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Iago40k wrote: Hey guys, been out of the Death Guard loop for some time. Is there a competitive Death Guard/Nurgle Daemon list that shoots for good rankings? I heard something about 3 Blightspawns and a lot of Plaguebearers and whot not but as stated, I am rather out of the loop atm cheers
Sgt. Cortez wrote: You double your chances to roll a 1 for the plague bearers, that way they can revive dead bodies. Never worked for me so far.
Right they got that rule as well okay cool, I think this list has some potential. No Blightspawn but hey, at least I got those 3 Drones already so it can be tested
yes mainly for morale, if you want blightspawns take out supreme command, just keep the spoilpox adijust the number of Pb and get couple of blightspawns.
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blackmage wrote: yes mainly for morale, if you want blightspawns take out supreme command, just keep the spoilpox adijust the number of Pb and get couple of blightspawns.
In an approaching process to DG I've tried them in a couple of matches (both at 1000 points).. In both matches I've used PM (5 or 6 men squad with blight launcer), and in only one match I've tried the poxwalkers.
In every one of these matches I was disappointed by that kind of troops... Do you think it is mandatory to take cultists to have a good point/efficient unit (I really dont like those models)? Or maybe I have to add a CD detachment with the plaguebearers?
I'm sorry for the noob question.. but I really need some tips
slatewarrior89 wrote: In an approaching process to DG I've tried them in a couple of matches (both at 1000 points).. In both matches I've used PM (5 or 6 men squad with blight launcer), and in only one match I've tried the poxwalkers.
In every one of these matches I was disappointed by that kind of troops... Do you think it is mandatory to take cultists to have a good point/efficient unit (I really dont like those models)? Or maybe I have to add a CD detachment with the plaguebearers?
I'm sorry for the noob question.. but I really need some tips
I'm a fan of triple plasma plague marines, but other than that daemons is the way to go. Both Nurglings and PBs are good
Dg+Cd works pretty well togheter
i played a list with a Dg outrider (3 bloated drones+Dp) and about 60 Pb in a Cd detachment, Death guards troops aren't so interesting beside large number of poxwalkers and they aren't the same they were pre Faq.
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Thanks for the suggestions! in a 1000 points environment do you think it could be a good start to begin with a Patrol det. with 30 PB and 1 poxbringer... and the remaining as DG (outrider with drones+DP or spearhead with pbc+DP)?
yes might be a nice start at 1000pts that list should rock, i play at 2000 and it's strong
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slatewarrior89 wrote: Thanks for the suggestions! in a 1000 points environment do you think it could be a good start to begin with a Patrol det. with 30 PB and 1 poxbringer... and the remaining as DG (outrider with drones+DP or spearhead with pbc+DP)?
My only issue with this would be lack of CP. 4 really isn't enough. If you could squeeze in a second HQ and 2x3 Nurglings for a battalion then you'd be all good
Edit: No PBs, but I ran basically this list in a couple of 1k games last week and it work really well:
slatewarrior89 wrote: Thanks for the suggestions! in a 1000 points environment do you think it could be a good start to begin with a Patrol det. with 30 PB and 1 poxbringer... and the remaining as DG (outrider with drones+DP or spearhead with pbc+DP)?
My only issue with this would be lack of CP. 4 really isn't enough. If you could squeeze in a second HQ and 2x3 Nurglings for a battalion then you'd be all good
Edit: No PBs, but I ran basically this list in a couple of 1k games last week and it work really well:
Many thanks! I'd also like to try a Foul Blightspawn... it seems very good for the points that it costs!
So.... I think I'm gonna buy some nurgle demons starter sets
slatewarrior89 wrote: Thanks for the suggestions! in a 1000 points environment do you think it could be a good start to begin with a Patrol det. with 30 PB and 1 poxbringer... and the remaining as DG (outrider with drones+DP or spearhead with pbc+DP)?
My only issue with this would be lack of CP. 4 really isn't enough. If you could squeeze in a second HQ and 2x3 Nurglings for a battalion then you'd be all good
Edit: No PBs, but I ran basically this list in a couple of 1k games last week and it work really well:
Many thanks! I'd also like to try a Foul Blightspawn... it seems very good for the points that it costs!
So.... I think I'm gonna buy some nurgle demons starter sets
Note: you can pretty easily turn the Nurgling box into 9 models if you have the extra bases lying around
How so? By just putting less nurglings on each base?
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
Bach wrote: Question, who has used either the Plague Hulk or Pox Riders? I'm considering one of these choices but haven't really seen anyone play them. Thoughts?
pox riders are aswesome if you want an hard to hit/very though unit that's the unit for you.
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Not great by any stretch, but i still run mine occasionally to get that gorgeous hunk of rust on the field...
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
Hey dudes,
Working along on getting the GT army ready and wanting to try adding in a patrol detachment of 40 cultists and a sorcerer. But I'm running into a potential problem : the allied CSM detachment won't benefit from the 1s to hit reroll from a Death Guard Lord or Prince. I could change the sorcerer for a CSM Lord but then I don't have CSM powers like Prescience and Warptime or Death Hex.
Whats more important? Rerolls of 1 on my 40 man double firing slaanesh infiltrating cultists? Or giving them or anyone else Prescience?
Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/
Re-rolling 1's on 40 BS4+ models firing two times twice means +6.7 hits in each volley; +4.4 if your target has a -1 to be hit buff
Giving them Prescience means +13 hits in each volley, regardless of negative modifiers. Statistially, EC or VOtLW kills a Culexus (super fringe case, but there you go)
However, it's safe to assume Prescience will not actually work up to half the time, due to failed casting and DTW and stratagems etc
In practical terms, Prescience is at least as good but has a less reliable succeed-fail spread, however coming with Warptime is pretty dang good
Bach wrote: Question, who has used either the Plague Hulk or Pox Riders? I'm considering one of these choices but haven't really seen anyone play them. Thoughts?
I used to run the plague hulk in casual games because it looks super awesome. Then I realized it doesn't have the keywords to join any useful army. Plague toads look fun, on paper they hit like a heavy bolter in CC, and if you spend +400pt, you can be -1 to hit. The downside with plague toads is they lack the ability to be buffed by anything really decent. +1 strength doesn't help them scrivener doesn't help them, locus / spell would, but is it worth it when compared to plague drones?
I got my 3 termite assault drills in last week. Have one assembled and am working on the others. I've been comparing them to rhinos, and I am very impressed.
For starters, it's 60pt more than a rhino with 2 combi bolters. For those 60pt you get:
+1 toughness (T8 is a big deal!)
+1 strength
+2 to transport capacity (deal maker for me)
Melta cutter - Melta pistol profile with D3 shots
Termite Drill CC attack Sx2 (14) -4, flat 3. WS 4 and 6 attacks (degrade to D6 and then D3) If something lives but is wounded, you can deal up to 5 mortal wounds on a +2.
DEEP STRIKE
Now, you lose the following
Speed. Top tier is 4" slower, middle is the same, and bottom is 1" faster. So it isn't as nice for speeding over to an objective.
You can give it 2 heavy flamers for 17pt each (too pricey for my taste) or 2 twin volkite chargers, which are Heavy 4, S5 dmg 2 for 8pt each. Which, being heavy, and range 15" makes them bleh in my book as well. It lost the mortal wounds when it pops up ability, but I still think it's a solid transport, especially for death guard with plague marine armies (and before you say it, I know it's basically a meme to say plague marines suck) I'm planning on testing the termites out tomorrow. I plan on making a CC squad with axes. A naked squad for grenades, and the 3rd one with have 2 units of 5 with 3 plasma guns. Each will have characters to beef them. First getting a tallyman, second with biologis...dude..grenade guy, and last a chaos lord with combi plas.
Havent through much about the rest of the army, but thinking about it, this might work well with a Nurgle daemon battalion for some cheap CP and nurglings to keep some areas open for deep strike.
Automatically Appended Next Post: Here is a quick list for some casual fun. At 2K, I don't think 3 loaded termites will ever be a good idea. It eats up a TON of points. However 1 bringing in some grenade marines could be very useful.
Death guard:
Lord - fist/combi plas Sorcerer-blades/miasma
11 naked plague marines
10 plague marines with 2 flails, 7 axes, champ has plaguesword
5 PM with 3 plasma
5 PM with 3 plasma
Biologis putrifier
Tallyman
Foul blightspawn
3 termite assault drills with dual storm bolters
Daemon side gets
2 winged talons DP of nurgle
3 units of nurglings.
I'm really tempted to swap a DP for a poxbringer and grab 2 more bases of nurglings. 3 is too little for comfort, considering a huge bulk of my army will be in reserves for possibly 2 of the opponents shooting phases. I'll also be left with empty hands for T1 objectives with only 3 nurglings.
Though if I just have 1 DP, I'm not really hurting for the locus, I could swap the nurgle talons DP for a KHORNE axe DP to bring some heavy hitting that this list lacks so much. Would be great for flier hunting.
Forgot about half the power level has to be on the table. Going to have to make changes.
This message was edited 4 times. Last update was at 2018/07/16 18:40:38
Pox Riders are Toads+1 They do receive the poxwalker keyword and associated buffs. On paper a full squad with attendant pox buffs looks amazing. It also looks prohibitively expensive. I haven't tried them yet but magnetized my toads recently and will endeavor to do so soon.
So one of the things that Death Guard is lacking is long-ranged anti-tank firepower. I also find myself when running pure Death Guard with a 400 point gap at the end where I am agnostic concerning what to put in. I've been thinking about running two Contemptors with 2x Butcher Cannons. I figure that Death Guard runs them particularly well, also, because they can move and shoot without penalty. Has anyone had any luck running these for anti-tank?
Butcher Contemptors aren’t as long-ranged nor as anti-Tank as Predators. High BS, invuln, and DG synergy are sweet, but lascannons and predator autocannons are difficult to argue with. They’re moderately interchangeable with CSM Havocs, and they’re not sniffed at.
lindsay40k wrote: Butcher Contemptors aren’t as long-ranged nor as anti-Tank as Predators. High BS, invuln, and DG synergy are sweet, but lascannons and predator autocannons are difficult to argue with. They’re moderately interchangeable with CSM Havocs, and they’re not sniffed at.
I think I played Predators in all of my Chaos lists for about 6 months. I don't think ever once in that time did I think that they did anything worth mentioning. Obliterators, by contrast, always do, but of course DG can't take them. Hence why I'm mulling over Contemptors.
Are Deathshroud terminators still considered to be terrible options, even after the big points drop?
I really like the models (especially the 30k versions) but then I like a lot of models, and I don't want to invest if they'll just be an expensive points sink..