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Made in us
RogueSangre



West Sussex, UK

 MDSW wrote:
At first I asked, "Why on Earth would you not have additional troops available as add-ons - just dice and trees?" What if I wanted more basic troops, like Stark Bannermen or Lannister Guards, etc.

But, then it dawned on me... If you want to bolster your force, you are going to have to pay retail on those, boys...


If you want both Stark and Lannister then the best bet may be for pledging for an additional copy of the game if they add at least 3 more additional units as stretch goals after the dogs.

This message was edited 2 times. Last update was at 2017/07/27 22:50:39


 
   
Made in us
Dakka Veteran





 MDSW wrote:
At first I asked, "Why on Earth would you not have additional troops available as add-ons - just dice and trees?" What if I wanted more basic troops, like Stark Bannermen or Lannister Guards, etc.

But, then it dawned on me... If you want to bolster your force, you are going to have to pay retail on those, boys...

If they let me bid $1 and make the troop units available to purchase before the end of the KS, then I'm in.

Until, then, I'm out.

Anyone know the scale? Is it 28mm?


You gotta remember they're around 10% of the way through their stretch goals, and probably 10% of their add-ons right now. I think CMON's weird insistence on secrecy is now hurting them from a sales perspective, but at least I know what's coming, so there's no reason to start talking like this is it. Even if the tease is a bit dragged out.

Green Horde had 180-ish minis when it was all done, and it only costs $120. Probably you'll have nearly 100 men a side when it's all done.

And the minis are 32mm, aka 28 mm heroic, aka the same generally size as GW, the new Runewars Miniatures, etc.
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Yes 32mm is very much the new 28mm (if that makes any sense!)

They've got some cracking artists working on their studio miniatures. Some pics and text from the latest update.

We also rendered a few shots of the pieces of the Woodland Terrain Set next to the the miniatures for a scale comparison:




VICTORY THROUGH VALOR
Unlike the dishonorable tactics employed by House Lannister, Starks do not resort to such things as bribery, manipulation, and subterfuge. When they win, it is through raw combat prowess and superior battlefield tactics! This is exemplified by the cards in their Tactics Deck, which we will go over in detail in a later update. For now though, the important things to remember is our strength lies in Combat and Maneuverability.

Combat: Starks excel at Combat tactics. Their deck features many abilities to buff their strikes, making them hit harder, deal more damage, and cause more negatives to the enemy. Cards like the namesake Winter is Coming allows them to make enemies Vulnerable, while The North Remembers and Devastating Impact enhance their already fearsome attacks above and beyond. As not to say they're not without tricks as well! Last Stand is sure to be a nasty surprise to enemies who thought they had them beat!

Maneuverability: Proper positioning, as any good commander will tell you, is one of the most important aspects to winning a battle, and it is one of their strongest advantages. While they don't have the fancy armor that the Southern Armies might have, they prefer their speed and maneuverability over being bogged down by heavy plate! Tactical Regroup allows them to rally units to better positions, while cards like Devastating Impact turn their expert mobility into an offensive weapon! Remember: charging headlong into the enemy may win them a victory or two, but knowing when to hit their flanks, when to retreat and regroup, and when to strike them down will serve you better than raw aggression!
With that being said, let us take a look at their loyal bannermen!

*Please note that all cards are subject to change before final release. This is not only limited to graphics but also gameplay content and stats as units pass through playtest and development cycles!

STARK SWORN SWORDS




The first of our troops, the House Stark Sworn Swords make up the bulk of our forces. With a decent Speed of 5 the Sworn Swords will be able to get where they need to go relatively quickly. Unfortunately they pay for this by being outfitted with only light chainmail and shields, giving them a 5+ Defense value. Their morale is average by all accounts, as while these men are loyal to our cause they are not fanatics.
What we do have, however, is better combat prowess! While the southerners enjoy their warm climates and relative safety we in the north are a heartier lot - having experienced the dangers our lands provide firsthand. This translates over to a respectable 8 Attack dice at max ranks... and any other time we want it as well! This is accomplished by our Stark Fury special ability, which allows us to push beyond normal limits and press the attack when we really need it. It will result in our unit taking some casualties, but we must be willing to sacrifice for a cause greater than ourselves if it means taking down the enemy!
Sworn Swords also enjoy the Banding special ability, allowing multiple units of Sworn Swords to combine together, upping their capabilities all the more by giving them a commanding 3+ to Hit. Not bad for the "basic" troop of our house! Better still, doubling the number of men in our ranks allows us to maintain that combat edge even longer. Of course, more men also means that the cost of Stark Fury is lowered as well. We don't want to view our loyal soldiers as just another "resource", but sometimes sacrifices must be made!

STARK OUTRIDERS




Development Commentary: Some of you might notice the "Swift Advance" rule shown on the Outriders here directly mimics the rule book saying that all Cavalry get a free Maneuver at the start of their activation. In an effort to actually remove as many "hidden rules" as possible, and keep all a unit's information on their card, that effect was actually integrated into the Ability and removed as a "generic rule". The more you know!

Our Outriders act as scouts for the majority of our forces- but don't let this fool you! They are every bit as deadly in combat as they are cunning.
Given that they are mounted, they enjoy the benefits of the Swift Advance ability, which gives them a free Maneuver action at the start of their activation. This means the unit could, for example, Maneuver and then March (covering a staggering 18 inches in a single activation) or, more to my personal liking, Maneuver into the Flank of an enemy and then declare a Charge. It's important to remember that the area you impact is determined when the charge action is declared, so being able to position yourself into a Flank can absolutely devastate a unit.
Past this, the Outriders enjoy an 8 Attack Die profile as well as a 3+ to Hit value. This is already impressive, but factor in that, given your speed and maneuvering capabilities, you should be hitting enemy Flanks and you have a truly nasty surprise for your opponents!
Charge Bonus: Re-roll attacks (noting, again, 8 attack dice hitting on 3+
Flank Bonus: Enemy suffers [-1] to Defense Saves
Just don't go charging directly into an enemy... While you'll deal some decent damage, you really have no excuse for not taking advantage of your speed. Another factor to remember is that, while the Outriders do have 2 Resilience, meaning they only lose a model for every 2 wounds they suffer, their save is still only a 5+. Outriders absolutely do not want to get stuck in prolonged engagements! If this happens then the unit is as good as dead!
...Luckily, we have the Hit and Run ability, which allows us to leave combat via a free Retreat action. We must remember that if we start engaged we can't make use of our Swift Advance ability (as you cannot Maneuver while engaged), but Hit and Run allows us to Retreat for free, which means we could, for example, fall back and immediately Charge right back into the fight, making this ability useful for both Defense as well as Offense!
Just don't let yourself get bogged down, and don't send the Outriders alone against something they can't handle. Remember that they are a harassment unit- there is no shame in charging in, weakening an enemy, and then falling back to repeat the process. This will prove not only beneficial for you, but incredibly frustrating to your enemies!

UMBER BERSERKERS




Ok, now we're taking a look at our serious guns... err, axes.
No enemy wants to look across the battlefield and see a grouping of House Umber Berserkers. No one. Berserkers are fast, enjoying a staggering 6 Speed. Berserkers also don't much care about such petty concept as "fear" or "bribery"- their 5+ Morale Value speaks to that (as not to say they can't be effected by such things... It's just going to take a lot of effort on the enemy).
We haven't even touched on their combat capabilities yet... And that's where Berserkers get really scary. Ok, so they have a 3+ to Hit and eight attack dice. Not a bad start. But if we look at their Attack profile we see they actually gain more dice as they lose ranks. Moving all the way up to ten attack dice when they only have one remaining rank.
That's not good for any enemy... But it gets so much worse.
They also have the Sundering special ability, allowing them to cut through enemy armor. Hit someone from the Flank and that enemy is going to suffer a staggering [-2] to Defense Saves! Even Lannister Guards with their staggeringly tough 3+ Defense Save will be sliced to ribbons by Berserkers on the Flank!
Finally, we have their Berserker Rage ability, which states if they are activated by [SWORDS] (which usually allows the unit 1 free Attack action) they can instead Charge. What this means is the unit could, hypothetically, charge an enemy, wipe them out, re-position themselves and then be activated by [SWORDS], granting them an additional charge action, potentially into someone's Flank or Rear. Absolutely devastating.
Perhaps the best application of Berserkers, however, is the psychological impact they bring- they are a no-win-situation for your foes. They're going to have to deal with them eventually, either by attacking them on their own, which will only serve to make them stronger, or try to avoid them, and we have the advantage on speed and maneuverability, so they won't be able to run forever... and even if they try, you're now controlling the flow of the battle, and that is in itself a victory.

BONUS: GREY WIND




Grey Wind here is a bit of a cheat, since he really isn't a full combat unit. When Robb Stark is in your army, Grey Wind may be included for no additional points, tagging along on a Solo Tray all by himself.
Overall, Grey Wind isn't going to win many combats on his own, only throwing out two Attack dice (even if it does represent him mauling someone to death with a 2+ to Hit). Grey Wind's real strength comes from the unexpected surprise of having a Direwolf suddenly charge into you Flank or Rear while another unit hits you from the Front. Expert use of Grey Wind would see him roaming around near Robb, waiting for the perfect time to strike. When Robb's unit is ready to move in, Grey Wind leads the assault, hitting the unit on the Flank, dealing some damage, but most importantly causing them to become Vulnerable. Robb then in turn charges in and benefits from that condition.
Of course, you really don't want Grey Wind stuck in combat on his own, since while he has a decent Defense, Resilience, and even the ability to suffer 2 wounds before being killed, he is still just a single direwolf, and a dedicated unit of soldiers will make short work of him.
Channel your inner Robb, plan your assaults, use your speed to your advantage, and Grey Wind can prove to be a potent weapon in your arsenal!
And there you have it, loyal bannermen, a look into the combat units of House Stark! We'll be taking a look at our various Unit Attachments, as well as our Commanders, in a later update, both of which only serve to add more variety and tactics to our arsenal. Join us then, followers of the Direwolf!

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in gb
Regular Dakkanaut






Has anyone pledged to a CMON Kickstarter before? What are they like for sticking to deadlines and delivery overseas?
   
Made in gb
Legendary Dogfighter





England

I'm a huge fan of the show, and I think that's why this isn't wowing me. Nothing really ties into the look of the shows. When looking at the characters I don't recognise them without being told who they are (except the mountain).

it's the quiet ones you have to look out for. Their the ones that change the world, the loud ones just take the credit for it. 
   
Made in ie
Fixture of Dakka






Safest to add 2 to 3 months to estimated delivery some projects are fairly on time others have over run and it's not unusual for U.K. And EU delivery to be 4 to 6 weeks behind the US although Australia got Massive Darkness first this time and German shipping notices are out whilst the US waits. Massive Darkness is 3 months late Arcadia Quest Inferno was 8 months late but that is an exceptional case.

With this going to retail in March/April there shouldn't be to much slippage don't expect to have it before retail CMoN dont make any gaurantees in that regard and justify it by "the deal" and exclusives KS backers get.

This message was edited 4 times. Last update was at 2017/07/28 09:01:40


 
   
Made in gb
Calculating Commissar






Reading, Berks

 daemonish wrote:
Has anyone pledged to a CMON Kickstarter before? What are they like for sticking to deadlines and delivery overseas?


They are very good with their deadlines and delivery. There was an accident with Irish backers a few campaigns back getting other people's parcels, but that was sorted fairly quickly I believe. I've never had any issues with a CMON project

   
Made in gb
Stealthy Warhound Titan Princeps





South Wales

Always late but always deliver is my experience.

Prestor Jon wrote:
Because children don't have any legal rights until they're adults. A minor is the responsiblity of the parent and has no legal rights except through his/her legal guardian or parent.
 
   
Made in gb
Decrepit Dakkanaut




UK

 daemonish wrote:
Has anyone pledged to a CMON Kickstarter before? What are they like for sticking to deadlines and delivery overseas?


they're typically late, and later for non US shipments by a couple of months,



most recent example Massive Darkness, estimate april 2017,

containers to the USA hitting port July & August so probably starting to ship August/September with the European stuff supposedly on the same schedule


but they do deliver, and in terms of KS projects the delays are pretty minor

 
   
Made in gb
RogueSangre



West Sussex, UK

As others have said you will definitely get what you pledge for but it may arrive a few months behind schedule (I think I have only had one pledge arrive on time and in Black Plague they shipped out the core box ahead of the rest of the items to make sure that backers received at least something by Christmas).

I haven't been disappointed with the quality of any items I have received.
   
Made in nl
Regular Dakkanaut



Netherlands

The miniatures in Black Plague and Blood Rage (both CMoN games) are also PVC, but they are of such high quality, that they are easily on par on a lot of metal miniatures. This PVC sculpt isn't Reaper Bones or the PVC crap Privateer Press uses (although the Widowers Wood minis are great for the price). The swords and halberds are of a different and stiffer material then the rest of the PVC (ABS I believe). Preassembled is a huge boost for me, if it wasn't I wouldn't have backed the KS, just like I didn't back Wrath of Kings by CMoN. If I have to assemble I want plastic! Or it must be something amazing or really cheap! At about €1,25/mini I'm happy, I suspect we'll end up less then a EURO per mini (inc. shipping). Compared to GW/PP that's a huge deal and easily used with other skirmish games...

CMoN isn't often not exactly on time, but better then most with the amount of SG they have. Dom't expect on time, expect a few months to half a year late, but expect it.

The minis are based on the books, not on the TV series. Robb Stark is recognizable due to the wolf, The Mountain due to the color (Lannister) and size. If you didn't recognize Tyrion I don't know what's wrong with you! ;-) The same for the three women in the box, those were easily recognizable. And after that you can easily guess Jaime. But I still haven't seen the TV series (read the books just before the series started)...

Buying multiple $150 pledges is an option, I'm considering 2-3...

I'm disappointed with the KS Exclusives beyond the "The High Seneschal", they have very little use to the game, as I can only use one character sculpt at the same time. Alt sculpts for things I can use multiples of I am happy with!
   
Made in gr
Regular Dakkanaut





As an old fan of the Song of Ice and Fire book series, I personally prefer that the characters have been inspired by the iconography existing prior to the series than imitating the actors of the tv series.
   
Made in se
Executing Exarch






As a fellow old fan of SoIaF... i still can't get past the actors! They are the characters for me. Doesn't bother me much here though, I Think CMON did a fine job with the minis.
   
Made in de
Dakka Veteran






As expected pledging is slowing down now ... they really need to put out a more interesting stretch goal after Bolton's packmasters/dogs ...

Grey Knights

Red Hunters  
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

The only real drawbacks to CMON's current level of PVC models is:

1. Difficult to convert
2. Limited poses (lots of repeats)
3. Bendy weapons

Those are significant, particularly in a wargame rather than a skirmish. But the individual model quality is pretty fantastic!
   
Made in ie
Fixture of Dakka






 RiTides wrote:
The only real drawbacks to CMON's current level of PVC models is:

1. Difficult to convert
2. Limited poses (lots of repeats)
3. Bendy weapons

Those are significant, particularly in a wargame rather than a skirmish. But the individual model quality is pretty fantastic!


At least number 3 is sorted by using ABS plastic for the weapons it worked well for WoK. Can't argue with the other 2 points even a 4th infantry pose would be good so that each rank has 1 of each pose with only 3 poses the same pose will appear twice in a rank.

The hounds look fine with only 2 poses, paint job will further distinguish them which is harder to do with infantry as they all wear the same uniforms.

   
Made in us
Longtime Dakkanaut





 Tamereth wrote:
I'm a huge fan of the show, and I think that's why this isn't wowing me. Nothing really ties into the look of the shows. When looking at the characters I don't recognise them without being told who they are (except the mountain).
As someone who has read the books multiple times and doesn't watch the show, I'm not being particularly wowed either.

And not to go off topic or invite a flame war or anything, but... wait for it... the books... stay on target... are the true Westeros.
   
Made in gb
Warning From Magnus? Not Listening!



UK

To capture the feel of the books it'd need to be primarily a game about banqueting. I swear more pages are dedicated to food porn than much else

Dead account, no takesy-backsies 
   
Made in us
Bounding Ultramarine Assault Trooper




Bethesda, MD

I pledged, but I think this is a misstep for CMON.

They have crazy successful KS campaigns and having the war game license to A Song of Ice and Fire seems like the license to print $$$$$$$$$

I don't think doing a KS is as good of a deal (for the backers as the other ones were). They can't offer a bunch of KS item only because this will live on at retail

They also can't widely change the balence via a KS item
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

You could argue that doing anything that isn't a board or card game is a mis-step, from a financial perspective.

Wargaming is just a smaller market, they could have included 200 high-grade resin miniatures, each with individual poses, and included real miniature bonsai trees as the terrain, and it still wouldn't have made as much as the least popular Zombicide game.

I'm not too bothered about the multiple poses, as long as there are a few. As someone who grew up on mono-pose even a few feels great! Although we have been spoilt a bit by the likes of the Perry men-at-arms box sets (which reading this thread actually make me want to go back to! )

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in us
Longtime Dakkanaut





 Bull0 wrote:
To capture the feel of the books it'd need to be primarily a game about banqueting. I swear more pages are dedicated to food porn than much else
You could fill a book (or five) with GRRM's bad habits in describing breakfasts, heraldry, clothing choices, and ancestry:

"Ted Hammerbutt wore a boiled leather jerkin over his enamel green chainmail shirt, with a slightly less green cloak fasted by a gold chain linked to two small golden hamsters. His pants were also leather, mottled green and brown, and completely irrelevant. His shield had a golden kracken giving birth to a motley duck on a sea of green against an orange sky. His eyes were grey and purple with golden flecks and just a hint of nutmeg.

Ted broke his fast with some honeyed wine, some walnuts, an omelet made from swallow eggs, and a pan-fried cake made with eyes of sliced banana and bacon for a mouth. As he ate, he considered the House of Hammerbutt, from his father Filip Hammerbutt, his uncle Terry Hammerbutt (known to most as Terry the Rather Unpleasant), his nuncles Jeyne Hammerbutt (Little Jeyne), Jayne Hammerbutt (Big Jayne), Jaiiine Hammerbutt (The 10th Jayne), and some other guy who will never be mentioned again, probably, but you better remember his name anyway because you never know, it might just come up again in a Dunk and Egg story, Turd Gunderson, by way of the lesser Gunderson house."
   
Made in us
Dakka Veteran





evancich wrote:
I pledged, but I think this is a misstep for CMON.

They have crazy successful KS campaigns and having the war game license to A Song of Ice and Fire seems like the license to print $$$$$$$$$

I don't think doing a KS is as good of a deal (for the backers as the other ones were). They can't offer a bunch of KS item only because this will live on at retail

They also can't widely change the balence via a KS item


Can't say yet what all they'll include for the base pledge, but if you think about it, they've already got one mercenary unit released, if they did one more, then did two Stark (the hinted at Stark Longbowmen and Cannogmen Trackers or whatever) and two Lannister (Crossbowmen + Something else), and the two hinted at Cavalry units that would be 80 miniatures alone. 88 if you double count cavalry, which some do. Then 20 or so characters/officers and you're over 200 minis. And if they really wanted to impress they could offer 1 or 2 more units for each side and push it to 225, which would be equal value to Green Horde.

Given that this is a harder sell I would recommend they push the value, but even so, they'll still have a lot of content yet to sell in stores if their release schedule slide is to be believed.
   
Made in us
Longtime Dakkanaut




Houston, TX

 Sqorgar wrote:
 Bull0 wrote:
To capture the feel of the books it'd need to be primarily a game about banqueting. I swear more pages are dedicated to food porn than much else
You could fill a book (or five) with GRRM's bad habits in describing breakfasts, heraldry, clothing choices, and ancestry:

"Ted Hammerbutt wore a boiled leather jerkin over his enamel green chainmail shirt, with a slightly less green cloak fasted by a gold chain linked to two small golden hamsters. His pants were also leather, mottled green and brown, and completely irrelevant. His shield had a golden kracken giving birth to a motley duck on a sea of green against an orange sky. His eyes were grey and purple with golden flecks and just a hint of nutmeg.

Ted broke his fast with some honeyed wine, some walnuts, an omelet made from swallow eggs, and a pan-fried cake made with eyes of sliced banana and bacon for a mouth. As he ate, he considered the House of Hammerbutt, from his father Filip Hammerbutt, his uncle Terry Hammerbutt (known to most as Terry the Rather Unpleasant), his nuncles Jeyne Hammerbutt (Little Jeyne), Jayne Hammerbutt (Big Jayne), Jaiiine Hammerbutt (The 10th Jayne), and some other guy who will never be mentioned again, probably, but you better remember his name anyway because you never know, it might just come up again in a Dunk and Egg story, Turd Gunderson, by way of the lesser Gunderson house."


Genius! Give this man a ghost writer deal and let's wrap the series up!
   
Made in us
Bounding Ultramarine Assault Trooper




Bethesda, MD

Yeah...

What I'm saying is CMON can't have a SG that is the white walker faction or Jon Snow++ in terminator armor swinging the lightbringer hitting on a 1+ and re-rolling everything.

The first because they will need to sell that later and they don't want to piss off the new player base by giving the KS backers a jump start on a big faction before it is available at retail. The latter because of balance.

CMON is stuck (for lack of a better term) doing those 2 factions and adding more dudes to the starter.

They can't give us anything amazing as a KS exclusive because the game needs to live at retail.

CMON in previous campaigns had unbalanced units that were KS only. Which was a nice easter egg to the backers.

ASoIaF simply won't have that.
   
Made in ca
Experienced Saurus Scar-Veteran





California the Southern

I'm surprised this is taking so long to get to their 735 goal.

I was hoping to see more along the lines of Wrath of Kings piles of minis and units.

I guess they're going for a more slow and steady burn?

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Fixture of Dakka






I would be happy if they just gave backers more of the basic units.

Kinda reminds me of Zombicide where they pile the Survivors on and don't even give you the option to buy more basic zombies, let alone give you a substantial amount of extra ones (which I feel was an especially bad move for Green Horde).

"The Omnissiah is my Moderati" 
   
Made in nl
Regular Dakkanaut



Netherlands

Well GW just did well over $200 million in revenue (that's before licenses) in a YEAR. So mini wargames DO make a lot of money, you just need to be THE big player in the market. That's almost 14 times what CMoN made from the the 5 Zombicide KS over the last 5 years... CMoN is tiny compared to that.

The problem is multifold:
- No real useful Kickstarter exclusives, they are just alternate sculpts of minis already included. Very limited utility!
- Addons are a bit Meh! terrain and dice
- It's summer, people are on vacation, not seeing the KS.
- People just went or are going on vacation and funds are limited.
- There is a huge following of GoT, but how many of those fans will play a non-magical wargame over something where you can throw fireballs and fight dragons?
- It's a hugely popular property, there's going to be license costs up the Whazzoo!

We're actually sooner at 22 extra minis then the Greenhorde ($735k vs $740k). Timewise, we're about a million dollars behind Greenhorde, reasons: See above.

@ $5 million, Greenhorde came with 140 miniatures for $120 + shipping. We're almost at 126 miniatures for $150, but I suspect that we're going to end up with around 177 minis or more at this rate... Still a very good deal!

I hope they don't give us more of the standard units, that wouldn't motivate me to buy more pledges, I want new and different units...

This message was edited 1 time. Last update was at 2017/07/28 20:21:23


 
   
Made in us
Fixture of Dakka





 Nostromodamus wrote:
I would be happy if they just gave backers more of the basic units.

Kinda reminds me of Zombicide where they pile the Survivors on and don't even give you the option to buy more basic zombies, let alone give you a substantial amount of extra ones (which I feel was an especially bad move for Green Horde).


They used to. The original game had a bunch of extra zombies as stretch goals that eventually became stand alone boxed expansions at retail. I'd guess those expansions sold poorly and for the game itself, extra zombies significantly lowers the difficulty and made the experience too easy for most people.
   
Made in gb
Warning From Magnus? Not Listening!



UK

Doggos are unlocked now and we're working towards Ramsay Snow. They've added an optional buy for palisade walls and stakes, at the same price as the trees and bushes. They're nice but presumably even easier to homemake

Dead account, no takesy-backsies 
   
Made in us
Longtime Dakkanaut




Maryland

Also, the units from the starter set and the Bolton merc unit are available as $30 addons (MSRP $35).

   
 
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