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Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I'm not bothered all that much. Kickstarter delays aren't unusual, they're the norm. I don't think I've ever had a KS arrive on time, outside of Christopher West's amazing battle maps.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Slaanesh Havoc with Blastmaster






It will be worth the wait.
   
Made in us
Osprey Reader





Northern California

So impatient waiting for the KS to deliver I bought a 3d printer and started making mechs from MWO.





Anyone else doing crazy things while they wait?
   
Made in us
Regular Dakkanaut





 guinness707 wrote:
So impatient waiting for the KS to deliver I bought a 3d printer and started making mechs from MWO.

Anyone else doing crazy things while they wait?


Yep Though I have made mine larger at 10mm scale to work with some terrain/buildings I have

   
Made in us
Osprey Reader





Northern California

petrov27 wrote:
 guinness707 wrote:
So impatient waiting for the KS to deliver I bought a 3d printer and started making mechs from MWO.

Anyone else doing crazy things while they wait?


Yep Though I have made mine larger at 10mm scale to work with some terrain/buildings I have



What kind of printer and methodology did you take? The Awesome in my pic is the "Heffay" method, Marauder is someone else's pose from the internets. I like doing the mechs myself but it gives me non-manifold psychosis
   
Made in us
Regular Dakkanaut





 guinness707 wrote:
petrov27 wrote:
 guinness707 wrote:
So impatient waiting for the KS to deliver I bought a 3d printer and started making mechs from MWO.

Anyone else doing crazy things while they wait?


Yep Though I have made mine larger at 10mm scale to work with some terrain/buildings I have



What kind of printer and methodology did you take? The Awesome in my pic is the "Heffay" method, Marauder is someone else's pose from the internets. I like doing the mechs myself but it gives me non-manifold psychosis


Printer is Photon, the mechs I have just downloaded wherever I could find 'em already as stl so I did not really have to mess with getting them ready to print. I did chop them up in Meshmixer and repose some, changed proportions on some that I did not like. Also added circular depressions to fit magnets at the "waist" so that torso twist can be done (I print the legs and torso as separate pieces in most all cases)
   
Made in us
Assault Kommando





 Vertrucio wrote:
Nostalgia only goes so far, and people with nostalgia for btech are running out of time, money, and sometimes even life.

If you want battletech to make a come back, time to update every mech to use the new designes put forth by the PC games. Because a bunch of 80s reject robots, no matter how they might have looked to your teenage self, doesn't cut it these days.


New KS designs from CG are dope.

 
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

Before the KS ironwind metals did resculpt many of the original unseen designs from the 80s and they look quite good.

It did take them 3 tries to get the blood asp right though.





GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 aphyon wrote:
It did take them 3 tries to get the blood asp right though.
I still haven't built my V2 Blood Asp. That model is a fething nightmare to put together. I've done it twice, and it just wouldn't stay, even with the power of green stuff to help me.

Must get the proper newer one that actually matches the artwork.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

Yeah the first one had itty bitty little legs compared to the body, the second had the spindly little arms/legs and then they got it right on the 3rd try. i finally bought one when the 3rd version got released.





GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in us
Longtime Dakkanaut




Maryland

I received my order of Fighting Piranha Graphics today. They look good - hopefully they'll look as good on my demo lances for Alpha Strike I got from Death From Above wargaming.

   
Made in us
Longtime Dakkanaut




Maryland

And an update: One Death Commando done as a test. Decal turned out well, I think.


   
Made in us
Stubborn Temple Guard






 infinite_array wrote:
And an update: One Death Commando done as a test. Decal turned out well, I think.



How far the Death Commandos have fallen to be using an Eagle...

It does look good, though.

27th Member of D.O.O.M.F.A.R.T.
Resident Battletech Guru. 
   
Made in us
Longtime Dakkanaut




Maryland

Thanks! I'll have pics of the rest of the Lance today once the varnish finishes drying. Then I'll work on their Davion opponents.

Update: Lance is finished.



This message was edited 1 time. Last update was at 2020/09/16 18:39:15


   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Huron Warrior and a Lao Hu. Interesting.

I can't remember that the one next to the Lao Hu is though... ?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Longtime Dakkanaut




Maryland

A Lu Wei Bing.

   
Made in us
Longtime Dakkanaut




Maryland

Kinda funny - I recieved my kickstarter pledge but I've been spending my hobby time working on IWM minis.



An omnimech Centurion and a Crimson Hawk



A Mad Cat Mk IV (Savage Wolf) and a Templar III.

8th Crucis Lancers, to go up against the Death Commandos. Probably somewhere on Tikonov.

Supporting lances for bigger demo games of Alpha Strike would probably come from the Federated Suns Lancers and either Warrior House Dai Da Chi or McCarron's Armored Cavalry.

   
Made in us
Storm Trooper with Maglight





Denver

Excellent Crucis.

Interested in gaming related original artwork?* You can view my collection of 40k, BattleTech, L5R and other miscellaneous pieces at https://www.comicartfans.com/GalleryDetail.asp?GCat=158415

*This means published works by professional artists, not me of course. 
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

Funny without the giant shoulder guards the templar III kinda looks like a classic battlemaster with no hands.

Do love the look of the savage wolf a fine addition to the madcat line.

i like to use the marauder 4X as one of my timber wolves- D model X2 ERPPC, X1 small laser and 2 streak 6s front and back.

here is a close up of what one looks like (not mine)






GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in us
Assault Kommando





Battletech is pretty hawt.

 
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

marxlives wrote:
Battletech is pretty hawt.


If FASA had maintained control and the company had not been broken up between a half dozen different owners for each part of the IP(minis, video games, tabletop game etc..) it could have been as big as GW.

The great thing that aside from a few changes to damage tables the core rules have not changed in 30 years. pretty much any situation you run into there is a rule or multiple converging rules that apply. additionally they have an entire book of optional rules for groups to use that are sanctioned.

Our group for example still use the max tech level 3 rules for the vehicle damage chat to make them more viable since the design team specifically noted they made vehicles less viable in the "total war" rules to make mechs more the focus of the game(less so combined arms for players). they even encouraged using the old rules if you prefer that version better.





GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in us
Second Story Man





Astonished of Heck

 aphyon wrote:
If FASA had maintained control and the company had not been broken up between a half dozen different owners for each part of the IP(minis, video games, tabletop game etc..) it could have been as big as GW.

Possibly. Shadowrun could make for a pretty decent Infinity-style game pretty easily.

On the other hand, Battletech could have been altered considerably to be pretty much unrecognizable if FASA had become GW-big. Just look at how much the Warhammers have changed over the same amount of time.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in ca
Osprey Reader





Northern California

Alpha Strike is a pretty far departure from the Total War style of Battletech. I actually quite like it. Speeds up the game, makes many bad mechs good (looking at you Vindicator) and yet still feels like Battletech.

I'm not sure if I missed it at some point over the past 20'ish years but GATOR is an amazing thing.
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

To me it doesn't feel like battletech at all. it misses the most important parts about the game, i want the immersion of the pilot checks, facing arcs, and system damage.

Yes it is a more complex game but it is designed to be played on a lance on lance scale not an entire army game.

There are ways to speed up normal play and we use many of them-forced withdrawal rules, fire as you bear (instead of declared fire) etc...





GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
Made in us
Brigadier General






Chicago

petrov27 wrote:
 guinness707 wrote:
So impatient waiting for the KS to deliver I bought a 3d printer and started making mechs from MWO.

Anyone else doing crazy things while they wait?


Yep Though I have made mine larger at 10mm scale to work with some terrain/buildings I have


Those look fantastic!
Could you explain more about this for me? Where do you get the files?

I play with rebased mechwarrior clix units and it'd be great to be able to print Mechs in 10mm!

This message was edited 1 time. Last update was at 2020/11/01 17:31:06


Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
Made in ca
Osprey Reader





Northern California

 Eilif wrote:
petrov27 wrote:
 guinness707 wrote:
So impatient waiting for the KS to deliver I bought a 3d printer and started making mechs from MWO.

Anyone else doing crazy things while they wait?


Yep Though I have made mine larger at 10mm scale to work with some terrain/buildings I have


Those look fantastic!
Could you explain more about this for me? Where do you get the files?

I play with rebased mechwarrior clix units and it'd be great to be able to print Mechs in 10mm!


The majority of mine are MWO assets worked through Blender using the 'Heffay Method'. I use Chitubox to pre-prep then away I go on my Anycubic Photon. I DO have a huge library of .stl files of mechs that someone else put together using the same method (I'm speculating on that). You'd have to find his stuff online on your own though. They exist.
   
Made in us
Decrepit Dakkanaut





 aphyon wrote:
To me it doesn't feel like battletech at all. it misses the most important parts about the game, i want the immersion of the pilot checks, facing arcs, and system damage.

Yes it is a more complex game but it is designed to be played on a lance on lance scale not an entire army game.

There are ways to speed up normal play and we use many of them-forced withdrawal rules, fire as you bear (instead of declared fire) etc...

How long does it usually take your group to play Lance-vs-Lance?
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

 Eilif wrote:

Those look fantastic!
Could you explain more about this for me? Where do you get the files?

I play with rebased mechwarrior clix units and it'd be great to be able to print Mechs in 10mm!


I can't speak to those exact models but thingiverse has hundreds of MWO mechs that you can resize and print at any scale you want last I checked (unless they were mass flagged in the past year or so).

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

They were, in fact, mass flagged in the past year or so.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

How long does it usually take your group to play Lance-vs-Lance?


Usually say 3 hours. it really depends on variables. some times the game is a forgone conclusion but we drag it out to see the final result. thus dragging out the game long past the time it was neccessary to play. or there are those times that you just score tones of crits that force withdrawls or pilot kills.

The thing about battletech is there comes a point were you don't need to keep going, but you can if you want. the forced withdrawl rules also fit into the universal axiom-sacrifice the meat-save the metal-mechs are expensive.

We had one game that lasted maybe an hour, one of the weirdest and worst games (on dice rolls) one of my long time friends ever had. he scored a grand total of 35 points of damage to me and i head capped 3 of his 4 mechs and engine critted the last.

On the reverse side we had a player that was a regular once upon a time that overthought his movement to the point it would take him 30 minutes to decide where to move each turn with only a single lance or star. that really drags the game out.

One of the most fun ways to run large multi-player games is run solaris. everybody gets 1 inner sphere mech of each weight class starting out with lights and moving up to assaults as they get destroyed/forced to withdraw with the last mech standing being the winner.

This message was edited 1 time. Last update was at 2020/11/03 17:37:05






GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear 
   
 
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