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Made in ca
Longtime Dakkanaut






Vorian wrote:
 streetsamurai wrote:
Vorian wrote:
 streetsamurai wrote:
The campaign rules are really disapointing. I won't even comment on the injury table, since it's absurd beyond reason, but why couldn't they just gave money instead of these stupid rearm or recruit rules? These are limiting the possible actions for no good reasons, and are creating all kind of problems for certain factions.



Because they are making it simple. It's based on Necromunda, if you are interested in it as anything like a balanced affair then prepare to house rule.

Use the old tables for injuries, allow money to be carried over


This Is what I will do. But it's still mind boggling that GW seems to think that their customers are too stupid to keep track of such simple things


I'm not sure it's about being stupid.

It makes the game much easier to keep at some semblance of two gangs being able to play each other after a few games

It's going to be the first thing a new player can play, learning the rules and having a basic system is good.



Might be wrong, but I think that the proportion of customers that see these simplified rules as an advantage is insignificant compared to the proportion that tee them as being detrimental.

lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in us
Rampaging Carnifex





South Florida

Chikout wrote:

The collapse of the video game business and the landfill full of e.t. games is one of the most famous examples..


I had to go look this up. Turns out, back in 2014, they dug up the cache to prove it was true.

   
Made in ca
Longtime Dakkanaut






Chikout wrote:
The reason for doing a small run is not to create artificial demand. It is not why Nintendo operates this way and not why GW does it.
The history of retail is full of examples of companies going bankrupt by making too many products.
The collapse of the video game business and the landfill full of e.t. games is one of the most famous examples.
Just recently Disney infinity was cancelled because they made too many toys.
If you make too many of a product you not only lose the money spent on production but you have to pay for storage and shipping. You are also filling up shelf space in stores with product that does not sell so you are hurting sales of other products.
In the end it is much better for a company to make 10,000 copies of a product and sell out than to make 100,000 copies and only sell 50,000.


Yes it is. But still, it is far from the optimal solution and it shows that GW marketing staff (if they have any) are wholly incompetent

This message was edited 2 times. Last update was at 2017/04/02 23:18:49


lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in ca
Fresh-Faced New User




Montreal, Canadia

Chikout wrote:

In the end it is much better for a company to make 10,000 copies of a product and sell out than to make 100,000 copies and only sell 50,000.

While true, it would also have been much better for the company to produce any number between 10,001 and 49,999...
   
Made in us
Sword-Bearing Inquisitorial Crusader




Unlike many of the people who appear to be commenting, I've played two games of SW so far.
It's simple, easy to pick up, and does a very good job of giving the players ideas to make a narrative with.
A large section of the rules is weapons - but for the most part, everything is simple enough to pick up quickly.
If GW releases more content for this game (good odds, given silver tower 2 precedent) they'll have a solid game I feel.

If they don't, it seems like a lot of necromunda supplements will be easily adaptible.
Amazed it sold so fast. Now that there is clear demand from the players I think GW will be more interested in support. Actions speak louder than words, and money is extremely loud.


Automatically Appended Next Post:
 Player not found wrote:
Chikout wrote:

In the end it is much better for a company to make 10,000 copies of a product and sell out than to make 100,000 copies and only sell 50,000.

While true, it would also have been much better for the company to produce any number between 10,001 and 49,999...

Not if they don't want to allocate the time, money, resources or any mixture of the following beyond what they can....


Automatically Appended Next Post:
 streetsamurai wrote:
Vorian wrote:
 streetsamurai wrote:
Vorian wrote:
 streetsamurai wrote:
The campaign rules are really disapointing. I won't even comment on the injury table, since it's absurd beyond reason, but why couldn't they just gave money instead of these stupid rearm or recruit rules? These are limiting the possible actions for no good reasons, and are creating all kind of problems for certain factions.



Because they are making it simple. It's based on Necromunda, if you are interested in it as anything like a balanced affair then prepare to house rule.

Use the old tables for injuries, allow money to be carried over


This Is what I will do. But it's still mind boggling that GW seems to think that their customers are too stupid to keep track of such simple things


I'm not sure it's about being stupid.

It makes the game much easier to keep at some semblance of two gangs being able to play each other after a few games

It's going to be the first thing a new player can play, learning the rules and having a basic system is good.



Might be wrong, but I think that the proportion of customers that see these simplified rules as an advantage is insignificant compared to the proportion that tee them as being detrimental.


I can say safely, that DakkaDakka is not the gaming industries preferred audience.

This message was edited 2 times. Last update was at 2017/04/02 23:20:25


 
   
Made in ca
Longtime Dakkanaut






Which has nothing to do with what I said

lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in au
[MOD]
Making Stuff






Under the couch

Chikout wrote:

In the end it is much better for a company to make 10,000 copies of a product and sell out than to make 100,000 copies and only sell 50,000.

Not necessarily. The tipping point is going to vary significantly depending on a whole host of factors like production costs, storage costs, overheads... and what you do with those leftover 50000 copies. If your production costs are negligible (less than 2% of the overall cost, according to some of GW's previous financial reports) then it's very easy to imagine a scenario where it would be more profitable to produce the 100,000 copies and just bin whatever doesn't sell.

 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

Then potentially write it off against tax.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in ca
Longtime Dakkanaut






thats indeed an excellent point. Considering that past a certain quantity, the marginal cost of SWA is probaby really low, making a 100 000 and only selling 50 000 might indeed be better than only making 10 000

This message was edited 1 time. Last update was at 2017/04/02 23:26:33


lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in us
Knight of the Inner Circle






But as I read it on GW web site the box sets sold online will not ship out till the Monday after the release Saturday.
So the people picking up their box in shops will get it before the online people.

 
   
Made in gb
Nasty Nob






Can we post the rules we know here?

Guard team model costs are exactly the same as the genestealer cult equivalents.

Their team special ability is that the leader can issue a command instead of shooting and all guardsmen within 6" can then re-roll to hit rolls of 1.

Sergeant has WS, BS, I 4 and Ld 8, otherwise baseline human. Trooper is a veteran, who has same stats as a veteran in 40k. New recruit is a guardsman, same stats as a 40k guardsman.

Pretty much everyone can get laspistol or shotgun at the same price GSC get them. Lasguns are 10 points cheaper than for GSC.

Can get Camo Gear for 5 points, which reduces maximum range of enemy weapons by 4", if I remember right.

Can get a Clip Harness for 10 points, which means you are immune to falling so long as you attached it in your last movement phase (which takes up your move).

Can't get photo visors for some reason, but those reduce the cover penalty by 1.

Carapace armour is 20 points and does basically what you expect.

Red Dot Sight is the same cost as skitarii pay and gives +1 to hit, but enemy gets a 6+ invulnerable, I think.

Telescopic sight is the same cost as for skitarii too, increases maximum range of weapon.

Frag, Melta and Krak, same as skitarii.

Pretty much everyone can have close combat weapons, knife for 5, sword for 15, chainsword for 25 and power sword (sergeant only) for 50.

Sergeant can take a bolt pistol (same as GSC), plasma pistol (50) or boltgun (35)

Special weapons are sniper rifle (40), flamer (40), demo charge (50, one shot), plasma gun (80), meltagun (95), heavy flamer (100) and grenade launcher (85/100/125 depending on grenades).

EDIT:

Marine Scouts are led by a sergeant (200 points, same statline as veteran sergeant in 40k), troops are scouts (100, current 40k scout statline), novitiate scouts (75, old 40k scout statline), specialists are gunners for the usual 10 points on top of a trooper.

Oddly, all scouts get Move 5, rather than the human standard 4.

ATSKNF makes them immune to fear and terror and can always test to recover from pinning.

They get the same grenades and miscellaneous gear that the guard do for the same prices, except they can get photo-visors for 15 points.

HtH weapon options and prices are identical to guard.

Can get shotguns, boltguns and sniper rifles on everyone for the same price as the guard.

Heavybolter is 180, missile launcher is 175/190/225

Space Wolf scouts can also get flamers, plasma guns and melta guns at guard prices, but can not take novitiate scouts.

Not sure exactly what ork points or rules are yet, but seem to be slightly cheaper than guard for boyz. Yoofs are WS 3, A 1, everyone else's stats as per the 40k version. Think shoota is 20 points.

This message was edited 1 time. Last update was at 2017/04/02 23:54:39


   
Made in us
Auspicious Aspiring Champion of Chaos






I'm sure GW will be interested to see how many marketing and merchandising experts they have playing their games.

This message was edited 1 time. Last update was at 2017/04/02 23:45:32


2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in ca
Longtime Dakkanaut






I doubt they will, since they seems to think that doing no market research is something you should be proud of. BTW, not everybody that plays GW games is a low life living in mommy basement. A lot of us have high profile jobs in management and marketing

This message was edited 1 time. Last update was at 2017/04/03 00:04:15


lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in us
Regular Dakkanaut




 Perfect Organism wrote:
Can we post the rules we know here?

Guard team model costs are exactly the same as the genestealer cult equivalents.

Their team special ability is that the leader can issue a command instead of shooting and all guardsmen within 6" can then re-roll to hit rolls of 1.

Sergeant has WS, BS, I 4 and Ld 8, otherwise baseline human. Trooper is a veteran, who has same stats as a veteran in 40k. New recruit is a guardsman, same stats as a 40k guardsman.

Pretty much everyone can get laspistol or shotgun at the same price GSC get them. Lasguns are 10 points cheaper than for GSC.

Can get Camo Gear for 5 points, which reduces maximum range of enemy weapons by 4", if I remember right.

Can get a Clip Harness for 10 points, which means you are immune to falling so long as you attached it in your last movement phase (which takes up your move).

Can't get photo visors for some reason, but those reduce the cover penalty by 1.

Carapace armour is 20 points and does basically what you expect.

Red Dot Sight is the same cost as skitarii pay and gives +1 to hit, but enemy gets a 6+ invulnerable, I think.

Telescopic sight is the same cost as for skitarii too, increases maximum range of weapon.

Frag, Melta and Krak, same as skitarii.

Pretty much everyone can have close combat weapons, knife for 5, sword for 15, chainsword for 25 and power sword (sergeant only) for 50.

Sergeant can take a bolt pistol (same as GSC), plasma pistol (50) or boltgun (35)

Special weapons are sniper rifle (40), flamer (40), demo charge (50, one shot), plasma gun (80), meltagun (95), heavy flamer (100) and grenade launcher (85/100/125 depending on grenades).

EDIT:

Marine Scouts are led by a sergeant (200 points, same statline as veteran sergeant in 40k), troops are scouts (100, current 40k scout statline), novitiate scouts (75, old 40k scout statline), specialists are gunners for the usual 10 points on top of a trooper.

Oddly, all scouts get Move 5, rather than the human standard 4.

ATSKNF makes them immune to fear and terror and can always test to recover from pinning.

They get the same grenades and miscellaneous gear that the guard do for the same prices, except they can get photo-visors for 15 points.

HtH weapon options and prices are identical to guard.

Can get shotguns, boltguns and sniper rifles on everyone for the same price as the guard.

Heavybolter is 180, missile launcher is 175/190/225

Space Wolf scouts can also get flamers, plasma guns and melta guns at guard prices, but can not take novitiate scouts.

Not sure exactly what ork points or rules are yet, but seem to be slightly cheaper than guard for boyz. Yoofs are WS 3, A 1, everyone else's stats as per the 40k version. Think shoota is 20 points.


What do the IG regiments do?
   
Made in gb
Nasty Nob






nedTCM wrote:
What do the IG regiments do?

Determine which skills you can earn. No idea about the specifics, sorry.

   
Made in au
[MOD]
Making Stuff






Under the couch

 EnTyme wrote:
I'm sure GW will be interested to see how many marketing and merchandising experts they have playing their games.

They would already know that, if they did market research...

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Neronoxx wrote:
Unlike many of the people who appear to be commenting, I've played two games of SW so far.
He said, like that meant something.

Game's not out yet boyo, and most of us that wanted one can't get one, so of course most of us haven't played the game yet. We can still react to leaked rules. It's not hard to read an interpret those.

I really do dislike the "Just wait and see guys! You haven't seen it yet!" approach to rules. To a movie or television show, something you need to experience, saying it is bad prior to seeing it is stupid. But for rules, where we can read the rules, and interpret the rules, it's not difficult to get an idea of how they work and whether they are good or not.

Neronoxx wrote:
If GW releases more content for this game (good odds, given silver tower 2 precedent) they'll have a solid game I feel.
Except that Silver Tower wasn't released as a one-and-done limited release. This was. What precedent do you have to show that we'll get any more releases for this?

A lot of us thought that this imprint - Shadow War [Name] - was the start of something new, a bit like Warhammer Underwords [Name] looks to be. This does not appear to be the cast at all.

Neronoxx wrote:
Time to move on people - there are certainly better things to do with your time.
https://war-of-sigmar.herokuapp.com/bloggings/1855
There is nothing to support this.

This message was edited 2 times. Last update was at 2017/04/03 00:58:23


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Fixture of Dakka






 xttz wrote:
The biggest repeating complaint I'm reading here is "ZOMG GW marketing can't predict the future, terrible business, sad!!!". For those people I have some great news; there's an awful lot of money to be made delivering accurate business sales forecasting. It's a tough enough area to do reliably in a B2B manufacturing / industry sector, let alone a B2C creative market. Everyone posting how easy it is to forecast manufacturing requirements several months out should really start consulting work asap, because you can literally make millions.

SeanDrake wrote:
Yesterday when the game was released GW themselves through there website, stores and sales reps confirmed a limited release of a one and done product.

Citation needed.

GW have historically preferred the phrasing "while stocks last" for limited run releases because it's very flexible in terms of EU sales law. They can do a limited production run for something there may not be enough demand for but still imply limited stock. Then, if demand is sufficient, more can be ordered. This is the same "while stocks last" phrasing used for Dreadfleet, which didn't sell well enough to justify a second run. Also the same phrasing used for Space Hulk, which sold out multiple production runs.

Personally I've only ever known GW publish something with finite availability on rare occasions like games day events, etc. If you have any official evidence to the contrary for SWA, I'd really love to see it.


Unfortunately, you are going to have to reel this trout in. YOU are not seeing the conversation as a whole here. the issue is not as you say, either, you just misread the tone of the conversation. People are mad because the "Limited" discussion came, after the fact of the conversation of the game itself. No blood, no foul.

"Don't assume bad intentions over neglect and misunderstanding."

The issue on the table is that GW came out, as the news did, and in passing dropped the bomb that the game was going to be limited run. THEN, as the wave of .... issue.. came along, are now in rework status to the kickback of the chainsaw. They underestimated the wave of interest, and desire they generated for the game. it is that simple. Best thing they can do? crank out 100,000 more units, and watch as the money rolls in.
"While Supplies last" is subjective. THIS game is not even out yet, it is not even a conversation piece. THE game itself was , as usual, pushed out with the idiocy of standard issue GW, again, not knowing their cliental, and throwing chum in the water, when they have great white sharks hiding under the rocks. I don't fault GW, in general, I fault their team that released this information, and the handling of this issue in such a haphazard manner.
I know for a fact that GW is actually TRYING. That to me is the key, unlike past released games, the team they have now is actually responsive to discussion, so in that- chalk it up as a shortsighted one, on their end. I am sure they are not blind to the fallout that they themselves have created.


Automatically Appended Next Post:
 EnTyme wrote:
I'm sure GW will be interested to see how many marketing and merchandising experts they have playing their games.


I don't see the reasoning behind this comment. Seriously? Your not even looking at the issue that has people irritated, here.

This message was edited 1 time. Last update was at 2017/04/03 01:22:38




At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in us
Sword-Bearing Inquisitorial Crusader




 H.B.M.C. wrote:
He said, like that meant something.

You don't honestly believe that do you? Are you so bitter that you're actually claiming that playing the game has no factor in evaluating it?


Game's not out yet boyo, and most of us that wanted one can't get one, so of course most of us haven't played the game yet. We can still react to leaked rules. It's not hard to read an interpret those.


Anybody can react to leaked rules. Turns out, their reactions are usually wrong.

I really do dislike the "Just wait and see guys! You haven't seen it yet!" approach to rules. To a movie or television show, something you need to experience, saying it is bad prior to seeing it is stupid. But for rules, where we can read the rules, and interpret the rules, it's not difficult to get an idea of how they work and whether they are good or not.

Oh, so just by looking at the Kill Team rosters and few pages that have been released, you are able to quantify and evaluate a full ruleset? Not buying it sarge. Try selling that load to someone else.


Except that Silver Tower wasn't released as a one-and-done limited release. This was. What precedent do you have to show that we'll get any more releases for this?

Silver Tower was so popular, GW released a second expansion to the main game incorporating more of what people had asked for. All I'm saying is if what you think of GW was true, then we wouldn't have seen that happen.


A lot of us thought that this imprint - Shadow War [Name] - was the start of something new, a bit like Warhammer Underwords [Name] looks to be. This does not appear to be the cast at all.

Why? Because you said so? See above comments.


There is nothing to support this.

There actually is, try reading the comments. If that's too much work for you then I don't really know what to tell you.

But really, do you have nothing better to do than attack people?

This message was edited 2 times. Last update was at 2017/04/03 01:37:38


 
   
Made in us
Fixture of Dakka






retracted...

Except for Shaft, who doesn't like Shaft?

Added for a stress relief...
https://www.youtube.com/watch?v=nFvRvSxsW-I

This message was edited 3 times. Last update was at 2017/04/03 01:41:26




At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in au
[MOD]
Making Stuff






Under the couch

Neronoxx wrote:

There is nothing to support this.

There actually is, try reading the comments. If that's too much work for you then I don't really know what to tell you.

This was covered earlier in this thread. The comment that you linked to is based on an old email that is being recirculated as new news. GW have given no evidence so far that they're actually looking at a reprint. All they've said so far is that they're working on a digital release, and then that comment was removed and replaced with 'We're looking into it'.

At this stage, we have no idea what the outcome will be.

 
   
Made in ca
Longtime Dakkanaut






The game is basically necro with a few tweaks. If you played necro and read the informations that have been released, there is no need to play this game to have an opinion on the ruleset

lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

I just want to remember you guys, that you are crossing some lines of personal disrespect arguing on the internet about a boxed game of miniatures...

Just keep this civic.

PD: I know I'm not MOD here, but some post are pretty hostile.

This message was edited 1 time. Last update was at 2017/04/03 01:41:45


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

 insaniak wrote:
Chikout wrote:

In the end it is much better for a company to make 10,000 copies of a product and sell out than to make 100,000 copies and only sell 50,000.

Not necessarily. The tipping point is going to vary significantly depending on a whole host of factors like production costs, storage costs, overheads... and what you do with those leftover 50000 copies. If your production costs are negligible (less than 2% of the overall cost, according to some of GW's previous financial reports) then it's very easy to imagine a scenario where it would be more profitable to produce the 100,000 copies and just bin whatever doesn't sell.


This is true. If you product is a video game sold on CD, then your incremental production cost might be around $1.00 USD - 10 cents for the cover, 20 cents for the booklet, 20 cents for the CD, and 50 cents for the case. But the revenue would be $50.00 USD per game sold. So that's $2,500,000 revenue vs $50,000 unsold inventory. I'll take that ratio if my development cost was under $2M.

   
Made in us
Sword-Bearing Inquisitorial Crusader




 streetsamurai wrote:
The game is basically necro with a few tweaks. If you played necro and read the informations that have been released, there is no need to play this game to have an opinion on the ruleset


Just last week I was listening to several members of the board state that Necromunda was indeed the best thing GW had ever done.
Some of those same members are the ones stating that Shadow Wars is bad.
It's mind boggling, but I guess part of the hobby is just blindly hating anything GW makes.
In fact, I bet that new citadel War-ter causes cancer...

This message was edited 1 time. Last update was at 2017/04/03 02:12:55


 
   
Made in us
Regular Dakkanaut




Just sent this to GW Customer Service:

Hi,

I have no doubt you are getting slammed with emails about the undersupplying of Shadow War Armageddon, but I wanted to offer my thoughts, and ask that you pass these on the the design/marketing/planning teams.

I am sure that GW will find a way to get at least the rules to folks that want it, but I wanted to urge GW to look at Shadow War not as a "once and done" product, but as an evergreen one fulfilling what has been a long unsatisfied demand for a true 40K skirmish game. Kill Team is fun as a quick one of, but is ultimately pretty limited and doesn't have the finer detail or the campaign focus that Shadow War, as an adaptation/update of the Necromunda engine does.

Having that skirmish game provides both an easier entry to new players, as well as giving veteran players more ways to play - and more ways to play means more reason to buy models. As a personal example, my partner and I are both very excited about Shadow War. In discussing plans, I asked them if they were going to do a Scout team from their Dark Angels, or something else. Looking over the PDF of the additional Kill Teams, they saw that Grey Knights were an option and immediately picked them. Thinking narrative, I figured that meant I should start with a Chaos Team. While I have a pretty extensive Khorne-focused collection, my thoughts went to the new Thousand Son models.

As a result, before we've even gotten Shaodw War (we were fortunate enough to get a copy ordered online before it sold out from GW), we had also gone and purchased a Grey Knight Strike Squad, box of Rubric Marines, and box of Tzaangors (aka cultists) which is $150 we would not have otherwise been spending on GW at that point. And they will be getting a box of Grey Knight Terminators before long for Special Operatives, and I know I have more incentive to look at expanding the Thousands Sons into a larger portion of my overall Chaos Space Marine Collection.

I strongly recommend GW look at keeping the Necromunda rules in print (though I quite understand having the Armageddon box as a limited value-focused launch product and not an evergreen one_, with support for additional Kill Teams and models - even updating the vehicle rules from previous editions for things like bikes. As another personal example, I don't have a Dark Eldar army - but I do have Gangs of Commoragh. Letting me use those makes getting Wyches to use more tempting - and having rules for a Kabalite Warrior Kill Team would be even better.

This can even tie into future releases. Take the Death Guard we've had previewed. Sure, like I'm using the Thousand Sons as stand-ins for the generic Chaos Marine Kill Team with the appropriate Mark and gear, one can do the same with the new Plague Marines and Nurgle Cultists when they come out - but imagine that extra bit of excitement if, when the pre-orders for them go up, a Death Guard Kill Team list is posted alongside, with some of the unique DG specific gear and maybe a special rule or two.

In sort: having a skirmish game using the main ranges is another way to sell people models, and one that people want to invest into. Please consider making Shadow War an evergreen game under the Warhammer 40,000 umbrella.

Thanks
   
Made in us
Been Around the Block




All in all, though, the fact that people at GW seem to be "surprised" at how quickly Shadow War sold out tells me that:

A) They made a small number of kits, relatively speaking, and

B) They really don't understand a fairly considerable chunk of their customer base.
   
Made in us
Sword-Bearing Inquisitorial Crusader




rmeister0 wrote:
All in all, though, the fact that people at GW seem to be "surprised" at how quickly Shadow War sold out tells me that:

A) They made a small number of kits, relatively speaking, and

B) They really don't understand a fairly considerable chunk of their customer base.

A.) Would be a 'just as planned' scenario and therefore not surprising at all, imo. I find it far more likely thay had a substantial amount and then were blown out of the water by demand.

B is quite likely, given it's only been a year since things began changing in corporate.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Neronoxx wrote:
Are you so bitter that you're actually claiming that playing the game has no factor in evaluating it?


No. Which is why I didn't, y'know, say that.

Neronoxx wrote:
Anybody can react to leaked rules. Turns out, their reactions are usually wrong.


Usually wrong? By what metric.

Neronoxx wrote:
Oh, so just by looking at the Kill Team rosters and few pages that have been released, you are able to quantify and evaluate a full ruleset?


If you can show me where I said that I'll be happy to reply. I don't think you'll be able to.

Neronoxx wrote:
Try selling that load to someone else.


Helps to argue against what people actually say, not what you wish they'd said.

Neronoxx wrote:
Silver Tower was so popular, GW released a second expansion to the main game incorporating more of what people had asked for. All I'm saying is if what you think of GW was true, then we wouldn't have seen that happen.


You failed to answer the question, so I'll repeat it:

"What precedent do you have to show that we'll get any more releases for this?"

Silver Tower wasn't released as a "limited release/as stocks last" release. It was released as a full release, and still is on sale. It's popularity saw them release expansions, sure, but that has nothing to do with this release. So answer the question, because Silver Tower - a non-limited product with clearly higher levels of support when initially released - does not set a precedent for Shadow War's release.

You know what does sent a precedent though? The Sanctus Reach box. Limited release. The Shield of Baal box. Limited release. But neither of these were advertised at a trade show as the next big thing. Shadow War was, and that's why people are annoyed. We thought that this was a new release that we'd be able to get, not something that would vanish in less than 1/2 an hour of going on sale.

Do you not get that yet?

Neronoxx wrote:
Why? Because you said so? See above comments.


I'm not the one saying so. We've had comments in this thread of stockists, GW managers and even US Regional Managers being blindsided by this 'limited release'. You want me to see your above comments? How 'bout you see the rest of the thread since this box's release.

Neronoxx wrote:
There actually is, try reading the comments. If that's too much work for you then I don't really know what to tell you.


An unsubstantiated comment by Atia (however relaible she is)... and basically silence from GW outside of them looking into maybe doing a digital release of the rules. That's it.

Neronoxx wrote:
But really, do you have nothing better to do than attack people?


I'm not attacking you. I'm attacking your argument. I'm attacking your logic. You taking it personally is more of a "you" problem than a "me" problem.

This message was edited 1 time. Last update was at 2017/04/03 02:40:11


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Longtime Dakkanaut






Neronoxx wrote:
rmeister0 wrote:
All in all, though, the fact that people at GW seem to be "surprised" at how quickly Shadow War sold out tells me that:

A) They made a small number of kits, relatively speaking, and

B) They really don't understand a fairly considerable chunk of their customer base.

A.) Would be a 'just as planned' scenario and therefore not surprising at all, imo. I find it far more likely thay had a substantial amount and then were blown out of the water by demand.

B is quite likely, given it's only been a year since things began changing in corporate.



Well there restricting to 10per store and they sold the entire worldwide online direct stock in about 30mins so I am going to go out on a limb and say they just printed a very small run. Which is pretty strange considering they were pimping it pretty hard at one of the largest tradeshows, must have been some akward moments for reps when thay had to tell new any new traders.that thy could have 10 max.

Your last point is especially laughable and comical, because not only the 7th ed Valkyrie shown dumber things (like being able to throw the troopers without parachutes out of its hatches, no harm done) - Irbis 
   
 
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