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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Draccan wrote:
Any thought on how well Tau functions in this game?

Fairly interestingly.

They're extremely points heavy, but man are there some nasty tricks.
   
Made in us
[MOD]
Solahma






RVA

 MajorTom11 wrote:
Why is this game being regarded as a 'disaster' in some circles?
Never fear, crisis averted! The rulebook was originally OOP along with the box set. Far from anything being wrong with the game, the prospective disaster was players not being able to get it apart from digitally. But an expanded softcover will be available for pre-order on April 22.

   
Made in au
Infiltrating Broodlord





 Kanluwen wrote:
 Draccan wrote:
Any thought on how well Tau functions in this game?

Fairly interestingly.

They're extremely points heavy, but man are there some nasty tricks.


Some people are complaining they are too short range, as they are all pathfinders as opposed to firewarriors
   
Made in us
Swamp Troll




San Diego

Manchu wrote:
 MajorTom11 wrote:
Why is this game being regarded as a 'disaster' in some circles?
Never fear, crisis averted! The rulebook was originally OOP along with the box set. Far from anything being wrong with the game, the prospective disaster was players not being able to get it apart from digitally. But an expanded softcover will be available for pre-order on April 22.


Glad they've gone this way ultimately. As nice a deal as the limited bundle was, I have loads of Orks and Space Marines. Getting the terrain would've been nice but I have a TON of Cities of Death terrain still on sprue along with Deadzone terrain etc.. and really Armorcast has plenty of stopgap terrain that is less grimdark versions of everything on those sprues.

   
Made in us
Longtime Dakkanaut




Manchu wrote:
I would bet that the Sisters and Inq lists were prepared at the same time as the ones not included in the box set rulebook and were meant to be printed in the May WD, which I believe they will still be. (It's just that in this case, announcing the existence of the lists beforehand was a good move to emphasize that GW is listening.) So I bet they had the same amount of playtesting as CSM, Wyches, etc. I make no guess as to how much that was, however.

They likely don't need to test sisters or inqusitor. there isnt a whole lot of choices for gw to make in regards to which units are most balanced for sisters or inquisitors. So their decisions are limited. And there is plenty of 2nd ed necromunda rules for them to use as basis along with what they have already done with other army wpn choices. It's likely just organizing it and they are done.

But man how I wish gw does an inqusitor box game with a bunch of plastic inquisition models at 40k scale.

This message was edited 2 times. Last update was at 2017/04/11 00:51:15


 
   
Made in us
Ruthless Interrogator







 MajorTom11 wrote:
Ok, I know to some this is bad-form, but at 113 pages, sifting through to get a concise answer is all but impossible at this point, so patience please!

Why is this game being regarded as a 'disaster' in some circles? I gather it was sold out almost immediately which is aggravating, but what else is 'wrong' here?


It sold out in record time which was admittedly annoying, basically moreso because they weren't clear enough prior to preorder that it was a limited release.

So from Saturday to Wednesday people fumed about it and worked themselves up, as is typical with GW releases, then Wednesday GW informed people rules and new factions would be available separately. People doubted this and accused GW of all sorts of things, as is typical with GW releases. Then GW announced Sunday that physical and digital rulebooks would be made available and confirmed new faction rules would be added as well. Most people have been satisfied since that announcement, but a few folks still have chip firmly lodged in shoulder.

As far as the game goes it is by all accounts great, and not surprising considering it's a port of Necromunda rules with simplified campaign and experience system. However, since all basic rules are unchanged, using the normal Necromunda experience and campaign system is incredibly easy, and those rules are free online already. Very little to be upset about by this, and it has a ton of potential for fans to run with it, much like what has already been done in Inquisimunda circles for quite awhile now.

So basically, nearly all good news, just some bungled messaging in the initial release, and it's been resolved in basically one week. Pretty damn quick response time from GW all things considered.

 Inquisitor Kallus wrote:
I have been gathering some suitable odds and ends for a while to start a manufactorum/hive board



Well done, man. That's an impressive collection of containers. The Pegasus Chemical Plant kit is great for detailing out random bottles and containers like that.


Automatically Appended Next Post:
gungo wrote:

But man how I wish gw does an inqusitor box game with a bunch of plastic inquisition models at 40k scale.


That would be amazing, and a few years ago there was a rumor an Inquisitor game was coming, but that never panned out. Seeing the quality of Inquisitor Greyfax shows GW could do amazing things with Inquisition models in plastic.

This message was edited 3 times. Last update was at 2017/04/11 01:47:44


You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games
 
   
Made in us
Nurgle Chosen Marine on a Palanquin





 Eilif wrote:

Necromunda is just second edition 40k with a bit more granularity for individual miniature actions, weapon reliability, varied "Down" statuses and a campaign system. Virtually everything in second edition could be added to Necromunda by multiplying it's points value by a set amount (I forget the factor).


The factor was 10x, although Marines were 30 points then.

T
   
Made in us
Powerful Phoenix Lord





Yep, roughly x10. The Outlanders book has most decent 40K models at around 250-400 points or "rating" per model. A single Space Marine could be dangerously good against gangers (again, kind of what made Necromunda a good setting for novel-esque engagements).

   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

 Starfarer wrote:

Automatically Appended Next Post:
gungo wrote:

But man how I wish gw does an inqusitor box game with a bunch of plastic inquisition models at 40k scale.


That would be amazing, and a few years ago there was a rumor an Inquisitor game was coming, but that never panned out. Seeing the quality of Inquisitor Greyfax shows GW could do amazing things with Inquisition models in plastic.


The problem is that Inquisitors done properly could never really function with a single boxed set, or limited to that. The entire point of Inquisitors is that each one is unique and esoteric. An Inquisitor boxed set would be almost as bad as all of the mediocre sigmarine conversions out there. A box of expanded Imperial agent models would be nice as a starting point, but I wouldn't want anything dedicated specifically to Inquisitors themselves.
   
Made in au
Infiltrating Broodlord





 Fafnir wrote:

The problem is that Inquisitors done properly could never really function with a single boxed set, or limited to that. The entire point of Inquisitors is that each one is unique and esoteric. An Inquisitor boxed set would be almost as bad as all of the mediocre sigmarine conversions out there. A box of expanded Imperial agent models would be nice as a starting point, but I wouldn't want anything dedicated specifically to Inquisitors themselves.


$10 says the Inquisitor KT is gonna be just that a Kill team..

So a inquisitorial Strike force consisting of Storm troopers

Not the inquisimunda team some people are hoping for.. for that there is Inquisimunda on yaktribe =D

This message was edited 1 time. Last update was at 2017/04/11 03:58:11


 
   
Made in us
Ruthless Interrogator







 Fafnir wrote:
 Starfarer wrote:

Automatically Appended Next Post:
gungo wrote:

But man how I wish gw does an inqusitor box game with a bunch of plastic inquisition models at 40k scale.


That would be amazing, and a few years ago there was a rumor an Inquisitor game was coming, but that never panned out. Seeing the quality of Inquisitor Greyfax shows GW could do amazing things with Inquisition models in plastic.


The problem is that Inquisitors done properly could never really function with a single boxed set, or limited to that. The entire point of Inquisitors is that each one is unique and esoteric. An Inquisitor boxed set would be almost as bad as all of the mediocre sigmarine conversions out there. A box of expanded Imperial agent models would be nice as a starting point, but I wouldn't want anything dedicated specifically to Inquisitors themselves.


I was more talking about a board game release focusing on inquisitors and their warbands. That was the rumor from a few years ago anyway. A box game with 3 or 4 different inquisitors and a bunch of acolytes and other henchmen would be cool, but I'm not holding out any hope for that.

You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games
 
   
Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

Anyone played Tyranids yet? Their stats look really, really good for this game, and I'm dying to try them out (miniatures are buried away in storage at the moment...)

Also, why didn't they include Lictors instead of a Tyranid Warrior Prime as a special agent?

This message was edited 1 time. Last update was at 2017/04/11 04:39:03


It never ends well 
   
Made in au
Infiltrating Broodlord





 Stormonu wrote:
Anyone played Tyranids yet? Their stats look really, really good for this game, and I'm dying to try them out (miniatures are buried away in storage at the moment...)

Also, why didn't they include Lictors instead of a Tyranid Warrior Prime as a special agent?


Mates Orks got dunked by them yesterday apparently..

And why not lictors..

because they decided not to.. (But really I am gonna use a lictor model instead of a ravener)
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Stormonu wrote:
Also, why didn't they include Lictors instead of a Tyranid Warrior Prime as a special agent?
When's the last time you saw a plastic Lictor?

 Fafnir wrote:
The problem is that Inquisitors done properly could never really function with a single boxed set, or limited to that. The entire point of Inquisitors is that each one is unique and esoteric. An Inquisitor boxed set would be almost as bad as all of the mediocre sigmarine conversions out there. A box of expanded Imperial agent models would be nice as a starting point, but I wouldn't want anything dedicated specifically to Inquisitors themselves.
I beg to differ... with magic!

I would kill for a modular Inquisition style box that allowed you to build a pair (one male, one female) of typical Inquisitors. Hell, one per Ordo would be even better.


This message was edited 1 time. Last update was at 2017/04/11 04:47:41


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Veteran Inquisitor with Xenos Alliances






Inquisitorial Killteams aren't just stormtroopers and the IG veteran kill team can already be built as storm troopers so that's a great deal of redundancy.

I think the Inquisition Killteam will simply be rule that reorganize the old models to fit the game's template for teams... with certain henchmen types being special operatives and others being specific member types... with ordo dictating which henchmen types maybe taken and the respective skill progression table... with the great majority of models being inquisitorial acolytes.

IF GW ever gets around to updating Inquisition with new models... I just imagine they'd make a Inquisitor and henchmen kit for each ordo.

 Stormonu wrote:
Anyone played Tyranids yet? Their stats look really, really good for this game, and I'm dying to try them out (miniatures are buried away in storage at the moment...)

Also, why didn't they include Lictors instead of a Tyranid Warrior Prime as a special agent?
I've been playing a squad of Tyranid Warriors and I've steam rolled Scouts and Orks with it. Lots of shots, lots of attacks, decent save with extended carapace, good ranged weapons. Like the other elite low model count teams, if you lose a member there is a very real chance you will be unable to replace them. It's strange for Nids but their weakness is their limited numbers. They will get surrounded, shot, and pinned if you don't handle their movement right.

I think the Lictor are too powerful for a regular game. However it'd be fun to have scenario rules for one model kill teams... Lictor, Assassin, a crisis suit... Marbo...
   
Made in us
Regular Dakkanaut






I wonder if the Inquisistion will be restricted to what is under that label on the GW website or if it would include models from the IG range, they don't appear to sell servo skulls that I can see. The Scion command box has one though, if they use this box it might open up what weapons they have access to.

Just looking at the range I could see; inquisitor as leader, warrior acolyte as new recruit, crusader/ missionary as troopers. Leaving Servitors, death cult assassins and arco-flagellants as options for specialists.
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

H.B.M.C. wrote:
I would kill for a modular Inquisition style box that allowed you to build a pair (one male, one female) of typical Inquisitors. Hell, one per Ordo would be even better.


The only way I would consider an Inquisition style box a success would be if the aforementioned bodies in their basic form were extremely poseable, modular and easy to convert, essentially functioning as a moddable chassis for conversion. GW might not like conversions much these days, but if there's one faction that's been built on it, it's the freaking Inquisition.

Dravis wrote:I wonder if the Inquisistion will be restricted to what is under that label on the GW website or if it would include models from the IG range, they don't appear to sell servo skulls that I can see. The Scion command box has one though, if they use this box it might open up what weapons they have access to.

Just looking at the range I could see; inquisitor as leader, warrior acolyte as new recruit, crusader/ missionary as troopers. Leaving Servitors, death cult assassins and arco-flagellants as options for specialists.


God dammit, just give me Daemonhosts in some way, shape, or form.

This message was edited 1 time. Last update was at 2017/04/11 06:04:01


 
   
Made in us
Veteran Inquisitor with Xenos Alliances






Unfortunately I bet if we ever get updated Inquisition they'll be a collection of detailed monopose character models.
   
Made in se
Executing Exarch






 aka_mythos wrote:
Unfortunately I bet if we ever get updated Inquisition they'll be a collection of detailed monopose character models.


Which is completely fine IMO. If you want fully individualised Inquisitors and retinues there's a whole sub-category of the hobby that deals with that exclusively... you don't need GW to tell you which bits to use. I'll shamelessly plug the Inquisitorium FB group here for everyone who's interested

This message was edited 1 time. Last update was at 2017/04/11 06:34:11


 
   
Made in us
Regular Dakkanaut






 Fafnir wrote:


God dammit, just give me Daemonhosts in some way, shape, or form.


Oh yeah, forgot about them, I would guess special operative along with Jokaero?
Would be pretty thematic, it's not like an Inquisitor is going to drag along his pet Daemonhost to every social occasion.
Might get a bit awkward.
   
Made in us
Wrathful Warlord Titan Commander





Ramsden Heath, Essex

The almost complete lack of any psychic powers up to this point would seem to indicate that Deamonhosts and a Deamon KillTeam in general might be a step beyond the scope of this game as it seems to be being set out so I wouldn't get too hopefuls for those.

My bet is on an inquisitors 2ic as the leader and a mix of warrior types with a range of weapons and armours to make anything from a Crusader to an assassin to a Scion. Guess at Operatives; Savant, Arbites and a Marine of some kind...or perhaps access to all Spec Ops from other groups, that would be very thematic.

How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " 
   
Made in gb
Dakka Veteran





 notprop wrote:
The almost complete lack of any psychic powers up to this point would seem to indicate that Deamonhosts and a Deamon KillTeam in general might be a step beyond the scope of this game as it seems to be being set out so I wouldn't get too hopefuls for those.

My bet is on an inquisitors 2ic as the leader and a mix of warrior types with a range of weapons and armours to make anything from a Crusader to an assassin to a Scion. Guess at Operatives; Savant, Arbites and a Marine of some kind...or perhaps access to all Spec Ops from other groups, that would be very thematic.


Having access to all spec ops would be very interesting and characterful. Can't imagine the inquisition will have a ton of options. But maybe their spec op options will make up for that?
I think daemons would be better as spec ops or summoned individuals.
   
Made in gb
Mighty Vampire Count






UK

 notprop wrote:
The almost complete lack of any psychic powers up to this point would seem to indicate that Deamonhosts and a Deamon KillTeam in general might be a step beyond the scope of this game as it seems to be being set out so I wouldn't get too hopefuls for those.

My bet is on an inquisitors 2ic as the leader and a mix of warrior types with a range of weapons and armours to make anything from a Crusader to an assassin to a Scion. Guess at Operatives; Savant, Arbites and a Marine of some kind...or perhaps access to all Spec Ops from other groups, that would be very thematic.


Or they might use the Chamber Militant so you have a Grey Knight, Deathwatch Veteran and Sororitas veteran as Spc ops?

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Zwan1One wrote:
Can't imagine the inquisition will have a ton of options.


Wut?
   
Made in us
Sadistic Inquisitorial Excruciator




USA

I'd think they'd do something for Inquisition like:

Leader: Interrogator

Trooper: Veteran Acolyte (same stats as a normal acolyte, but when you recruit one you get to pick what "type" of acolyte they are from 3-5ish options. You could have Crusader where they get +1 WS and access to a 5+ invuln shield, Warrior where they get +1 BS, Missionary where they get frenzy, and maybe a couple others). This could cover things like Crusaders, Priests, Guard Vets, Arbites, etc.

New Recruit: Acolyte (just a normal acolyte)

Specialists: Acolytes with special weapons/ Death Cult Assassins

For spec ops they could do: Daemonhost, Psyker, Jokaero Plus a Battle Sister, The Deathwatch Marine, and a Grey Knight depending on the Ordo you pick.

Then just give them a big armory with everything from Autopistols to hellguns, and flak to power armor, and I think a list like this would cover most of your options.

 
   
Made in gb
Regular Dakkanaut




The Inquisition kill team rules I was working on had Inquisitor, Acolyte, Henchman and Sharpshooter as the main choices, with Ordos determining choice of equipment and psychic powers (which were purchased just like equipment). Then I had Jokaero, Daemonhosts and Sanctioned Psykers for special operatives, but with a rule that you could hire special operatives from any Imperial list. Since I also did an Ecclesiarchy kill team, this let them get hold of Crusaders, Death Cultists and Arco-flagellants.

I'm interested to see how close I was to the real version!
   
Made in us
Regular Dakkanaut






That would be the ideal situation, yes.
Perhaps the kill teams requiring a plastic kits was only for the initial release, as part of the in store support for indi's and that later releases will broaden to GW product not readily available through such stores.
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

puree wrote:
You do get 8 sprues of terrain in the box. It is not quite the same 8 sprues from the 3 boxes on pre-order, SWA has an extra sprue of the large octagonal platform instead of the extra double thin chimney srpue you'd get buying separate.
Note this bit:
 H.B.M.C. wrote:
I got the following sprues:
Two of this.

Look through the assembly instructions, as B3 (I think it is) is used elsewhere, and B4 (without the fan) is in with the B3 and B4 for the same platform.
That same sprue is used in the Ferratonic Furnace and the Galvanic Magnavent kits.

This message was edited 2 times. Last update was at 2017/04/11 09:43:04


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"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK https://discord.gg/6Gk7Xyh5Bf 
   
Made in gb
Dakka Veteran





 Fafnir wrote:
Zwan1One wrote:
Can't imagine the inquisition will have a ton of options.


Wut?


I mean they should have a lot of options. But I think gw will streamline it for simplicity.
   
Made in gb
Basecoated Black





England

 Stormonu wrote:
Anyone played Tyranids yet? Their stats look really, really good for this game, and I'm dying to try them out (miniatures are buried away in storage at the moment...)

Also, why didn't they include Lictors instead of a Tyranid Warrior Prime as a special agent?


Probably because the old 2nd edition rules for lictors were very powerful.

They had overall far better stats than a tyranid warrior.
Could spot hidden units at twice it's initiative
Natural -1 to hit modifier
Had extra rules for hiding so even units within initiative distance couldn't find it or shoot it.
An unmodifiable saving throw of 5+, even against things like vortex grenades
Caused fear
Had flesh hooks style gun to drag units towards it.
immune to any leadership test
Had infiltration
Was poisonous so could further wound multi-wound models.
They could take one bio-morph upgrade

Basically Lictors were amazing in the old rules.




   
 
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