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Made in us
Cultist of Nurgle with Open Sores




Birmingham, UK

 Nithaniel wrote:
The problem with knights is the big one. It has a 3++ so only a third of wounds will actually go to damage and it has the super flamer so charging with with anything will hurt.


The Valiant? It's not a massive problem to be fair. Don't charge it with anything valuable though, whatever you do.
It needs a Warlord Trait to get to 4++, then 3CP to rotate Ion Shields to get to 3++. It might also have a 2+ thanks to a relic.
Bait out the strat then kill something else instead. Even the Kurov's Aquila + Grand Strategist + Veritas Vitae CP loop can't maintain that kind of investment - especially if there are other Knights.
Death Hex is another good shout, as are mortal wounds. I'd probably not bother chipping away at a Valiant though - the Flamer doesn't degrade with the Knight so it continues to have a threat, or you just spend 1CP to have it continue as it's at top profile even if it only has one wound left.
Kill it, decisively - crippling it will be a waste of resources that could have been spent killing something that actually has objective presence.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 blackmage wrote:
 Brother Payne wrote:
 blackmage wrote:
If you are willing to add nurgle daemons, a daemon prince buffed with Putrefying Blades, Virulent Blessing and Locus of Virulence has the potential to do some pretty explosive damage.

pity cant work... blades can target only Dg unts, not demons units.
So just use a DG DP... You'd need a daemon DP or Poxbringer nearby for virulent blessing and the locus but otherwise there's nothing to stop you buffing a DG prince with all three

that's right but just remember that loci affect only units beloning to DEMON detachment, so Dg Dp isn't affected by nurgle locus.


That's incorrect. Only the characters from chaos daemons detachment get to radiate the locus aura, but all NURGLE DAEMONS are affected by the aura, including your DG DP.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

 Jidmah wrote:
 blackmage wrote:
 Brother Payne wrote:
 blackmage wrote:
If you are willing to add nurgle daemons, a daemon prince buffed with Putrefying Blades, Virulent Blessing and Locus of Virulence has the potential to do some pretty explosive damage.

pity cant work... blades can target only Dg unts, not demons units.
So just use a DG DP... You'd need a daemon DP or Poxbringer nearby for virulent blessing and the locus but otherwise there's nothing to stop you buffing a DG prince with all three

that's right but just remember that loci affect only units beloning to DEMON detachment, so Dg Dp isn't affected by nurgle locus.


That's incorrect. Only the characters from chaos daemons detachment get to radiate the locus aura, but all NURGLE DAEMONS are affected by the aura, including your DG DP.


Bingo. Pbc spitters can be 2 damage a shot, i use it often


Automatically Appended Next Post:
 blackmage wrote:
 Nithaniel wrote:
The problem with knights is the big one. It has a 3++ so only a third of wounds will actually go to damage and it has the super flamer so charging with with anything will hurt.

nothing a death hex+smite spam cant solve. Actually im running a list with 3 Ts princes+Ahriman+1 Nurgle Dp and poxbringer, 6 smites (if i need) and death hex to strip of inv saves, might be hard anyway but im sure that knight will not enjoy a lot.


Thats a lot of psychic powers that you have to hope dont get canceled at some point. Its a great idea, and one that works, but no guarentee. Especially when you consider a shot from the harpoon one shots a demon prince if you fail your save.... its doable, but not as easy as you make it seem.

This message was edited 1 time. Last update was at 2018/06/15 13:35:07


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Made in us
Nurgle Chosen Marine on a Palanquin






When I faced the knights list, I had a PBC triple unit with arch contaminator and herald nearby. It was brutal, and would have easily torn through any other target, but knights can get pretty beefy. I think on overwatch I rolled hot and he had to make 13 saves (he charged 2 at once) 6 of them were 2 dmg, but he also rolled hot on his saves.

As for morty, he can easily put a knight into the ground. However surviving long enough to do so is tricky. The lsit I faced had a lancer, super melee knight and a dakka knight with relic gatling cannon. It's not all that much shooting compared to say, a guilliman list, but then he also had 4 amigers with the melta cannons. If they all focused morty, he would be in deep gak.

We did roll out his melee relic fist knight (8dmg a swing) against morty afterwards, for kicks. We assumed morty had miasma, and the knight was swinging first.
Morty survived, and then put the knight to 4 wounds, not including any shooting or the nurglings, and I think I forgot the aura too. If he had any offensive buffs (spells, locus, whatever) the knight would have been double dead.


But I didn't bring morty, and only do bring him when I am looking to have a nice casual game. I brought flamer spam with some Nurgle daemons. The most terrifying thing about the knights was the one with the relic fist killed 2 PBC in one round of CC.

We also played eternal war, where it ended up with 3 objectives in the center line between deployment zones. Nearly the perfect mission for IK, he could plop a knight on each, and thanks to huge base, reach anything of mine that got close enough to shoot, while still being on the objective. If it was maelstorm, or objectives were spread a bit more, I think I would have had a better chance.


----

In other DG news, I guess more personal, I'll be attending my first tournament in a few years. I'll only be there as a ringer, if someone doesn't show, has to leave, or whatever, and was encouraged to take a fluff list. I've been thinking about getting back into the tournament scene, but anxiety and gak sucks. So if I end up being pulled in, I'll have some practice on how to take a good ass whoopin, as well as what the tournament scene is like locally. So I wont be playing to win, because I can't win, because I'm not registered, but here is my list.

Chaos lord- plasma pistol, plaguebringer, arch contaminator, warlord
Malignant Plaguecaster - Blades, Vitality
Typhus - Gift, Blades

3x10 Plague marines with 2 blight launchers and 2 flails

Biologis putrefier
4 deathshroud terminators
2 Foul blightspawn
Talllyman

Mortarion

I'm going to get thrashed I bet!

This message was edited 1 time. Last update was at 2018/06/15 13:59:33


   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






You cannot claim to bring a fluffy list if you bring more than 7 plague marines per unit

I'd bring at least one unit of pox walkers so you can hold off any alpha-strike army you are facing for at least a turn.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in it
Contagious Dreadnought of Nurgle





Thats a lot of psychic powers that you have to hope dont get canceled at some point. Its a great idea, and one that works, but no guarentee. Especially when you consider a shot from the harpoon one shots a demon prince if you fail your save.... its doable, but not as easy as you make it seem.


didn't say it's easy.. TS can cast at +3 if needed no one else can almost guarantee a power works when it need to works

This message was edited 1 time. Last update was at 2018/06/15 15:18:12


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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

 blackmage wrote:
Thats a lot of psychic powers that you have to hope dont get canceled at some point. Its a great idea, and one that works, but no guarentee. Especially when you consider a shot from the harpoon one shots a demon prince if you fail your save.... its doable, but not as easy as you make it seem.


didn't say it's easy.. TS can cast at +3 if needed no one else can almost guarantee a power works when it need to works



Even so, you can cast 6 smites, thats 12 wounds average assuming theyre all close to a single knight? Thats not bad, but facing 3 or 4 knights becomes a problem. That's what im wondering. Im participating in a tourney tomorrow and the knight list scares me - as does the list with 8 venoms (thats a lot of poisoned pew.....)
   
Made in it
Contagious Dreadnought of Nurgle





im sure with pure Dg a Knight list is a problem, im also sure if you want be competitive you cant play pure Dg but you need some allies, then i cant help a lot cause i always play Dg with N demons and Ts.

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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

 blackmage wrote:
im sure with pure Dg a Knight list is a problem, im also sure if you want be competitive you cant play pure Dg but you need some allies, then i cant help a lot cause i always play Dg with N demons and Ts.


I soup with demons myself, im just honestly curious how people are beating them

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Made in it
Contagious Dreadnought of Nurgle





my point of view is Ik's will be not a real force in 40k (maybe im wrong), Tau might tear them apart, eldar has the tool to do same, so if they are beaten by those 2 armies i doubt they will show in force, they might struggle also against tons of hard to kill bodies (N demons), time will tell, but actually im bulding list trying to stand, eldar De and guard, the 3 main forces in actual 40k.

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Nurgle Chosen Marine on a Palanquin






I'll be at the Dallas open, pretty sure there are 2 knights players, so I'll let you know what the results are like.

   
Made in it
Contagious Dreadnought of Nurgle





yes thx appreciated
just a question i asked in chaos demons topic (but no one answeing), this topic seems more active
What do you think about double primarch? Morty+Magnus

a thing like this

2x N Dp
spoilpox
30 plague
3x3 nurglings
8 drones of Nurgle
Mortarion
Magnus

OR

spolipox
poxbringer
29 plaguebearers
3 drones of N

Ahriman
Ts Dp
Ts Dp
Magnus

Mortarion
thx for some feedbacks

This message was edited 1 time. Last update was at 2018/06/15 21:42:43


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Made in us
Dakka Veteran





 blackmage wrote:
Dg to be competitive must mix, accept it or start to be kicked in the nuts, sorry if im so straight but actually need to mix, is harder for pure Dg be really competitive, they can at some small tournaments but as soon as you raise the comp level they have harder time.
Think about necrons wraiths, try face them without death hex, ur only hope is then spam mortals ,or very hard ride of them, just an example.


bs, pure bs. This is the attitude that makes tournaments so toxic to the game, the idea that if you have to use any tactics at all it's "worthless." Try playing a game instead of listhammering.

This message was edited 1 time. Last update was at 2018/06/16 15:38:22


 
   
Made in us
Contagious Dreadnought of Nurgle





bs, pure bs. This is the attitude that makes tournaments so toxic to the game, the idea that if you have to use any tactics at all it's "worthless." Try playing a game instead of listhammering
.
so keep playing in your garage with your friends, tournaments require that approach if you dont like is ok but i dont think suggesting to mix "makes tournaments toxic" is just stating facts, you can play pure Dg, just dont complain cause your ass will be kicked, tournaments aren't for faint of heart if you want compete you need to put any efforts, or play narrative or just play what you like and dont mind about win or lose, regards.

This message was edited 1 time. Last update was at 2018/06/16 15:51:55


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Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

My last two games involved me losing most of my units in close combat and I've worked my list a bit to prepare for and handle close combat threats. Additionally I wanted another bloat drone, and dropped the putrifier. Also removed some bullet sponges from the plague marine units. Without the putifier I'm not concerned about the number of grenade throwers as much. C and c welcome!
[Thumb - 20180616_084726.jpg]


Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in it
Contagious Dreadnought of Nurgle





if you play 30 poxes play Thypus, plague marines in actual metagame are costly and not efficient at least play just two units but embarked in rhino, give them 3 plasma and 1 flail, LOC is bit meh, i would try to squeeze in a 2nd Dp to handle CaC if you are worried about it. Thypus+2 Dp's are good enough to handle mostly heavy fights

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Made in ca
Steadfast Ultramarine Sergeant






Hey guys I was thinking about getting Blight lord termies and was wondering how they are compared to vanilla ones.

So are these guys passable for semi competitive/casual games?
   
Made in gb
Jovial Plaguebearer of Nurgle






 fraser1191 wrote:
Hey guys I was thinking about getting Blight lord termies and was wondering how they are compared to vanilla ones.

So are these guys passable for semi competitive/casual games?


Pack them full of plasmas and drop them 18'' away with a termie lord. You get to double tap those plasmas and reroll the 1s. Mayhem.

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in ca
Steadfast Ultramarine Sergeant






lare2 wrote:
 fraser1191 wrote:
Hey guys I was thinking about getting Blight lord termies and was wondering how they are compared to vanilla ones.

So are these guys passable for semi competitive/casual games?


Pack them full of plasmas and drop them 18'' away with a termie lord. You get to double tap those plasmas and reroll the 1s. Mayhem.


Thanks. Now I am a little stuck here finishing up though. This is is the first time I've really tried to make a 2000 pt list of DG

Spoiler:

++ Battalion Detachment +5CP (Chaos - Death Guard) [79 PL, 1462pts] ++

+ HQ +

Chaos Lord in Terminator Armour [6 PL, 126pts]: Balesword, Combi-plasma, Fugaris' Helm, Warlord

Lord of Contagion [7 PL, 130pts]: Plaguereaper

+ Troops +

Plague Marines [7 PL, 106pts]
. Plague Champion: Boltgun, Plaguesword
. 2x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Blight launcher
. Plague Marine w/ Special Weapon: Blight launcher

Plague Marines [7 PL, 124pts]
. Plague Champion: Plague knife, Plasma gun
. 2x Plague Marine w/ boltgun
. Plague Marine w/ Special Weapon: Plasma gun
. Plague Marine w/ Special Weapon: Plasma gun

Poxwalkers [6 PL, 120pts]: 20x Poxwalker

+ Elites +

Blightlord Terminators [14 PL, 264pts]
. Blightlord Champion: Bubotic Axe, Combi-plasma
. Blightlord Terminator: Bubotic Axe, Combi-plasma
. Blightlord Terminator: Bubotic Axe, Combi-plasma
. Blightlord Terminator: Bubotic Axe, Combi-bolter
. Blightlord Terminator: Bubotic Axe, Combi-bolter

Foul Blightspawn [4 PL, 77pts]

Noxious Blightbringer [4 PL, 65pts]: Plasma pistol

+ Fast Attack +

Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe

+ Heavy Support +

Plagueburst Crawler [8 PL, 146pts]: 2x Entropy cannon, Heavy Slugger

Plagueburst Crawler [8 PL, 146pts]: 2x Entropy cannon, Heavy Slugger

++ Battalion Detachment +5CP (Chaos - Death Guard) [27 PL, 485pts] ++

+ HQ +

Malignant Plaguecaster [6 PL, 110pts]: 1. Miasma of Pestilence, 6. Curse of the Leper

Typhus [9 PL, 175pts]: 4. Blades of Putrefaction, 5. Putrescent Vitality

+ Troops +

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun
. Cultist Champion: Autogun

Chaos Cultists [3 PL, 40pts]: 9x Chaos Cultist w/ Autogun
. Cultist Champion: Autogun

Poxwalkers [6 PL, 120pts]: 20x Poxwalker

++ Total: [106 PL, 1947pts] ++

Created with BattleScribe


This is more or less what I own plus what I see from other posts.
   
Made in it
Contagious Dreadnought of Nurgle





still cant understand why so many Dg players like plague marines

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Made in fr
Longtime Dakkanaut






 blackmage wrote:
still cant understand why so many Dg players like plague marines


Because they are the iconic DG unit? Because they like marine infantry? Because they like relatively normal troops instead of blippetydippetypoxsomethings that many other things tend to be? Because they are still pretty tough dudes that can pack a lot of fire with 18" rapid fire (though personally I prefer mine with blight launchers)? Maybe they like using Blight Bombardment?

There are many reasons. Mine is that I really, really enjoy the feel of Death Guard's "perfect infantrymen trudging on" creed and wouldn't play with deamon herds instead even if paid. I took up this army to play with tuff marines, so I'll play tuff marines and guess what, they perform pretty well of the table top.

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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 blackmage wrote:
still cant understand why so many Dg players like plague marines


Plague marines are one of the main reasons to play DG, and they are far from useless. There is little reason to play pure DG competitively, but if you do, plague marines are a very solid troops choice.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in it
Contagious Dreadnought of Nurgle





they are not (at least in Italian ETC) btw i understood the point

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Huge Hierodule






Nottingham (yay!)

My best mate hates playing my DG, every time a Plague Marine stands back up again it adds more of a psych edge. Though that doesn’t trump the numbers Cultists can bring

   
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Rotting Sorcerer of Nurgle






Jacksonville, NC

Took third in an ITC this weekend using combined DG/Nurgle.

You can read a synopsis on this thread: https://www.dakkadakka.com/dakkaforum/posts/list/758368.page

Overall, I liked my list, and feel that DG/Nurgle is the way to go in competitive scenes. We can hit really hard, and we have several saves on many of our best units. Nothing better than making invuns or several FnP saves, and seeing your opponent sigh as they have to dedicate half their army to a single model. Glorious!

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Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Sounds like you had a blast! I'm ultimately interested in running a list similar to that, except I might try Foetid Bloat-drones instead of Plagueburst Crawlers. Or perhaps a couple of each. Blightspawns are pretty great too, except when they roll crap for their weapon's strength.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
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 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
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Rotting Sorcerer of Nurgle






Jacksonville, NC

 ZergSmasher wrote:
Sounds like you had a blast! I'm ultimately interested in running a list similar to that, except I might try Foetid Bloat-drones instead of Plagueburst Crawlers. Or perhaps a couple of each. Blightspawns are pretty great too, except when they roll crap for their weapon's strength.


Yeah, my last game my spawn rolled str 2, I rerolled a 1, to roll 1 again... sucked, he was in a position to wipe a unit of rangers.

I personally dislike drones, they just don't work for me. Plus I have a hard time swallowing 18 extra points for an overall weaker model... I can take the 54 points and sink them into a tree to negate the fall back weakness of the PBC (and trees are really damn good... I just wish they didn't take a detachment by themselves).

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Insect-Infested Nurgle Chaos Lord





Oregon, USA

trees are 85 now, or somewhere around there . Still pretty good, but they were just silly for 50.


I like drones, personally, and with the rule of 3 dropping I'm running less than I did.

PCB are great, but they can't fly over screens to engage the unit behind, or assault flyers.

i generally run three mower drones, for cheap fast violence and distraction work, while the PCB are more my slow moving fire suppport.

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
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GSC - about 2000 Pts
Rhulic Mercs - um...many...
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Warning From Magnus? Not Listening!





Melbourne, Australia

I'm in some serious need of AT firepower in my army atm. I'm currently limited to allied Oblits and MW spam but I want to have the option of not needing CSM allies.

Entropy PBCs are pretty good against S7 and hold up against S8 stuff w/out an invuln, but if I'm taking PBCs I want to be playing them aggressively with spitters.

I really like the look of butcher cannon contemptors / leviathans, especially for DG, however probably not in an AT role. They do become more appealing against stuff with an invuln though.

The unit I'm most interested in though is a double c-beam contemptor. They're super point efficient against T8 stuff, edging out even a double grav leviathan against S8 4++ units (like loyalist leviathans). I've disregarded the grav leviathan due to its range limitations. The other appealing thing about the c-beam is it's also surprisingly good against chaff regardless of proximity, and MEQ/Primaris at 24"+.

Finally, has anyone tried c-beam or laser destroyer rapiers? Both are insanely point efficient but I'm concerned about their durability.

What are people's thoughts on our ranged AT options?

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Rotting Sorcerer of Nurgle






Jacksonville, NC

 Brother Payne wrote:
I'm in some serious need of AT firepower in my army atm. I'm currently limited to allied Oblits and MW spam but I want to have the option of not needing CSM allies.

Entropy PBCs are pretty good against S7 and hold up against S8 stuff w/out an invuln, but if I'm taking PBCs I want to be playing them aggressively with spitters.

I really like the look of butcher cannon contemptors / leviathans, especially for DG, however probably not in an AT role. They do become more appealing against stuff with an invuln though.

The unit I'm most interested in though is a double c-beam contemptor. They're super point efficient against T8 stuff, edging out even a double grav leviathan against S8 4++ units (like loyalist leviathans). I've disregarded the grav leviathan due to its range limitations. The other appealing thing about the c-beam is it's also surprisingly good against chaff regardless of proximity, and MEQ/Primaris at 24"+.

Finally, has anyone tried c-beam or laser destroyer rapiers? Both are insanely point efficient but I'm concerned about their durability.

What are people's thoughts on our ranged AT options?


Seems like Leviathan Dreads get some work done from ranged, and I know many see success with oblits.

Personally, Foul Blightspawns are extremely potent for their points; they just lack range. However, you can advance and shoot with their flamer, giving them an average effective range of 21" which isn't shabby, and they auto hit. Entropy cannons suck (mainly) because they aren't plague weapons. so if you fail to wound, it really hurts. Plus BS 4 means you can't reposition to shoot if you want to, and it all but requires a lord to get work done (for the reroll hits).

Defilers and Soul Grinders in my experience are terrible AT. I hear Helbrutes work pretty ok for a cheap tank busting option. Honestly, I haven't had much issue between spawns and PBC's. Sure they have short range, but they're strong as hell, auto hit (so hit fliers all the time), and they are average Str 7 which hurts most vehicles. You can use a Poxbringer with the PBC's to make then Str 8 even, or run a power like Shriveling Pox to make the enemy tanks T7 instead of 8.


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