITC event... and man... my Ynnari were almost "feel bad" brutal. The event was a mix of some very meta/competitive lists, and some for fun players, but I ended up playing all "serious" gamers. Ended up coming in 2nd without any losses, because it was only three rounds so the other undefeated guy just rolled all of his opponents and was unreachable for over-all points.

I ran a Riptide Wing with Ion and EWO, two Archons with WWP, a Sword Wraithknight, two min Scat bikes, two min Kabalites, a Farseer, an Archon, and two Wraith Guard (one with Cannon, one with Scythe), plus a suicide Khymaera puppy.

The big take away I wanted to contribute to this thread was that against an army with Deep Strike... Interceptor/Soul Burst is a horrific demoralizing combo. In my game against a Skyhammer and the whole Shadowstrike Kill team, I turtled up, bubble wrapped the good stuff with bikes/kabalites, and used interceptor to focus down one Grav-unit. The way my two Warhosts were divided yielded me THREE soul-bursts off that kill alone.

It felt like I ended up playing more of my opponents turn then they did throughout the event. And even my game against Warcon would've been a tabling if we went another turn, as Basilius Cawl was all that was left.

I can't state enough for those here who haven't tried Ynnari yet... how almost impossibly good of an army it is. The tournament even had a CWE player, Forgeworld Knights, etc... and just the lack of Soulburst made a top-tier (or close) army look competitively terrible.

Top 3 ended up being a really ecclectic Coteaz/Thunderfire-Cannon/FW Artillery list, myself, and a top-tier Warcon player (strong list, and probably the best actually player there).

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

NewTruthNeomaxim wrote:
Spoiler:
Just came back from a 16 player ITC event... and man... my Ynnari were almost "feel bad" brutal. The event was a mix of some very meta/competitive lists, and some for fun players, but I ended up playing all "serious" gamers. Ended up coming in 2nd without any losses, because it was only three rounds so the other undefeated guy just rolled all of his opponents and was unreachable for over-all points.

I ran a Riptide Wing with Ion and EWO, two Archons with WWP, a Sword Wraithknight, two min Scat bikes, two min Kabalites, a Farseer, an Archon, and two Wraith Guard (one with Cannon, one with Scythe), plus a suicide Khymaera puppy.

The big take away I wanted to contribute to this thread was that against an army with Deep Strike... Interceptor/Soul Burst is a horrific demoralizing combo. In my game against a Skyhammer and the whole Shadowstrike Kill team, I turtled up, bubble wrapped the good stuff with bikes/kabalites, and used interceptor to focus down one Grav-unit. The way my two Warhosts were divided yielded me THREE soul-bursts off that kill alone.

It felt like I ended up playing more of my opponents turn then they did throughout the event. And even my game against Warcon would've been a tabling if we went another turn, as Basilius Cawl was all that was left.

I can't state enough for those here who haven't tried Ynnari yet... how almost impossibly good of an army it is. The tournament even had a CWE player, Forgeworld Knights, etc... and just the lack of Soulburst made a top-tier (or close) army look competitively terrible.

Top 3 ended up being a really ecclectic Coteaz/Thunderfire-Cannon/FW Artillery list, myself, and a top-tier Warcon player (strong list, and probably the best actually player there).
That's pretty amazing to hear. I have a tourney in 2 weeks that I am bringing my Ynnari to. I keep getting tempted by the Riptide wing, but sadly it's a big investment for me (not only for the Riptides, but for BOTH books that have the Tau rules and the formation rules)
Would you say that the Riptides made a huge impact on your games, or would more bikes and possibly a USF be able to fill in? I know Riptides are amazing, but I'd like to stay 100% Aeldari

-

This message was edited 1 time. Last update was at 2017/03/20 13:58:04


   
Made in us
Regular Dakkanaut



Shoreline

NewTruthNeomaxim wrote:
...The way my two Warhosts were divided yielded me THREE soul-bursts off that kill alone...


How are you getting 3 soulburst out of 1 unit's death? In the BRB somewhere (do not have a rulebook in hand) it states that the same special rule does not stack unless otherwise specified. Similar to having two drone-net for tau does not give the drones +2BS. So the way I am interpreting it is that even with 2 Reborn Warhost Detachment you can only soulburst 2 unit max out of 1 unit's death... Would love to be wrong but that is how I am interpreting it.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Tautastic wrote:
NewTruthNeomaxim wrote:
...The way my two Warhosts were divided yielded me THREE soul-bursts off that kill alone...


How are you getting 3 soulburst out of 1 unit's death? In the BRB somewhere (do not have a rulebook in hand) it states that the same special rule does not stack unless otherwise specified. Similar to having two drone-net for tau does not give the drones +2BS. So the way I am interpreting it is that even with 2 Reborn Warhost Detachment you can only soulburst 2 unit max out of 1 unit's death... Would love to be wrong but that is how I am interpreting it.

The way I interpret this is that if a unit from Reborn Host A soulbursts, another unit from Host A also get to, but a unit from Host B cannot
The extra Soulburst must be from the same Host because Command Benefits only affect units in the same detachment.

I have seen tons of players think you get 3 Soulburst off the same kill, but I just do not see how that is possible unless you ignore the Command Benefit rules.
Ignoring that would be like claiming my WIndrider Host Scatterbikes gain Obsec because I took a CAD too.

-

This message was edited 1 time. Last update was at 2017/03/20 15:32:37


   
Made in gb
Stealthy Kroot Stalker





 Galef wrote:
NewTruthNeomaxim wrote:
Spoiler:
Just came back from a 16 player ITC event... and man... my Ynnari were almost "feel bad" brutal. The event was a mix of some very meta/competitive lists, and some for fun players, but I ended up playing all "serious" gamers. Ended up coming in 2nd without any losses, because it was only three rounds so the other undefeated guy just rolled all of his opponents and was unreachable for over-all points.

I ran a Riptide Wing with Ion and EWO, two Archons with WWP, a Sword Wraithknight, two min Scat bikes, two min Kabalites, a Farseer, an Archon, and two Wraith Guard (one with Cannon, one with Scythe), plus a suicide Khymaera puppy.

The big take away I wanted to contribute to this thread was that against an army with Deep Strike... Interceptor/Soul Burst is a horrific demoralizing combo. In my game against a Skyhammer and the whole Shadowstrike Kill team, I turtled up, bubble wrapped the good stuff with bikes/kabalites, and used interceptor to focus down one Grav-unit. The way my two Warhosts were divided yielded me THREE soul-bursts off that kill alone.

It felt like I ended up playing more of my opponents turn then they did throughout the event. And even my game against Warcon would've been a tabling if we went another turn, as Basilius Cawl was all that was left.

I can't state enough for those here who haven't tried Ynnari yet... how almost impossibly good of an army it is. The tournament even had a CWE player, Forgeworld Knights, etc... and just the lack of Soulburst made a top-tier (or close) army look competitively terrible.

Top 3 ended up being a really ecclectic Coteaz/Thunderfire-Cannon/FW Artillery list, myself, and a top-tier Warcon player (strong list, and probably the best actually player there).
That's pretty amazing to hear. I have a tourney in 2 weeks that I am bringing my Ynnari to. I keep getting tempted by the Riptide wing, but sadly it's a big investment for me (not only for the Riptides, but for BOTH books that have the Tau rules and the formation rules)
Would you say that the Riptides made a huge impact on your games, or would more bikes and possibly a USF be able to fill in? I know Riptides are amazing, but I'd like to stay 100% Aeldari

-


I would think the intercepting deep striking units that stray a little to close to the yannari units which then get soul burst activated would be scary good.
   
Made in us
Longtime Dakkanaut





 Galef wrote:
NewTruthNeomaxim wrote:
Spoiler:
Just came back from a 16 player ITC event... and man... my Ynnari were almost "feel bad" brutal. The event was a mix of some very meta/competitive lists, and some for fun players, but I ended up playing all "serious" gamers. Ended up coming in 2nd without any losses, because it was only three rounds so the other undefeated guy just rolled all of his opponents and was unreachable for over-all points.

I ran a Riptide Wing with Ion and EWO, two Archons with WWP, a Sword Wraithknight, two min Scat bikes, two min Kabalites, a Farseer, an Archon, and two Wraith Guard (one with Cannon, one with Scythe), plus a suicide Khymaera puppy.

The big take away I wanted to contribute to this thread was that against an army with Deep Strike... Interceptor/Soul Burst is a horrific demoralizing combo. In my game against a Skyhammer and the whole Shadowstrike Kill team, I turtled up, bubble wrapped the good stuff with bikes/kabalites, and used interceptor to focus down one Grav-unit. The way my two Warhosts were divided yielded me THREE soul-bursts off that kill alone.

It felt like I ended up playing more of my opponents turn then they did throughout the event. And even my game against Warcon would've been a tabling if we went another turn, as Basilius Cawl was all that was left.

I can't state enough for those here who haven't tried Ynnari yet... how almost impossibly good of an army it is. The tournament even had a CWE player, Forgeworld Knights, etc... and just the lack of Soulburst made a top-tier (or close) army look competitively terrible.

Top 3 ended up being a really ecclectic Coteaz/Thunderfire-Cannon/FW Artillery list, myself, and a top-tier Warcon player (strong list, and probably the best actually player there).
That's pretty amazing to hear. I have a tourney in 2 weeks that I am bringing my Ynnari to. I keep getting tempted by the Riptide wing, but sadly it's a big investment for me (not only for the Riptides, but for BOTH books that have the Tau rules and the formation rules)
Would you say that the Riptides made a huge impact on your games, or would more bikes and possibly a USF be able to fill in? I know Riptides are amazing, but I'd like to stay 100% Aeldari

-


Without question the Riptides provided value, but it was disproportionate due to my pairings. I happened to face two deep-strike-centric armies, which meant Interceptor immediately undid them when paired with Soul Burst from the Ynnari units.

That said, their value beyond that was relatively insignificant. They're huge targets/distractions but in my last game they provided no kills. Durable, distractions are a value all their own, but a million more bikes would've done even more work, I suspect, versus most opponents.

Edit: As I played it, I would get two soul-bursts from units from the larger formation (which had seven units, thus the command benefit), and one unit could soul-burst from my second Warhost. So it wasn't three soul-bursts, period across my list, so much as, if the positioning of specific units from the specific detachments allowed, UP to three, in ideal circumstances, could.

This message was edited 1 time. Last update was at 2017/03/20 20:40:12


11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in gb
Stealthy Kroot Stalker





My understanding was you get 1 soulburst per kill no matter how many detachments you have. Then when you have more than 7 units in the warhost that allows you to soulburst an extra unit per death.
   
Made in us
Fixture of Dakka






 rawne2510 wrote:
My understanding was you get 1 soulburst per kill no matter how many detachments you have. Then when you have more than 7 units in the warhost that allows you to soulburst an extra unit per death.


Well if you take 2 Formations doesnt each formation get its benefit? Same thing

So if you take the Demi-Company to get free transports and you take a 2nd one, does the 2nd one not get free transports too?

It stats "if this detachment" so if I take 2 detachments, then Each one would get 1 Soulburst action.

How are you reading it?

   
Made in gb
Stealthy Kroot Stalker





So if i take 3 war hosts with 7 units each I can get 6 units soulbursting in 1 go??


Automatically Appended Next Post:
or just 4 because each detachment gains a second soulburst for free


Automatically Appended Next Post:
The free transport example would require 4 demi companies to do that with 2 auxilliares set up within 2 Gladius detachments. that is a different setup completely.


Automatically Appended Next Post:
But I still don´t get how he got 3 soulbursts as I only count 12 units not 14

This message was edited 4 times. Last update was at 2017/03/21 09:27:55


 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

This is how multiple Reborn Hosts works:

A unit dies. Pick ONE Ynnari unit within 7" to Soulburst. (Strength From Death rule)
Now an additional unit FROM THAT SAME DETACHMENT may also Soulburst. (Reborn Host command benefit)

If the first unit you picked to Soulburst was from Host A, how the heck are allowed to pick the second unit for Host B?
The second unit from Host B cannot Soulburst because another unit already did, and because it wasn't from Host B, no bonus is given.
The COMMAND BENEFIT is allowed within the detachment.

Think of this scenario: Host A has 7+ units. Host B has LESS than 7 units
If you have a units from both Hosts near a unit that is destroyed, what happens? If the Host B unit Soulbursts, does that allow the Host A unit to Soulburst? or Vice Versa?
One of the Hosts does not meet the requirements, so a second unit cannot be chosen unless it is from the same Host that does meet the requirement
Since the rules for SfD only normally allow 1 unit to Soulburst, Host A & B CANNOT Soulburst off the same kill, meaning a MAX of 2 Soulbursts.....EVER

Using the Gladius free transport bonus is a poor analogy because having 2 Demi Companies + Auxiliary combine into a SINGLE detachment made up of multiple detachments.
2 Reborn Warhosts are always 2 separate detachments.

-

This message was edited 4 times. Last update was at 2017/03/21 18:39:16


   
Made in gb
Stealthy Kroot Stalker





Thank you.

I thought I was right.
   
Made in us
Sinewy Scourge




Boulder, Colorado

Just to add a little the discussion: I have been playing the triumvirate formation in almost every game, specifically yrvaine + the visarch in a huge unit of Kymeara. It works wonderfully, it's stupidly tough against small arms fire and also Large guns, it does suffer against cancer guns but so does almost everything with a T value.

And my thought was: I originally didn't like Santic on yrvaine because of he lack of a ghost helm, but thinking about it, some of santic powers would be awesome on the unit. Hammerhand would make the visarch the proper Melee beast he should be, and sanctuary would be incredible, 3++ on yrvaine and 4++ on puppies? Yes please!

   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 gummyofallbears wrote:
Just to add a little the discussion: I have been playing the triumvirate formation in almost every game, specifically yrvaine + the visarch in a huge unit of Kymeara. It works wonderfully, it's stupidly tough against small arms fire and also Large guns, it does suffer against cancer guns but so does almost everything with a T value.

And my thought was: I originally didn't like Santic on yrvaine because of he lack of a ghost helm, but thinking about it, some of santic powers would be awesome on the unit. Hammerhand would make the visarch the proper Melee beast he should be, and sanctuary would be incredible, 3++ on yrvaine and 4++ on puppies? Yes please!

Add a Shadowseer to this for Hit & Run, more access to Sacntic (or Telepathy for Invisible Khymera) and yet another high Initiative set of attack (with Fleshbane, yay!)

-

   
Made in us
Omnipotent Necron Overlord






 gummyofallbears wrote:
Just to add a little the discussion: I have been playing the triumvirate formation in almost every game, specifically yrvaine + the visarch in a huge unit of Kymeara. It works wonderfully, it's stupidly tough against small arms fire and also Large guns, it does suffer against cancer guns but so does almost everything with a T value.

And my thought was: I originally didn't like Santic on yrvaine because of he lack of a ghost helm, but thinking about it, some of santic powers would be awesome on the unit. Hammerhand would make the visarch the proper Melee beast he should be, and sanctuary would be incredible, 3++ on yrvaine and 4++ on puppies? Yes please!

Works even better if you ad Yvraine to a unit of warlocks! Basically double the units wounds and get lvl 4 yvraine easily. Rolling on sanctic with the warlocks works best - as when they die they just give yvraine another power and mastery level. Sanctic primarus totally sucks too if you aren't playing against daemons so if you get the power you want just roll on runes after and you lose nothing.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Swift Swooping Hawk





Massachusetts

 Xenomancers wrote:
 gummyofallbears wrote:
Just to add a little the discussion: I have been playing the triumvirate formation in almost every game, specifically yrvaine + the visarch in a huge unit of Kymeara. It works wonderfully, it's stupidly tough against small arms fire and also Large guns, it does suffer against cancer guns but so does almost everything with a T value.

And my thought was: I originally didn't like Santic on yrvaine because of he lack of a ghost helm, but thinking about it, some of santic powers would be awesome on the unit. Hammerhand would make the visarch the proper Melee beast he should be, and sanctuary would be incredible, 3++ on yrvaine and 4++ on puppies? Yes please!

Works even better if you ad Yvraine to a unit of warlocks! Basically double the units wounds and get lvl 4 yvraine easily. Rolling on sanctic with the warlocks works best - as when they die they just give yvraine another power and mastery level. Sanctic primarus totally sucks too if you aren't playing against daemons so if you get the power you want just roll on runes after and you lose nothing.


I have run 3 games with my new beastpack - 12 Khymera, The Visarch, Yvraine, 2 Shadowseers, 2 Farseer on Jetbikes.... I have been able to pull off 3 first turn assaults using word of the phoenix. Not to mention this unit can hunker down and take wounds if it needs to..

I am playing again tonight and hopefully will have continued success with it. Been debating on splitting up the Eldar super friends and taking 2 units of 12 khymera each with a shadowseer and 2 farseers on jb... itd be quick and potentially would lock up a bunch of units, but it loses a lot of teeth and survivability so idk. Word of the phoneix with 12" movement... rocks so hard!

"What we do in life, echoes in eternity" - Maximus Meridius

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Made in gb
Fixture of Dakka




How are people finding Yvraine?

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
Hellion Hitting and Running






Glad to hear the beast pack has been doing so well. I think beasts are extremely underrated unit, especially in ynari where a soul burst can put them very far across the board. The idea of adding characters is intriguing but I wonder if yvaine/visarch are the best characters. Together they are 350 points. With the beast pack you are up to 470 which is 1/3-1/4 of your army. An autarch with a jetbike, laser lance and banshee mask clocks in at exactly 100 points. Against sv3+ or worst targets he is actually better than the visarch (visarch will not be getting rampage in a beast pack) He also doesn't slow down the pack. While he can not take wounds and regain them, he gives you reserve manipulation and leaves you with 50 more points to work with. And how many wounds are yvaine and visarch actually tanking? They more 6" so they will always be in the back of the pack unless you are moving very slowly. With the points saved by taking a autarch and farseer you could buy another khymera unit. Have the khymera tank wounds for the farseer/autarch and if you need to you can move and join the other khymera unit.
   
Made in us
Sinewy Scourge




Boulder, Colorado

Usually it's about 2 turns to get up the board. Usually they get a soulburst move or the such, paired with run isn't bad.

On the turn of a charge I just move the kymeara up close and drag the duo into combat.

They tank a stupid amount, if the visarch gets lucky with his 3+, the unit gets stupid tough.

Farseers are terrible in combat, unless you have like 5 or whatever in a seer council, so its probably best to keep them away from there.






   
Made in gb
Lethal Lhamean




Birmingham

Caedes wrote:
Just to add some in: I tried this out in a semi competitive game and it worked awsome.
5 WG /cannons, 1 shadowseer at lvl 2 with mask of secrets (take shriek and veil) and another character with good save to tank wounds. Yrvaine works awsome here. (The 4++ and EW) load them into a wave serpent. Drive up shooting as you go, or flat out to get there faster. Jump out, get within 12" of 2 units
Psychic phase
Shadowseer uses veil of tears for defense just in case. Then hits a unit with psychic shriek. (Target at -2ld) it should seriously mess up a unit. Yrvaine can hopefully finish off any survivors with rev shooting attacks. Shooting phase nuke unit the second with d cannons. Soulburst to get back in the serpent, then repeat. If you fail to get a soulburst you have veil protection, and yrvaine can tank saves passing offf with LOS to the WG, healing when they die. It's super effective fast and not horribly expensive.

The one thing to be careful about this is that the Shadowseer can't start the game in the Wave Serpant.
   
Made in us
Omnipotent Necron Overlord






 Gangrel767 wrote:
 Xenomancers wrote:
 gummyofallbears wrote:
Just to add a little the discussion: I have been playing the triumvirate formation in almost every game, specifically yrvaine + the visarch in a huge unit of Kymeara. It works wonderfully, it's stupidly tough against small arms fire and also Large guns, it does suffer against cancer guns but so does almost everything with a T value.

And my thought was: I originally didn't like Santic on yrvaine because of he lack of a ghost helm, but thinking about it, some of santic powers would be awesome on the unit. Hammerhand would make the visarch the proper Melee beast he should be, and sanctuary would be incredible, 3++ on yrvaine and 4++ on puppies? Yes please!

Works even better if you ad Yvraine to a unit of warlocks! Basically double the units wounds and get lvl 4 yvraine easily. Rolling on sanctic with the warlocks works best - as when they die they just give yvraine another power and mastery level. Sanctic primarus totally sucks too if you aren't playing against daemons so if you get the power you want just roll on runes after and you lose nothing.


I have run 3 games with my new beastpack - 12 Khymera, The Visarch, Yvraine, 2 Shadowseers, 2 Farseer on Jetbikes.... I have been able to pull off 3 first turn assaults using word of the phoenix. Not to mention this unit can hunker down and take wounds if it needs to..

I am playing again tonight and hopefully will have continued success with it. Been debating on splitting up the Eldar super friends and taking 2 units of 12 khymera each with a shadowseer and 2 farseers on jb... itd be quick and potentially would lock up a bunch of units, but it loses a lot of teeth and survivability so idk. Word of the phoneix with 12" movement... rocks so hard!

That is a great point. A really great point. I never really considered it BUT a unit of swooping hawks can potentially charge almost any unit on the table with this ability. An autarc and/or Baharoth along for the ride and you could potentially do some serious damage to a key shooting unit (think artillery). What would you arm them with?

Probably just give the autarch (banshee mask) and exarch a power weapon maybe a soulsnare or shard of arnis - hope you roll the furious charge warlord trait. Could be fun. would work good in an alpha strike list with uthwe strike force maybe.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Tunneling Trygon





NJ

Call me crazy but I just pull off those same word of the phoenix shenanigans with my sword and board WK....he is pretty good in assault from my personal experience
   
Made in us
Omnipotent Necron Overlord






 luke1705 wrote:
Call me crazy but I just pull off those same word of the phoenix shenanigans with my sword and board WK....he is pretty good in assault from my personal experience

Indeed he is and much more potent - a 36 inch charge can be deployed against though. A 48 incher - that is just unavoidable. I've never run the WK with the reborn-warhost because I'm usually taking the Yncarne (just to be nice).

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Fresh-Faced New User




 Galef wrote:
This is how multiple Reborn Hosts works:

A unit dies. Pick ONE Ynnari unit within 7" to Soulburst. (Strength From Death rule)
Now an additional unit FROM THAT SAME DETACHMENT may also Soulburst. (Reborn Host command benefit)

If the first unit you picked to Soulburst was from Host A, how the heck are allowed to pick the second unit for Host B?
The second unit from Host B cannot Soulburst because another unit already did, and because it wasn't from Host B, no bonus is given.
The COMMAND BENEFIT is allowed within the detachment.

Think of this scenario: Host A has 7+ units. Host B has LESS than 7 units
If you have a units from both Hosts near a unit that is destroyed, what happens? If the Host B unit Soulbursts, does that allow the Host A unit to Soulburst? or Vice Versa?
One of the Hosts does not meet the requirements, so a second unit cannot be chosen unless it is from the same Host that does meet the requirement
Since the rules for SfD only normally allow 1 unit to Soulburst, Host A & B CANNOT Soulburst off the same kill, meaning a MAX of 2 Soulbursts.....EVER

Using the Gladius free transport bonus is a poor analogy because having 2 Demi Companies + Auxiliary combine into a SINGLE detachment made up of multiple detachments.
2 Reborn Warhosts are always 2 separate detachments.

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I agree with all of this. Over at the Dark City someone came up with an outlier. how would you rule?

from Dumpeal at the Dark City

"But if you choose a unit that is composed of model from several detachment for the first soulburst?

exemple:

warhost 1:
archon
3 reavers
5 wyches
(and more stuff irrelevant to the exemple)

Warhost 2
5 kabalites
5 scourges
(and more stuff irrelevant to the exemple)

-The archon is with the kabalite unit.
-every units is in 7'' to simplify the exemple

1- The ennemy kills the reavers.
2- You select your kabalite-archon unit to trigger it's SFD rule.
3- You activate the rule from warhost 1 and trigger an additionnal soulburst to the wyches.
4- You activate the rule from warhost 2 and trigger an additionnal soulburst to the scourge.

Action 3 is confined within the same detachment
Action 4 is confined within the same detachment


Very situational, but I don't see why it shouldn't work."

   
Made in ca
Regular Dakkanaut




I see where the additional unit needs to be from the detachment that gives the bonus since command benefits are by detachment, but where did it say the additional needs to be from the same detachment the first soulburst?
   
 
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