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Made in de
Dakka Veteran




 blackmage wrote:
Iago40k wrote:
Hey guys, been out of the Death Guard loop for some time. Is there a competitive Death Guard/Nurgle Daemon list that shoots for good rankings? I heard something about 3 Blightspawns and a lot of Plaguebearers and whot not but as stated, I am rather out of the loop atm
cheers

Spoiler:


++ Outrider Detachment +1CP (Chaos - Death Guard) [42 PL, 834pts] ++

+ HQ +

Daemon Prince of Nurgle [9 PL, 180pts]: 1. Miasma of Pestilence, 5. Rotten Constitution, Malefic talon, The Suppurating Plate, Warlord, Wings

Daemon Prince of Nurgle [9 PL, 180pts]: 6. Curse of the Leper, Malefic talon, Wings

+ Fast Attack +

Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe

Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe

Foetid Bloat-drone [8 PL, 158pts]: 2x Plaguespitters, Plague probe

++ Battalion Detachment +5CP (Chaos - Daemons) [48 PL, 956pts] ++

+ No Force Org Slot +

Chaos Allegiance: Nurgle

Rewards of Chaos (1 Relic)

+ HQ +

Daemon Prince of Chaos [9 PL, 189pts]: Malefic talon, Warp bolter, Wings
. Nurgle: Shrivelling Pox

Daemon Prince of Chaos [9 PL, 189pts]: Corruption, Hellforged sword, Warp bolter, Wings
. Nurgle: Virulent Blessing

+ Troops +

Nurglings [3 PL, 54pts]: 3x Nurgling Swarms

Nurglings [3 PL, 54pts]: 3x Nurgling Swarms

Plaguebearers [12 PL, 235pts]: Daemonic Icon, Instrument of Chaos, 29x Plaguebearer, Plagueridden

Plaguebearers [12 PL, 235pts]: Daemonic Icon, Instrument of Chaos, 29x Plaguebearer, Plagueridden

++ Supreme Command Detachment +1CP (Chaos - Daemons) [11 PL, 205pts] ++

+ No Force Org Slot +

Chaos Allegiance: Nurgle

+ HQ +

Poxbringer [4 PL, 70pts]: Fleshy Abundance

Sloppity Bilepiper [3 PL, 60pts]

Spoilpox Scrivener [4 PL, 75pts]

++ Total: [101 PL, 1995pts] ++

Created with BattleScribe

this one is a good list


Thats pretty cool actually thanks. But whats the Bilepiper for? Morale?
   
Made in de
Contagious Dreadnought of Nurgle





You double your chances to roll a 1 for the plague bearers, that way they can revive dead bodies. Never worked for me so far.
   
Made in de
Dakka Veteran




Sgt. Cortez wrote:
You double your chances to roll a 1 for the plague bearers, that way they can revive dead bodies. Never worked for me so far.
Right they got that rule as well okay cool, I think this list has some potential. No Blightspawn but hey, at least I got those 3 Drones already so it can be tested
   
Made in it
Contagious Dreadnought of Nurgle





yes mainly for morale, if you want blightspawns take out supreme command, just keep the spoilpox adijust the number of Pb and get couple of blightspawns.

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Poxed Plague Monk





So reading through this topic and the 1d4chan article, im curious to know what your "hammer" and "anvil" (nonsplit) troops look like.

im quite new to deathwatch and still unsure what is should put in my squads and hope some more experienced players could help me get started.

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Made in au
Warning From Magnus? Not Listening!





Melbourne, Australia

 _Ness wrote:
So reading through this topic and the 1d4chan article, im curious to know what your "hammer" and "anvil" (nonsplit) troops look like.

im quite new to deathwatch and still unsure what is should put in my squads and hope some more experienced players could help me get started.
Deathwatch or Death Guard? Think you might've got the wrong topic here

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Made in de
Poxed Plague Monk





haha nice, i posted it in the wrong tab. my bad

6k 6k
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Made in de
Dakka Veteran




 blackmage wrote:
yes mainly for morale, if you want blightspawns take out supreme command, just keep the spoilpox adijust the number of Pb and get couple of blightspawns.
cheers mate.
   
Made in it
Fresh-Faced New User




In an approaching process to DG I've tried them in a couple of matches (both at 1000 points).. In both matches I've used PM (5 or 6 men squad with blight launcer), and in only one match I've tried the poxwalkers.
In every one of these matches I was disappointed by that kind of troops... Do you think it is mandatory to take cultists to have a good point/efficient unit (I really dont like those models)? Or maybe I have to add a CD detachment with the plaguebearers?
I'm sorry for the noob question.. but I really need some tips
   
Made in au
Warning From Magnus? Not Listening!





Melbourne, Australia

slatewarrior89 wrote:
In an approaching process to DG I've tried them in a couple of matches (both at 1000 points).. In both matches I've used PM (5 or 6 men squad with blight launcer), and in only one match I've tried the poxwalkers.
In every one of these matches I was disappointed by that kind of troops... Do you think it is mandatory to take cultists to have a good point/efficient unit (I really dont like those models)? Or maybe I have to add a CD detachment with the plaguebearers?
I'm sorry for the noob question.. but I really need some tips
I'm a fan of triple plasma plague marines, but other than that daemons is the way to go. Both Nurglings and PBs are good

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Contagious Dreadnought of Nurgle





Dg+Cd works pretty well togheter
i played a list with a Dg outrider (3 bloated drones+Dp) and about 60 Pb in a Cd detachment, Death guards troops aren't so interesting beside large number of poxwalkers and they aren't the same they were pre Faq.

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Fresh-Faced New User




Thanks for the suggestions! in a 1000 points environment do you think it could be a good start to begin with a Patrol det. with 30 PB and 1 poxbringer... and the remaining as DG (outrider with drones+DP or spearhead with pbc+DP)?
   
Made in it
Contagious Dreadnought of Nurgle





yes might be a nice start at 1000pts that list should rock, i play at 2000 and it's strong

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Melbourne, Australia

slatewarrior89 wrote:
Thanks for the suggestions! in a 1000 points environment do you think it could be a good start to begin with a Patrol det. with 30 PB and 1 poxbringer... and the remaining as DG (outrider with drones+DP or spearhead with pbc+DP)?
My only issue with this would be lack of CP. 4 really isn't enough. If you could squeeze in a second HQ and 2x3 Nurglings for a battalion then you'd be all good

Edit: No PBs, but I ran basically this list in a couple of 1k games last week and it work really well:

Nurgle Daemon Battalion
DP w wings & Corruption
• Poxbringer
• 3x3 Nurglings

DG Patrol
DP (Arch-contaminator) w wings, talons, Suppurating Plate
• Cultists
• Foul Blightspawn
• 2 Plaguespitter PBCs

Edit: typos

This message was edited 3 times. Last update was at 2018/07/11 02:43:39


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Fresh-Faced New User




 Brother Payne wrote:
slatewarrior89 wrote:
Thanks for the suggestions! in a 1000 points environment do you think it could be a good start to begin with a Patrol det. with 30 PB and 1 poxbringer... and the remaining as DG (outrider with drones+DP or spearhead with pbc+DP)?
My only issue with this would be lack of CP. 4 really isn't enough. If you could squeeze in a second HQ and 2x3 Nurglings for a battalion then you'd be all good

Edit: No PBs, but I ran basically this list in a couple of 1k games last week and it work really well:

Nurgle Daemon Battalion
DP w wings & Corruption
• Poxbringer
• 3x3 Nurglings

DG Patrol
DP (Arch-contaminator) w wings, talons, Suppurating Plate
• Cultists
• Foul Blightspawn
• 2 Plaguespitter PBCs

Edit: typos

Many thanks! I'd also like to try a Foul Blightspawn... it seems very good for the points that it costs!
So.... I think I'm gonna buy some nurgle demons starter sets
   
Made in us
Khorne Rhino Driver with Destroyer






Question, who has used either the Plague Hulk or Pox Riders? I'm considering one of these choices but haven't really seen anyone play them. Thoughts?

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Made in au
Warning From Magnus? Not Listening!





Melbourne, Australia

slatewarrior89 wrote:
 Brother Payne wrote:
slatewarrior89 wrote:
Thanks for the suggestions! in a 1000 points environment do you think it could be a good start to begin with a Patrol det. with 30 PB and 1 poxbringer... and the remaining as DG (outrider with drones+DP or spearhead with pbc+DP)?
My only issue with this would be lack of CP. 4 really isn't enough. If you could squeeze in a second HQ and 2x3 Nurglings for a battalion then you'd be all good

Edit: No PBs, but I ran basically this list in a couple of 1k games last week and it work really well:

Nurgle Daemon Battalion
DP w wings & Corruption
• Poxbringer
• 3x3 Nurglings

DG Patrol
DP (Arch-contaminator) w wings, talons, Suppurating Plate
• Cultists
• Foul Blightspawn
• 2 Plaguespitter PBCs

Edit: typos

Many thanks! I'd also like to try a Foul Blightspawn... it seems very good for the points that it costs!
So.... I think I'm gonna buy some nurgle demons starter sets
Note: you can pretty easily turn the Nurgling box into 9 models if you have the extra bases lying around

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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






How so? By just putting less nurglings on each base?

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in it
Contagious Dreadnought of Nurgle





 Bach wrote:
Question, who has used either the Plague Hulk or Pox Riders? I'm considering one of these choices but haven't really seen anyone play them. Thoughts?

pox riders are aswesome if you want an hard to hit/very though unit that's the unit for you.

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Insect-Infested Nurgle Chaos Lord





Oregon, USA

Plague Hulk is ….ok...


Not great by any stretch, but i still run mine occasionally to get that gorgeous hunk of rust on the field...

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
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Rotting Sorcerer of Nurgle






Jacksonville, NC

 Jidmah wrote:
How so? By just putting less nurglings on each base?


Yes.

I turned 3 nurgling bases into 6 easily.

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Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Hey dudes,
Working along on getting the GT army ready and wanting to try adding in a patrol detachment of 40 cultists and a sorcerer. But I'm running into a potential problem : the allied CSM detachment won't benefit from the 1s to hit reroll from a Death Guard Lord or Prince. I could change the sorcerer for a CSM Lord but then I don't have CSM powers like Prescience and Warptime or Death Hex.
Whats more important? Rerolls of 1 on my 40 man double firing slaanesh infiltrating cultists? Or giving them or anyone else Prescience?

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Made in gb
Huge Hierodule






Nottingham (yay!)

Re-rolling 1's on 40 BS4+ models firing two times twice means +6.7 hits in each volley; +4.4 if your target has a -1 to be hit buff

Giving them Prescience means +13 hits in each volley, regardless of negative modifiers. Statistially, EC or VOtLW kills a Culexus (super fringe case, but there you go)

However, it's safe to assume Prescience will not actually work up to half the time, due to failed casting and DTW and stratagems etc

In practical terms, Prescience is at least as good but has a less reliable succeed-fail spread, however coming with Warptime is pretty dang good

   
Made in us
Fresh-Faced Inquisitorial Acolyte



Seattle, WA

 Zid wrote:


Yes.

I turned 3 nurgling bases into 6 easily.


Same. Turning three Start Collecting boxes into eighteen Nurgling bases gave me all I need.

 
   
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Nurgle Chosen Marine on a Palanquin






 Bach wrote:
Question, who has used either the Plague Hulk or Pox Riders? I'm considering one of these choices but haven't really seen anyone play them. Thoughts?


I used to run the plague hulk in casual games because it looks super awesome. Then I realized it doesn't have the keywords to join any useful army. Plague toads look fun, on paper they hit like a heavy bolter in CC, and if you spend +400pt, you can be -1 to hit. The downside with plague toads is they lack the ability to be buffed by anything really decent. +1 strength doesn't help them scrivener doesn't help them, locus / spell would, but is it worth it when compared to plague drones?


I got my 3 termite assault drills in last week. Have one assembled and am working on the others. I've been comparing them to rhinos, and I am very impressed.
For starters, it's 60pt more than a rhino with 2 combi bolters. For those 60pt you get:
+1 toughness (T8 is a big deal!)
+1 strength
+2 to transport capacity (deal maker for me)
Melta cutter - Melta pistol profile with D3 shots
Termite Drill CC attack Sx2 (14) -4, flat 3. WS 4 and 6 attacks (degrade to D6 and then D3) If something lives but is wounded, you can deal up to 5 mortal wounds on a +2.
DEEP STRIKE

Now, you lose the following
Speed. Top tier is 4" slower, middle is the same, and bottom is 1" faster. So it isn't as nice for speeding over to an objective.


You can give it 2 heavy flamers for 17pt each (too pricey for my taste) or 2 twin volkite chargers, which are Heavy 4, S5 dmg 2 for 8pt each. Which, being heavy, and range 15" makes them bleh in my book as well. It lost the mortal wounds when it pops up ability, but I still think it's a solid transport, especially for death guard with plague marine armies (and before you say it, I know it's basically a meme to say plague marines suck) I'm planning on testing the termites out tomorrow. I plan on making a CC squad with axes. A naked squad for grenades, and the 3rd one with have 2 units of 5 with 3 plasma guns. Each will have characters to beef them. First getting a tallyman, second with biologis...dude..grenade guy, and last a chaos lord with combi plas.

Havent through much about the rest of the army, but thinking about it, this might work well with a Nurgle daemon battalion for some cheap CP and nurglings to keep some areas open for deep strike.


Automatically Appended Next Post:
Here is a quick list for some casual fun. At 2K, I don't think 3 loaded termites will ever be a good idea. It eats up a TON of points. However 1 bringing in some grenade marines could be very useful.

Death guard:
Lord - fist/combi plas
Sorcerer-blades/miasma

11 naked plague marines
10 plague marines with 2 flails, 7 axes, champ has plaguesword
5 PM with 3 plasma
5 PM with 3 plasma
Biologis putrifier
Tallyman
Foul blightspawn
3 termite assault drills with dual storm bolters

Daemon side gets
2 winged talons DP of nurgle
3 units of nurglings.

I'm really tempted to swap a DP for a poxbringer and grab 2 more bases of nurglings. 3 is too little for comfort, considering a huge bulk of my army will be in reserves for possibly 2 of the opponents shooting phases. I'll also be left with empty hands for T1 objectives with only 3 nurglings.

Though if I just have 1 DP, I'm not really hurting for the locus, I could swap the nurgle talons DP for a KHORNE axe DP to bring some heavy hitting that this list lacks so much. Would be great for flier hunting.


Forgot about half the power level has to be on the table. Going to have to make changes.

This message was edited 4 times. Last update was at 2018/07/16 18:40:38


   
Made in us
Fresh-Faced Inquisitorial Acolyte



Seattle, WA

Pox Riders are Toads+1 They do receive the poxwalker keyword and associated buffs. On paper a full squad with attendant pox buffs looks amazing. It also looks prohibitively expensive. I haven't tried them yet but magnetized my toads recently and will endeavor to do so soon.

 
   
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Sword-Wielding Bloodletter of Khorne






So one of the things that Death Guard is lacking is long-ranged anti-tank firepower. I also find myself when running pure Death Guard with a 400 point gap at the end where I am agnostic concerning what to put in. I've been thinking about running two Contemptors with 2x Butcher Cannons. I figure that Death Guard runs them particularly well, also, because they can move and shoot without penalty. Has anyone had any luck running these for anti-tank?

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Huge Hierodule






Nottingham (yay!)

Butcher Contemptors aren’t as long-ranged nor as anti-Tank as Predators. High BS, invuln, and DG synergy are sweet, but lascannons and predator autocannons are difficult to argue with. They’re moderately interchangeable with CSM Havocs, and they’re not sniffed at.

   
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Sword-Wielding Bloodletter of Khorne






 lindsay40k wrote:
Butcher Contemptors aren’t as long-ranged nor as anti-Tank as Predators. High BS, invuln, and DG synergy are sweet, but lascannons and predator autocannons are difficult to argue with. They’re moderately interchangeable with CSM Havocs, and they’re not sniffed at.


I think I played Predators in all of my Chaos lists for about 6 months. I don't think ever once in that time did I think that they did anything worth mentioning. Obliterators, by contrast, always do, but of course DG can't take them. Hence why I'm mulling over Contemptors.

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Longtime Dakkanaut




UK

Are Deathshroud terminators still considered to be terrible options, even after the big points drop?

I really like the models (especially the 30k versions) but then I like a lot of models, and I don't want to invest if they'll just be an expensive points sink..
   
 
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