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Made in nz
Dakka Veteran




-75 pts off three Myphitic Blight Haulers is where it's at.

The cover save rule for PMs is just a bonus you probably won't even use. Have your friendly Arhiman cast Prescience and Warptime on them and go to town. A potential -2 to hit in combat. Just a great jamming unit.
   
Made in us
Dakka Veteran





 Wibe wrote:
Gryphonne wrote:
So what's your opinions on typical competitive components in a DG after these changes? Like, what would be worth using?


Sadly, its a no-brainer really...

3xPBC babysat by a prince with arch contaminator,talons, and plate.
3xDeredeo Pattern Dreadnought with butcher cannon array and greater havoc launchers. (they were fantastic, and now they are cheaper because "reasons"...)
The rest is up to you, and missions played.


I like those Deredeos a lot. Double butcher leviathan got a massive 40pt drop too. But the 3D3 S6 mortar shots at 48" is quite tempting. I feel like many of the sad CSM players on Reddit don't know what they're missing. Chaos soup has access to some pretty incredible units right now.

This message was edited 1 time. Last update was at 2018/12/10 07:07:18


--- 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






My default list basically comes with an additional myphitix blightcrawler now without dropping anything

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in nl
Been Around the Block




 Wibe wrote:
Gryphonne wrote:
So what's your opinions on typical competitive components in a DG after these changes? Like, what would be worth using?


Sadly, its a no-brainer really...

3xPBC babysat by a prince with arch contaminator,talons, and plate.
3xDeredeo Pattern Dreadnought with butcher cannon array and greater havoc launchers. (they were fantastic, and now they are cheaper because "reasons"...)
The rest is up to you, and missions played.


What would you take as a “secondary” weapon on the Deredeo? Butcher cannon and Havoc are quite obvious. But do you go cheap from there and just take the twin HB?

EDIT: nvm, the HB is actually the only other option possible.

This message was edited 1 time. Last update was at 2018/12/10 19:22:48


 
   
Made in de
Fresh-Faced New User





I'm very underwhelmed by CA. Sure, I can pack a few more things now, but my main opponents can as well (AdMech) or are still way more efficient (AstraMilitarum).

Instead of all the point drops, which will make the game even deadlier because many factions have more things on the board, they should have adapted faction and / or unit rules IMHO.
Like making chapter / legion traits work on more units, fixing the stupid "no disgustingly resilient" on lots of DG units, giving LandRaiders some help to actually do their job, and so on.
Missed opportunities...

Oh well, I guess I should just do some games. Maybe it's not that bad after all. I will definitely try out Helbrutes and Blightlords now.

   
Made in gb
Jovial Plaguebearer of Nurgle






 BleachHawk wrote:
I'm very underwhelmed by CA. Sure, I can pack a few more things now, but my main opponents can as well (AdMech) or are still way more efficient (AstraMilitarum).

Instead of all the point drops, which will make the game even deadlier because many factions have more things on the board, they should have adapted faction and / or unit rules IMHO.
Like making chapter / legion traits work on more units, fixing the stupid "no disgustingly resilient" on lots of DG units, giving LandRaiders some help to actually do their job, and so on.
Missed opportunities...

Oh well, I guess I should just do some games. Maybe it's not that bad after all. I will definitely try out Helbrutes and Blightlords now.


I kinda feel the same. At first I was thinking, this is class! Look at all these point drops! And then I looked at the other factions and thought that they're just gonna cancel each other out.

Another thing I was thinking about - they recently dropped the pts to 1750 to speed up games. This has affected my local tourney scene as well. Now with the new CA, people can fit in more units and negate the reasons for dropping the pts. I'm not too sure what the point is. This making sense?

Anywho, shouldn't whinge as my MBH have been sitting gathering dust for a while now but they're definitely getting reconsidered!

This message was edited 1 time. Last update was at 2018/12/10 10:41:41


Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in us
Nurgle Chosen Marine on a Palanquin






 lare2 wrote:
 BleachHawk wrote:
I'm very underwhelmed by CA. Sure, I can pack a few more things now, but my main opponents can as well (AdMech) or are still way more efficient (AstraMilitarum).

Instead of all the point drops, which will make the game even deadlier because many factions have more things on the board, they should have adapted faction and / or unit rules IMHO.
Like making chapter / legion traits work on more units, fixing the stupid "no disgustingly resilient" on lots of DG units, giving LandRaiders some help to actually do their job, and so on.
Missed opportunities...

Oh well, I guess I should just do some games. Maybe it's not that bad after all. I will definitely try out Helbrutes and Blightlords now.


I kinda feel the same. At first I was thinking, this is class! Look at all these point drops! And then I looked at the other factions and thought that they're just gonna cancel each other out.

Another thing I was thinking about - they recently dropped the pts to 1750 to speed up games. This has affected my local tourney scene as well. Now with the new CA, people can fit in more units and negate the reasons for dropping the pts. I'm not too sure what the point is. This making sense?

Anywho, shouldn't whinge as my MBH have been sitting gathering dust for a while now but they're definitely getting reconsidered!


Cheaper points means more minis means more sales. Now that we are all used to a specific game size and tournaments are set in what they are, GW could drop points and get a sales bump.

   
Made in us
Furious Fire Dragon




USA

 gwarsh41 wrote:
 lare2 wrote:
 BleachHawk wrote:
I'm very underwhelmed by CA. Sure, I can pack a few more things now, but my main opponents can as well (AdMech) or are still way more efficient (AstraMilitarum).

Instead of all the point drops, which will make the game even deadlier because many factions have more things on the board, they should have adapted faction and / or unit rules IMHO.
Like making chapter / legion traits work on more units, fixing the stupid "no disgustingly resilient" on lots of DG units, giving LandRaiders some help to actually do their job, and so on.
Missed opportunities...

Oh well, I guess I should just do some games. Maybe it's not that bad after all. I will definitely try out Helbrutes and Blightlords now.


I kinda feel the same. At first I was thinking, this is class! Look at all these point drops! And then I looked at the other factions and thought that they're just gonna cancel each other out.

Another thing I was thinking about - they recently dropped the pts to 1750 to speed up games. This has affected my local tourney scene as well. Now with the new CA, people can fit in more units and negate the reasons for dropping the pts. I'm not too sure what the point is. This making sense?

Anywho, shouldn't whinge as my MBH have been sitting gathering dust for a while now but they're definitely getting reconsidered!


Cheaper points means more minis means more sales. Now that we are all used to a specific game size and tournaments are set in what they are, GW could drop points and get a sales bump.
The points changes can't be viewed in a vacuum as this isn't the complete picture. CA 2018 is balanced around the new missions, which include the 7th edition style of deployment (the person going first deploys completely, then second player counter deploys), the change to being tabled no longer ending the game (play the mission as thats what matters), and other changes.

We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k 
   
Made in no
Regular Dakkanaut




Norway.

Phone is acting up, did not mean to post...

This message was edited 1 time. Last update was at 2018/12/11 08:57:59


-Wibe. 
   
Made in us
Regular Dakkanaut





Halfpast_Yellow wrote:
-75 pts off three Myphitic Blight Haulers is where it's at.

The cover save rule for PMs is just a bonus you probably won't even use. Have your friendly Arhiman cast Prescience and Warptime on them and go to town. A potential -2 to hit in combat. Just a great jamming unit.


That's not a bad idea. Also funny to bring them back to life with bell GUO.

   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

While I like the changes to the blight hauler I don't think it will make them more viable, only because their loadout is meh and you still really need 3. It is a good thing, though, and I hope we see at least experimentation with them.

Blightlords dropping is great because I love those.

- Wayne
Formerly WayneTheGame 
   
Made in us
Furious Fire Dragon




USA

Wayniac wrote:
While I like the changes to the blight hauler I don't think it will make them more viable, only because their loadout is meh and you still really need 3. It is a good thing, though, and I hope we see at least experimentation with them.

Blightlords dropping is great because I love those.
I have exclusively run 3 blight haulers for a while now, and I must say, they always do the business in games. People tend to target the Drones first, which allows the MBH to get across the battlefield and into position to do some real damage. Having a DP move with them is also advisable as it gives them rerolls, and allows for a counter charge to free them up from combats you don't wish to avoid.

We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

The massive points drop on the Contemptor Dreads with BC's has me thinking of running them in lieu of my normal 2x Armigers. I think a gunline of Gatling Renegade Knight + 3 Contemptors w/ BC's may be pretty neat.... shore it up with some PBC love (gotta get some mortars for those things outta LOS) and cheap bodies... might be a winning combo! Only thing thats slightly holding me back is I won't be able to run my Blightspawns.... which I love, they are amazing anti-flier tech.

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
Latest Tourney results:
1st Place Special Mission tourney 12/15/18 (Battlereps)
2nd Place ITC tourney 08/20/18 ( Battlerep)
3rd Place ITC Tourney 06/08/18(Battlereps
   
Made in au
Pestilent Plague Marine with Blight Grenade





I'm also a bit surprised that Typhus didn't drop in points. Ideally he should be priced around 150


"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


5300 | 2800 | 3600 | 1600 |  
   
Made in us
Oozing Plague Marine Terminator





So, 2 questions:
Best load out for cheap Chaos Lord: Balesword, possible Plasma Pistol, or just a Power fist?

Termy Armor?

And 2nd: Helbrutes or Blight haulers?
   
Made in gb
Jovial Plaguebearer of Nurgle






 Nightlord1987 wrote:
So, 2 questions:
Best load out for cheap Chaos Lord: Balesword, possible Plasma Pistol, or just a Power fist?

Termy Armor?

And 2nd: Helbrutes or Blight haulers?


My cheap lord - plasma pistol and sword, which can change from power to bale depending on points. I kinda wish I'd kitted him out with just a bolt pistol. The only reason I have him is to sit at the back with something shooty. Vary rarely do I actually want him to do anything beyond rerolling 1s.

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in us
Nurgle Chosen Marine on a Palanquin






 NurglesR0T wrote:
I'm also a bit surprised that Typhus didn't drop in points. Ideally he should be priced around 150



I think that is a bit too cheap. Typhus is a beatstick, and a sorcerer, and he is durable as heck. All he is missing from being a perfect character is the "re-roll all hits for DG units" that other chapter masters get. I know he gets a bad rep on the internet, but he always does insanely well for me. I wouldn't mind him being cheaper, but I'm ok paying his current points for him.

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I always buy the plague bringer relic for my chaos lord - with it he has a decent chance to completely wipe something he did a heroic intervention on or counter-charged, while a power or bale sword feels more like poking something with a stick.

Greatest feat so far is charging into a unit of shining spears that bounced off a PBC he was buffing and killing five of them with the help of putrefying blades and VotLW.

This message was edited 2 times. Last update was at 2018/12/14 15:06:19


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Furious Fire Dragon




USA

 Nightlord1987 wrote:
So, 2 questions:
Best load out for cheap Chaos Lord: Balesword, possible Plasma Pistol, or just a Power fist?

Termy Armor?

And 2nd: Helbrutes or Blight haulers?
I have never run Hellbrutes, but I really love my blight haulers. While it does suck after one is killed because BS/WS drop to 4+ they are extremely survivable with a 3+/5++/5+++ with a -1 to hit in close combat.

We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k 
   
Made in nl
Been Around the Block




Anyone looking into/trying Defilers? As part of a CSM detach with Sorceror? They aren't great, but they might be great distraction carnifexes. They are now only 142 a pop with the scourge and autocannon (158 with twin heavy flamer). Contrary to a Crawler, they can also fight in melee, which, against Knights is still pretty powerful with Daemonforge. Honestly, they *might* be a bit of a hidden gem.
   
Made in sg
Longtime Dakkanaut





Yeah, Defilers are really cheap now. And they are not so easy to kill. If you have them in a seperate detachment with a sorceror with warp time. They can move up the board really fast, maybe even far enough to do a first turn charge. Hard for anyone to ignore a huge thing like that if its already right in their face. If you take a slanassh sorceror. You can give the defiler FNP as well. Even harder to kill now.

I think Defilers and cheap Hellbrutes make a great addition to the Deathguard army after chaptor approved now. Between those and PBC, there is just too much armour for most lists to be able to shoot off the board on turn 1. And they add a substantial amount of teeth to the DG army too.
   
Made in de
Longtime Dakkanaut





I have a couple of conversions from last year that I need to find the right count-as rules for.

1: A mini Knight of Nurgle. I did him before Armigers were a thing, so he's armed with a tiny automatic battlecannon and chainsword, just like the big guy, which ticked me off when Armigers came out and he had the wrong gear. He's basically a Stormfiend with DP legs and a million bits, so a bit taller than a normal dread.

2: A slightly bigger mini Knight based on Boneripper from Fantasy, so 4 arms. No guns so far because I thought this time I'd actually decide on a datasheet before building it further, I thought maybe two guns and two CCWs.


3: A knight. On horseback and everything. Well, two, but the second is half finished. Armed with Plaguespitter from the termis and a sword.

I will try and get pics uploaded later.

I thougt maybe Bloat Drone rules for the mounted knights, as they're riding half-corporeal steeds made out of demonic mustard gas. If the Knight of Shrouds can fly, then the Death Guard dude stealing his horse should be able to fly as well And I could run them with the Shartor-based centaur DP I want to do build one day. Unsure about the "Knight", originally I just thought I'd use him (and his two buddies I'll do once I know what to run them as) as a hellbrute, but now there are a bazillion FW dreads and the Armigers to choose from.

Looking for a Skaven Doomwheel banner to repair my Nurgle knights.  
   
Made in cn
Long-Range Black Templar Land Speeder Pilot




Beijing,China

 Binabik15 wrote:
I have a couple of conversions from last year that I need to find the right count-as rules for.

1: A mini Knight of Nurgle. I did him before Armigers were a thing, so he's armed with a tiny automatic battlecannon and chainsword, just like the big guy, which ticked me off when Armigers came out and he had the wrong gear. He's basically a Stormfiend with DP legs and a million bits, so a bit taller than a normal dread.

2: A slightly bigger mini Knight based on Boneripper from Fantasy, so 4 arms. No guns so far because I thought this time I'd actually decide on a datasheet before building it further, I thought maybe two guns and two CCWs.


3: A knight. On horseback and everything. Well, two, but the second is half finished. Armed with Plaguespitter from the termis and a sword.

I will try and get pics uploaded later.

I thougt maybe Bloat Drone rules for the mounted knights, as they're riding half-corporeal steeds made out of demonic mustard gas. If the Knight of Shrouds can fly, then the Death Guard dude stealing his horse should be able to fly as well And I could run them with the Shartor-based centaur DP I want to do build one day. Unsure about the "Knight", originally I just thought I'd use him (and his two buddies I'll do once I know what to run them as) as a hellbrute, but now there are a bazillion FW dreads and the Armigers to choose from.

Effective rules for 1 and 2: Chaos Armiger, or FW index Contemptor-class dreads. Leviathan is competitive but your model may be too small for it.
for 3: how about a Daemon Prince? GW codex remove "steeds-riding" hero options for chaos astartes, and the index options are also not quite competitive.

Tokugawa plays:  
   
Made in gb
Regular Dakkanaut





Anyone else notice in CA2018 we can now customis a death guard chaos lord. Ok its only for open play but you can give a regular lord +1T and resislient (5+ dr save).
   
Made in ca
Dakka Veteran




darthryan wrote:
Anyone else notice in CA2018 we can now customis a death guard chaos lord. Ok its only for open play but you can give a regular lord +1T and resislient (5+ dr save).

Ideally GW pulls its head out of its backside in the spring and gives DG proper chaos lords.
   
Made in us
Regular Dakkanaut




Hello all

Many years ago I started a nurgle army back in 6th edition based around nurgle demons with an ally detachment of Death Guard.I finished most of it and played a few games and had fun with it. Now that some of my current projects are done, I am looking for my next major project so thought i would update my disease spreading hug machines. My old list is very infrantry heavy and I want to keep it that way. Not looking for ITC competitive, but I would like to not just be ROFL stomped every game. Keeping everything in multiple of 7 and 7*7 overall would be preferable.

I currently have Typhus, 21 old metal plague marines, 7 nurgle converted bikers, 3 obliteraters, 49 zombies/ poxwalkers, and a ton of nurgle demons.

So any units I should add? How are the terminators/deathshroud? What infrantry squad loadouts as I understand they got a whole bunch of new special weapons and melee weapons in the new box. Also what books would I need?

Thanks
   
Made in gb
Huge Hierodule






Nottingham (yay!)

mightymconeshot wrote:
Hello all

Many years ago I started a nurgle army back in 6th edition based around nurgle demons with an ally detachment of Death Guard.I finished most of it and played a few games and had fun with it. Now that some of my current projects are done, I am looking for my next major project so thought i would update my disease spreading hug machines. My old list is very infrantry heavy and I want to keep it that way. Not looking for ITC competitive, but I would like to not just be ROFL stomped every game. Keeping everything in multiple of 7 and 7*7 overall would be preferable.

I currently have Typhus, 21 old metal plague marines, 7 nurgle converted bikers, 3 obliteraters, 49 zombies/ poxwalkers, and a ton of nurgle demons.

So any units I should add? How are the terminators/deathshroud? What infrantry squad loadouts as I understand they got a whole bunch of new special weapons and melee weapons in the new box. Also what books would I need?

Thanks


Ayup, welcome back to Papa Nurgle

Rule-wise, you’ll be wanting Codices for Death Guard and Daemons, and maybe Chaos Space Marines. Your bikers can’t be DG any more, I’m afraid, and likewise your Obliterators; could use the latter as Blightlord Terminators, I suppose, but they are a really decent unit.

Your Plague Marines have just been given a price cut, which was needed, and if you’ve given them a load of Plasma Guns then I have good news for you - DG have Legion bonuses giving them a longer range on the double-tap. There’s also a lot of new weapons in the Plague Marines kit - there’s melee builds that are a bit pricey (but include a preposterously strong flail), loads of poisoned flamer equivalents, and a powerful medium-ranged multi-shot gun. I’d perhaps put the stabby squads in transports, TBH... they might not be a great fit for a horde.

Typhus has nice synergy with a horde of Poxwalkers, though he’s pretty slow to move. Teleporting him in isn’t a bad idea.

Nurgle Daemons are excellent - Nurglings have brilliant deployment rules that give them top tier board control, Plaguebearers are nicely robust, Plague Drones are pretty good in large numbers with a few buffs, Heralds can cast a healing spell... Epidemius is awesome if you’re taking a Daemons/DG/CSM alliance with Daemon Engines, Daemon Princes (who can now hide behind any friendly unit and provide an excellent aura buff - and are certainly viable beatsticks to advance with the creeping infantry tarpit), and Obliterators. Nurgle Daemonkin is very doable and just got a big price cut on a load of key units.

A DG infantry horde army will probably appreciate the new Blightbringer, who makes you advance faster; Blight-Haulers, which are mobile gun turrets that provide a smokescreen for DG Infantry; perhaps a Tallyman, who gives DG units rerolls in melee; and maaaybe a Plague Surgeon, who improves DG Infantry durability. (Again, all of these happen to have just got price cuts.) There’s also new Daemon characters who buff Plaguebearers and Nurglings - Nurgle can march pretty quickly with a well-built list.

One limitation of DG is they can’t cast the same psychic powers as the other Legions - if you want to take your Obliterators and count them as Iron Warriors or such, an accompanying non-DG Sorcerer casting Warptime to make something move twice, and Death Hex to kill an enemy unit’s invulnerable saves, or Prescience to improve a unit’s accuracy, can be a massive boon. (I love boosting the aforementioned Blight Haulers this way. They can be quite a terror.)

This message was edited 1 time. Last update was at 2018/12/17 01:54:49


   
Made in us
Regular Dakkanaut




Sounds good.

So if you were to take a 7 man of plague marines how would you equip it? I am willing to convert up melee weapons. I want a nice mix of cc squads and close range support squads. And yes, plenty of plasma as that is what those old metal boxes had.
   
Made in gb
Huge Hierodule






Nottingham (yay!)

My own most frequently used seven man PM squads:
- three Plasma Guns (the Champion can take one). Very efficient midfield gunner and objective camper, my most frequent choice of DG troops unit after Cultists and Poxwalkers
- two Blight Launchers and a Plasma gun. Not as powerful as all Plasma, but 6” more range on the double tap
- two Plague spewers, Plasma Gun and power fist, two flails, two Bubotic Axes. Ride up in a Rhino. Jump out and boot something off an objective, dare infantry to charge their overwatch. If Blightlord Terminators have teleported in as a deep insertion force, I might pop the Cloud Of Flies Stratagem (which disallows shooting at the unit unless it’s the closest target) to prevent this unit from being swept. (Seven wounds exposed on an important hill won’t last long in 8ed, even with DG endurance perks.)

   
Made in us
Oozing Plague Marine Terminator





I'm not a fan of plasma since I rarely take the risk to Overcharge, especially on expensive Plague Marines, so I find Blight Launchers are safer, have a steady d3 damage, and get a reroll to wound. The Plasma gun is good for the Champ as it's a unique option (and I just use the Plasma marine from Dark Imperium).

I suppose an optimal DG list would focus on Plague Weaponry and all the buffs available to them.

Arch contaminator, Blades of Putrefaction, VOTLW all synergize well, and should be the main focus of any DG army. I'm currently rebuilding my entire DG force to have as many Plague Weapons as possible because (IMO in 8th edition) any free rerolls your army can get is key.

I dont really like the idea of using a Prince to babysit, so I think Chaos Lord Kranon of the Dark Vengeance set can finally get painted up as a pre heresy Death Guard (who was clearly unworthy of Nurgles proper t5 and FNP stats). His giant sword will make a pretty cool Plaguereaper, and in my own character backstory, would be the true source of his Arch Contaminator aura.

Still kinda wish Lightning claws were cheaper so my Termy Lord would be a (fun fluffy) somewhat viable option, but he is currently outdone by a cheaper balesword and Arch Contaminator combo.

   
 
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