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Made in us
Not as Good as a Minion





Astonished of Heck

 Formosa wrote:
ok... can someone give me an idiots guide to how infantry works as I have read the rules several times and my brain just does not want to play nice.

They can be a bit complex, but also simple in their own way.

What specific parts are you having trouble with? While I'm not one to have played with Conventional Infantry, I have gone against them a few times.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

how they go in transports, how many are on a base, how to damage them etc.
   
Made in us
Not as Good as a Minion





Astonished of Heck

 Formosa wrote:
how they go in transports, how many are on a base, how to damage them etc.

Specific rules found in Total Warfare (TW) pages 214-227, with additional equipment rules till 229.

For transported Infantry (starting on TW 223), they mount and dismount at the end of the Transport's Movement, and only Infantry can Jump can dismount an airborne VTOL (i.e. Level of VTOL is +1 or more over the terrain it is in). The unit must have a Cargo/Transport Capacity large enough to carry the unit in question (TW 213), or be an Omni for Battle Armor below a certain weight (Battle Armor with Magnetic Clamps can ride anything, but reduce the ridden unit's speed if it isn't an Omni). Transported Infantry will take Damage if a Cargo/Infantry Hit Critical Hit is made. Battle Armor riding on the outside can get hit if the location they are riding takes a hit, and a D6 roll of 5-6. If a Transport is destroyed, roll a D6 and check the table on pg 223. If it is Battle Armor riding outside, they just dismount automatically if their ride Falls or is Destroyed.

Edit: The turn an Infantry unit dismounts, they are not allowed to Move, Shoot, or any other activity other than die. So be careful when and where you drop them off. End Edit

You can fit as much as you want on a base. The number of models do not need to match the number in the unit. The usual blister for Conventional Infantry is only about 6 and Battle Armor comes in packs of 3. Personally, I put my Battle Armor on 3/4" Fender Washers since Infantry do not have a Facing, and allows me to maximize the number of units I have as well as having a smaller base when they go to Leg an Enemy Battlemech. Here's a perspective shot with a CGL plastic Hellhound and 3 Protomechs from Ironwind Metals:


Infantry takes damage depending on its Unit Type and what is Shooting at it. For Battle Armor it is quite easy, whatever Damage it would do against a Vehicle is what it would do against them (Infernos being an exception, 3 hits on a specific Trooper in a turn is an instant kill). Conventional Infantry is more complex. For most Mech scale weapons, damage is reduced by a certain amount depending on its type with the table found on TW 215. However, certain weapons are "Burst-Fire" weapons that roll a random damage amount (Machine Guns, Small Pulse Lasers, Flamers, etc), and is a multiple D6 (Table found on TW 217). This damage is doubled after modification/Roll if they are in the open (i.e. not in Rubble, Trees, etc). Damage from other Conventional Infantry units is their normal amount of Damage the unit would do. The Platoon/Squad is reduced by the amount of Damage it takes after modification.

Conventional Infantry Damage is a bit annoying. Infantry ranges are much shorter than normal, as well as the modifiers for those ranges, and will be adjusted accordingly (TW 215). Roll 2D6 and compare it to the Cluster Table using the column for the number of Infantry left in the Platoon Squad. Then compare that Cluster Roll result to the Conventional Infantry Damage Table (TW 216) for the number of Troopers that Hit. Example: for a LRM ConvInf unit with 28 Troopers, you roll on the 28 Cluster Hits Column and roll a 7, which is 17. 17 Troopers on the LRM ConvInf Damage Table means 7 Total Damage. Damage is allocated in 2 Damage points akin to LRMs (i.e. 7 Total Damage does 3 locations for 2 Damage and 1 Location for 1 Damage). The Record Sheets in the back of the Tech Manual or from the print outs for MegaMekLab carry these tables (except for the initial Cluster Roll which is on TW 307).

This message was edited 1 time. Last update was at 2023/02/26 21:50:51


Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

Silly little scenario we did last night-
3 players
objective-get the black knight to yield (IE capture him with infantry.)

My side
.awesome 9m
.archer 6s
.X2 goblin IFV with a squad if raiden battle armor in each.

the opposite lance-
.banshee
.king crab
.X2 transport VTOLS with SRM infantry platoons with jump packs.

The black knight was the clan weapon version.

So we werre fighting each other while also trying to fight and capture the black knight......the black knight almost won.

highlights-
.lost the awesome to gauss head shot.
.the archer withdrew from damage.
.the king crab shut off his heat sinks and puprosely exploded to kill all my battle armor.

leaving one squad of infantry with 3 guys left and one of the transport VTOLs

the win was when the black knight went to sleep after taking multiple head hits, sadly we never managed to lop off an arm or leg, but he did take out the gyros with a set of floating crits.

Spoiler:


Spoiler:


Spoiler:








GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear/MCP 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 aphyon wrote:
the king crab shut off his heat sinks and puprosely exploded to kill all my battle armor.
HA! That's great.

"I don't have to win. I just have to make sure you lose!"

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in jp
Battleship Captain






The Land of the Rising Sun

 aphyon wrote:


highlights-
.lost the awesome to gauss head shot.
.the archer withdrew from damage.
.the king crab shut off his heat sinks and puprosely exploded to kill all my battle armor.



I guess he got angry.

M.

Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.

About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." 
   
Made in us
Lieutenant General





Florence, KY

From the BattleTech Forums

Cubby wrote:
RazorclawXLS wrote:Can we get a breakdown of the Snord's Irregulars and the "surprise" Force Pack? It's practically March already.

Yes, and we just got the first four packs out into the world. Those two aren't too far behind, but we're not quite ready to detail them yet. Look for a post (website, social media, forums) in the next couple weeks with the breakdown.

I'm really looking forward to the Snord's Irregulars Force Pack and want to see what's in it beyond the Spartan (which while not confirmed, is almost definitely a lock for it).

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Lieutenant General





Florence, KY

And we now know what the 'mystery' Force Pack is! From the BattleTech Forums:

Adrian Gideon wrote:“Surprise” Force Pack

Not looking to invoke Cubby’s wrath, but I hate inadvertently setting false expectations, so here is, unofficially, the information: Proliferation Force Pack will include the Mackie, Ymir, BattleAxe, Gladiator, Icarus II, Firebee, Coyotl.

And here's the 'theme' of the Force Pack:

shivanwurm wrote:Someone posted this to the conversation on discord.

First Hegemony mech (mackie)
First Lyran mech (Ymir)
First Combine mech (gladiator)
First FWL mech (Icarus II)
First CC mech (Firebee)
First Omni (Coyotl)
First FedSuns mech (Battleaxe)


Nice theming to the pack.


[Thumb - Icarus II Concept Sketch.png]

This message was edited 2 times. Last update was at 2023/03/01 19:12:17


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Not as Good as a Minion





Astonished of Heck

 Ghaz wrote:
Adrian Gideon wrote:Not looking to invoke Cubby’s wrath, but I hate inadvertently setting false expectations, so here is, unofficially, the information: Proliferation Force Pack will include the Mackie, Ymir, BattleAxe, Gladiator, Icarus II, Firebee, Coyotl.

And here's the 'theme' of the Force Pack:

shivanwurm wrote:Someone posted this to the conversation on discord.

First Hegemony mech (mackie)
First Lyran mech (Ymir)
First Combine mech (gladiator)
First FWL mech (Icarus II)
First CC mech (Firebee)
First Omni (Coyotl)
First FedSuns mech (Battleaxe)


Nice theming to the pack.


If that's so, that's actually a fun collection. If you ignore the Quirks for some of them, it's actually a very effective force to work with.

This message was edited 1 time. Last update was at 2023/03/01 20:07:29


Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Lieutenant General





Florence, KY

It's straight from Adrian Gideon (i.e., Ray Arrastia, the BattleTech Line Developer) so I see no reason to doubt him.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Ghaz wrote:
First Hegemony mech (mackie)
First Lyran mech (Ymir)
First Combine mech (gladiator)
First FWL mech (Icarus II)
First CC mech (Firebee)
First Omni (Coyotl)
First FedSuns mech (Battleaxe)
Of those the only one I actually own already is the Firebee.

Cool!

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Maddening Mutant Boss of Chaos





Albany, NY

 H.B.M.C. wrote:
 Ghaz wrote:
First Hegemony mech (mackie)
First Lyran mech (Ymir)
First Combine mech (gladiator)
First FWL mech (Icarus II)
First CC mech (Firebee)
First Omni (Coyotl)
First FedSuns mech (Battleaxe)
Of those the only one I actually own already is the Firebee.

Cool!


Fortunately that's probably the 'Mech most in need of a redo from that set!

   
Made in us
Not as Good as a Minion





Astonished of Heck

Ghaz wrote:It's straight from Adrian Gideon (i.e., Ray Arrastia, the BattleTech Line Developer) so I see no reason to doubt him.

It's not so much doubting him, as being aware that sometimes unanticipated things happen which can alter what actually comes in.

Prometheum5 wrote:
 H.B.M.C. wrote:
 Ghaz wrote:
First Hegemony mech (mackie)
First Lyran mech (Ymir)
First Combine mech (gladiator)
First FWL mech (Icarus II)
First CC mech (Firebee)
First Omni (Coyotl)
First FedSuns mech (Battleaxe)
Of those the only one I actually own already is the Firebee.

Cool!

Fortunately that's probably the 'Mech most in need of a redo from that set!

The Battleaxe model does need a bit of work, too. Right now they only look like gawky Warhammers. It's one of the reasons I prefer the Hammerhands model more.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
Made in us
Lieutenant General





Florence, KY

 Charistoph wrote:
Ghaz wrote:It's straight from Adrian Gideon (i.e., Ray Arrastia, the BattleTech Line Developer) so I see no reason to doubt him.

It's not so much doubting him, as being aware that sometimes unanticipated things happen which can alter what actually comes in.

Which is covered by my previous post

 Ghaz wrote:
From the BattleTech Forums

Cubby wrote:
RazorclawXLS wrote:Can we get a breakdown of the Snord's Irregulars and the "surprise" Force Pack? It's practically March already.

Yes, and we just got the first four packs out into the world. Those two aren't too far behind, but we're not quite ready to detail them yet. Look for a post (website, social media, forums) in the next couple weeks with the breakdown.

I'm really looking forward to the Snord's Irregulars Force Pack and want to see what's in it beyond the Spartan (which while not confirmed, is almost definitely a lock for it).

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

Seeing as you have all been so helpful I thought I would post up some of my progress on my tanks, infantry and scenery.
[Thumb - IMG_20230302_203702_1.jpg]

[Thumb - IMG_20230302_203730_1.jpg]

[Thumb - IMG_20230302_203654_1.jpg]

[Thumb - IMG_20230302_203629_1.jpg]

[Thumb - IMG_20230302_192132.jpg]

   
Made in gb
Leader of the Sept







I love the infantry almost lost in the foliage on their base

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in us
Lieutenant General





Florence, KY

From the BattleTech Forum:

Death_from_above wrote:
Update taking into account the latest information :

Overview taking into consideration all Mechs/vees shown/mentioned/hinted at so far
(ACS Patreon, KS announcements/updates, KerenskyCon, WolfNet Ep. 50, GenCon).

Items in italics have yet to be confirmed as being part of below mentioned packs.

Comments in italics are assumptions/personal opinion.

Mercenaries Box Set (GenCon)
1 - 2x Maxim (Size 2, Striker, 16"h)
2 - 2x Galleon (Size 1, Scout, 12"t)
3 - Firefly (Size 1, Striker, 10"/8"j)
4 - Starslayer (Size 2, Skirmisher, 10"j)
5 - Caesar (Size 3, Brawler, 8")
6 - Devastator (Size 4, Juggernaut, 6")
7 - Flea (Size 1, Scout, 18")
8 - Chameleon (Size 2, Scout, 12"j)
9 - Quickdraw (Size 3, Skirmisher, 10"j)
10 - Ostsol (Size 3, Skirmisher, 10")

Taking a cue from the Retaliation Pack from the Clan Invasion KS, we might also
see the Mechs from the Box Set as a standalone pack (or possibly a pair of Lances).


Inner Sphere Battle Armor Pack (KerenskyCon/Jan 23rd update)
11 - 4x Inner Sphere Standard Battle Armor (Ambusher, 6"j)

Clan Direct Fire Star (GenCon)
12 - Grizzly (Size 3, Skirmisher, 8"j)
13 - Rifleman IIC (Size 3, Sniper, 6"j)
14 - Highlander IIC (Size 4, Missile Boat, 6"j)
15 - Bane (Size 4, Sniper, 6")
16 - Phoenix Hawk IIC (Size 4, Sniper, 10"j)

Clan Cavalry Star (GenCon)
17 - Locust IIC (Size 1, Striker, 16")
18 - Jenner IIC (Size 1, Striker, 18"/14"j)
19 - Griffin IIC (Size 2, Missile Boat, 12"j)
20 - Shadowhawk IIC (Size 2, Striker, 12"j)
21 - Black Python (Size 3, Skirmisher, 10"j)

Battlefield Support : Recon & Hunter (GenCon)
22 - 2x Warrior VTOL (Size 1, Scout, 18"v)
23 - 2x Skulker (Size 1, Scout, 14"w)
24 - 2x Ontos (Size 4, Juggernaut, 6"t)
25 - 2x Behemoth (Size 4, Juggernaut, 4"t)

Battlefield Support : Assault & Cavalry (GenCon)
26 - 2x Pegasus (Size 1, Striker, 16"h)
27 - 2x Condor (Size 2, Striker, 16"h)
28 - 2x Schrek (Size 4, Sniper, 6"t)
29 - 2x Demolisher (Size 4, Juggernaut, 6"t)

Battlefield Support : Objectives (GenCon)
30 - 2x Mobile HQ (Size 1, None, 12"w)
31 - 2x Mobile Long Tom (Size 2, Missile Boat, 4"t) & trailer - WolfNet Ep. 50 confirmed
32 - 2x MASH Truck (Size 1, None, 10"w) - WolfNet Ep. 50 confirmed

Battlefield Support : Battle & Fire (Jan 23rd update)
33 - 2x Vedette (Size 2, Brawler, 10"t)
34 - 2x Manticore (Size 3, Brawler, 8"t)
35 - 2x SRM Carrier (Size 3, Ambusher, 6"t) - KS announcement confirmed
36 - 2x LRM Carrier (Size 3, Missile Boat, 6"t) - KS announcement confirmed

The 4 vees are part of the support cards/counters from the pre-launch Dropbox assets

Inner Sphere Recon Lance (GenCon)
37 - Javelin (Size 1, Striker, 12"j)
38 - Spector (Size 1, Striker, 14"j)
39 - Firestarter (Size 1, Scout, 12"j)
40 - Ostscout (Size 1, Scout, 16"j)

Inner Sphere Pursuit Lance (GenCon)
41 - Dervish (Size 2, Missile Boat, 10"j)
42 - Clint (Size 2, Striker, 12"j)
43 - Hermes II (Size 2, Scout, 12")
44 - Cicada (Size 2, Scout, 16")

Inner Sphere Security Lance (GenCon)
45 - Scorpion (Size 2, Skirmisher, 12")
46 - JagerMech (Size 3, Sniper, 8")
47 - Whitworth (Size 2, Missile Boat, 8"j)
48 -

Requires a Scout, so either Vulcan or Charger

Inner Sphere Assault Lance (GenCon)
49 - Goliath (Size 4, Sniper, 8")
50 - Hoplite (Size 2, Sniper, 8")
51 - Pillager (Size 4, Juggernaut, 6"/4"j) - Patreon confirmed
52 - Shogun (Size 4, Missile Boat, 6"j)

Inner Sphere Heavy Recon Lance (GenCon)
53 - Assassin (Size 2, Scout, 14"j)
54 - Ostroc (Size 3, Skirmisher, 10")
55 - Merlin (Size 3, Brawler, 8"j) - based on KS preview box side art (having rechecked)
56 -

Requires a 2nd Scout, so either Charger or Vulcan

Currently unallocated Mechs
Vulcan (Size 2, Scout, 12"j)
Charger (Size 4, Scout, 10")


57 - Visigoth Aerospace Fighter (Salvage Box, Jan 23rd update confirmed)


Redesigned, but not mentioned in Jan 23rd update (IMO, not in KS)
Glass Spider
Raijin
Fujin
Grand Crusader
Bulldog
Patton
SturmFeur
Hetzer
Phantom
Icarus II (part of Proliferation ForcePack, see below)
Spartan (high probability of being part of Snord's Irregulars ForcePack)
Loki MkII (part of an "interesting" ForcePack according to Anthony)
Hellhound II (Hellcat)
Pike
Savannah Master
SM1 Tank Destroyer
Von Luckner
Drillson
J. Edgar
Blood Asp


"Surprise" pack now confirmed as Proliferation ForcePack (ex-KS)
Mackie
Ymir
Icarus II
Firebee
Battleaxe
Coyotl
Gladiator


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Lieutenant General





Florence, KY

BattleTech at Adepticon, Mercenaries Kickstarter Launch Party Details, and Product Announcements!

As we’ve been beating the drums for several months proclaiming, the Mercenaries Kickstarter launches on March 23, live from AdeptiCon! We’ll be live streaming during the initial launch of the Kickstarter and throughout the entire show. We’ll have a calendar of the interviews, round-table discussions, and actual-play scenarios on the stream to share with you in the near future.

New at the Show
Of course we’re bringing the entire current catalog of available BattleTech box sets, ForcePacks, books and maps–along with faction swag of metal dice, pins, patches and lapel pins. Additionally, we’ll have advance copies of the following items on sale as well; many of these are being flown in, and with the ongoing volatility of shipping, we cannot guarantee they will be there until we’re at the show. (Most of these items will be available through standard distribution by late Spring).

Proliferation Pack ($44.99)
In 2439 the Terran Hegemony unleashed the Mackie—the first BattleMech—setting off an arms race across the Inner Sphere. The Proliferation Cycle anthology tells the story of how all six Houses employed force of arms, infiltrations and espionage to field cutting-edge new ’Mechs of their own. The volume also includes the story of the first Clan OmniMech.

This companion ForcePack includes all seven original ’Mechs, which can be fielded on any game table using the rules from Interstellar Operations: Alternate Eras. No assembly required—includes seven MechWarrior pilot cards and seven Alpha Strike cards. Perfect for BattleTech and Alpha Strike action!

Bonus: Each ForcePack includes a code for a free digital copy of the Proliferation Cycle anthology!



(This ForcePack will be available via regular distribution this spring; it is not an exclusive.)

UrbanMech Lance ($29.99)
Loved and hated in equal measure, over the last four decades the UrbanMech has become the mascot of BattleTech. Recently, the UrbanMech has been turned into multiple plushies, appeared in a company box, and even a full-scale inflatable display!

This ForcePack brings a new pose of the original UM-R60 variant from the UrbanMech Salvage Box, along with three additional variants, including a brand-new ilClan Era design! No assembly required—includes four MechWarrior pilot cards and four Alpha Strike cards. Perfect for BattleTech and Alpha Strike action!



(This ForcePack will be available via regular distribution this spring; it is not an exclusive.)

Snord’s Irregulars Assault Lance ($29.99)
With a reputation for unorthodox tactics and a fetish for collecting lost artifacts and treasures, you never know what you’re gonna get when Snord’s Irregulars hit the field. Yet they always seem to scrape out of the tightest spots.

Unleash the Snord’s Irregulars Assault Lance! Included is the new Spartan and unique-to-the-Irregulars FrankenMech, a jumping Guillotine, and new variant of the Highlander—no assembly required—along with four MechWarrior pilot cards and four Alpha Strike cards. Perfect for BattleTech and Alpha Strike action!



(This ForcePack will be available via regular distribution this spring; it is not an exclusive.)

Recognition Guide, Vol. 1: Classics
THE BEST, BUILT BETTER

The march of technology across BattleTech’s eras is relentless—but some war machines never die. As the ilClan era dawns, the most recognizable BattleMechs stand ready to carry your banner into the future, bristling with cutting-edge weapons and armor.

Recognition Guide, vol. 1: Classics collects some of the best-known Inner Sphere, Clan and ComStar BattleMechs, rebuilt with the latest technology to keep them competitive on modern battlefields. This volume is the companion to Recognition Guide, vol. 2: ilClan, and contains material originally published in the bestselling PDF-only BattleTech Recognition Guide: ilClan series.

Each machine is fully detailed with an illustration, in-universe development notes, battle histories, and notable pilots for each unit.

Two New Neoprene Mats ($39.99 each)
BattleMat: Alpha Strike: AeroBase #1
BattleMat: Alpha Strike: AeroBase #2
Each map is 34″ x 22″, the perfect “two-map” size for most games. The maps are high-resolution with great color quality, making them some of the most beautiful and durable BattleTech maps ever produced. The neoprene is also thin for ease of storage, and double-sided for versatility.

CountersPack: Alpha Strike ($24.99)
A perfect companion to both the Alpha Strike box set and the Commander’s Edition rulebook:

3 heavy-stock reference sheets of the most commonly used game tables
6 punchboards, including additional movement markers and trees from the Alpha Strike box, as well as all-new terrain such as rivers and roads, large game templates, and more.
A second complete set of the fifteen fold-up cardstock buildings from the Alpha Strike box

PlushyTech
The pirate UrbanMech released as part of the Clan Invasion Kickstarter was a huge hit. So huge, in fact, we’ve unleashed a pile of reinforcements! Three new ’Mechs, with two faction schemes for each (including a House Liao Death Commando UrbanMech).

UrbanMech (House Liao): $34.99
Phoenix Hawk (House Kurita): $39.99
Phoenix Hawk (21st Centauri Lancers): $39.99
Archer (Kell Hounds): $44.99
Archer (Wolf’s Dragoons): $44.99
Atlas (House Davion): $49.99
Atlas (Eridani Light Horse): $49.99

Destiny-scale Marauder ($244.99)
There will be a limited number of these gorgeous, large-scale, resin figures available each day of the convention. Clean up and assembly is required.



These figures are a test product; their availability after Adepticon 2023 and outside of convention sales has not been determined.

Mercenaries Kickstarter Launch Parties
It is our pleasure to announce the first venues for the Catalyst Game Labs Kickstarter Launch Parties, to supplement our Kickstarter Launch at Adepticon on March 23-26, 2023.

Northeast US: To Be Announced
Southeast US: Hangar 18 Hobbies, 112 Kilmayne Drive, Cary, NC 27511.
Northwest US: Zulu’s Board Game Cafe, 10234 Main St Bothell, Washington 98011.
Southwest US: To Be Announced
South Central US: To Be Announced
Canada: Ogre’s Den Gaming Club, # 23, 3220 5th Avenue NE, Calgary, AB Canada.
Germany: UniPlay e.V., Heckerdamm 210, 13627 Berlin, Germany.
UK: The Gathering, 43 Lower Gerald Griffin St, Limerick, V94 Y1F7, Ireland.
UK: To Be Announced

Four additional venues in the Northeast United States, Southwest United States, South Central United States, and the United Kingdom have been selected, but are awaiting final confirmation from the venues before their official announcement. An additional update will follow as the remaining venues confirm.

Additional information about the Launch Parties will be posted in our next update on Friday, March 10.

Coming Next Week: Phoenix Hawk Premium Miniature
Assemble your own Phoenix Hawk with the next in our series of premium multi-part plastic miniatures. Ubiquitous throughout the Inner Sphere, the Phoenix Hawk is a mobile medium ‘Mech that packs a punch! Check out the images below for just a few ideas of how to pose and paint yours.

[Thumb - RGV1-Classics-Front-cover.png]

This message was edited 2 times. Last update was at 2023/03/03 20:55:06


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Longtime Dakkanaut




Lots of hotness in there.

I love the Frakenmech for Snord's.

Now, to find someone going to the Con...
   
Made in us
Lieutenant General





Florence, KY

 TalonZahn wrote:
I love the Frakenmech for Snord's.

Yes. It's right from the Cranston Snord's Irregulars scenario pack:

During the Third Succession War Sneede piloted a FrankenMech Rifleman that he had rebuilt himself. The so-called "RFL-3N Rifleman Sneede" featured a Phoenix Hawk head, the right arm from a Warhammer, and the left torso and arm from an Archer, with only the center and right torsos and legs left from the parent design. Built around the 3N's standard 240 rated fusion engine, much of the weapons and ammunition from the donor 'Mechs was retained, Sneede's custom design being armed with a right-arm mounted PPC, left-torso mounted LRM-20 with two tons of ammo, and four medium lasers—one in the left arm and one in each torso section (with the center-mounted laser facing rearward). Carrying a total of fourteen single heat sinks, Sneede's patchwork Rifleman was clad in nine tons of armor.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Longtime Dakkanaut




Yea, I'm a grognard, which is why I'm psyched to see it.

   
Made in us
Lieutenant General





Florence, KY

 TalonZahn wrote:
Yea, I'm a grognard, which is why I'm psyched to see it.

I've been wanting to do a Snord's Irregulars force (circa 3037 - 3051) for years so I'm happy to see the rest of the Force Pack. I just have to wait for the Excalibur, Bombardier, Hussar, Champion and Kintaro for rest of the First Company.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Longtime Dakkanaut




This KS and the last KS have made me happy like a little kid again.

I started playing when I was 11ish and have WAY too much stuff (37 years later lol) but my 2 sons also love BT/Alpha Strike.

I'm so happy to see the resurgence of the entire franchise over the last few years.

I even take time to run at least 1 MW5 mission every day, lol
   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

I've had an unhealthy wish to add a Mackie to my Steiner force.

Not only does it scratch my "you aren't supposed to do that" itch, but I also have thought it'd be cool to take all the "older" mechs and play some battles in the early Succession Wars. And a random Mackie (that probably should have been slagged in the early-on fighting) as a commander's mech would be perfect.



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

Anyone else thinking that Battletech is about to explode in popularity ?
   
Made in us
Lieutenant General





Florence, KY

 Formosa wrote:
Anyone else thinking that Battletech is about to explode in popularity ?

It exploded in popularity with the Clan Invasion Kickstarter.when it raised $2.5 million.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

I do hope some of that stuff is available through the Kickstarter.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Stealthy Warhound Titan Princeps






 Formosa wrote:
Anyone else thinking that Battletech is about to explode in popularity ?


Today it was trending on Twitter alongside #GoWokeGoBroke, so if it's making those types mad it's about to go the opposite of broke, most likely.

I'm on a podcast about (video) game design:
https://makethatgame.com

And I also make tabletop wargaming videos!
https://www.youtube.com/@tableitgaming 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Rihgu wrote:
Today it was trending on Twitter alongside #GoWokeGoBroke, so if it's making those types mad it's about to go the opposite of broke, most likely.
Were these two things related at all?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in jp
Battleship Captain






The Land of the Rising Sun

I need a plane ticket to Adepticon. All those plushies!!!!!

M.

edit: And Marauder!

This message was edited 1 time. Last update was at 2023/03/04 05:15:31


Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.

About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though." 
   
 
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