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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






No, feth the shrouding. Drop them in the middle of the enemy army and have them hit stuff with their scythes. Buffed with putrefying blades and putrecent vitality or VotLW a unit of three has a decent chance at taking out a knight without any help. If you drop a warptime sorcerer next to them they even protect him from sniping or assassination.

Better than Look out Sir! for 52 ppm anyways.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Regular Dakkanaut





 Jidmah wrote:
 Nithaniel wrote:
Been getting my Blightlords assembled. They are the potent and popular choice in most of the LVO lists and everyone is playing them the same way in big units.

Is units of 10 the way to go? Has anyone tried running them in 2 squads of 5?

Whats the tactic with the 10. I've heard it said to DS them in and bully the board with large footprint but that reduces combat efficiency doesn't it? Less models to engage I would have thought.

Help me understand their best usage.Im going with axes and as many combiplas as I can model and 2 flails


After having blown up too many blight lords I have moved away from combi-plasma. Blight lords with combi-plasma aren't stellar against vehicles, you are too likely to blow up one of your super-expensive models unless you have a re-roll aura nearby. Which in turn means you basically limit yourself to deep striking near DP and chaos lords, something you don't really want to. Last, but not least, plasma loses any advantage over combi-bolters when aiming at models with -1 or more to hit. Friggin' eldar.
With bolter drill the combi-bolter has gotten even better, allowing you to put a ton of wounds on about anything within 24" without risking your models. They are also 72 points less for the whole unit.

As for the combat efficiency - in my experience most of the damage is from the flails, as long as you get those into combat, you will be fine.

Oh, and don't forget to throw grenades with the flail guys.


I totally disagree. I took 10 Blightlords with 8-combi plasma to LVO. I went 4-1-1 and was the 3rd best DG player at the event I was the best without any Forge World in my list.

If you bring an allied psyker like Ahriman with Prescience (and Warp Time, and Death Hex), and something nearby that can give reroll 1s, the BLs become brutal in the shooting phase. Prescience prevents overheating if there are no minus to hits on the target. Most of the time you overcharge, do 16 shots at 18" out, hitting on 2+ rerolling, wounding on +3 or +2 at ap -3 and 2 damage on a target that might have lost its invulnerable saves from Death Hex. I've had them one-shot Knights in the shooting phase.

This message was edited 2 times. Last update was at 2019/02/15 20:57:34


   
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Contagious Dreadnought of Nurgle





 DeadmanW4lking wrote:
Since Deathshroud have become much cheaper I have picked up a Morty doll with the intentions to use 3 DS in the backfield to give Morty a better chance of surviving my opponents first turn, warp timing Morty with a chaos sorceror and getting him into the fun fast with a unit of 6 DS teleporting near him to ensure more survivability. I have a Renegade knight + shooty halvarens in the backfield to dish out damage and I plan on dropping large units of nurglings right in my opponents faces so they have more to worry about than sitting back and shooting my big guys.

To get the nurglings in I have a detachment with Epidemius for them, and that gives me access to the demon strategies so I have access to Denizens of the warp so my question is would my money be better served dropping 30 plaguebearers in my opponents face with it or a great unclean one? trying to stick with nurgle forces. I'm not worried about spending money, more interested in not wasting money on less than useful unit for this specific task.

so you plan to invest pts for 9 Ds? anyway 1st turn you have the 3 Ds close to Mortarion but then when you move+warptime Mortarion? are you planning to do it 2nd turn?

This message was edited 2 times. Last update was at 2019/02/15 22:37:37


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Jacksonville, NC

For those interested I started a youtube channel: https://youtu.be/1qmqmppFICw

My next game is this Sunday against IG; most likely a variation of the list that won LVO minus a Castellan (the guy hates castellans, makes him feel cheap). I'm up between a Blightlord list or Demons... which to take :/

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Ork Admiral Kroozin Da Kosmos on Da Hulk






 Virules wrote:
I totally disagree. I took 10 Blightlords with 8-combi plasma to LVO. I went 4-1-1 and was the 3rd best DG player at the event I was the best without any Forge World in my list.

If you bring an allied psyker like Ahriman with Prescience (and Warp Time, and Death Hex), and something nearby that can give reroll 1s, the BLs become brutal in the shooting phase. Prescience prevents overheating if there are no minus to hits on the target. Most of the time you overcharge, do 16 shots at 18" out, hitting on 2+ rerolling, wounding on +3 or +2 at ap -3 and 2 damage on a target that might have lost its invulnerable saves from Death Hex. I've had them one-shot Knights in the shooting phase.


When supported by two psychic powers from another codex, plasma obviously wins out against bolters.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in it
Contagious Dreadnought of Nurgle





I totally disagree. I took 10 Blightlords with 8-combi plasma to LVO. I went 4-1-1 and was the 3rd best DG player at the event I was the best without any Forge World in my list.

If you bring an allied psyker like Ahriman with Prescience (and Warp Time, and Death Hex), and something nearby that can give reroll 1s, the BLs become brutal in the shooting phase. Prescience prevents overheating if there are no minus to hits on the target. Most of the time you overcharge, do 16 shots at 18" out, hitting on 2+ rerolling, wounding on +3 or +2 at ap -3 and 2 damage on a target that might have lost its invulnerable saves from Death Hex. I've had them one-shot Knights in the shooting phase.


what psy power did you give to your Dg sorcerer?

This message was edited 1 time. Last update was at 2019/02/16 18:26:26


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How have you guys found Hellforged Contemptor Dreadnaughts? Are they any good with butcher cannons?
   
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they are but deredeos for just 50pts more are better

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broxus wrote:
How have you guys found Hellforged Contemptor Dreadnaughts? Are they any good with butcher cannons?


I have played with them some times and i found them pretty solid, shooty, mobiIe and more or less durable. I rather than a normal dread 100% times

Deredeo is another solid shooty choice DG has in FW.
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

I use the contemptors pretty often now that I have three; they are pretty awesome.

yes, a Deredeo is better; about equal on the survival level, but much more damage output. However, you can get 3 Contemptors w/ 2x Butcher and Havocs pretty cheap.

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deredeo has 4 more wounds they are more durable, fact they are cheap is obvious i was just wondering why for 54 more points dont use deredeo, i guess is a point problem.

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Huge Hierodule






Nottingham (yay!)

 blackmage wrote:
deredeo has 4 more wounds they are more durable, fact they are cheap is obvious i was just wondering why for 54 more points dont use deredeo, i guess is a point problem.


That, and the plastic Contemptor is easier to work with than the resin Deredeo, and a lot of people got one or two of them cheap in Betrayal at Calth (and even if they didn’t, two of them is just £1 more than a Deredeo with Missile launcher and autocannon arms). If you’ve got a bunch of Hades Autocannon left over from a pair of Maulerfiends, it’s a pretty easy refit.

   
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Jacksonville, NC

 lindsay40k wrote:
 blackmage wrote:
deredeo has 4 more wounds they are more durable, fact they are cheap is obvious i was just wondering why for 54 more points dont use deredeo, i guess is a point problem.


That, and the plastic Contemptor is easier to work with than the resin Deredeo, and a lot of people got one or two of them cheap in Betrayal at Calth (and even if they didn’t, two of them is just £1 more than a Deredeo with Missile launcher and autocannon arms). If you’ve got a bunch of Hades Autocannon left over from a pair of Maulerfiends, it’s a pretty easy refit.


@Blackmage: Right... but you still can get 2 Contemptors for the cost of 1 and 1/2 Deredeos essentially, pointswise. They still have very good damage output; the normal havoc might not get as many shots, but it still does a bunch sometimes.

@ Lindsey: Exactly; and theres no guarentee that Deredeos are going to be good in the future. Buying into Forgeworld anything is tricky... converting 3 contemptors cost me $45, a bunch of green stuff and plasti-tube, and some bits. Thats chump change in this game!


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Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
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Made in us
Regular Dakkanaut





 blackmage wrote:
I totally disagree. I took 10 Blightlords with 8-combi plasma to LVO. I went 4-1-1 and was the 3rd best DG player at the event I was the best without any Forge World in my list.

If you bring an allied psyker like Ahriman with Prescience (and Warp Time, and Death Hex), and something nearby that can give reroll 1s, the BLs become brutal in the shooting phase. Prescience prevents overheating if there are no minus to hits on the target. Most of the time you overcharge, do 16 shots at 18" out, hitting on 2+ rerolling, wounding on +3 or +2 at ap -3 and 2 damage on a target that might have lost its invulnerable saves from Death Hex. I've had them one-shot Knights in the shooting phase.


what psy power did you give to your Dg sorcerer?


Blades and Vitality. If I hadn't also had a DG DP for Miasma, I would have swapped out Vitality for Miasma on the Sorcerer.

   
Made in it
Contagious Dreadnought of Nurgle





 Virules wrote:
 blackmage wrote:
I totally disagree. I took 10 Blightlords with 8-combi plasma to LVO. I went 4-1-1 and was the 3rd best DG player at the event I was the best without any Forge World in my list.

If you bring an allied psyker like Ahriman with Prescience (and Warp Time, and Death Hex), and something nearby that can give reroll 1s, the BLs become brutal in the shooting phase. Prescience prevents overheating if there are no minus to hits on the target. Most of the time you overcharge, do 16 shots at 18" out, hitting on 2+ rerolling, wounding on +3 or +2 at ap -3 and 2 damage on a target that might have lost its invulnerable saves from Death Hex. I've had them one-shot Knights in the shooting phase.


what psy power did you give to your Dg sorcerer?


Blades and Vitality. If I hadn't also had a DG DP for Miasma, I would have swapped out Vitality for Miasma on the Sorcerer.

ok ty for the answer


Automatically Appended Next Post:
 Zid wrote:
 lindsay40k wrote:
 blackmage wrote:
deredeo has 4 more wounds they are more durable, fact they are cheap is obvious i was just wondering why for 54 more points dont use deredeo, i guess is a point problem.


That, and the plastic Contemptor is easier to work with than the resin Deredeo, and a lot of people got one or two of them cheap in Betrayal at Calth (and even if they didn’t, two of them is just £1 more than a Deredeo with Missile launcher and autocannon arms). If you’ve got a bunch of Hades Autocannon left over from a pair of Maulerfiends, it’s a pretty easy refit.


@Blackmage: Right... but you still can get 2 Contemptors for the cost of 1 and 1/2 Deredeos essentially, pointswise. They still have very good damage output; the normal havoc might not get as many shots, but it still does a bunch sometimes.

@ Lindsey: Exactly; and theres no guarentee that Deredeos are going to be good in the future. Buying into Forgeworld anything is tricky... converting 3 contemptors cost me $45, a bunch of green stuff and plasti-tube, and some bits. Thats chump change in this game!


yes that sound logic i was just talking about performance

This message was edited 1 time. Last update was at 2019/02/19 19:30:45


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If I wanted to do a Pox walker heavy army, say 1750pts which is typical size at my local store, how many should I take?

The local meta is a bunch of noobs and nobody I see takes power lists so I figure a PW DG army wouldn't be too easily beaten up.

I own 40 Poxwalkers right now. Also, other than Typhus what are other good choices for that style of army?
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






If you go heavy on pox walkers, make sure to bring a Tallyman for combat re-rolls and more CP and Noxious Blightbringer to speed up those slow zombies. A second psyker (plague caster or sorcerer) to double up on buffs is also a good idea so your list doesn't fall apart when Typhus gets sniped.

Make sure that you have some flexible like drones or blightlords because pox walkers will not be able to react well to enemy movement.

Edit: Oh, and the most important part, bring cultists that can turn into more pox walkers.

This message was edited 1 time. Last update was at 2019/02/20 06:25:36


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

Hello everyone,

I made a Video tactica for those of you interested in the "competitive" world of Death Guard. I did NOT cover Forgeworld, just what is in the codex. Let me know what ya'll think, and as always, thanks for watching!

https://youtu.be/yyvruM8YlK8




Always like comments; but please just send me PM's or leave a comment on the Page; these are personal opinions from experience. Also I don't want to muck up this tactica talking about my vids...


Automatically Appended Next Post:
jivardi wrote:
If I wanted to do a Pox walker heavy army, say 1750pts which is typical size at my local store, how many should I take?

The local meta is a bunch of noobs and nobody I see takes power lists so I figure a PW DG army wouldn't be too easily beaten up.

I own 40 Poxwalkers right now. Also, other than Typhus what are other good choices for that style of army?


40 Poxwalkers should be fine, you should take Cultists as your third troop, Typhus, Noxious Blightbringer, and probably a Demon Prince. You can bring a Tallyman if you want instead, but thats "all eggs in one basket" sort of deal.

This message was edited 2 times. Last update was at 2019/02/20 14:19:43


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Hey guys. I’m brining 5 x 7 man squads of dual blight launcher Plague Marines with Tallyman/Biologus/Lord/Plaguecaster support for a mini tournament, my dilemma is what to support them with. I can take 3 x MBHs to give them +1 save which im not sure is worth the ~350 points since for 2CPs you can add +1 cover turn 1 anyway and their shooting is very meh (especially when a butcher cannon Contemptor is about 20 points more) or I can let the PMs fend for themselves and take a bunch of Nurgle Daemons to screen and add bodies, I figure nurglings will be very useful against GSC to push their DS back and Plaguebearers are great too. Part of me wants to try 20+ nurglings and use them to screen against GSC/Nids/Orks and tie up AM/Tau/SMs etc.

In a nutshell I’m asking, are Blighthaulers worth it or should I just add more bodies and units with greater damage potential?

I’d appreciate any help and advice.

This message was edited 1 time. Last update was at 2019/02/21 13:21:21


 
   
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Jacksonville, NC

Malefic666 wrote:
Hey guys. I’m brining 5 x 7 man squads of dual blight launcher Plague Marines with Tallyman/Biologus/Lord/Plaguecaster support for a mini tournament, my dilemma is what to support them with. I can take 3 x MBHs to give them +1 save which im not sure is worth the ~350 points since for 2CPs you can add +1 cover turn 1 anyway and their shooting is very meh (especially when a butcher cannon Contemptor is about 20 points more) or I can let the PMs fend for themselves and take a bunch of Nurgle Daemons to screen and add bodies, I figure nurglings will be very useful against GSC to push their DS back and Plaguebearers are great too. Part of me wants to try 20+ nurglings and use them to screen against GSC/Nids/Orks and tie up AM/Tau/SMs etc.

In a nutshell I’m asking, are Blighthaulers worth it or should I just add more bodies and units with greater damage potential?

I’d appreciate any help and advice.


Check out my tactica above

That said, haulers can do work, but bring someone to cast Prescience on the unit.

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 Zid wrote:
Malefic666 wrote:
Hey guys. I’m brining 5 x 7 man squads of dual blight launcher Plague Marines with Tallyman/Biologus/Lord/Plaguecaster support for a mini tournament, my dilemma is what to support them with. I can take 3 x MBHs to give them +1 save which im not sure is worth the ~350 points since for 2CPs you can add +1 cover turn 1 anyway and their shooting is very meh (especially when a butcher cannon Contemptor is about 20 points more) or I can let the PMs fend for themselves and take a bunch of Nurgle Daemons to screen and add bodies, I figure nurglings will be very useful against GSC to push their DS back and Plaguebearers are great too. Part of me wants to try 20+ nurglings and use them to screen against GSC/Nids/Orks and tie up AM/Tau/SMs etc.

In a nutshell I’m asking, are Blighthaulers worth it or should I just add more bodies and units with greater damage potential?

I’d appreciate any help and advice.


Check out my tactica above

That said, haulers can do work, but bring someone to cast Prescience on the unit.


I will do when I get a break from my newborn daughter! I’m mostly wondering if Plague Marines really need screening or if I can spend those points on Blightlords and PBCs, I’d reallly prefer to run just DG than soup but I know some players are bringing GSC and GSC/Nid mix which worries me.
Prescience on the MBHs is a good shout, with a Lord they’d be almost certainly hitting which makes their poor shooting more reliable, I can throw Miasma on them too for added survivability.
   
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Been Around the Block




I get good value by screening Marines with PBCs that have spitters. Though I like MBH too, their shooting isn't the -greatest- but they chew things up in CC as well.

This message was edited 1 time. Last update was at 2019/02/21 17:29:26


 
   
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Random question: do you think at least 30 Plaguebearers are always necessary, in the light of the new CA missions?
   
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Regular Dakkanaut




I just played GSC/Nid soup with the following.

Lord (Arch contaminator)
Malignant Plaguecaster
Contemptor (dual butcher cannons & havoc)
Contemptor (dual butcher cannons & havoc)
Foul Blightspawn
Plague Marines x 5 (dual blightlauncher)
Plague Marines x 5 (dual blightlauncher)
Plague Marines x 5 (dual blightlauncher)
Plague Marines x 5 (dual blightlauncher)
Plague Marines x 5 (dual blightlauncher)
Plague Marines x 5 (dual blightlauncher)
MBC x 3
PBC x 3 (spitters)

I bunched up with the PBCs screening and the PMs all huddled within 7” of the MBCs who were behind the PBCs. Arch contaminator on all those plague weapons and loads of 18” double tapping bolters just obliterated his stuff. Turn 1 I wiped out his acolytes that failed their charge, 20 neophytes, 2 Carnifexes, 3 Goliaths and his Patriarch. He called it at the end of my turn 1. Charging plaguespitters is just brutal for T3 5+ dudes. I rolled well but it was insane how much damage I was able to put out.


Automatically Appended Next Post:
 N0tThatGuy wrote:
Random question: do you think at least 30 Plaguebearers are always necessary, in the light of the new CA missions?


I don’t think they’re ‘necessary’ but if you’re bringing 30 then you may as well bring 2x30 and then a Spoilpox and Slopity/Plaguebringer kind of become an auto include too, all of a sudden you’re putting more points into daemons than DG which is fine if you want that. Plaguebearers are brilliant though. I personally can’t be bothered moving that many chaff models in my games, I’ve used them to good effect but I’m lazy and it takes time.

This message was edited 1 time. Last update was at 2019/02/23 20:46:40


 
   
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 N0tThatGuy wrote:
Random question: do you think at least 30 Plaguebearers are always necessary, in the light of the new CA missions?

you need durable blobs of troops pb's or something else, pb's actually are the best light infantry of the game they eat lot of punishment they deliver a decent punch if supported a bit and move faster than you can ever believe, i play not less than 90 in my tournament demonic infantry list.

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Desio - Italy

What do you think about the Guo with bell and the Myphotic Haulers combo?
It seems really strong on paper, you have to build a list around these models but the results are unkillable Haulers.
Well, in truth they are killable as always but the resurrection of them makes them incredible hard to wipe out a single unit.
point wise every resurrected models is 117 points that you add to your army.
the list I managed to write is the following https://www.dakkadakka.com/dakkaforum/posts/list/772071.page, but it's just a tray, I would like ot elaborate it to give it the full potential with your help

This message was edited 1 time. Last update was at 2019/02/26 09:37:29


Chaos Marines since the beginning - For The Dark Gods 
   
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 brugner8 wrote:
What do you think about the Guo with bell and the Myphotic Haulers combo?
It seems really strong on paper, you have to build a list around these models but the results are unkillable Haulers.
Well, in truth they are killable as always but the resurrection of them makes them incredible hard to wipe out a single unit.
point wise every resurrected models is 117 points that you add to your army.
the list I managed to write is the following https://www.dakkadakka.com/dakkaforum/posts/list/772071.page, but it's just a tray, I would like ot elaborate it to give it the full potential with your help


It’s a fun idea but I think it’s a bit of a non starter. I dunno, I guess it depends how quickly your opponent can kill a GUO, which isn’t hard tbh. I’m my recent experience of using them 4 or 5 times MBH are good if you use them to support PMs and then throw Prescience & Miasma on them, give them a Lord to reroll 1s and they really shine. I think the GUO is a bit meh right now, if it was tougher or had Knight level wounds it could possibly work. I might be wrong however.
   
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Pestilent Plague Marine with Blight Grenade





 brugner8 wrote:
What do you think about the Guo with bell and the Myphotic Haulers combo?
It seems really strong on paper, you have to build a list around these models but the results are unkillable Haulers.
Well, in truth they are killable as always but the resurrection of them makes them incredible hard to wipe out a single unit.
point wise every resurrected models is 117 points that you add to your army.
the list I managed to write is the following https://www.dakkadakka.com/dakkaforum/posts/list/772071.page, but it's just a tray, I would like ot elaborate it to give it the full potential with your help


It's exactly that - strong on paper

if the opponent isn't prepared for it then yeah, I'd imagine it do quite well. But dealing with 18 5++ wounds (even with 5+++) is not hard to do for most competent lists.


"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


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Ork Admiral Kroozin Da Kosmos on Da Hulk






I had that combo in a 2v2 with 1500 points per player and it only kind of worked because my ally had two GUO and a Rottigus who was drawing all the fire. At 2000 points you simply don't have enough points to fit two GUO and still build a working list - and even if you do, you have no guarantee that you'll actually get a hauler back. In our game the opponents simply directed all fire that could go to the haulers to the great unclean ones until they were gone, since anything good at killing haulers is just as good at killing GUO. Last, but not least, the GUO trades away his d6 damage weapon for the bell, making him a lot worse against big targets.

You'll probably be better off just deep striking the big guy into your enemy ranks or having him advance across the field with a bilepiper. Or bring Mortarion.

This message was edited 2 times. Last update was at 2019/02/27 05:59:39


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
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Pestilent Plague Marine with Blight Grenade





 Jidmah wrote:

You'll probably be better off just deep striking the big guy into your enemy ranks or having him advance across the field with a bilepiper. Or bring Mortarion.


This is how I use mine. Costs 2 CP but worth it.

Drop him in 9" away from something big and charge it. I kit mine out with a Balesword for the damage spikes and bile blade (Flail is also very good, but I prefer the blade. The amount of times the +1 to cast has triggered super smites for me is amazing. I've got my GUO magnetised so I swap out the options each game if I want to)

He's very much a distraction carnifex. Something to buy breathing room for a turn or two to set up the rest of the army undamaged - and the price drop in CA18 has made it that much more viable.

Is it the best unit in the codex? No. But as far a Greater Daemons go, he's the most survivable out of all of them and forces the opponent to deal with it.

"Courage and Honour. I hear you murmur these words in the mist, in their wake I hear your hearts beat harder with false conviction seeking to convince yourselves that a brave death has meaning.
There is no courage to be found here my nephews, no honour to be had. Your souls will join the trillion others in the mist shrieking uselessly to eternity, weeping for the empire you could not save.

To the unfaithful, I bring holy plagues ripe with enlightenment. To the devout, I bring the blessing of immortality through the kiss of sacred rot.
And to you, new-born sons of Gulliman, to you flesh crafted puppets of a failing Imperium I bring the holiest gift of all.... Silence."
- Mortarion, The Death Lord, The Reaper of Men, Daemon Primarch of Nurgle


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